Required Qualifications:
• 3+ year of relevant experience on equivalent position;
• Experience with Unreal Engine;
• Experience working with narrative scripting tools;
• Familiarity with branching dialogue systems and non-linear storytelling techniques.
• Ready to comprehend high volumes of new information and ideas
• Highest level of literacy, fluent spoken and written English.
Will be advantageous:
• Understanding of dialogue structure, creative vision of dialog presentation;
• Ability to write using various styles;
• Deep knowledge of lore of the GSC Game World games;
Personal qualities:
• Avid gamer with a deep interest in geek culture;
• Respect for colleagues and people in general;
• Ready to learn new concepts rapidly;
• Inner desire to participate in innovative projects;
Work format:
• Office Kyiv.
• Office Prague.
• Remote
Hiring steps:
• Test task;
• Interview;
Feel free to contact us:
https://www.linkedin.com
[email protected]
Position Overview:
The Senior UX Designer is a hands-on expert responsible for shaping clear, intuitive, and engaging player experiences across all game systems. Working closely with Game Design, UI, Level Design, and Tech Art, this role translates complex mechanics and ideas into functional, accessible, and enjoyable interactions. The Senior UX Designer owns UX solutions from ideation and prototyping through implementation and iteration, proactively identifying risks and ensuring alignment with the overall game vision and production goals.
Key Role:
• Own design features and systems.
• Be engaged in the player experience across the entire project.
• Drive designs from ideation to proven, functional solutions.
• Identify and mitigate risks.
• Create and iterate on prototypes.
Key Responsibilities:
• Create low- to high-fidelity wireframes, flows, and diagrams.
• Translate ideas into clear interaction models.
• Collaborate with Game Designers to create and refine interactions.
• Support features and designs throughout their full lifecycle.
• Evaluate features, conduct playtests, and analyze results.
• Design smooth onboarding experiences and FTUX.
• Advocate for accessibility, applying best practices and standards.
• Communicate cross-discipline needs, do’s, and don’ts.
• Guide and support specialists.
• Review designs, while both giving and receiving constructive feedback.
Key Requirements:
• Experience solving complex system design problems.
• Ability to take game design decisions and transform them into the best possible player experience.
• Experience with affordances, accessibility, social systems, and RPG systems.
• Proficiency with Figma and game engines.
• Strong cross-discipline collaborator and communicator at all levels; effective negotiator and mediator.
• Flexible in decision-making and able to adapt to the overall game vision.
• 5+ years of experience and at least 2 shipped relevant projects.
Work format:
• Office: Prague.
• Office: Kyiv.
• Remote (with in the European time zone).
Feel free to contact us:
https://www.linkedin.com
[email protected]
We are seeking a VFX Artist with a gamer’s mindset. Someone who not only contributes technically but actively understands and values the player experience. This role requires a strong product orientation, combining technical expertise with creative sensibility to design and implement visual effects that elevate gameplay while navigating real-time engine constraints.
What you will be working on:
You will contribute directly to the S.T.A.L.K.E.R. franchise and play a pivotal role in shaping the visual identity of upcoming GSC Game World projects, including future installments of the S.T.A.L.K.E.R. series.
Requirements:
• Strong collaboration mindset and ability to work effectively within cross-functional teams
• Clear and proactive communicator with fluent or functionally clear spoken and written English
• Minimum 2 years of experience crafting high-quality real-time VFX for games, spanning realistic to abstract styles
• Possess a strong artistic eye with the ability to apply visual design principles to functional, gameplay-driven VFX creation.
• Proficient in some key VFX creation tools such as: Houdini, Maya, 3ds Max, Substance, Photoshop, Embergen, Blender, etc…
• Demonstrated experience designing and implementing effects in Unreal Engine 4 or 5
Tasks:
• Author VFX assets across all production phases, from initial concept to final polish and optimization
• Optimize effects for performance targets and platform constraints while keeping visuals as much as possible
• Identify and resolve technical or performance bottlenecks in VFX production
• Integrate VFX assets into Unreal Engine 5 pipelines and content structures
• Represent the VFX function in cross-disciplinary meetings with clarity and confidence, aiming for collaboration and aligned to the Domain’s vision
• Support R&D efforts by prototyping new VFX, improving pipelines and workflows, and documenting findings for team-wide adoption
Additional qualifications (a plus):
• Hands-on experience with Unreal Engine 5’s Niagara Scratchpad for advanced VFX authoring
• Background in developing AAA action or first-person shooter titles
• Familiarity with one or more scripting or programming languages used in VFX workflows
Work format:
This position offers flexible location options.
• Office-based in Prague or Kyiv
• Hybrid within either of those cities or their countries.
• Fully remote, provided availability aligns with a Europe-based working schedule
Feel free to contact us:
https://www.linkedin.com
[email protected]
Responsibilities:
• Organize work delivery across departments: Collaborate with development, QA, and operations teams to facilitate seamless integration and delivery of code and content. Maintain and enhance CI/CD processes.
• Support core services: Ensure smooth operation of core services used across the studio, i.e. internal development tool servers. Take part in development and improvement of said services from DevOps perspective.
• Support and improve release process: Ensure stability and reliability of deployments. Automate build and deployment processes.
• Track and improve: Implement KPI tracking for build system and tools health, focus on optimizing and improving build system and tools efficiency
• Manage versioning: Administer and optimize version control processes using P4v and/or Git. Implement and sustain branching and merging strategies. Conduct deep investigations into issues and conflicts.
Required Hard Skills:
• Version Control Systems: Deep expertise in P4v and/or Git, including commit strategies, merge conflict resolution, and history analysis.
Unreal Engine Build & Deployment:
• Experience with Unreal Engine 4/5 BuildCookRun process across multiple platforms.
• Interest and/or experience in implementing Epic build ecosystem is a big plus.
• Optimization and automation of Unreal Engine build workflows.
Documentation & Task Management:
• Experience in maintaining technical documentation and updating processes.
• Proficiency with Jira for tracking release states and task progress.
CI/CD Pipeline Management:
• Hands-on experience with Jenkins and/or TeamCity, GitLab CI, etc.
• Scripting skills in Python or another scripting language.
• Experience with containerization tools (Docker, Docker Compose).
• Integrate internal tools and systems (i.e. Jira, Slack, P4v/Git, Confluence) for pipelines improvement and automation
Nice to have:
Experience with distributed CI systems:
• Ability to configure and maintain distributed CI/CD infrastructures.
• Understanding of scalability and fault tolerance in CI/CD pipelines.
Unreal Engine Build & Deployment:
• Experience with Unreal Engine 4/5 BuildCookRun process across multiple platforms.
• Optimization and automation of Unreal Engine build workflows.
• Horde would be a plus
• Experience administrating and using Steam, Microsoft store, GOG, EGS and PSN platforms
• Experience administrating and using Grafana or equivalent tools
Work format:
• Office Prague;
• Office Kyiv;
• Remote;
Hiring steps:
• Test task;
• Interview
Feel free to contact us:
https://www.linkedin.com
[email protected]
About the role:
As System Administrator you will support our team by ensuring stable operation of workstations, internal services, and basic network infrastructure. You will help developers and other team members resolve technical issues and assist in supporting IT systems used in the game development process.
Responsibilities:
• Support and advise users;
• Provide first-line support and initial troubleshooting of network issues;
• Set up and administer desktop PCs running Windows 11;
• Support and maintain existing infrastructure and services.
Requirements:
• Experience with Windows 10/11;
• Basic experience with Windows Server 2016/2019 (AD, GPO, File Services, DHCP, etc.);
• Experience in initial diagnostics and troubleshooting of various equipment;
• Basic understanding or experience in setting up and supporting local networks and network equipment;
• Experience in upgrading, replacing, and troubleshooting PC hardware components;
• Ability to work in a team, strong communication skills, diligence, and attention to detail;
• Initiative and a strong desire to learn and understand a wide range of IT services and applications.
Nice to have:
• Experience with version control systems (Git, Perforce, etc.);
• Experience working with video surveillance systems and access control systems (Hikvision, Dahua);
• Experience using monitoring systems (Zabbix).
Personal qualities:
• Responsibility and attention to detail;
• Systemic thinking;
• Ability to quickly navigate non-standard situations;
• Willingness to learn and master new technologies.
Work format:
• Office Prague
Hiring steps:
• Interview.
Feel free to contact us:
https://www.linkedin.com
[email protected]
As Technical Art Director for Central Techart, you lead the future of our content tech art and the pipelines that support it. You set clear structure, stable expectations and conditions where technical artists can grow and deliver at high standards.
You own studio wide content pipelines, the art tool ecosystem and the systems that keep asset creation efficient, scalable and consistent across all projects in Unreal Engine 5. You set the roadmap, define standards and guide a multidisciplinary team toward reliable production.
We look for a Pipeline champion and a Leader of Leaders.
What You Will Be Working On:
Roadmaps and Architecture:
• Define the long term content pipeline roadmap with Techart, Tech and project Technical Directors. Set clear architecture principles and adoption rules.
Pipelines and Tools:
• Own and evolve UE5 workflows and toolsets. Reduce manual work and protect creative intent while meeting technical limits.
Cross Functional Integration:
• Connect Central Techart with Tech, Render and Art. Align requirements and dependencies early so teams execute with clarity.
Performance Governance:
• Define budgets and technical standards with Tech and Render. Ensure teams apply them across projects. Embed validation in pipelines.
Team Leadership:
• Give clear expectations, stable support and structured growth. Use 1 on 1s, documented goals and predictable leadership to help the team deliver.
Innovation and R&D:
• Track useful technology shifts. Encourage safe experimentation. Turn findings into practical pipeline improvements.
Requirements:
• Experience as Technical Art Director or Tech Art Lead.
• Strong mentoring background.
• Expert Unreal Engine knowledge.
• Deep understanding of AAA content pipelines and automation.
• Clear communication with technical and non technical teams.
• Ability to convert studio goals into clear action.
Tasks:
• Build and maintain the Central Techart roadmap.
• Identify gaps and co create improvements with the team.
• Run consistent 1 on 1s and support career development.
• Define tool and pipeline requirements with project and Tech leadership.
• Oversee tool development from concept to support.
• Set standards for performance and technical quality.
• Report progress and R&D findings to leadership.
Additional Qualifications (A Plus):
• Experience with UE5 plugins or tools.
• Python or C++.
• Experience building a service team.
• Portfolio of pipeline and tool improvements.
Work format:
• Office Prague.
• Office Kyiv.
• Remote.(Europe-based working schedule)
Hiring steps:
• Technical interview.
• Cultural fit interview.
• Senior Leadership Interview.
Feel free to contact us:
https://www.linkedin.com
[email protected]
About the Role
We are looking for an experienced designer specializing in game economy and systemic balance. You will own the numerical and structural logic behind resources, progression, difficulty curves, rewards, costs, pacing, and long-term player flow.
At the Principal level, you will additionally define standards, frameworks, and best practices for economy and balance design across the project.
What This Role Is
• A specialist in economy structure, system flow, and numeric balance.
• A key contributor to progression, pacing, and long-term engagement.
• A cross-discipline collaborator who ensures systemic coherence.
Responsibilities:
• Own the design and tuning of core economy systems: resource generation and sinks, crafting costs, upgrade paths, currencies, pacing curves, and reward distribution.
• Build and maintain balance frameworks, formulas, spreadsheets, and parameter libraries.
• Tune difficulty and progression based on telemetry, playtests, simulation, QA feedback, and systemic analysis.
• Ensure all economy and balance systems reinforce the intended challenge, pacing, and creative pillars.
• Collaborate closely with engineering, AI, level design, UX, narrative, and production to maintain systemic coherence.
• Document tuning logic and maintain clarity of assumptions, constraints, and intended outcomes.
• Provide guidance to Juniors and Mid-Level designers on economy and balance methodologies.
Requirements:
• 5 or more years of game design experience, with clear specialization in economy, balance, or progression.
• Ownership of economy or balance systems on at least one shipped AA or AAA project.
• Strong numeric design skills, including formulas, scaling curves, modeling, and data interpretation.
• Ability to work independently on large systems with minimal oversight.
• Strong communication and documentation ability.
• Good command of English.
Nice to Have:
• Experience with Unreal Engine and in-editor tuning tools.
• Familiarity with economy simulation, statistical modeling, or data analysis pipelines.
• Background in game AI, combat design, or live economy balancing.
• Experience defining KPIs or telemetry needs for tuning workflows.
Work format:
• Office Prague
• Office Kyiv
• Remote (within the European time zone)
Hiring steps:
• Technical interview.
• Cultural fit interview.
Feel free to contact us:
https://www.linkedin.com
[email protected]
Responsibilities:
• Develop and optimize core gameplay systems, tools, and workflows to streamline game development.
• Design and implement solutions for engine-related challenges, including performance profiling, rendering, and asset pipelines.
• Collaborate closely with designers, artists, and other developers to align technical solutions with creative goals.
• Debug and resolve complex technical issues, ensuring stability and efficiency across multiple platforms (PC and consoles).
• Participate in code reviews, maintain high-quality coding standards, and mentor other developers when necessary.
• Proactively propose and implement innovative ideas to improve the engine and tools ecosystem.
Candidate Requirements:
• 3+ years of professional experience in game development
• Proficiency in C++
• Familiarity with debugging and profiling tools used in game development.
• Strong understanding of game engine architecture (UE experience is highly preferred).
• Knowledge of game development workflows, including asset management and CI pipelines.
• Solid experience working with engine customization, tools creation, or gameplay systems.
• Experience with optimization techniques for CPU, GPU, and memory usage.
• Familiarity with Wwise and its integration with UE is a significant plus.
Will be a plus:
• Experience developing games for console platforms.
• Knowledge of scripting languages (e.g., Python, C#) for tools automation or plugin development.
• Experience with VCS such (Git, Perforce).
Hiring steps:
• Test (Optional)
• Interview
Work format:
• Office Prague
• Office Kyiv
• Remote
Feel free to contact us:
https://www.linkedin.com
[email protected]
Role Overview:
As a Senior Engine Developer, you will play a key role in shaping the core technology behind our AAA first-person shooter titles. You will own critical engine systems, drive performance and scalability across PC and console platforms, and enable content teams through robust tools, workflows, and data pipelines.
Responsibilities:
• Own the design, implementation, and long-term evolution of core engine systems supporting AAA games development.
• Architect, implement, and optimize high-performance engine features across memory management, threading, streaming, and platform abstraction layers.
• Design and maintain scalable world streaming systems to support large, content-rich environments while meeting strict performance and memory budgets.
• Develop and evolve tools and data pipelines that enable efficient content creation with minimal runtime and production overhead.
• Drive performance, stability, and scalability initiatives using deep CPU, GPU, memory, and I/O profiling.
• Lead investigation and resolution of complex, cross-system issues impacting performance and stability.
• Collaborate closely with gameplay, rendering, art, and design teams to establish efficient, performant workflows.
• Provide technical leadership through code reviews, architectural guidance, and mentorship of other engineers.
• Proactively research, prototype, and champion improvements to engine architecture, tools, and workflows.
Requirements:
• Expert-level C++ knowledge, with extensive experience working on large, performance-critical codebases.
• 5+ years of professional game development experience, with a strong focus on engine or low-level systems.
• Deep understanding of modern game engine architecture, including streaming, memory, and asset pipelines (Unreal Engine experience strongly preferred).
• Proven experience optimizing CPU, GPU, memory, and I/O performance on PC and console hardware.
• Extensive experience with debugging, profiling, and performance analysis tools.
• Strong understanding of multi-threaded systems, data-oriented design, and platform-specific constraints.
• Experience developing and shipping titles on at least one console platform (PlayStation and/or Xbox).
• Strong communication skills, with the ability to clearly explain complex technical topics to both technical and non-technical stakeholders.
• Comfortable using English in a professional environment, both written and spoken.
Nice to Have:
• Shipped multiple AA or AAA titles in a senior or lead engineering role.
• Ownership of major engine subsystems such as streaming, asset pipelines, or memory management.
• Experience building engine-level tools, automation, or data pipelines using scripting or managed languages (e.g., Python, C#).
• Experience working in large, cross-disciplinary AAA teams.
• Passion for FPS games and modern engine and rendering technologies.
Work format:
• Office Prague;
• Office Kyiv;
• Remote;
Feel free to contact us:
https://www.linkedin.com
[email protected]
We are looking for an aspiring yet ambitious and passionate Level Designer ready to craft immersive worlds and guide players through space and gameplay.
Responsibilities:
• Level Design & Prototyping: Design and build level layouts using greyboxing/whiteboxing techniques.
• Gameplay Implementation: Set up gameplay encounters and interaction logic within the levels.
• Playtesting & Iteration: Participate in playtests and refine locations based on feedback and data.
• Collaboration: Work closely with other departments involved in location production (Art, Narrative, Tech).
Requirements:
• Engine Proficiency: Hands-on experience with modern game engines, with a strong emphasis on Unreal Engine.
• Theoretical Foundation: Familiarity with professional literature on game design and level design.
• General Design and LD Principles: Foundational understanding of level design principles.
• Analytical Mindset: Ability to deconstruct existing levels, explain why they work (or don't).
• Feedback Integration: Ability to accept, process, and act upon constructive feedback effectively.
• Gaming Passion: A genuine love for video games and a broad interest across various genres.
• Growth Mindset: A strong desire for continuous learning, professional development, and self-improvement.
Will be a plus:
• Portfolio: a collection of work showcasing level screenshots, fly-through videos, personal projects, or mods.
• Specialized Knowledge: basic understanding of architecture and environmental psychology.
Work format:
• Office Prague.
• Office Kyiv.
• Remote.
Hiring steps:
• Test task.
• Technical interview.
• Cultural interview.
Feel free to contact us:
https://www.linkedin.com
[email protected]
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