Responsibilities:
• Work closely with audio designers and engineers to integrate audio tools and systems effectively into the game pipeline.
• Debug and resolve complex technical issues, ensuring stability and efficiency across multiple platforms (PC and consoles).
• Participate in code reviews, maintain high-quality coding standards, and mentor other developers when necessary.
• Proactively propose and implement innovative ideas to improve the engine and tools ecosystem.
Requirements:
• Proficiency in C++
• Understanding of spatial audio concepts such as spatialization, attenuation, and occlusion.
• Familiarity with debugging and profiling tools used in game development.
• Strong understanding of game engine architecture (Unreal Engine experience is highly preferred).
• Knowledge of game development workflows, including asset management and continuous integration pipelines.
Experience:
• 3+ years of professional experience in game development
• Experience integrating audio middleware, preferably Unreal Engine-Wwise pipelines.
• Experience with optimization techniques for CPU, GPU, and memory usage.
• Proven track record with at least one AA or AAA game shipped.
Will be a plus:
• Experience developing for console platforms.
• Knowledge of scripting languages (e.g., Python, C#) for tools automation or plugin development.
• Experience with version control systems such as Git or Perforce.
• Passion for video games and keeping up with industry trends and technologies.
Hiring steps:
• Test (Optional)
• Interview
Work format:
• Office Prague
• Office Kyiv
• Remote
Feel free to contact us:
https://www.linkedin.com
[email protected]
We are seeking a highly skilled Game Designer to join our AAA development team, dedicated to crafting and improving an engaging open-world single-player shooter experience.
Requirements:
• A minimum of 3 years' experience in Game Design on a single player game, with at least 2 years within the same company.
• Proficiency with game engines such as Unreal Engine 4/5 or CryEngine, with a strong focus on working with blueprints, and configuration files to implement and fine-tune gameplay mechanics.
• Solid understanding of version control systems (e.g., Git, Perforce) for collaborative development.
• Strong technical skills in creating and managing gameplay systems, including gameplay systems and combat mechanics.
• Experience in prototyping and iterating on design ideas using in-engine tools or scripting languages.
• Deep knowledge of game design principles, player psychology, and progression systems.
• Excellent problem-solving skills and the ability to critically evaluate how technical design decisions impact gameplay.
• Strong verbal and written communication skills for articulating complex ideas and collaborating with multidisciplinary teams.
• Ability to work independently, taking initiative to identify areas for analysis and improvement.
• Passion for video games and a comprehensive understanding of the open-world single-player shooter genre.
• Proficiency in English at an intermediate level or higher.
Will be a plus:
• A bachelor’s degree in Mathematics, Economics, Statistics, Game Design, or a related discipline.
• Experience with Photoshop.
• Released game project.
Responsibilities:
• Design, implement, and fine-tune gameplay systems using blueprints, scripting, and configuration files.
• Feature owning in a separate crossfunctional team on the project. Controlling the feature development and final quality of the assigned feature.
• Prototype, test, and iterate on gameplay systems using in-engine tools and scripting to validate design concepts and identify improvement opportunities.
• Collaborate closely with developers, artists, and other designers to ensure gameplay mechanics and systems align with the overall game vision.
• Document technical and design specifications for gameplay systems, ensuring clear communication across crossfunctional teams.
Work format:
• Office Prague;
• Office Kyiv;
• Remote.
Join our team and help us create an unforgettable single-player shooter experience. Apply now to be a part of our journey in shaping the future of AAA gaming.
Hiring steps:
• Interview.
Feel free to contact us:
https://www.linkedin.com
[email protected]
We are looking for a Full Stack Web Developer.
Job Type: Full-time
Work you'll do/Responsibilities:
As a Full-Stack Developer, you will be responsible for the development and maintenance of web applications and websites, ensuring high performance and scalability.
Your role will involve working with both frontend and backend technologies, from initial concept and design to testing and deployment.
Key responsibilities include:
• Developing, supporting, and maintaining our digital products, including CMS-based websites and modern web applications built with JavaScript/TypeScript frameworks.
• Designing and implementing scalable, secure, and high-performing applications for both mobile and desktop platforms.
• Writing clean, efficient, and maintainable code following best practices.
• Integrating third-party APIs and services to extend application functionalities.
• Collaborating with designers, product managers, and other developers to build user-friendly experiences.
• Researching and implementing new technologies to improve development processes and product performance.
• Troubleshooting and debugging complex issues, ensuring smooth application performance and security.
Technological Stack:
• Version control: Git (GitHub, GitLab, or similar platforms)
• Frontend: HTML, CSS (Bootstrap, TailwindCSS, Sass), JQuery, JavaScript (ES6+), TypeScript
• Backend: PHP + Laravel
• Build tools: Webpack, Vite
• JavaScript/TypeScript frameworks: Vue/Nuxt (required), Express (or similar)
• API Integration: RESTful APIs, GraphQL (preferred)
• Databases: Experience with SQL and NoSQL databases is a plus
• CI/CD: Experience with automated testing and deployment pipelines is a plus
Qualifications
Required:
• 2+ years of experience in full-stack development.
• Strong experience with modern JavaScript frameworks, specifically Vue/Nuxt.
• Solid understanding of responsive design and cross-browser compatibility.
• Experience working with RESTful APIs and third-party integrations.
• Familiarity with modern development workflows and tools.
• Good problem-solving skills and ability to debug complex issues efficiently.
• Strong communication skills with the ability to explain technical concepts to non-technical stakeholders.
Preferred:
• Experience working with Figma for UI/UX collaboration.
• Knowledge of performance optimization techniques for both frontend and backend.
• Understanding of security best practices in web development.
• Basic knowledge of Docker and Docker Compose is also welcomed.
• Previous experience working in Agile/Scrum teams.
Work format:
• Office Kyiv;
• Remote.
If you are passionate about building high-quality web applications and want to work in a collaborative and innovative environment, we would love to hear from you!
Hiring steps:
• Interview.
Feel free to contact us:
https://www.linkedin.com
[email protected]
Responsibilities:
• Casting Assistance: Assist with selecting and assigning voice actors, ensuring the best fit for each character role.
• Briefing Preparation: Create detailed briefs for each voice actor. Working with documents and other team members during the pre-production period.
• Directing in the Studio: Working with actors during Voice Over sessions and mocap shootings.
• Performance Review and feedback: recorded content validation and cross team work during the post-production period
Requirements:
• Proven experience directing voice over and dubbing projects for video games, film, animation or TV.
• Excellent in providing clear and actionable guidance to voice and mocap actors. Therefore, they must be able to effectively communicate their thoughts and offer criticism that performers can use, to inspire and encourage the performers to give their best effort. So, they must be able to decide fast and give the team guidance.
• Familiarity with voice-over or dubbing software and Google Docs. VO/Mocap director should also be familiar with the technical terms and standards of the voice-over\dubbing industry. Also need to have a good understanding of the audiovisual formats and standards, such as frame rates, aspect ratios, and subtitles
• English speaker. Ukrainian-speaking professional with a high level of English. Can be native English speaker
• Creative skills: need to have a good sense of storytelling, and be able to capture the mood, the style, and the personality of the characters and the scenes.
• Strong organisational skills to manage deadlines and deliver high-quality results.
Will be a plus:
• Being familiar with the specific aspects of game developing, and interested in the game industry is a plus
• Knowledge of work with action scenes
Work format:
• Office Prague.
Interview process:
• Interview
Feel free to contact us:
https://www.linkedin.com
[email protected]
Responsibilities:
• Set up, calibrate, and operate motion capture systems.
• Capture and process high-quality motion data from actors and objects.
• Troubleshoot technical issues and maintain mocap equipment.
• Assist performers with mocap suits, markers, and tracking setup.
• Collaborate with animators, developers and directors.
• Proficiency with motion capture systems.
• Strong technical knowledge of equipment setup, calibration, and troubleshooting.
• Experience with 3D animation software (e.g., Maya, MotionBuilder).
• Understanding of animation principles and human movement analysis.
Experience:
• TPrevious experience in motion capture for games, film, or VR.
Nice to Have:
• Familiarity with Vicon Shogun or other advanced mocap software.
• Experience with real-time motion capture workflows.
• Experience with Unreal Engine
• Experience with statement equipment
• Ability to manage and clean up motion capture data for animation pipelines.
• Basic English level
Personal Qualities:
• Attention to detail and strong problem-solving skills.
• A team player with great communication and collaboration skills.
• Physical stamina for long shoots and performer assistance
Work format:
• Office Prague
Hiring steps:
• Interview
Feel free to contact us:
https://www.linkedin.com
[email protected]
Responsibilities:
• Coordination of motion capture shoots and voice-over recordings
• Preparation of call sheets for the team on set
• Administrative and logistical support for studio operations
• Oversight and inventory management of available equipment
• Recruitment and onboarding of additional personnel during peak production periods
Requirements:
• Proficiency in working with Google Docs
• English language proficiency at the Intermediate level
• Strong analytical skills and a high level of self-organization
• Ability to maintain consistent professional communication
• Preferred: Female candidate of Ukrainian nationality
Will be a plus:
• Czech language
• Ability to travel between Kyiv and Prague
• Experience working on a film set
Work format:
• Office Prague.
Interview process:
• Interview
Feel free to contact us:
https://www.linkedin.com
[email protected]
Copyright © 1995-2025, GSC Game World Global LTD. All rights reserved.
SSL Security by SSLs.com