Required Qualifications:
• 3+ year of relevant experience on equivalent position;
• Experience with Unreal Engine;
• Experience working with narrative scripting tools;
• Familiarity with branching dialogue systems and non-linear storytelling techniques.
• Ready to comprehend high volumes of new information and ideas
• Highest level of literacy, fluent spoken and written English.
Will be advantageous:
• Understanding of dialogue structure, creative vision of dialog presentation;
• Ability to write using various styles;
• Deep knowledge of lore of the GSC Game World games;
Personal qualities:
• Avid gamer with a deep interest in geek culture;
• Respect for colleagues and people in general;
• Ready to learn new concepts rapidly;
• Inner desire to participate in innovative projects;
Work format:
• Office Kyiv.
• Office Prague.
• Remote
Hiring steps:
• Test task;
• Interview;
Feel free to contact us:
https://www.linkedin.com
[email protected]
Position Overview:
The Senior UX Designer is a hands-on expert responsible for shaping clear, intuitive, and engaging player experiences across all game systems. Working closely with Game Design, UI, Level Design, and Tech Art, this role translates complex mechanics and ideas into functional, accessible, and enjoyable interactions. The Senior UX Designer owns UX solutions from ideation and prototyping through implementation and iteration, proactively identifying risks and ensuring alignment with the overall game vision and production goals.
Key Role:
• Own design features and systems.
• Be engaged in the player experience across the entire project.
• Drive designs from ideation to proven, functional solutions.
• Identify and mitigate risks.
• Create and iterate on prototypes.
Key Responsibilities:
• Create low- to high-fidelity wireframes, flows, and diagrams.
• Translate ideas into clear interaction models.
• Collaborate with Game Designers to create and refine interactions.
• Support features and designs throughout their full lifecycle.
• Evaluate features, conduct playtests, and analyze results.
• Design smooth onboarding experiences and FTUX.
• Advocate for accessibility, applying best practices and standards.
• Communicate cross-discipline needs, do’s, and don’ts.
• Guide and support specialists.
• Review designs, while both giving and receiving constructive feedback.
Key Requirements:
• Experience solving complex system design problems.
• Ability to take game design decisions and transform them into the best possible player experience.
• Experience with affordances, accessibility, social systems, and RPG systems.
• Proficiency with Figma and game engines.
• Strong cross-discipline collaborator and communicator at all levels; effective negotiator and mediator.
• Flexible in decision-making and able to adapt to the overall game vision.
• 5+ years of experience and at least 2 shipped relevant projects.
Work format:
• Office: Prague.
• Office: Kyiv.
• Remote (with in the European time zone).
Feel free to contact us:
https://www.linkedin.com
[email protected]
We are seeking a VFX Artist with a gamer’s mindset. Someone who not only contributes technically but actively understands and values the player experience. This role requires a strong product orientation, combining technical expertise with creative sensibility to design and implement visual effects that elevate gameplay while navigating real-time engine constraints.
What you will be working on:
You will contribute directly to the S.T.A.L.K.E.R. franchise and play a pivotal role in shaping the visual identity of upcoming GSC Game World projects, including future installments of the S.T.A.L.K.E.R. series.
Requirements:
• Strong collaboration mindset and ability to work effectively within cross-functional teams
• Clear and proactive communicator with fluent or functionally clear spoken and written English
• Minimum 2 years of experience crafting high-quality real-time VFX for games, spanning realistic to abstract styles
• Possess a strong artistic eye with the ability to apply visual design principles to functional, gameplay-driven VFX creation.
• Proficient in some key VFX creation tools such as: Houdini, Maya, 3ds Max, Substance, Photoshop, Embergen, Blender, etc…
• Demonstrated experience designing and implementing effects in Unreal Engine 4 or 5
Tasks:
• Author VFX assets across all production phases, from initial concept to final polish and optimization
• Optimize effects for performance targets and platform constraints while keeping visuals as much as possible
• Identify and resolve technical or performance bottlenecks in VFX production
• Integrate VFX assets into Unreal Engine 5 pipelines and content structures
• Represent the VFX function in cross-disciplinary meetings with clarity and confidence, aiming for collaboration and aligned to the Domain’s vision
• Support R&D efforts by prototyping new VFX, improving pipelines and workflows, and documenting findings for team-wide adoption
Additional qualifications (a plus):
• Hands-on experience with Unreal Engine 5’s Niagara Scratchpad for advanced VFX authoring
• Background in developing AAA action or first-person shooter titles
• Familiarity with one or more scripting or programming languages used in VFX workflows
Work format:
This position offers flexible location options.
• Office-based in Prague or Kyiv
• Hybrid within either of those cities or their countries.
• Fully remote, provided availability aligns with a Europe-based working schedule
Feel free to contact us:
https://www.linkedin.com
[email protected]
Responsibilities:
• Organize work delivery across departments: Collaborate with development, QA, and operations teams to facilitate seamless integration and delivery of code and content. Maintain and enhance CI/CD processes.
• Support core services: Ensure smooth operation of core services used across the studio, i.e. internal development tool servers. Take part in development and improvement of said services from DevOps perspective.
• Support and improve release process: Ensure stability and reliability of deployments. Automate build and deployment processes.
• Track and improve: Implement KPI tracking for build system and tools health, focus on optimizing and improving build system and tools efficiency
• Manage versioning: Administer and optimize version control processes using P4v and/or Git. Implement and sustain branching and merging strategies. Conduct deep investigations into issues and conflicts.
Required Hard Skills:
• Version Control Systems: Deep expertise in P4v and/or Git, including commit strategies, merge conflict resolution, and history analysis.
Unreal Engine Build & Deployment:
• Experience with Unreal Engine 4/5 BuildCookRun process across multiple platforms.
• Interest and/or experience in implementing Epic build ecosystem is a big plus.
• Optimization and automation of Unreal Engine build workflows.
Documentation & Task Management:
• Experience in maintaining technical documentation and updating processes.
• Proficiency with Jira for tracking release states and task progress.
CI/CD Pipeline Management:
• Hands-on experience with Jenkins and/or TeamCity, GitLab CI, etc.
• Scripting skills in Python or another scripting language.
• Experience with containerization tools (Docker, Docker Compose).
• Integrate internal tools and systems (i.e. Jira, Slack, P4v/Git, Confluence) for pipelines improvement and automation
Nice to have:
Experience with distributed CI systems:
• Ability to configure and maintain distributed CI/CD infrastructures.
• Understanding of scalability and fault tolerance in CI/CD pipelines.
Unreal Engine Build & Deployment:
• Experience with Unreal Engine 4/5 BuildCookRun process across multiple platforms.
• Optimization and automation of Unreal Engine build workflows.
• Horde would be a plus
• Experience administrating and using Steam, Microsoft store, GOG, EGS and PSN platforms
• Experience administrating and using Grafana or equivalent tools
Work format:
• Office Prague;
• Office Kyiv;
• Remote;
Hiring steps:
• Test task;
• Interview
Feel free to contact us:
https://www.linkedin.com
[email protected]
About the role:
As System Administrator you will support our team by ensuring stable operation of workstations, internal services, and basic network infrastructure. You will help developers and other team members resolve technical issues and assist in supporting IT systems used in the game development process.
Responsibilities:
• Support and advise users;
• Provide first-line support and initial troubleshooting of network issues;
• Set up and administer desktop PCs running Windows 11;
• Support and maintain existing infrastructure and services.
Requirements:
• Experience with Windows 10/11;
• Basic experience with Windows Server 2016/2019 (AD, GPO, File Services, DHCP, etc.);
• Experience in initial diagnostics and troubleshooting of various equipment;
• Basic understanding or experience in setting up and supporting local networks and network equipment;
• Experience in upgrading, replacing, and troubleshooting PC hardware components;
• Ability to work in a team, strong communication skills, diligence, and attention to detail;
• Initiative and a strong desire to learn and understand a wide range of IT services and applications.
Nice to have:
• Experience with version control systems (Git, Perforce, etc.);
• Experience working with video surveillance systems and access control systems (Hikvision, Dahua);
• Experience using monitoring systems (Zabbix).
Personal qualities:
• Responsibility and attention to detail;
• Systemic thinking;
• Ability to quickly navigate non-standard situations;
• Willingness to learn and master new technologies.
Work format:
• Office Prague
Hiring steps:
• Interview.
Feel free to contact us:
https://www.linkedin.com
[email protected]
As Technical Art Director for Central Techart, you lead the future of our content tech art and the pipelines that support it. You set clear structure, stable expectations and conditions where technical artists can grow and deliver at high standards.
You own studio wide content pipelines, the art tool ecosystem and the systems that keep asset creation efficient, scalable and consistent across all projects in Unreal Engine 5. You set the roadmap, define standards and guide a multidisciplinary team toward reliable production.
We look for a Pipeline champion and a Leader of Leaders.
What You Will Be Working On:
Roadmaps and Architecture:
• Define the long term content pipeline roadmap with Techart, Tech and project Technical Directors. Set clear architecture principles and adoption rules.
Pipelines and Tools:
• Own and evolve UE5 workflows and toolsets. Reduce manual work and protect creative intent while meeting technical limits.
Cross Functional Integration:
• Connect Central Techart with Tech, Render and Art. Align requirements and dependencies early so teams execute with clarity.
Performance Governance:
• Define budgets and technical standards with Tech and Render. Ensure teams apply them across projects. Embed validation in pipelines.
Team Leadership:
• Give clear expectations, stable support and structured growth. Use 1 on 1s, documented goals and predictable leadership to help the team deliver.
Innovation and R&D:
• Track useful technology shifts. Encourage safe experimentation. Turn findings into practical pipeline improvements.
Requirements:
• Experience as Technical Art Director or Tech Art Lead.
• Strong mentoring background.
• Expert Unreal Engine knowledge.
• Deep understanding of AAA content pipelines and automation.
• Clear communication with technical and non technical teams.
• Ability to convert studio goals into clear action.
Tasks:
• Build and maintain the Central Techart roadmap.
• Identify gaps and co create improvements with the team.
• Run consistent 1 on 1s and support career development.
• Define tool and pipeline requirements with project and Tech leadership.
• Oversee tool development from concept to support.
• Set standards for performance and technical quality.
• Report progress and R&D findings to leadership.
Additional Qualifications (A Plus):
• Experience with UE5 plugins or tools.
• Python or C++.
• Experience building a service team.
• Portfolio of pipeline and tool improvements.
Work format:
• Office Prague.
• Office Kyiv.
• Remote.(Europe-based working schedule)
Hiring steps:
• Technical interview.
• Cultural fit interview.
• Senior Leadership Interview.
Feel free to contact us:
https://www.linkedin.com
[email protected]
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