What you will be working on:
• GSC Game World projects.
Tasks:
• Working primarily with first-person animations;
• Creating keyframe animations.
What kind of professional are we looking for?
• More than 2 years of work experience in a similar position;
• Proficiency in Maya;
• Knowledge of the 12 principles of animation;
• Experience with motion capture;
• Understanding of human anatomy.
Work format:
• Office-based position in Prague;
• Office-based position in Kyiv.
Hiring steps:
• Test assignment;
• Interview.
Feel free to contact us:
[email protected]
Or just simply get in touch via LinkedIn:
https://www.linkedin.com/in/maryna-hlushko/
What you will be working on:
• GSC Game World projects.
Job Description:
• Our animation team is seeking an experienced and talented TD Rigger to create and maintain rigs for characters and objects;
• You will be responsible for producing high-quality rigs and developing tools for the animation pipeline.
Required Qualifications:
• Previous experience as a TD Rigger;
• Strong understanding of rigging and animation principles;
• Proficiency in Autodesk Maya and its associated tools;
• Skinning experience;
• Scripting skills in Python and MEL for Maya.
Personal Qualities:
• Creative thinking and the ability to generate new ideas and improvements in rigging and animation;
• Strong communication skills and the ability to collaborate effectively within a team.
Preferred Qualifications:
• Experience with the Unreal Engine 5 game engine and familiarity with its features and requirements.
Work format:
• Office in Prague;
• Office in Kyiv.
Hiring steps:
• Test assignment;
• Interview.
Feel free to contact us:
[email protected]
Or just simply get in touch via LinkedIn:
https://www.linkedin.com/in/maryna-hlushko/
What you will be working on:
• GSC Game World projects.
Required Qualifications:
• 3+ years of commercial work experience;
• Experience in game development for consoles;
• Advanced programming skills in C++;
• Advanced English proficiency;
• Excellent knowledge of mathematics;
• Experience with Unreal Engine;
• Experience in multi-platform development;
• Understanding of Software Development Life Cycle (SDLC).
Personal Qualities:
• Excellent problem-solving skills;
• Enthusiastic gamer with a deep interest in geek culture;
• Respectful towards colleagues and people in general;
• Willingness to quickly learn new concepts;
• Inner desire to participate in innovative projects.
Work format:
• Office-based position in Prague;
• Office in Kyiv;
• Remote work.
Hiring steps:
• Test assignment (Optional);
• Interview.
Feel free to contact us:
[email protected]
Or just simply get in touch via LinkedIn:
https://www.linkedin.com/in/uladzimir-piatrou/
What you will be working on:
• GSC Game World projects.
What kind of professional are we looking for?
• 3+ years of experience and portfolio/showreel;
• Strong understanding of PBR principles and content editors;
• Knowledge of Blueprint / C++ / HLSL;
• Solid understanding of vector algebra;
• Experience in UE or other game engines;
• Familiarity with the Unreal Engine 5 art pipeline;
• Proficiency in 3D packages and related software for the art pipeline;
• Understanding of real-time rendering principles and optimization.
Would be a plus:
• Understanding of pipeline processes;
• Experience in Houdini.
Work format:
• Office in Prague;
• Office in Kyiv.
• Remote.
Hiring steps:
• Test assignment;
• Interview.
Feel free to contact us:
[email protected]
Or just simply get in touch via LinkedIn:
https://www.linkedin.com/in/oleksandra-volovenko/
What you will be working on:
• GSC Game World projects.
Requirements:
• More than 2 years of experience in creating VFX effects in Game Development, including a range of realistic and abstract, high-quality real-time effects;
• Good understanding and knowledge of: Houdini, Maya, 3DSMax, Substance, Photoshop, Embergen, Blender, etc;
• Experience in developing special effects in UE4/5.
Tasks:
• Development and creation of VFX effects;
• Optimization according to requirements;
• Integration into UE5;
• Collaboration with other team members.
Additional qualifications (a plus):
• Experience with UE4/5 Niagara;
• Any additional experience in developing AAA action games.
Work format:
• Office-based position in Prague;
• Office-based position in Kyiv.
• Remote work.
Hiring steps:
• Test assignment;
• Interview.
Feel free to contact us:
[email protected]
Or just simply get in touch via LinkedIn:
https://www.linkedin.com/in/oleksandra-volovenko/
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