Responsibilities:
• Take care of the quality of execution and drive improvements in pipelines and technological solutions used by the VFX team with the help of the team experts.
• Allocate/reallocate necessary people based on requests or needs.
• Encourage, develop and maintain relationships with other functions.
• Assist the team and set standards in creating project documentation and good practices specific to VFX.
• Monitor the function and its members, supporting them with the assistance of HR where necessary.
• Do 1-on-1 sessions with team members often to check on their personal well being.
• Collaborate with HR and Recruitment on the Recruitment and Onboarding processes.
• Collaborate with HR and specialists on setting and achieving long-term goals and development plans for team members, providing feedback when necessary.
• Mentor or assign mentors to team members in improvement areas.
• Recommend training sessions and conduct and set internal training sessions in any necessary areas of expertise or soft skills that require reinforcement.
Candidate Requirements:
• Experience creating real-time visual effects for games, ideally with experience in Unreal Engine systems (Niagara, Scratchpad, Material Graph…)
• Knowledge in industry standard DCC softwares (3DS Max, Maya, Embergen, Houdini, etc…)
• Proven ability to deliver stunning and technically proficient VFX
• Experience working with VFX pipelines
• Understanding of Asset Integration and Art technical qualities
• Understanding of optimization and performance in UE5 for VFX
• Knowledge of VFX principles, a keen sense of timing, color theory, and meticulous attention to detail
• Ability to troubleshoot and resolve technical issues related to the VFX/Art production pipelines
Personal qualities:
• Excellent English communication skills, both written and verbal, with the ability to work effectively in cross-functional environments.
• A natural leader. Ability to lead and mentor a team of VFX artists, helping with their growth and ensuring high-quality work, without damaging work-life balance.
• Proven organizational and delegation skills, with the ability to balance operational responsibilities and management tasks.
• Is an active listener and has the ability to diplomatically address feedback, risks, and concerns, while maintaining a solution-oriented approach.
Will be a plus:
• You have experience with both Realistic and Stylized VFX, or have experience working in Fantasy and Realistic VFX.
• You have experience in VFX for FPS/TPS action packed games for large public audiences.
• Is versed or has experience in Technical Art.
Work format:
• Office Kyiv.
• Office Prague.
• Remote (European timezone).
Feel free to contact us:
https://www.linkedin.com
[email protected]
About the role:
We are looking for a Pipeline Technical Artist that will be part of a team responsible for designing, building, and maintaining the systems, tools, and automation that streamline the flow of assets from digital content creation tools into the game engine. This person will ensure the pipeline is robust, scalable, and optimized for production by automating repetitive tasks, integrating DCC tools with engine processes, creating or collaborating to create automations to validate asset standards, and supporting source control and build systems. Someone that will help the team enable artists to focus on content creation while ensuring technical compliance, consistency, and efficiency across the entire art production lifecycle.
Responsibilities:
• Design, develop, and maintain tools in Python, Blueprints, Editor Blueprints (and optionally C++, C#) to streamline DCC to engine workflows
• Build robust pipelines for importing and processing assets from any DCCs into Unreal Engine 5
• Automate content processing: exporters, validators, batch processes, importers, etc…
• Create or take ownership of asset validation systems and optimization rules
• Ensure functional documentation for pipelines, tools, and integrations, onboarding users and support adoption
• Troubleshoot pipeline blockages and bottlenecks and provide technical support to art teams during production
• Collaborate closely with Technical Artists, Artists, Engine, Tools Team, and Producers to ensure alignment and workflow continuity
• Participate in R&D around procedural pipelines, CI/CD integrations, and scalable content delivery systems
• Interface with version control and automation frameworks: Perforce, Git, Jenkins, GitLab CI, etc.
Candidate Requirements:
• 3+ years in a Pipeline Technical Artist or similar technical role in game production
• Expert in Python scripting, or additional similar scripting languages
• Understanding of DCC APIs, with proven experience building production tools
• Experience working with Unreal Engine 5 (UE5 asset import pipelines, editor scripting, automation)
• Familiarity with CI/CD systems and asset validation frameworks
• Strong debugging skills, version control literacy (Perforce, Git), and pipeline performance profiling
• Demonstrated ability to own tools end-to-end: design, implementation, testing, documentation, maintenance
Personal qualities:
• Fluent English, spoken and written
• Ability to communicate complex technical information to different audiences
• Ability to speak up, and raise red flags when necessary
• High initiative and self-direction in complex technical contexts
• Excellent cross-discipline communication; capable of aligning Art, TechArt, and Engineering
• Strong documentation habits and a teaching/mentorship mindset
• Empathetic toward production pressure
• Pragmatic in problem-solving
• Analytical mindset: able to trace systemic inefficiencies and implement long-term solutions
Will be a plus:
• Comfortable with C++ or any other low level programming languages
• Shipped at least one title with direct ownership over DCC-to-engine workflows
• Familiarity with Houdini-based procedural pipelines or USD-based workflows
• Experience with Jenkins or GitLab CI for automated asset processing
• Experience in large-scale multi-project environments (e.g., Ubisoft, Rockstar)
• PyQt/PySide UI development experience
• Shader knowledge or material editor scripting experience
Feel free to contact us:
https://www.linkedin.com
[email protected]
Responsibilities:
• Collaborate with design, animations, sound, narrative and other teams to create and improve AI systems.
Requirements:
• Excellent understanding of C++17, including development, debugging and optimization skills.
• Strong mathematics skills, including proficiency with trigonometry, and linear algebra
• Have at least one shipped title where credited as AI programmer or have at least 2 years of experience in AI development. Please specify your role and AI-related tasks you have worked on in previous projects.
• Practical knowledge of navigation, decision-making techniques(FSM, GOAP, HTN planner, behavior trees), and pathfinding .
Will be a plus:
• Experience with UE framework.
• Experience with UE AI systems: navigation(nav modifiers, nav links, nav data chunks), pathfinding(nav filters, async pathfinding, path invalidation).
• Bachelor's of Science in Computer Science or equivalent study in related fields
• Be passionate about video games.
Work format:
• Office Prague
• Office Kyiv
• Remote
Hiring steps:
• Test (Optional)
• Interview
Feel free to contact us:
https://www.linkedin.com
[email protected]
Responsibilities:
• Create high-quality facial animations for cutscenes, quests, and open-world interactions.
• Integrate facial animations into the game engine.
• Collaborate with other departments to support the complete facial animation pipeline.
Requirements:
• 2+ years of relevant experience.
• Proficiency in 3D DCC software (Maya preferred).
• Experience with a solver-based face animation package (Dynamixyz preferred).
• Hands-on experience with facial animation, facial motion capture, and/or facial tracking.
Nice to Have:
• Experience with Audio2Face, MetaHuman Animator.
Personal Qualities:
• Strong communication skills.
• Excellent self-management and organizational abilities
Work format:
• Office Prague
• Office Kyiv
• Remote
Hiring steps:
• Test
• Interview
Feel free to contact us:
https://www.linkedin.com
[email protected]
Responsibilities:
Equipment and Software Inventory:
• Maintaining accurate records of all equipment and software licenses in the company's systems.
• Tracking the lifecycle of IT assets (procurement, deployment, maintenance, disposal).
Procurement Process Management:
• Communicating with suppliers
• Establishing and maintaining relationships with IT equipment/software suppliers and vendors.
• Negotiating purchases, reviewing contracts, and managing procurement agreements.
• Acting as a liaison between suppliers and internal departments, ensuring timely deliveries and resolving issues.
• Processing purchase orders, ensuring compliance with internal policies and budget constraints.
• Forwarding payment requests to the finance department with all necessary documentation.
• Monitoring the status of orders and deliveries, resolving discrepancies with suppliers.
• Conducting cost analysis for equipment.
Cost Analysis and Reporting:
• Conducting cost analysis and tracking expenses for IT equipment and software.
• Preparing regular expense reports and identifying opportunities for cost optimization.
• Assisting in budgeting for procurement and preparing financial forecasts.
Asset Inventory and Tracking:
• Participating in scheduled and unscheduled inventories to ensure accurate tracking of equipment and software.
• Supporting the IT and procurement teams in tracking equipment and licenses throughout their lifecycle.
Support and Collaboration:
• Working closely with procurement and finance teams to optimize procurement processes.
• Assisting with audits related to IT procurement and asset control.
• Providing support during company-wide inventories.
Compliance and Documentation:
• Ensuring compliance with company policies and legal requirements related to IT procurement.
• Maintaining all procurement-related documents and records in an organized and accessible manner.
Candidate Requirements:
• Knowledge and experience in procurement, inventory, and reporting processes.
• Proficiency in programs/tools for procurement and asset management:
• Excel – required ability to work with spreadsheets.
• Basic knowledge of English.
Personal qualities:
• Negotiation and supplier management skills
• Experience with Jira
• Experience with warehouse management systems
• Experience with invoices and handling incoming and outgoing goods
Will be a plus:
• Experience in a similar position.
• knowledge of PC components.
• basic understanding of IT equipment.
Work format:
• Office Kyiv
Feel free to contact us:
https://www.linkedin.com
[email protected]
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