Responsibilities:
• Work with other developers to ensure our gameplay features work with UI systems as expected
• Develop new and extend existing UI systems to work great on a wide range of platforms
Requirements:
• 3+ years of professional experience in UI development.
• 3+ years of experience with Unreal Engine.
• Proficient C++ Knowledge.
• Performance-minded development and optimization skills.
• Self-driven in learning.
• Being able to design and implement complex UI systems from scratch.
Preferences:
• Experience developing UI systems from scratch.
• Being familiar with Slate UI framework and Common UI.
• Experience developing for 9th generation console hardware.
Work format:
• Office Prague;
• Office Kyiv;
• Remote;
Hiring steps:
• Interview;
Feel free to contact us:
https://www.linkedin.com
[email protected]
Requirements:
• At least 2 years working experience as an HR People Partner, HR Generalist or similar position.
• Proven experience managing the entire employee life cycle, from onboarding and performance management to offboarding.
• Ability to work independently and manage multiple priorities in a fast-paced environment.
• Excellent interpersonal and communication skills, with the ability to build relationships at all levels of the organization.
• Strong problem-solving and conflict-resolution skills.
• Strong organizational and time management skills.
• Fluency in English and Ukrainian languages.
Will be a plus:
• Work experience in the game industry
• Psychology degree.
Key Responsibilities:
• Build strong relationships and partnerships with all levels of management and employees.
• Working with the full life cycle of an employee in an organization: onboarding, adaptation, performance review, assessment, offboarding.
• Conducting regular 1:1s with employees to check their mental health, identify needs, address requests, and support their professional development.
• Organizing and conducting team buildings and other activities within the entrusted team.
• Work within the organization in one of the following areas: internal communication, L&D, event & brand management.
Interview process:
• Interview
Work format:
• Office Prague.
Feel free to contact us:
https://www.linkedin.com
[email protected]
Requirements
Required Skills & Qualifications:
• Proven experience as a Technical Writer, ideally in a tech or gaming environment.
• Strong writing and editing skills with excellent attention to detail, ability to structure and present complex information clearly and effectively.
• Advanced proficiency in English.
• Proficiency with Confluence, with a strong focus on using macros and automation tools to streamline documentation workflows.
• Proven experience with version control tools (e.g., Git).
• Understanding of the Software Development Life Cycle (SDLC).
Will be a plus:
• Being a gamer
• Familiarity with any game engine.
Key Responsibilities:
• Develop and maintain internal documentation, including glossary, manuals, workflows, and best practices.
• Collaborate with cross-functional teams to gather and verify information for the knowledge base, conduct interviews with subject-matter experts.
• Ensure consistency in documentation style, structure, and format.
• Regularly audit, update, and archive outdated documentation.
• Create templates and establish documentation standards to enhance knowledge-sharing within the company.
• Identify gaps in documentation and propose improvements.
Work format:
• Office Prague;
• Office Kyiv;
• Remote;
Hiring steps:
• Test task.
• Interview.
Feel free to contact us:
https://www.linkedin.com
[email protected]
Responsibilities:
• Team Leadership: Lead, mentor, and inspire a team of technical artists, setting
goals, providing feedback, and guiding professional development of both hard
skills, and soft skills with the help of HR.
• Pipeline & Tool Development: Architect and maintain robust, efficient, and
scalable pipelines for asset creation, material workflows, and other content needs
in UE5.
• Cross-Department Collaboration: Bridge the gap between Content and Engine,
facilitating clear communication and addressing technical requirements and
challenges.
• Performance Evaluation: Identify performance bottlenecks and help teams
design the guidelines, adhere to them, and improve them to ensure optimal
performance across platforms.
• Documentation & Guidance: Establish and maintain practices, technical
standards, and documentation for the team and help them follow it consistently to
ensure consistency and quality.
• R&D New Tech: Stay current with the latest developments in UE5, technical art
tools, and industry trends, helping the TechArt team to introduce new techniques
and technologies to the company.
Required Skills & Qualifications:
• Experience: 5+ years as a Technical Artist in game development, with a
minimum of 2 years in a Lead or Senior Technical Artist role within AAA studios.
• Leadership & Mentoring Abilities: Proven experience leading and developing a
team, with excellent interpersonal and communication skills; fluent in both spoken
and written English.
Expertise in Unreal Engine 5: Proficient in all aspects of UE5, including
Blueprint scripting, material & shader development, performance optimization,
and other heavy graphical features.
• Strong Technical Skills: Expertise in shader programming, Python scripting,
and basic understanding of UE rendering pipeline, and optimization techniques.
• Collaborative Approach: A team player with a strong sense of partnership with
team members across functions, and a proactive stance in addressing technical
challenges.
Preferred Skills:
• Experience with additional tools as industry standard DCCs, PCG tools, and Image manipulation tools.
• Familiarity with performance profiling and debugging tools within UE5.
• Experience working or shipping games on current and multiple platforms (PC, console, VR) and understanding platform-specific requirements.
• A deep understanding of rendering pipelines
• An eye for visual quality, with an understanding of art fundamentals, composition, and real-time rendering.
• Knowledge of team collaboration tools Jira, Confluence, Slack, G-suite.
Work format:
• Office Kyiv.
• Office Prague.
• Remote.
Hiring steps:
• Interview.
Feel free to contact us:
https://www.linkedin.com
[email protected]
Responsibilities:
• Work with others to ensure our rendering features shine brightly on a broad range of platforms.
• Identifying bottlenecks and optimizing existing / future rendering code.
Requirements:
• 3+ years of professional experience.
• 1+ year of experience with Unreal Engine, preferably with its rendering backend.
• Proficient C++ Knowledge.
• Thorough knowledge and proficient application of 3D math, rendering algorithms, and data structures.
• Performance-minded development and optimization skills.
• Self-driven in learning new rendering techniques and implementing them.
• Strong Linear Algebra and Mathematical Analysis skills.
• Conceptual fluency with physically-based rendering techniques.
• Strong communication and proficiency working with technical artists to develop and iterate on features/tools.
Preferences:
• Knowledge of a broad range of graphics APIs and shader languages including DirectX 12 and OpenGL/GLSL. Experience of working with Vulkan API will be a plus.
• Experience developing for 9th generation console hardware.
Work format:
• Office Prague;
• Office Kyiv;
• Remote;
Hiring steps:
• Interview;
Feel free to contact us:
https://www.linkedin.com
[email protected]
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