Required Qualifications:
• 3+ year of relevant experience on equivalent position;
• Experience with Unreal Engine;
• Experience working with narrative scripting tools;
• Familiarity with branching dialogue systems and non-linear storytelling techniques.
• Ready to comprehend high volumes of new information and ideas
• Highest level of literacy, fluent spoken and written English.
Will be advantageous:
• Understanding of dialogue structure, creative vision of dialog presentation;
• Ability to write using various styles;
• Deep knowledge of lore of the GSC Game World games;
Personal qualities:
• Avid gamer with a deep interest in geek culture;
• Respect for colleagues and people in general;
• Ready to learn new concepts rapidly;
• Inner desire to participate in innovative projects;
Work format:
• Office Kyiv.
• Office Prague.
• Remote
Hiring steps:
• Test task;
• Interview;
Feel free to contact us:
https://www.linkedin.com
[email protected]
We are seeking a VFX Artist with a gamer’s mindset. Someone who not only contributes technically but actively understands and values the player experience. This role requires a strong product orientation, combining technical expertise with creative sensibility to design and implement visual effects that elevate gameplay while navigating real-time engine constraints.
What you will be working on:
You will contribute directly to the S.T.A.L.K.E.R. franchise and play a pivotal role in shaping the visual identity of upcoming GSC Game World projects, including future installments of the S.T.A.L.K.E.R. series.
Requirements:
• Strong collaboration mindset and ability to work effectively within cross-functional teams
• Clear and proactive communicator with fluent or functionally clear spoken and written English
• Minimum 2 years of experience crafting high-quality real-time VFX for games, spanning realistic to abstract styles
• Possess a strong artistic eye with the ability to apply visual design principles to functional, gameplay-driven VFX creation.
• Proficient in some key VFX creation tools such as: Houdini, Maya, 3ds Max, Substance, Photoshop, Embergen, Blender, etc…
• Demonstrated experience designing and implementing effects in Unreal Engine 4 or 5
Tasks:
• Author VFX assets across all production phases, from initial concept to final polish and optimization
• Optimize effects for performance targets and platform constraints while keeping visuals as much as possible
• Identify and resolve technical or performance bottlenecks in VFX production
• Integrate VFX assets into Unreal Engine 5 pipelines and content structures
• Represent the VFX function in cross-disciplinary meetings with clarity and confidence, aiming for collaboration and aligned to the Domain’s vision
• Support R&D efforts by prototyping new VFX, improving pipelines and workflows, and documenting findings for team-wide adoption
Additional qualifications (a plus):
• Hands-on experience with Unreal Engine 5’s Niagara Scratchpad for advanced VFX authoring
• Background in developing AAA action or first-person shooter titles
• Familiarity with one or more scripting or programming languages used in VFX workflows
Work format:
This position offers flexible location options.
• Office-based in Prague or Kyiv
• Hybrid within either of those cities or their countries.
• Fully remote, provided availability aligns with a Europe-based working schedule
Feel free to contact us:
https://www.linkedin.com
[email protected]
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