Required Qualifications:
• 3+ year of relevant experience on equivalent position;
• Experience with Unreal Engine;
• Experience working with narrative scripting tools;
• Familiarity with branching dialogue systems and non-linear storytelling techniques.
• Ready to comprehend high volumes of new information and ideas
• Highest level of literacy, fluent spoken and written English.
Will be advantageous:
• Understanding of dialogue structure, creative vision of dialog presentation;
• Ability to write using various styles;
• Deep knowledge of lore of the GSC Game World games;
Personal qualities:
• Avid gamer with a deep interest in geek culture;
• Respect for colleagues and people in general;
• Ready to learn new concepts rapidly;
• Inner desire to participate in innovative projects;
Work format:
• Office Kyiv.
• Office Prague.
• Remote
Hiring steps:
• Test task;
• Interview;
Feel free to contact us:
https://www.linkedin.com
[email protected]
Position Overview:
The Senior UX Designer is a hands-on expert responsible for shaping clear, intuitive, and engaging player experiences across all game systems. Working closely with Game Design, UI, Level Design, and Tech Art, this role translates complex mechanics and ideas into functional, accessible, and enjoyable interactions. The Senior UX Designer owns UX solutions from ideation and prototyping through implementation and iteration, proactively identifying risks and ensuring alignment with the overall game vision and production goals.
Key Role:
• Own design features and systems.
• Be engaged in the player experience across the entire project.
• Drive designs from ideation to proven, functional solutions.
• Identify and mitigate risks.
• Create and iterate on prototypes.
Key Responsibilities:
• Create low- to high-fidelity wireframes, flows, and diagrams.
• Translate ideas into clear interaction models.
• Collaborate with Game Designers to create and refine interactions.
• Support features and designs throughout their full lifecycle.
• Evaluate features, conduct playtests, and analyze results.
• Design smooth onboarding experiences and FTUX.
• Advocate for accessibility, applying best practices and standards.
• Communicate cross-discipline needs, do’s, and don’ts.
• Guide and support specialists.
• Review designs, while both giving and receiving constructive feedback.
Key Requirements:
• Experience solving complex system design problems.
• Ability to take game design decisions and transform them into the best possible player experience.
• Experience with affordances, accessibility, social systems, and RPG systems.
• Proficiency with Figma and game engines.
• Strong cross-discipline collaborator and communicator at all levels; effective negotiator and mediator.
• Flexible in decision-making and able to adapt to the overall game vision.
• 5+ years of experience and at least 2 shipped relevant projects.
Work format:
• Office: Prague.
• Office: Kyiv.
• Remote (with in the European time zone).
Feel free to contact us:
https://www.linkedin.com
[email protected]
We are seeking a VFX Artist with a gamer’s mindset. Someone who not only contributes technically but actively understands and values the player experience. This role requires a strong product orientation, combining technical expertise with creative sensibility to design and implement visual effects that elevate gameplay while navigating real-time engine constraints.
What you will be working on:
You will contribute directly to the S.T.A.L.K.E.R. franchise and play a pivotal role in shaping the visual identity of upcoming GSC Game World projects, including future installments of the S.T.A.L.K.E.R. series.
Requirements:
• Strong collaboration mindset and ability to work effectively within cross-functional teams
• Clear and proactive communicator with fluent or functionally clear spoken and written English
• Minimum 2 years of experience crafting high-quality real-time VFX for games, spanning realistic to abstract styles
• Possess a strong artistic eye with the ability to apply visual design principles to functional, gameplay-driven VFX creation.
• Proficient in some key VFX creation tools such as: Houdini, Maya, 3ds Max, Substance, Photoshop, Embergen, Blender, etc…
• Demonstrated experience designing and implementing effects in Unreal Engine 4 or 5
Tasks:
• Author VFX assets across all production phases, from initial concept to final polish and optimization
• Optimize effects for performance targets and platform constraints while keeping visuals as much as possible
• Identify and resolve technical or performance bottlenecks in VFX production
• Integrate VFX assets into Unreal Engine 5 pipelines and content structures
• Represent the VFX function in cross-disciplinary meetings with clarity and confidence, aiming for collaboration and aligned to the Domain’s vision
• Support R&D efforts by prototyping new VFX, improving pipelines and workflows, and documenting findings for team-wide adoption
Additional qualifications (a plus):
• Hands-on experience with Unreal Engine 5’s Niagara Scratchpad for advanced VFX authoring
• Background in developing AAA action or first-person shooter titles
• Familiarity with one or more scripting or programming languages used in VFX workflows
Work format:
This position offers flexible location options.
• Office-based in Prague or Kyiv
• Hybrid within either of those cities or their countries.
• Fully remote, provided availability aligns with a Europe-based working schedule
Feel free to contact us:
https://www.linkedin.com
[email protected]
Role Overview
We are looking for a talented Game Writer to join our narrative team and help craft compelling stories within the S.T.A.L.K.E.R. universe. The ideal candidate is a strong storyteller who understands interactive narrative design, player agency, and production realities.
This role requires close collaboration with Writing, Narrative, Design, and Production teams to deliver high-quality narrative content that enhances the player experience.
What you will be working on:
GSC Game World projects.
Key Responsibilities
• Write and implement complex branching dialogues that provide meaningful player agency and fulfill narrative requirements set by the Writing and Narrative Leads.
• Create and maintain memorable, tonally accurate character voices that are believable and engaging.
• Deliver high-quality, production-ready dialogue with minimal revision cycles.
• Write all in-game non-dialogue text, including:
-Tooltips
-Journal entries
-Item descriptions
-UI text
-Additional ancillary content
• Manage, track, and troubleshoot dialogue assets throughout the development pipeline.
• Perform additional creative tasks supporting storytelling as directed by the Lead Writer or Narrative Director.
• Collaborate with cross-functional teams to proactively resolve dialogue and narrative implementation issues.
• Support basic scripting implementation in Unreal Engine when required.
Required Skills & Qualifications
• Exceptional writing ability demonstrated through past experience and a completed test task.
• Deep understanding of the S.T.A.L.K.E.R. lore and ability to create quests and characters authentic to the setting.
• Experience working on a narrative-driven game project.
• Strong passion for storytelling in games with a player-first mindset.
• Ability to deliver high-quality work within deadlines and production constraints.
• Willingness to iterate texts as needed and understanding that iteration is a standard part of development.
• Strong collaboration skills and ability to work effectively in a team environment.
• Fluent written English.
• Basic scripting knowledge in Unreal Engine.
Personal Competencies
• Capability of self-assessment.
• Strong communication skills.
• Ability to work independently.
• Problem-solving mindset.
• Ability to efficiently perceive and implement feedback.
Work format:
• Office Prague;
• Office Kyiv;
• Remote EU or UA (Hybrid with business trips)
Hiring steps:
• Test task
• Interview
Feel free to contact us:
https://www.linkedin.com
[email protected]
Role Overview
As a Project Manager, you are the tactical engine of our development process. We believe that creative teams thrive best in stable, predictable environments where their focus is protected.
Your role is to define the 'How': building and improving the transparent framework that allows functional and cross-functional teams to deliver high-quality results. By mastering predictability and protecting capacity, you empower the team to do their best work at a healthy and sustainable pace.
What you will be working on:
GSC Game World projects.
Requirements:
• 3+ years in a Project Management or Producer role within gaming. You have a deep understanding of how games are actually built.
• Expert knowledge of iterative and incremental development with the ability to build custom workflows for content and feature teams.
• A strong grasp of Agile fundamentals and a proven track record of applying them in a practical, flexible environment.
• Experience supervising project teams and analyzing performance data to introduce effective corrective measures.
• Ability to identify structural bottlenecks and implement long-term process improvements rather than temporary fixes.
• Advanced skills in managing complex Jira boards, filters, and documentation structures.
• Strong negotiation skills with a mix of patience and goal-orientation.
• English at an Upper-Intermediate level or higher; ability to drive alignment across various disciplines.
Will be a plus:
• Proficiency in 6 Thinking Hats, Liberating Structures, or professional coaching.
• Experience in team dynamics and the introduction of new operational cycles.
• Prior experience in QA, Development, or Game Design within a AAA environment.
Responsibilities:
• Own the delivery for content and feature teams. You don’t just manage tasks; you mentor teams to become self-organizing, high-performing units.
• Iterate on development processes to provide forward visibility and predictability. This includes managing commitments, matching work to capacity, tracking all workflows, and clarifying Acceptance Criteria and Definition of Done.
• Identify and implement the right processes to solve complex hurdles – from calculating real-time capacity to managing change across different locations.
• Facilitate and continuously improve Agile ceremonies, ensuring they are efficient and outcome-oriented.
• Maintain the 'source of truth.' Provide leadership with velocity reports, staffing risks, and documentation that bridges the gap between technical teams and stakeholders.
Work format:
• Office Prague;
• Office Kyiv;
• Remote EU or UA (Hybrid with business trips).
Hiring steps:
• Interview.
Feel free to contact us:
https://www.linkedin.com
[email protected]
Responsibilities:
• Development of high-quality 3D character models, including sculpting and texturing, while adhering to artistic and technical standards.
• Collaboration with the Art Director, Lead Character Artist, concept artists, and animation team to achieve the best possible results.
• Supporting the full character creation pipeline—from concept to final game release.
• Optimization of models for real-time performance without compromising visual quality.
• Integration and testing of characters in Unreal Engine to ensure proper functionality and maintain a high level of detail.
• Mentorship and support for less experienced colleagues within the team.
Requirements:
• Over 5 years of experience in AAA game development as a Character Artist.
• Deep understanding of human anatomy and character proportions.
• Comprehensive knowledge of the full character production pipeline, from concept to in-game integration.
• Understanding of animation requirements and best practices for creating optimized low-poly models.
• High-level expertise in sculpting, modeling, and texturing.
• Excellent proficiency in professional software packages: Maya/3ds Max, ZBrush, Marvelous Designer, Substance Painter, Unreal Engine.
• Extensive knowledge of PBR shader principles.
• Ability to work independently, meet deadlines, and effectively implement artistic direction.
Work format:
• Office Prague;
• Office Kyiv;
• Remote;
Hiring Steps:
• Recruiter Interview;
• Technical Interview;
• Interview with Head of Art;
Feel free to contact us:
https://www.linkedin.com
[email protected]
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