As a Localisation Manager, you will:
• Perform Ukrainian–English internal translations of reference materials, directors’ notes, and more.
• Manage external multilingual vendors: prepare files for translation, assign tasks, set deadlines, and ensure smooth communication.
• Oversee and organize localisation content in our internal CMS.
• Occasionally participate in the translation and transcreation of in-game texts.
Requirements:
Hard Skills & Experience:
• Linguistic Expertise: Strong command of English and Ukrainian (both written and spoken).
• Translation & Localization: Experience in game or software localization
• CAT Tools & Technology: Basic understanding of CAT tools (e.g., memoQ, Trados, Smartcat, Crowdin)
• Style & Formatting: Ability to set and maintain punctuation and text formatting standards, create style guides for various assets
• Vendor Management: Ability to source, communicate with, and manage external vendors for translation projects.
Soft Skills & Personal Qualities:
• Attention to Detail: Strong focus on accuracy, consistency, and cultural nuances in localization.
• Collaboration & Communication: Ability to work closely with writers, designers, VO directors and external vendors.
• Project Management: Strong organizational skills to manage multiple tasks, deadlines, and localization pipelines.
• Problem-Solving & Adaptability: Ability to troubleshoot localization issues, suggest improvements, and adapt to new tools.
• Passion for Gaming: Enthusiasm for video games, storytelling, and immersive player experiences.
Wil be a plus:
• Experience with AI-driven localization tools and automation.
• Familiarity with JIRA and bug-tracking systems.
• Previous experience in interpreting or marketing asset localization.
Hiring steps:
• Test task (TBD)
• Interview
Work format:
• Office in Prague
• Office in Kyiv
• Remotely
Feel free to contact us:
https://www.linkedin.com
[email protected]
Responsibilities:
• Work closely with audio designers and engineers to integrate audio tools and systems effectively into the game pipeline.
• Debug and resolve complex technical issues, ensuring stability and efficiency across multiple platforms (PC and consoles).
• Participate in code reviews, maintain high-quality coding standards, and mentor other developers when necessary.
• Proactively propose and implement innovative ideas to improve the engine and tools ecosystem.
Requirements:
• Proficiency in C++
• Understanding of spatial audio concepts such as spatialization, attenuation, and occlusion.
• Familiarity with debugging and profiling tools used in game development.
• Strong understanding of game engine architecture (Unreal Engine experience is highly preferred).
• Knowledge of game development workflows, including asset management and continuous integration pipelines.
Experience:
• 3+ years of professional experience in game development
• Experience integrating audio middleware, preferably Unreal Engine-Wwise pipelines.
• Experience with optimization techniques for CPU, GPU, and memory usage.
• Proven track record with at least one AA or AAA game shipped.
Will be a plus:
• Experience developing for console platforms.
• Knowledge of scripting languages (e.g., Python, C#) for tools automation or plugin development.
• Experience with version control systems such as Git or Perforce.
• Passion for video games and keeping up with industry trends and technologies.
Hiring steps:
• Test (Optional)
• Interview
Work format:
• Office Prague
• Office Kyiv
• Remote
Feel free to contact us:
https://www.linkedin.com
[email protected]
We are seeking a highly skilled Game Designer to join our AAA development team, dedicated to crafting and improving an engaging open-world single-player shooter experience.
Requirements:
• A minimum of 3 years' experience in Game Design on a single player game, with at least 2 years within the same company.
• Proficiency with game engines such as Unreal Engine 4/5 or CryEngine, with a strong focus on working with blueprints, and configuration files to implement and fine-tune gameplay mechanics.
• Solid understanding of version control systems (e.g., Git, Perforce) for collaborative development.
• Strong technical skills in creating and managing gameplay systems, including gameplay systems and combat mechanics.
• Experience in prototyping and iterating on design ideas using in-engine tools or scripting languages.
• Deep knowledge of game design principles, player psychology, and progression systems.
• Excellent problem-solving skills and the ability to critically evaluate how technical design decisions impact gameplay.
• Strong verbal and written communication skills for articulating complex ideas and collaborating with multidisciplinary teams.
• Ability to work independently, taking initiative to identify areas for analysis and improvement.
• Passion for video games and a comprehensive understanding of the open-world single-player shooter genre.
• Proficiency in English at an intermediate level or higher.
Will be a plus:
• A bachelor’s degree in Mathematics, Economics, Statistics, Game Design, or a related discipline.
• Experience with Photoshop.
• Released game project.
Responsibilities:
• Design, implement, and fine-tune gameplay systems using blueprints, scripting, and configuration files.
• Feature owning in a separate crossfunctional team on the project. Controlling the feature development and final quality of the assigned feature.
• Prototype, test, and iterate on gameplay systems using in-engine tools and scripting to validate design concepts and identify improvement opportunities.
• Collaborate closely with developers, artists, and other designers to ensure gameplay mechanics and systems align with the overall game vision.
• Document technical and design specifications for gameplay systems, ensuring clear communication across crossfunctional teams.
Work format:
• Office Prague;
• Office Kyiv;
• Remote.
Join our team and help us create an unforgettable single-player shooter experience. Apply now to be a part of our journey in shaping the future of AAA gaming.
Hiring steps:
• Interview.
Feel free to contact us:
https://www.linkedin.com
[email protected]
Responsibilities:
• Casting Assistance: Assist with selecting and assigning voice actors, ensuring the best fit for each character role.
• Briefing Preparation: Create detailed briefs for each voice actor. Working with documents and other team members during the pre-production period.
• Directing in the Studio: Working with actors during Voice Over sessions and mocap shootings.
• Performance Review and feedback: recorded content validation and cross team work during the post-production period
Requirements:
• Proven experience directing voice over and dubbing projects for video games, film, animation or TV.
• Excellent in providing clear and actionable guidance to voice and mocap actors. Therefore, they must be able to effectively communicate their thoughts and offer criticism that performers can use, to inspire and encourage the performers to give their best effort. So, they must be able to decide fast and give the team guidance.
• Familiarity with voice-over or dubbing software and Google Docs. VO/Mocap director should also be familiar with the technical terms and standards of the voice-over\dubbing industry. Also need to have a good understanding of the audiovisual formats and standards, such as frame rates, aspect ratios, and subtitles
• English speaker. Ukrainian-speaking professional with a high level of English. Can be native English speaker
• Creative skills: need to have a good sense of storytelling, and be able to capture the mood, the style, and the personality of the characters and the scenes.
• Strong organisational skills to manage deadlines and deliver high-quality results.
Will be a plus:
• Being familiar with the specific aspects of game developing, and interested in the game industry is a plus
• Knowledge of work with action scenes
Work format:
• Office Prague.
Interview process:
• Interview
Feel free to contact us:
https://www.linkedin.com
[email protected]
Responsibilities:
• Development of high-quality 3D character models, including sculpting and texturing, while adhering to artistic and technical standards.
• Collaboration with the Art Director, Lead Character Artist, concept artists, and animation team to achieve the best possible results.
• Supporting the full character creation pipeline—from concept to final game release.
• Optimization of models for real-time performance without compromising visual quality.
• Integration and testing of characters in Unreal Engine to ensure proper functionality and maintain a high level of detail.
• Mentorship and support for less experienced colleagues within the team.
Requirements:
• Over 5 years of experience in AAA game development as a Character Artist.
• Deep understanding of human anatomy and character proportions.
• Comprehensive knowledge of the full character production pipeline, from concept to in-game integration.
• Understanding of animation requirements and best practices for creating optimized low-poly models.
• High-level expertise in sculpting, modeling, and texturing.
• Excellent proficiency in professional software packages: Maya/3ds Max, ZBrush, Marvelous Designer, Substance Painter, Unreal Engine.
• Extensive knowledge of PBR shader principles.
• Ability to work independently, meet deadlines, and effectively implement artistic direction.
Work format:
• Office in Prague, Kyiv or remotely.
Hiring steps:
• Test (Optional)
• Interview
Feel free to contact us:
https://www.linkedin.com
[email protected]
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