Responsibilities:
• Take care of the quality of execution and drive improvements in pipelines and technological solutions used by the VFX team with the help of the team experts.
• Allocate/reallocate necessary people based on requests or needs.
• Encourage, develop and maintain relationships with other functions.
• Assist the team and set standards in creating project documentation and good practices specific to VFX.
• Monitor the function and its members, supporting them with the assistance of HR where necessary.
• Do 1-on-1 sessions with team members often to check on their personal well being.
• Collaborate with HR and Recruitment on the Recruitment and Onboarding processes.
• Collaborate with HR and specialists on setting and achieving long-term goals and development plans for team members, providing feedback when necessary.
• Mentor or assign mentors to team members in improvement areas.
• Recommend training sessions and conduct and set internal training sessions in any necessary areas of expertise or soft skills that require reinforcement.
Candidate Requirements:
• Experience creating real-time visual effects for games, ideally with experience in Unreal Engine systems (Niagara, Scratchpad, Material Graph…)
• Knowledge in industry standard DCC softwares (3DS Max, Maya, Embergen, Houdini, etc…)
• Proven ability to deliver stunning and technically proficient VFX
• Experience working with VFX pipelines
• Understanding of Asset Integration and Art technical qualities
• Understanding of optimization and performance in UE5 for VFX
• Knowledge of VFX principles, a keen sense of timing, color theory, and meticulous attention to detail
• Ability to troubleshoot and resolve technical issues related to the VFX/Art production pipelines
Personal qualities:
• Excellent English communication skills, both written and verbal, with the ability to work effectively in cross-functional environments.
• A natural leader. Ability to lead and mentor a team of VFX artists, helping with their growth and ensuring high-quality work, without damaging work-life balance.
• Proven organizational and delegation skills, with the ability to balance operational responsibilities and management tasks.
• Is an active listener and has the ability to diplomatically address feedback, risks, and concerns, while maintaining a solution-oriented approach.
Will be a plus:
• You have experience with both Realistic and Stylized VFX, or have experience working in Fantasy and Realistic VFX.
• You have experience in VFX for FPS/TPS action packed games for large public audiences.
• Is versed or has experience in Technical Art.
Work format:
• Office Kyiv.
• Office Prague.
• Remote (European timezone).
Feel free to contact us:
https://www.linkedin.com
[email protected]
Responsibilities:
• Develop and optimize core gameplay systems, tools, and workflows to streamline game development.
• Design and implement solutions for engine-related challenges, including performance profiling, rendering, and asset pipelines.
• Collaborate closely with designers, artists, and other developers to align technical solutions with creative goals.
• Debug and resolve complex technical issues, ensuring stability and efficiency across multiple platforms (PC and consoles).
• Participate in code reviews, maintain high-quality coding standards, and mentor other developers when necessary.
• Proactively propose and implement innovative ideas to improve the engine and tools ecosystem.
Candidate Requirements:
• 3+ years of professional experience in game development
• Proficiency in C++
• Familiarity with debugging and profiling tools used in game development.
• Strong understanding of game engine architecture (UE experience is highly preferred).
• Knowledge of game development workflows, including asset management and CI pipelines.
• Solid experience working with engine customization, tools creation, or gameplay systems.
• Experience with optimization techniques for CPU, GPU, and memory usage.
• Familiarity with Wwise and its integration with UE is a significant plus.
Will be a plus:
• Experience with VCS (Git, Perforce)
• Knowledge of scripting languages (e.g., Python, C#) for tools automation or plugin development.
• Experience with VCS such (Git, Perforce).
Hiring steps:
• Test (Optional)
• Interview
Work format:
• Office Prague
• Office Kyiv
• Remote
Feel free to contact us:
https://www.linkedin.com
[email protected]
About the Role
We are hiring a UE5 Technical Artist to help us drive real-time content execution and art content pipeline innovation. This role focuses on asset integration, performance optimization, R&D, and enabling art teams through tooling and documentation. Your focus will be building stable, scalable, and visually performant content, tools, systems and workflows in Unreal Engine 5.
This role exists at the core of production, linking technical knowledge with artistic ambitions. You’ll reduce complexity, increase throughput, and protect performance across the pipeline while achieving and helping the art teams achieve stunning visual results. We’re building docs, workflows, tools and systems that should be transferred also to new projects, and we need visual flow to get us there.
About the role:
We are looking for a Pipeline Technical Artist that will be part of a team responsible for designing, building, and maintaining the systems, tools, and automation that streamline the flow of assets from digital content creation tools into the game engine. This person will ensure the pipeline is robust, scalable, and optimized for production by automating repetitive tasks, integrating DCC tools with engine processes, creating or collaborating to create automations to validate asset standards, and supporting source control and build systems. Someone that will help the team enable artists to focus on content creation while ensuring technical compliance, consistency, and efficiency across the entire art production lifecycle.
Responsibilities:
• Design, develop, and maintain tools in Python, Blueprints, Editor Blueprints (and optionally C++, C#) to streamline DCC to engine workflows
• Build robust pipelines for importing and processing assets from any DCCs into Unreal Engine 5
• Automate content processing: exporters, validators, batch processes, importers, etc…
• Create or take ownership of asset validation systems and optimization rules
• Ensure functional documentation for pipelines, tools, and integrations, onboarding users and support adoption
• Troubleshoot pipeline blockages and bottlenecks and provide technical support to art teams during production
• Collaborate closely with Technical Artists, Artists, Engine, Tools Team, and Producers to ensure alignment and workflow continuity
• Participate in R&D around procedural pipelines, CI/CD integrations, and scalable content delivery systems
• Interface with version control and automation frameworks: Perforce, Git, Jenkins, GitLab CI, etc.
Candidate Requirements:
• 3+ years in a Pipeline Technical Artist or similar technical role in game production
• Expert in Python scripting, or additional similar scripting languages
• Understanding of DCC APIs, with proven experience building production tools
• Experience working with Unreal Engine 5 (UE5 asset import pipelines, editor scripting, automation)
• Familiarity with CI/CD systems and asset validation frameworks
• Strong debugging skills, version control literacy (Perforce, Git), and pipeline performance profiling
• Demonstrated ability to own tools end-to-end: design, implementation, testing, documentation, maintenance
Personal qualities:
• Fluent English, spoken and written
• Ability to communicate complex technical information to different audiences
• Ability to speak up, and raise red flags when necessary
• High initiative and self-direction in complex technical contexts
• Excellent cross-discipline communication; capable of aligning Art, TechArt, and Engineering
• Strong documentation habits and a teaching/mentorship mindset
• Empathetic toward production pressure
• Pragmatic in problem-solving
• Analytical mindset: able to trace systemic inefficiencies and implement long-term solutions
Will be a plus:
• Comfortable with C++ or any other low level programming languages
• Shipped at least one title with direct ownership over DCC-to-engine workflows
• Familiarity with Houdini-based procedural pipelines or USD-based workflows
• Experience with Jenkins or GitLab CI for automated asset processing
• Experience in large-scale multi-project environments (e.g., Ubisoft, Rockstar)
• PyQt/PySide UI development experience
• Shader knowledge or material editor scripting experience
Feel free to contact us:
https://www.linkedin.com
[email protected]
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