Responsibilities:
• Take care of the quality of execution and drive improvements in pipelines and technological solutions used by the VFX team with the help of the team experts.
• Allocate/reallocate necessary people based on requests or needs.
• Encourage, develop and maintain relationships with other functions.
• Assist the team and set standards in creating project documentation and good practices specific to VFX.
• Monitor the function and its members, supporting them with the assistance of HR where necessary.
• Do 1-on-1 sessions with team members often to check on their personal well being.
• Collaborate with HR and Recruitment on the Recruitment and Onboarding processes.
• Collaborate with HR and specialists on setting and achieving long-term goals and development plans for team members, providing feedback when necessary.
• Mentor or assign mentors to team members in improvement areas.
• Recommend training sessions and conduct and set internal training sessions in any necessary areas of expertise or soft skills that require reinforcement.
Candidate Requirements:
• Experience creating real-time visual effects for games, ideally with experience in Unreal Engine systems (Niagara, Scratchpad, Material Graph…)
• Knowledge in industry standard DCC softwares (3DS Max, Maya, Embergen, Houdini, etc…)
• Proven ability to deliver stunning and technically proficient VFX
• Experience working with VFX pipelines
• Understanding of Asset Integration and Art technical qualities
• Understanding of optimization and performance in UE5 for VFX
• Knowledge of VFX principles, a keen sense of timing, color theory, and meticulous attention to detail
• Ability to troubleshoot and resolve technical issues related to the VFX/Art production pipelines
Personal qualities:
• Excellent English communication skills, both written and verbal, with the ability to work effectively in cross-functional environments.
• A natural leader. Ability to lead and mentor a team of VFX artists, helping with their growth and ensuring high-quality work, without damaging work-life balance.
• Proven organizational and delegation skills, with the ability to balance operational responsibilities and management tasks.
• Is an active listener and has the ability to diplomatically address feedback, risks, and concerns, while maintaining a solution-oriented approach.
Will be a plus:
• You have experience with both Realistic and Stylized VFX, or have experience working in Fantasy and Realistic VFX.
• You have experience in VFX for FPS/TPS action packed games for large public audiences.
• Is versed or has experience in Technical Art.
Work format:
• Office Kyiv.
• Office Prague.
• Remote (European timezone).
Feel free to contact us:
https://www.linkedin.com
[email protected]
Responsibilities:
• Work closely with audio designers and engineers to integrate audio tools and systems effectively into the game pipeline.
• Debug and resolve complex technical issues, ensuring stability and efficiency across multiple platforms (PC and consoles).
• Participate in code reviews, maintain high-quality coding standards, and mentor other developers when necessary.
• Proactively propose and implement innovative ideas to improve the engine and tools ecosystem.
Requirements:
• Proficiency in C++
• Understanding of spatial audio concepts such as spatialization, attenuation, and occlusion.
• Familiarity with debugging and profiling tools used in game development.
• Strong understanding of game engine architecture (Unreal Engine experience is highly preferred).
• Knowledge of game development workflows, including asset management and continuous integration pipelines.
Experience:
• 3+ years of professional experience in game development
• Experience integrating audio middleware, preferably Unreal Engine-Wwise pipelines.
• Experience with optimization techniques for CPU, GPU, and memory usage.
• Proven track record with at least one AA or AAA game shipped.
Will be a plus:
• Experience developing for console platforms.
• Knowledge of scripting languages (e.g., Python, C#) for tools automation or plugin development.
• Experience with version control systems such as Git or Perforce.
• Passion for video games and keeping up with industry trends and technologies.
Hiring steps:
• Test (Optional)
• Interview
Work format:
• Office Prague
• Office Kyiv
• Remote
Feel free to contact us:
https://www.linkedin.com
[email protected]
About the Role
We are hiring a UE5 Technical Artist to help us drive real-time content execution and art content pipeline innovation. This role focuses on asset integration, performance optimization, R&D, and enabling art teams through tooling and documentation. Your focus will be building stable, scalable, and visually performant content, tools, systems and workflows in Unreal Engine 5.
This role exists at the core of production, linking technical knowledge with artistic ambitions. You’ll reduce complexity, increase throughput, and protect performance across the pipeline while achieving and helping the art teams achieve stunning visual results. We’re building docs, workflows, tools and systems that should be transferred also to new projects, and we need visual flow to get us there.
About the role:
We are looking for a Pipeline Technical Artist that will be part of a team responsible for designing, building, and maintaining the systems, tools, and automation that streamline the flow of assets from digital content creation tools into the game engine. This person will ensure the pipeline is robust, scalable, and optimized for production by automating repetitive tasks, integrating DCC tools with engine processes, creating or collaborating to create automations to validate asset standards, and supporting source control and build systems. Someone that will help the team enable artists to focus on content creation while ensuring technical compliance, consistency, and efficiency across the entire art production lifecycle.
Responsibilities:
• Design, develop, and maintain tools in Python, Blueprints, Editor Blueprints (and optionally C++, C#) to streamline DCC to engine workflows
• Build robust pipelines for importing and processing assets from any DCCs into Unreal Engine 5
• Automate content processing: exporters, validators, batch processes, importers, etc…
• Create or take ownership of asset validation systems and optimization rules
• Ensure functional documentation for pipelines, tools, and integrations, onboarding users and support adoption
• Troubleshoot pipeline blockages and bottlenecks and provide technical support to art teams during production
• Collaborate closely with Technical Artists, Artists, Engine, Tools Team, and Producers to ensure alignment and workflow continuity
• Participate in R&D around procedural pipelines, CI/CD integrations, and scalable content delivery systems
• Interface with version control and automation frameworks: Perforce, Git, Jenkins, GitLab CI, etc.
Candidate Requirements:
• 3+ years in a Pipeline Technical Artist or similar technical role in game production
• Expert in Python scripting, or additional similar scripting languages
• Understanding of DCC APIs, with proven experience building production tools
• Experience working with Unreal Engine 5 (UE5 asset import pipelines, editor scripting, automation)
• Familiarity with CI/CD systems and asset validation frameworks
• Strong debugging skills, version control literacy (Perforce, Git), and pipeline performance profiling
• Demonstrated ability to own tools end-to-end: design, implementation, testing, documentation, maintenance
Personal qualities:
• Fluent English, spoken and written
• Ability to communicate complex technical information to different audiences
• Ability to speak up, and raise red flags when necessary
• High initiative and self-direction in complex technical contexts
• Excellent cross-discipline communication; capable of aligning Art, TechArt, and Engineering
• Strong documentation habits and a teaching/mentorship mindset
• Empathetic toward production pressure
• Pragmatic in problem-solving
• Analytical mindset: able to trace systemic inefficiencies and implement long-term solutions
Will be a plus:
• Comfortable with C++ or any other low level programming languages
• Shipped at least one title with direct ownership over DCC-to-engine workflows
• Familiarity with Houdini-based procedural pipelines or USD-based workflows
• Experience with Jenkins or GitLab CI for automated asset processing
• Experience in large-scale multi-project environments (e.g., Ubisoft, Rockstar)
• PyQt/PySide UI development experience
• Shader knowledge or material editor scripting experience
Feel free to contact us:
https://www.linkedin.com
[email protected]
About the Role
We are looking for an experienced Release Manager to strengthen our release management. You will work closely with our release, QA, Development and Publishing teams to ensure smooth and timely game releases. Your role is crucial in maintaining and minimizing risks during the release cycle
Release planning & coordination:
• Follow existing release guidelines and processes
• Ensure alignment of releases across different platforms ( PC, Consoles)
• Ensure efficient and correct release notes collection and distribution in coordination with QA and Publishing teams
• Ensure platform guidelines are followed during production process
Process Management & Optimization:
• Develop and refine workflows for efficient builds distribution and deployment
• Ensure stable build delivery to various QA and development teams
• Ensure high visibility and simplicity of build changelog tracking and its clarity
Platform & Compliance Management:
• Ensure that correct builds are assigned to proper branches / environments and delivered to target users
• Support with game submissions and approvals for platforms like Steam, Xbox and Nintendo
• Ensure compliance with platform holder requirements ( Microsoft, Steam, Gog, Egs, etc.)
Risk Management & Troubleshooting:
• Identify potential release blockers and work with teams to resolve them proactively
• Track main trends from QA reports and support with Priority identification for releases
• Collaborate with publishing teams to identify main community trends and problems
• Ensure emergency patches and hotfixes are handled efficiently and with minimal downtime
Communication & Stakeholder Management:
• Provide status updates to internal teams and stakeholders, ensuring visibility into the release pipeline
Post-release Monitoring & Improvements:
• Gather feedback on each release and work with the team to identify process improvement areas
Work format:
• Office Prague
• Office Kyiv
• Remote (Included business trips to Prague.)
Hiring steps:
• Interview;
Feel free to contact us:
https://www.linkedin.com
[email protected]
Responsibilities:
• Development of high-quality 3D character models, including sculpting and texturing, while adhering to artistic and technical standards.
• Collaboration with the Art Director, Lead Character Artist, concept artists, and animation team to achieve the best possible results.
• Supporting the full character creation pipeline—from concept to final game release.
• Optimization of models for real-time performance without compromising visual quality.
• Integration and testing of characters in Unreal Engine to ensure proper functionality and maintain a high level of detail.
• Mentorship and support for less experienced colleagues within the team.
Requirements:
• Over 5 years of experience in AAA game development as a Character Artist.
• Deep understanding of human anatomy and character proportions.
• Comprehensive knowledge of the full character production pipeline, from concept to in-game integration.
• Understanding of animation requirements and best practices for creating optimized low-poly models.
• High-level expertise in sculpting, modeling, and texturing.
• Excellent proficiency in professional software packages: Maya/3ds Max, ZBrush, Marvelous Designer, Substance Painter, Unreal Engine.
• Extensive knowledge of PBR shader principles.
• Ability to work independently, meet deadlines, and effectively implement artistic direction.
Work format:
• Office in Prague, Kyiv or remotely.
Hiring steps:
• Test (Optional)
• Interview
Feel free to contact us:
https://www.linkedin.com
[email protected]
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