Required Qualifications:
• 3+ year of relevant experience on equivalent position;
• Experience with Unreal Engine;
• Experience working with narrative scripting tools;
• Familiarity with branching dialogue systems and non-linear storytelling techniques.
• Ready to comprehend high volumes of new information and ideas
• Highest level of literacy, fluent spoken and written English.
Will be advantageous:
• Understanding of dialogue structure, creative vision of dialog presentation;
• Ability to write using various styles;
• Deep knowledge of lore of the GSC Game World games;
Personal qualities:
• Avid gamer with a deep interest in geek culture;
• Respect for colleagues and people in general;
• Ready to learn new concepts rapidly;
• Inner desire to participate in innovative projects;
Work format:
• Office Kyiv.
• Office Prague.
• Remote
Hiring steps:
• Test task;
• Interview;
Feel free to contact us:
https://www.linkedin.com
[email protected]
What you will be working on:
GSC Game World projects.
Responsibilities:
• Collaborate with game designers to prototype, iterate on, and polish gameplay features.
• Write clean, efficient, and well-documented code that adheres to best practices and our coding standards.
• Providing code reviews and guidance to foster their growth and maintain code quality across the project.
• Diagnose and resolve bugs and performance issues to ensure a smooth and stable gameplay experience.
Requirements:
• 3+ years of commercial work experience in game development.
• Advanced programming skills in C++.
• Experience with Unreal Engine.
• Experience in multi-platform development and game development for consoles.
• Proven track record with at least one AA or AAA game shipped.
• Excellent knowledge of mathematics.
• Excellent problem-solving, debugging, and optimization skills.
• Understanding of Software Development Life Cycle (SDLC).
• Advanced English proficiency.
Personal Qualities:
• Respectful towards colleagues and people in general.
• Willingness to quickly learn new concepts.
• Inner desire to participate in innovative projects.
• Passion for video games and keeping up with industry trends and technologies.
Work format:
• Office Prague.
• Office Kyiv.
• Remote
Hiring steps:
• Test assignment (Optional).
• Interview.
Feel free to contact us:
https://www.linkedin.com
[email protected]
We are seeking a VFX Artist with a gamer’s mindset. Someone who not only contributes technically but actively understands and values the player experience. This role requires a strong product orientation, combining technical expertise with creative sensibility to design and implement visual effects that elevate gameplay while navigating real-time engine constraints.
What you will be working on:
You will contribute directly to the S.T.A.L.K.E.R. franchise and play a pivotal role in shaping the visual identity of upcoming GSC Game World projects, including future installments of the S.T.A.L.K.E.R. series.
Requirements:
• Strong collaboration mindset and ability to work effectively within cross-functional teams
• Clear and proactive communicator with fluent or functionally clear spoken and written English
• Minimum 2 years of experience crafting high-quality real-time VFX for games, spanning realistic to abstract styles
• Possess a strong artistic eye with the ability to apply visual design principles to functional, gameplay-driven VFX creation.
• Proficient in some key VFX creation tools such as: Houdini, Maya, 3ds Max, Substance, Photoshop, Embergen, Blender, etc…
• Demonstrated experience designing and implementing effects in Unreal Engine 4 or 5
Tasks:
• Author VFX assets across all production phases, from initial concept to final polish and optimization
• Optimize effects for performance targets and platform constraints while keeping visuals as much as possible
• Identify and resolve technical or performance bottlenecks in VFX production
• Integrate VFX assets into Unreal Engine 5 pipelines and content structures
• Represent the VFX function in cross-disciplinary meetings with clarity and confidence, aiming for collaboration and aligned to the Domain’s vision
• Support R&D efforts by prototyping new VFX, improving pipelines and workflows, and documenting findings for team-wide adoption
Additional qualifications (a plus):
• Hands-on experience with Unreal Engine 5’s Niagara Scratchpad for advanced VFX authoring
• Background in developing AAA action or first-person shooter titles
• Familiarity with one or more scripting or programming languages used in VFX workflows
Work format:
This position offers flexible location options.
• Office-based in Prague or Kyiv
• Hybrid within either of those cities or their countries.
• Fully remote, provided availability aligns with a Europe-based working schedule
Feel free to contact us:
https://www.linkedin.com
[email protected]
Role Overview
We are looking for a talented Game Writer to join our narrative team and help craft compelling stories within the S.T.A.L.K.E.R. universe. The ideal candidate is a strong storyteller who understands interactive narrative design, player agency, and production realities.
This role requires close collaboration with Writing, Narrative, Design, and Production teams to deliver high-quality narrative content that enhances the player experience.
What you will be working on:
GSC Game World projects.
Key Responsibilities
• Write and implement complex branching dialogues that provide meaningful player agency and fulfill narrative requirements set by the Writing and Narrative Leads.
• Create and maintain memorable, tonally accurate character voices that are believable and engaging.
• Deliver high-quality, production-ready dialogue with minimal revision cycles.
• Write all in-game non-dialogue text, including:
-Tooltips
-Journal entries
-Item descriptions
-UI text
-Additional ancillary content
• Manage, track, and troubleshoot dialogue assets throughout the development pipeline.
• Perform additional creative tasks supporting storytelling as directed by the Lead Writer or Narrative Director.
• Collaborate with cross-functional teams to proactively resolve dialogue and narrative implementation issues.
• Support basic scripting implementation in Unreal Engine when required.
Required Skills & Qualifications
• Exceptional writing ability demonstrated through past experience and a completed test task.
• Deep understanding of the S.T.A.L.K.E.R. lore and ability to create quests and characters authentic to the setting.
• Experience working on a narrative-driven game project.
• Strong passion for storytelling in games with a player-first mindset.
• Ability to deliver high-quality work within deadlines and production constraints.
• Willingness to iterate texts as needed and understanding that iteration is a standard part of development.
• Strong collaboration skills and ability to work effectively in a team environment.
• Fluent written English.
• Basic scripting knowledge in Unreal Engine.
Personal Competencies
• Capability of self-assessment.
• Strong communication skills.
• Ability to work independently.
• Problem-solving mindset.
• Ability to efficiently perceive and implement feedback.
Work format:
• Office Prague;
• Office Kyiv;
• Remote EU or UA (Hybrid with business trips)
Hiring steps:
• Test task
• Interview
Feel free to contact us:
https://www.linkedin.com
[email protected]
Role Overview
As a Project Manager, you are the tactical engine of our development process. We believe that creative teams thrive best in stable, predictable environments where their focus is protected.
Your role is to define the 'How': building and improving the transparent framework that allows functional and cross-functional teams to deliver high-quality results. By mastering predictability and protecting capacity, you empower the team to do their best work at a healthy and sustainable pace.
What you will be working on:
GSC Game World projects.
Requirements:
• 3+ years in a Project Management or Producer role within gaming. You have a deep understanding of how games are actually built.
• Expert knowledge of iterative and incremental development with the ability to build custom workflows for content and feature teams.
• A strong grasp of Agile fundamentals and a proven track record of applying them in a practical, flexible environment.
• Experience supervising project teams and analyzing performance data to introduce effective corrective measures.
• Ability to identify structural bottlenecks and implement long-term process improvements rather than temporary fixes.
• Advanced skills in managing complex Jira boards, filters, and documentation structures.
• Strong negotiation skills with a mix of patience and goal-orientation.
• English at an Upper-Intermediate level or higher; ability to drive alignment across various disciplines.
Will be a plus:
• Proficiency in 6 Thinking Hats, Liberating Structures, or professional coaching.
• Experience in team dynamics and the introduction of new operational cycles.
• Prior experience in QA, Development, or Game Design within a AAA environment.
Responsibilities:
• Own the delivery for content and feature teams. You don’t just manage tasks; you mentor teams to become self-organizing, high-performing units.
• Iterate on development processes to provide forward visibility and predictability. This includes managing commitments, matching work to capacity, tracking all workflows, and clarifying Acceptance Criteria and Definition of Done.
• Identify and implement the right processes to solve complex hurdles – from calculating real-time capacity to managing change across different locations.
• Facilitate and continuously improve Agile ceremonies, ensuring they are efficient and outcome-oriented.
• Maintain the 'source of truth.' Provide leadership with velocity reports, staffing risks, and documentation that bridges the gap between technical teams and stakeholders.
Work format:
• Office Prague;
• Office Kyiv;
• Remote EU or UA (Hybrid with business trips).
Hiring steps:
• Interview.
Feel free to contact us:
https://www.linkedin.com
[email protected]
For whom:
This role is designed for technical specialists (Developers, Tech Artists, QA) looking to pivot into management, or Junior Managers with a strong technical background who want to grow within AAA game production.
What you will be working on:
• GSC Game World projects.
You will support GSC Game World projects, working directly with functional and cross-functional teams that provide essential services to our game titles. As a Junior Producer, you will act as a 'force multiplier' for the team, ensuring a smooth delivery process while maintaining a healthy, productive environment.
Requirements:
• Willingness to help teams create amazing games.
• 3+ years of experience in the game development industry (Technical Art, Development, QA, Producership, or Project Management).
• Hands-on experience with Unreal Engine 5 is a must.
• Leadership Mindset: Proven experience in organizing processes, driving initiatives, or leading small task groups.
• A strong habit of protecting your team from distractions and unnecessary overhead
• High level of proactiveness, conflict resolution skills, and the ability to take responsibility for decisions.
• Product-orientedness and ability to quickly understand the player value of a given request
• Experience with Agile development methodologies in game development environments
• Systemic approach to issue resolution and product/process creation
• Understanding the importance of guidelines, ability to follow them and adapt them when necessary
• Deep understanding of the Game Development Life Cycle (GDLC).
• Proficiency in Google Suite, Atlassian services (Jira, Confluence), Miro, and Slack.
• Passion for video games, particularly AAA titles, and awareness of current trends in gaming technology.
• English level sufficient for efficient verbal and written communication with international colleagues.
Work format:
You will work closely with a Technical Producer as a support, additional pair of hands, and, even more importantly, another thinking head :) Your goal is to ensure the team knows exactly what to do and has everything they need to deliver.
Project Coordination and Maintenance
• Handle the full lifecycle of incoming requests from game teams – from initial form submission to successful integration.
• Create clear, concise task descriptions in Jira, ensuring priority, definition of ready, and presence of all necessary information.
• Assist in creating, cleaning, and maintaining backlogs and roadmaps for your teams.
Technical Workflow Optimization
• Analyze and improve production workflows to maximize team efficiency, implement best practices, and streamline development pipelines.
• Ensure that the team has the necessary tools, software, and processes to work effectively and provide high-quality results.
• Oversee the integration of new technologies and tools, working closely with Technical Directors and IT to support optimal functionality.
Resource Management
• Work with technical leads to manage project resources (specialists, hardware, software, external services) ensuring efficient use within budget constraints.
• Oversee scheduling and resource management across technical teams, balancing workloads and prioritizing tasks to meet deadlines.
Quality Assurance & Technical Standards
• Collaborate with the QA team to define technical testing protocols and performance standards.
• Troubleshoot issues related to platform compatibility and optimization.
• Ensure the project adheres to the highest technical standards (performance, scalability, cross-platform functionality) typical for AAA titles.
Will be a plus:
• Deep expertise in a specific technical area (Rendering, AI, Network, etc.).
• Understanding of Kanban, SAFe, or other Scaled Agile frameworks.
• Facilitation skills (6 Thinking Hats, Liberating Structures) or basic Team Coaching.
• Experience with Live Service/Post-launch support for large-scale titles.
• Previous hands-on experience in AAA environments.
Feel free to contact us:
https://www.linkedin.com
[email protected]
Copyright © 1995-2026, GSC Game World Global LTD. All rights reserved.
SSL Security
by SSLs.com