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Campfires not emitting light

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  03:32:25  11 September 2011
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Domochev
(Novice)
 
On forum: 09/11/2011
 

Message edited by:
Domochev
09/11/2011 3:39:25
Messages: 9
Campfires not emitting light

I've noticed that campfires don't emit any ambient light regardless of weather or time of day for me. I'm running all settings maxed with DX11.

Playing on version 1.6.0.2 from Steam

System specs are:

i7 980x
2x GTX 580s with latest drivers (280.26)
6 Gigs DDR3 RAM

Screenshots:

http://img508.imageshack.us/img508/823/ssdearing091011182422za.jpg

http://img844.imageshack.us/img844/2564/ssdearing091011182629za.jpg

http://img714.imageshack.us/img714/835/ssdearing091011182639za.jpg


Is this a bug or driver problem? Anyone know of a way to fix this? Am I the only one?

Any help would be greatly appreciated~
  03:43:05  11 September 2011
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SetaKat
Ex modder, Zones only ferret and will someday release a game
(Resident)

 

 
On forum: 02/20/2010
Messages: 6342
Firstly, what mod are you running? And on DX9-DX11, the flame appearance should switch itself off if there isn't anyone at the fireplace.
At a guess, its probably the mod you're running that's causing this.
  03:49:03  11 September 2011
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Domochev
(Novice)
 
On forum: 09/11/2011
 

Message edited by:
Domochev
09/11/2011 3:51:46
Messages: 9

---QUOTATION---
Firstly, what mod are you running? And on DX9-DX11, the flame appearance should switch itself off if there isn't anyone at the fireplace.
At a guess, its probably the mod you're running that's causing this.
---END QUOTATION---



Running Atmosfear 3, Absolute Nature and Absolute Structures mods. However, I was having the exact same issue on the vanilla install.

I also remember having this issue even when I saw npcs around the fire so I don't think that's the problem.
  11:51:54  11 September 2011
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Halon
Senior Resident
 

 
On forum: 12/13/2010
Messages: 177
I'm not 100% about this, but I recall someone else a few months back having the same problem and fixing it by going to DX10, have you tried that? Of course that's not an actual fix but the differences between DX10 and DX11 aren't that important if you ask me..
  11:59:41  11 September 2011
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SetaKat
Ex modder, Zones only ferret and will someday release a game
(Resident)

 

 
On forum: 02/20/2010
Messages: 6342
The only real noticeable difference between DX10 and DX11 from what I've read is DX10 has better fps. The DX11 features are apparently really subtle, and are a performance hit, due to DX11 support being added in as a last minute thing.
  13:41:12  11 September 2011
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Domochev
(Novice)
 
On forum: 09/11/2011
Messages: 9

---QUOTATION---
The only real noticeable difference between DX10 and DX11 from what I've read is DX10 has better fps. The DX11 features are apparently really subtle, and are a performance hit, due to DX11 support being added in as a last minute thing.
---END QUOTATION---



Yeah it seems like going back to DX10 fixes the campfire issue...I really wish they'd fix this in a patch or something tho. Was kinda hoping to be able to stay on DX11...I wonder if someone could make a mod/bug fix for this.
  14:41:19  11 September 2011
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SetaKat
Ex modder, Zones only ferret and will someday release a game
(Resident)

 

 
On forum: 02/20/2010
Messages: 6342
DX11 doesn't really add anything, apart from some fancy anti-aliasing that can only been seen when you stick your characters nose right up against it, and your nose against the screen. Your better off sticking with DX10. Unless you spend your time comparing pixels, your probably not going to notice it.

Its an engine thing, so chances are there won't be a mod fix for this.
  23:55:32  14 September 2011
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smrtphoneusr
Senior Resident
 

 
On forum: 03/29/2009
 

Message edited by:
smrtphoneusr
09/14/2011 23:56:08
Messages: 3058
DX11 for some reason seems to rely on some of the R1 renderer settings, (i.e. the flashlight configs for R1 lighting are used in dx11) apparently the same goes for the campfires. A thing you could try is to open up the zone_campfire.ltx in gamedata/configs/zones/ and edit all
idle_light_r1 = false
to read
idle_light_r1 = true

no idea if this actually works though.
  04:15:09  18 September 2011
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Domochev
(Novice)
 
On forum: 09/11/2011
 

Message edited by:
Domochev
09/18/2011 4:17:03
Messages: 9

---QUOTATION---
DX11 for some reason seems to rely on some of the R1 renderer settings, (i.e. the flashlight configs for R1 lighting are used in dx11) apparently the same goes for the campfires. A thing you could try is to open up the zone_campfire.ltx in gamedata/configs/zones/ and edit all
idle_light_r1 = false
to read
idle_light_r1 = true

no idea if this actually works though.
---END QUOTATION---



Holy crap, it WORKED!!! I can't thank you enough. Now I can finally feel good playing in dx11. Time to take a well deserved rest by the fireside.
 
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