ProjectsWhat's NewDownloadsCommunitySupportCompany
Forum Index » S.T.A.L.K.E.R.: Call of Pripyat Forum » Mod downloads
Realistic Combat Overhaul with Artifact Guns Beta v1.0.0

1 2 | Next 10 events »| All Messages
Posted by/on
Question/AnswerMake Newest Up Sort by Descending
  07:56:22  16 December 2009
profilee-mailreply Message URLTo the Top
MacBradley
Senior Resident
 

 
On forum: 02/09/2009
 

Message edited by:
MacBradley
12/16/2009 8:20:49
Messages: 890
Realistic Combat Overhaul with Artifact Guns Beta v1.0.0

Realistic Combat Overhaul with Artifact Guns Beta v1.0.0
By MacBradley

Installation: Copy the the folders "gamedata" and "bin" into your Stalker directory. I suggest backing up your xr_Game.dll in the bin directory of your Stalker directory, because that it the one thing this mod overwrites. This mod can be used with other mods that don't contain any files that this overwrites other than the xr_Game.dll, which gets overwritten even on the vanilla version.

Download Link:
http://www.megaupload.com/?d=HXH4IZU1

Discussion Thread:
https://www.gsc-game.com/main.php?t=community&s=forums&s_game_type=xr3&thm_page=1&thm_id=1077&sec_id=18

******************** README **********************
Description: The goal of this mod was originally to make the weapons behave more realistically. Since then, I have added other features that make the combat more realistic in general, including changes to the AI, mutants, and getting shot effects. I later decided to replace all of Nimbles's guns with guns that are "Artifact Mods" instead; not because they are realistic (well, not anymore than an artifact itself anyway) but because they are a ton of fun.

NOTE: THIS MOD IS INTENDED FOR MASTER DIFFICULTY. On lower difficulties it will be less realistic due to the player being able to take more damage from just about everything. Shooting in the open will get you killed fast.

FEATURES:

******************************
****** Weapons & Ammo ******
******************************

- Added weapon sway, different for each gun and different stances for each gun. Smaller weapons have less sway when moving than larger ones. Carbines and SMG's pull up the sights faster than Assualt Rifles, whereas Sniper Rifles pull up the sights slower than Assault Rifles.

- Improve gun accuracy, recoil, reliability & ballistics to something as similar as I could get with out shooting their real life counterparts myself

- Guns don't zoom in as far, and the Field of View of everything is pulled back to the distance it was in Clear Sky. Guns zoom has to do with their type. pistols and shotguns barely zoom, SMG's a bit, Carbines a bit more, Rifles a bit more, and

- Realistic weapon physics impulses; people don't flying super far when shot

- More realistic Ammo accuracy & ballistics; standard rounds do more damage, but armor piercing rounds will penetrate armor better, so use ammo appropriate for your target when possible

- Edited damages for Stalkers & actor; one headshot kills, torso takes much more lethal damage than limbs

- Edit damage values for some monsters Monsters: I especially welcome feedback here

- First person sounds are much louder, so the player's gun shots are as loud as the AI's gun shots

- Iron sights are now aligned much better

- Many, many more small tweaks I'm forgetting

******************************
******* AI balancing *******
******************************

- AI are more accurate. They force you to use cover if you're not moving fast.

- Change the reaction times; AI want turn a corner to find themselves face to face with you and wait 4 seconds, fire 1 shot, and wait another 4 seconds.

- Alter AI to accomedate for new weapon parameters; they still won't attack targets within about 80 meters unless they are attacked first. At that point the will shoot at you from very far away, provided you're clearly in their vision. This means you can't just pick off AI from long range without them firing back like in realistic weapon mods of the past.

- While approaching a stalker from the front may prove difficult, they have much more limited vision in their periphials. You have to be much closer to a stalker for them to see you from the side.

- Many, many more small tweaks I'm forgetting

******************************
***** Weapon Upgrading *****
******************************

- Don't do it. No really, don't do it. You can upgrade the ammo campacity, and attachments for scopes and the such, but nothing else for now. You'll break the guns and often times make them worse. You're okay to upgrade suits and masks as you please still. I will be working on these while I wait for feedback on this version of my mod.

******************************
******** Gunshot FX ********
******************************

- Now when you get shot, you're screen flashes red on impact and you get move a bit. If the hit is strong you will stumble like the AI does when they get hit hard, and there is a chance you will drop your weapon. I suggest you take care of mutants before they get a strike on you or you might be trying to shoot them off balance and reaching for your backup gun.

******************************
****** Artifact Guns! ******
******************************

- These guns are special guns you can get from Nimble by ordering them. They have been modified using artifacts, which means the bullets are fired fast enough to transfer some of the artifact's properties to the target. When enough of this artifact "charge" reachs the target, an anomaly type effect takes place, killing the target and leaving a fun to watch display! Due to mutants extend exposure to the zone, these effects have little to no bearing on them.

- Most of the weapons are also modified to have more stopping power, and some have extra features like fully auto triggers, peculiar ammo type changes, ect (some from vanilla).

******************************
****** Gnome's Scopes ******
******************************

- Gnome's beautiful scopes that he created for Shoc and CS are included in this mod. They are much more realistic than they blacked out vanilla scopes, and he was kind enough to let me include them!!! He has different options for different types of scopes, so included them all (except the G36 dot sight, just the regular scope; for now at least, hehe)! Some are designated for night vision, thermal, and adjustable scopes.


******************************
*** Credits & other info ***
******************************

My STALKER alias is MacBradley, and I have made/compiled this mod by myself, but I would have not been able to do it if so many before me hadn't figured out so much about modding the STALKER series before me. I hope I didn't forget anyone, please let me know if I did, don't be modest!

CREDITS:

-Gnome ( The scopes were all him, all I did was merge them in)
-PLR (learned a lot from his realistic weapons & ammo configs for Shoc)
-Tweeker (learned a lot from his realistic weapons & ammo configs for CS)
-AMK team (hit effects was originally from AMK for Shoc, all I did was excavate it)
-Russo from ABC Inferno team (came up with script that helped Decane's gore mod)
-Decane (used an altered verison of a script from his gore mod for the artifact gun effects)
-Ceano ( I learned a lot from his realistic AI for CS )
-All the helpful regulars at GSC STALKER forums!
-GSC for making a 3 great games, and leaving it semi-open source for all to customize!


Feedback and suggestions are highly encouraged!!!
contact me via the gsc STALKER forums or e-mail me at Maple2424@yahoo.com


Good STALKING!!!




******************* DOWNLOAD ********************

Download Link:
http://www.megaupload.com/?d=HXH4IZU1

Discussion Thread:
https://www.gsc-game.com/main.php?t=community&s=forums&s_game_type=xr3&thm_page=1&thm_id=1077&sec_id=18
  06:04:45  19 December 2009
profilee-mailreply Message URLTo the Top
MacBradley
Senior Resident
 

 
On forum: 02/09/2009
 

Message edited by:
MacBradley
12/19/2009 6:05:21
Messages: 890
NEW VERSION 1.0.1 OUT! WORKS STANDALONE, YOU DON'T NEED PREVIOUS VERSION FOR THIS TO WORK.

-----------v.1.0.1------------

CHANGES:
- Stalker's are a bit harder to kill, but still die fast without armor.
- NPC's also have a chance of dropping weapons when hit, just like the actor. The NPC

sometimes grabs their gun and continues to fight, and sometimes they flee.
- NPC's don't wound at below 40% health anymore, now it is below 20% health. Not sure if I should keep this.
- It now takes a harder shot on the actor to get the "major" gunshot effect where you stumble and sometimes drop your weapon. Now it is more often you get the standard red flash and slight screen tweak.
- Shotguns lose more power over range by 5x; still testing
- Tweaking NPC vision through bushes.
- Now the sniper rifles have adjustable scopes once upgraded to the 6x sight.
- Abakan now doesn't fire full auto, but fires 2 rounds bursts at 1800 rpms like the real counterpart. I can't get auto to run at a different rpm so I used the proper burst mode instead as to make it not such a clone of the AK74.
- SPAS 12 is now semi automatic, not full.
- SPAS 12 and Protectra shotguns now have worse handling than the Pump Shotgun
- Made the AI a bit less accurate while moving.
- Minor recoil and damage adjustments
- You can upgrade scopes. SVD scope now adjustable on first scope upgrade and beyond.
- Remember, don't upgrade anything other than scopes, weight, and ammo capacity/types for weapons. Upgrade what you want on suits.
- Cleaned up the gamedata folder. Should work with version from any country, and now there's less of a chance of it conflicting with other mods. Remember, overwriting folders won't screw with other mods, but the overwriting offiles will.



DOWNLOAD LINK:
http://www.megaupload.com/?d=CK2B4CLD
  03:09:20  9 January 2010
profilee-mailreply Message URLTo the Top
MacBradley
Senior Resident
 

 
On forum: 02/09/2009
 

Message edited by:
MacBradley
01/09/2010 6:40:50
Messages: 890
NEW VERSION 1.0.2 OUT! WORKS STANDALONE, YOU DON'T NEED PREVIOUS VERSION FOR THIS TO WORK.

-----------v.1.0.2------------

CHANGES:

- Fixed the crash when equiping the NATO nightvision scope.
- Stalkers are a bit harder to kill again, ammo type vs armor type makes bigger difference. Stalkers still die in 1 to 3 Assualt rifle shots usually.
- Made all of the mutants harder to kill since the weapons are so much better than vanilla.
- NPC's will now not just see you and approach from up to 300 yards, but will fire upon you.
- NPC's are now online up to 300 yards, meaning you can see them and engage them or be engaged by them at up to 300 yards.
- The effects for getting shot have been adjusted to be cumulative. All shots still flash red, but don't move your aim. Harder shots make you're aim off center for a short while and have the red flash. Really hard shots make your screen flash red, your aim wobble, and make you stumble around. It is possible to drop your weapon on either of the harder shots.
- Many subtle recoil/damage adjustments.
- Adjusted AI. They will now shoot at you if even a bit of you is visible from cover, just like you would do to them.
- Adjusted AI. They won't see you as easily if they are just chilling, but they will spot and shoot at you you very well if alerted.
- Adjusted AI. They won't see you through bushes well unless alerted.

----------------------------------------------------------------------------------


Download at:
http://www.megaupload.com/?d=O1A59CM3

I would appreciate more feedback at:
https://www.gsc-game.com/main.php?t=community&s=forums&s_game_type=xr3&thm_page=1&thm_id=1077&sec_id=18
  00:35:05  7 February 2010
profilee-mailreply Message URLTo the Top
MacBradley
Senior Resident
 

 
On forum: 02/09/2009
Messages: 890
NEW VERSION 1.0.3 OUT! WORKS STANDALONE, YOU DON'T NEED PREVIOUS VERSION FOR THIS TO WORK.

FOR THE ENGLISH RELEASE OF CoP OR ANY VERSION PATCHED UP TO VERSION 1.6.0.2!


-----------v.1.0.3------------


CHANGES:

- Runs with English release of CoP, or the 1.6.0.2 patch of Russian/German version.
- Increased visible range of fog to 1000 meters
- Decreased the AI online distance 150 again. It was breaking a few missions, and from a gameplay standpoint it was inhibiting. AI Adjusted accordingly.
- All guns have less cumulative recoil, how strait they shoot is more up to how you aim now.
- Removed NPC's and the Actor dropping gun on hit, because AI sometimes would not see the gun and pick it back up after they dropped it.

----------------------------------------------------------------------------------


Download at:
http://www.megaupload.com/?d=UCW2ZUNA

I would appreciate more feedback at:
https://www.gsc-game.com/main.php?t=community&s=forums&s_game_type=xr3&thm_page=1&thm_id=1077&sec_id=18
  11:32:32  24 April 2010
profilee-mailreply Message URLTo the Top
MacBradley
Senior Resident
 

 
On forum: 02/09/2009
 

Message edited by:
MacBradley
04/24/2010 12:11:38
Messages: 890
New Version is out. Changes are huge, and I rewrote the features for the readme, so all I'll say here is that it is more realistic, the weapons feel better, the AI is better, and the game is much harder.

Link for v.1.0.5:

http://www.megaupload.com/?d=XN5Y1CUQ
  12:13:42  26 April 2010
profilee-mailreply Message URLTo the Top
chimeranator
(Novice)
 
On forum: 04/26/2010
 

Message edited by:
chimeranator
04/26/2010 12:13:58
Messages: 1
Thank you so much for uploading it onto megaupload... I've been experiencing EXTREMELY slow speeds with moddb and filefront

GREAT mod.
  12:18:45  26 April 2010
profilee-mailreply Message URLTo the Top
MacBradley
Senior Resident
 

 
On forum: 02/09/2009
Messages: 890

---QUOTATION---
Thank you so much for uploading it onto megaupload... I've been experiencing EXTREMELY slow speeds with moddb and filefront

GREAT mod.
---END QUOTATION---



Glad you like it, and it's good to know the megaupload link isn't a waste of time!

Please try and keep posts in the discussion thread though. If you see this Don Reba, could you please move both of these posts there?
  04:18:35  4 May 2010
profilee-mailreply Message URLTo the Top
M. Pie
(Novice)
 
On forum: 04/27/2010
 

Message edited by:
M. Pie
05/04/2010 4:20:27
Messages: 19
if the mod aims realism, why don't you merge with trojanuch to make one awesome realistic mod btw

edit:wrong forum, damn
  18:08:59  15 May 2010
profilee-mailreply Message URLTo the Top
Stalkerstein
Senior Resident
 

 
On forum: 04/24/2010
Messages: 1975
My game crashes when I try this mod. And I don't have any other mods installed. Using retail version.
  10:29:04  17 May 2010
profilee-mailreply Message URLTo the Top
MacBradley
Senior Resident
 

 
On forum: 02/09/2009
Messages: 890

---QUOTATION---
My game crashes when I try this mod. And I don't have any other mods installed. Using retail version.
---END QUOTATION---



Use the discussion thread please. Link is in the first post. Also, if the first thing you paste after a crash is the error report. I need to know what you were doing when the game crashed, and the error report is usually necessary as well.
 
Each word should be at least 3 characters long.
Search:    
Search conditions:    - spaces as AND    - spaces as OR   
 
Forum Index » S.T.A.L.K.E.R.: Call of Pripyat Forum » Mod downloads
 

All short dates are in Month-Day-Year format.


 

Copyright © 1995-2022 GSC Game World. All rights reserved.
This site is best viewed in Internet Explorer 4.xx and up and Javascript enabled. Webmaster.
Opera Software products are not supported.
If any problem concerning the site functioning under Opera Software appears apply
to Opera Software technical support service.