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Smart_Cover for smart terrain.

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  00:30:13  2 January 2019
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Flick
(Novice)
 
On forum: 01/02/2019
Messages: 1
Smart_Cover for smart terrain.

Hi everyone.
So I created smart terrain, I set up some works for npcs like stay as guard or with binoculars, then I decided to create campfire. I set new work for npc:

yan_outpost_camp_work_1 = yantar\outpost_out_logic.ltx
yan_outpost_camp_work_2 = yantar\outpost_out_logic.ltx

;camping
[logic@yan_outpost_camp_work_1]
active = animpoint@yan_outpost_camp_work_1
suitable = {!surge_started} true
prior = 41

[logic@yan_outpost_camp_work_2]
active = animpoint@yan_outpost_camp_work_2
suitable = {!surge_started} true
prior = 41


;animpoint
[animpoint@yan_outpost_camp_work_1]
cover_name = yan_outpost_animpoint_kamp1
use_camp = true
turn_on_campfire = true

[animpoint@yan_outpost_camp_work_2]
cover_name = yan_outpost_animpoint_kamp2
use_camp = true
turn_on_campfire = true

outpost_out_kamp_1]
points = p0
p0:name = name00
p0 osition = 181.42633056641,4.7001452445984,-248.66050720215
p0:game_vertex_id = 2202
p0:level_vertex_id = 149772


[outpost_out_kamp_2]
points = p0
p0:name = name00
p0 osition = 177.71580505371,4.6126537322998,-248.72445678711
p0:game_vertex_id = 2202
p0:level_vertex_id = 149364

I tried to recreate a way to create from another smart terrain, but its
simply not working properly. But one stalker have always camp_work_1 and he is always making bonfire and then he is standing next to campfire and doing nothing simply. But others NPCs without work are siting in random positions. I know I can make this in SDK but for my working with logic and acdc is better for me. So, how to create camp_work.
 
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