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S.T.A.L.K.E.R. - Road to the North - Released Nov 28, 2018

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  15:49:21  21 January 2020
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henry1491
Senior Resident
 

 
On forum: 02/10/2008
 

Message edited by:
henry1491
01/21/2020 15:50:12
Messages: 402

---QUOTATION---
...Edit.
I've just copied/pasted your trade folder from "misc" so the extra from selling lower condition weapons will balance the high travel costs and it seems to be OK; I'm hoping that copying JUST the trade folder is all I need to do.
---END QUOTATION---



I'm pleased the filters are holding up, and agree that the travel costs are probably a bit low now, but I find the economy a bit harsh, so I don't care

Copy/paste of the trade folder in misc is all you need to do for the selling of less than perfect weapons.

Thanks for the feedback - much appreciated!
  13:29:15  22 January 2020
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yvessevy
Senior Resident
 

 
On forum: 12/24/2007
Messages: 238
Feedback on Henry's Tweaks

I feel the damage on mutants is a bit too high now since I one shotted a Pseudogiant with a shotty from 10 meters. Seems like all mutants can be one shotted now indiscriminately.

I'm still very early into the game so more feedback to come.

Cheers
  14:03:55  22 January 2020
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henry1491
Senior Resident
 

 
On forum: 02/10/2008
 

Message edited by:
henry1491
01/22/2020 14:04:22
Messages: 402

---QUOTATION---
I feel the damage on mutants is a bit too high now since I one shotted a Pseudogiant with a shotty from 10 meters. Seems like all mutants can be one shotted now indiscriminately.

I'm still very early into the game so more feedback to come. Cheers
---END QUOTATION---



Great stuff. many thanks, much appreciated.

I'd thought the same thing a couple of times, and then not on a couple of other occasions. For example the Chimera is still a real challenge but also not a complete nightmare (imho), and dogs seem quite reasonable now - so I may need to revisit by animal.

Keep the feedback coming everyone! Cheers.
  17:54:11  22 January 2020
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yvessevy
Senior Resident
 

 
On forum: 12/24/2007
Messages: 238

---QUOTATION---
I feel the damage on mutants is a bit too high now since I one shotted a Pseudogiant with a shotty from 10 meters. Seems like all mutants can be one shotted now indiscriminately.

I'm still very early into the game so more feedback to come. Cheers

Great stuff. many thanks, much appreciated.

I'd thought the same thing a couple of times, and then not on a couple of other occasions. For example the Chimera is still a real challenge but also not a complete nightmare (imho), and dogs seem quite reasonable now - so I may need to revisit by animal.

Keep the feedback coming everyone! Cheers.
---END QUOTATION---



Indeed it seems reasonable in some cases and not so much in others..
  21:16:22  22 January 2020
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henry1491
Senior Resident
 

 
On forum: 02/10/2008
Messages: 402

---QUOTATION---

Indeed it seems reasonable in some cases and not so much in others..
---END QUOTATION---



One aspect to the mod that I'd noticed is that head shots can often be one-shot kills, with body shots (still) requiring quite a few hits.
  11:49:02  24 January 2020
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henry1491
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On forum: 02/10/2008
 

Message edited by:
henry1491
01/24/2020 11:49:23
Messages: 402
Rev 3 is forming slowly, with, so far:

TRAVEL costs have been increased as they were too low
TEXT some missions have had their aims and requirements clarified
REPAIRS are even cheaper - suits especially were hugely/crazy expensive
NPC accuracy by rank has been upped a bit, as esp the zombies couldn't hit a barn door (from the inside) with my previous adjustment

To do...

MINI-MAP it may be that the already existing mod will happily sit on-top

Pondering...

AMMO increasing the hit power of every ammo type

Any thoughts/suggestions welcome.
  13:34:57  24 January 2020
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badade
Senior Resident
 

 
On forum: 12/18/2011
 

Message edited by:
badade
01/24/2020 16:37:51
Messages: 696

---QUOTATION---
Rev 3 is forming slowly, with, so far:

TRAVEL costs have been increased as they were too low
TEXT some missions have had their aims and requirements clarified
REPAIRS are even cheaper - suits especially were hugely/crazy expensive
NPC accuracy by rank has been upped a bit, as esp the zombies couldn't hit a barn door (from the inside) with my previous adjustment

To do...

MINI-MAP it may be that the already existing mod will happily sit on-top

Pondering...

AMMO increasing the hit power of every ammo type

Any thoughts/suggestions welcome.
---END QUOTATION---



No idea how difficult or time consuming this would be.

Variations to the changes --- to traders buying weapons for e.g.

Novice, veteran, master or % change, so that style of play can be

accommodated.

Thanks for your efforts so far.
  00:30:55  25 January 2020
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yvessevy
Senior Resident
 

 
On forum: 12/24/2007
 

Message edited by:
yvessevy
01/25/2020 16:31:30
Messages: 238
Feedback

The one thing that's becoming more and more painful the more I play is the stamina bar depleting so fast. With a backpack well under the 10kg below the max I can't even sprint from bar to Petrenko in one go.
Also walking should deplete stamina way slower.

Another gripe I have is the stashes being totally worthless. It's always some low calibre ammo, a few faction patches and a field cooking kit or something.
Not really giving the player an incentive to go and explore.
Speaking of wich: there's very little stuff to be found by meticulously searching areas but I understand this requires extensive changes of the map itself in the SDK and is well beyond the scope of this tweakpatch.

I saw this meme today and it hurt my feelings lol:
https://i.redd.it/u1wsafgo7sc41.png

anyway, keep up the good work and happy stalkin!

EDIT: So unpatient as I am I went ahead and looked up the standard COP stamina, jump speed etc values and changed them accordingly. Honestly it feels perfect. No frustration anymore but still an incentive to look for stamina boosting artifacts.
  02:08:45  27 January 2020
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henry1491
Senior Resident
 

 
On forum: 02/10/2008
 

Message edited by:
henry1491
01/27/2020 15:00:19
Messages: 402

---QUOTATION---
...EDIT: So unpatient as I am I went ahead and looked up the standard COP stamina, jump speed etc values and changed them accordingly. Honestly it feels perfect. No frustration anymore but still an incentive to look for stamina boosting artifacts.
---END QUOTATION---



Let me know what you changed and I'll fold them in to the patch. Whilst I like the game it feels in some aspects rather unbalanced - the economy is far too brutal for my liking.

Edit: Did you take them out of the actor.ltx file?
  21:50:10  27 January 2020
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yvessevy
Senior Resident
 

 
On forum: 12/24/2007
Messages: 238

---QUOTATION---
...EDIT: So unpatient as I am I went ahead and looked up the standard COP stamina, jump speed etc values and changed them accordingly. Honestly it feels perfect. No frustration anymore but still an incentive to look for stamina boosting artifacts.

Let me know what you changed and I'll fold them in to the patch. Whilst I like the game it feels in some aspects rather unbalanced - the economy is far too brutal for my liking.

Edit: Did you take them out of the actor.ltx file?
---END QUOTATION---



I stumbled upon them in a basic modding tutorial on the Steam forums
Here are the values:

jump_speed = 6.85
crouch_coef = 0.65
climb_coef = 0.7
run_coef = 2.0 ;4.1
sprint_koef = 2.5 ;2.0
run_back_coef = 1.8
walk_back_coef = 0.5
air_control_param = 0.1
walk_accel = 19 ;16
show_corpses_dist = 10

I remember leaving crouch coef a little higher and maybe climb coef too.

Agreed on the economy being overly harsh

I have to say this game is noticably less stable after playing Anomaly
I've had at least one crash every playing session and none of them produced a crashlog.
 
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