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Anomaly Mod

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  15:44:47  5 July 2020
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Emmet Otter
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On forum: 03/11/2008
 

Message edited by:
Emmet Otter
07/05/2020 15:59:55
Messages: 239
I do agree with many points mentioned on its bloated inventory system. Too many tiered items and too many middle man steps that needs to be done to maintain and upgrade your gear. Many people have mentioned this at MODDB. This is most certainly a big distraction to its gameplay, but you dont have to play that route to upgrade. I Just simply grind side quests and kill off enemies then sell the looted items to upgrade and service my gear the old way. Its just as easy and just as enjoyable for me.

If you dont like the darker atmosphere to this, then I highly suggest trying out the "Yet Another Winter Mod" YAWM here https://www.moddb.com/mods/stalker-anomaly/addons/yet-another-winter-mod/page/3#comments
Its most certainly is a HQ winter add on which is simply stunning!! I hope he ports it over to DoctorX's mod COTZ.

I havent played CoC in a long time. What I didnt like was how dependent it was to addons that give it its gameplay. I know CoC was designed to be a base platform design for modders to use but.....CoC was just bare bones boring in this regard to play.

This is why Anomaly and COTZ are enjoyable for me cause they provide a main mission path that takes you through all the areas. It gave some reason to venture through all the areas. Although linear, at least its something. And im sure they will expand on what they have on future versions and patches.

In all honesty here, the idea of combining all the series maps into one massive global mod sounds great and all but, its just too damn hard to tie em' all together to make it a great enjoyable mod. Sometimes bigger is never better. When you can acquire your best gear and upgraded in the first quarter of the game, then there isnt much left to pursue anymore. We are just not there yet with main story missions and balance imo. Just too big.

Still.....nothing off the CoC platform has yet to beat the enjoyment of an expanded vanilla game like the SGM series imo
  02:57:40  24 May 2020
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Tejas Stalker
Official Stalker on Facebook
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On forum: 05/12/2007
 

Message edited by:
Tejas Stalker
05/24/2020 3:20:28
Messages: 27240
Anomaly Mod

Several of my close FB friends ( including many other people I know ) have been going on and on about how great the Anomaly Mod is. When I told them my complaints about the ridiculous economy, they said there was a way to adjust that in the menu settings. Sure enough I missed that when I originally went through all the settings because you couldn't access it until AFTER you launched your Game.

I also found a slider for larger rewards, adjustable damage, the ability to wear other Faction armors and fool them, toggle off the gas mask face and so many other minute adjustments. Then I saw another post from a friend where he was giving starter advice and mentioned the spawn menu as he did starting out to get a little more cash. I took a look at it and noticed many things.

This time I tried the Clear Sky Faction. This was because I noticed the Loners had the Mercenaries as their enemies ( unlike CoC ) and Clear Sky did not. I started out at the Clear Sky Base and as I ventured out to my surprise I found only 1 NPC at the Fishing Village, none at both the Pump Station and Marshes Church. I had a Bloodsucker come in and attack me while I was sorting through a stash chest and a medkit did not help. Apparently it caused other damage and I couldn't figure out what to use as my health dropped. I ran back to the Clear Sky Base and didn't see a specific product to use since the medkit wasn't it. There's a lack of guidance. There were too may objects to choose from with obscure details and vague symptoms of use. It might have been a psychic Bloodsucker so I'm just unfamiliar with the mutant variables in this Mod. Once again I was going to die after my first encounter with a mutant ( like my other earlier attempts ) because I couldn't afford a basic medical item.

The spawn menu revealed a complexity that I don't know how to feel about. Too many choices. 30 to 40 types of gun repair kits. Hundreds of little parts for this and that to adjust or tweak many objects. Dozens of armors with tiny differences yet the majority of them have none or 1 artifact slots at most. Many gas masks or helmets but surprisingly very dumbed down upgrade paths. Nothing as extensive as the Call of Chernobyl Mod or the retail Clear Sky and Call of Pripyat Games.

I mean if you add up all these 1,000+ tiny objects, everything from wet underwear, broken unusable radios, Ukrainian Playboy magazines, empty plastic jar, plastic sheet, over two dozen different kind of plates of 1,100+ rubles mutant meat that can make you sick, binoculars that you can upgrade ( but then flip the vision upside down ) and on and on...

It's just an overload of items, objects and equipment. This makes me feel like Call of Chernobyl is so clean and streamlined. Not overwhelming and having greater detail of upgrades for armors, weapons and helmets. Why dumb down and limit upgrades with the Anomaly Mod yet have a 1,000+ different items? Partially the answer may be ( a friend showed me this too ) where the player is the only one who can collect all these objects and craft them on a workbench to do things the Repair Tech will not.

Is that the appeal? To have so many different objects it feels like more choice or more joy finding rare and hard to find items and craft them? I guess it may take a different personality type. I definitely was never part of the Misery crowd. I thought LADC had a lot of objects but nothing like what I see here. All of this just makes me want to go back to CoC however I do admit it is rather easy to upgrade things and reach that plateau quickly. And there in must lie the reason.

There's also another aspect. The visual graphics. Call of Chernobyl is so bright ( weather permitting ) clean and uncluttered. I find Anomaly to be dark, with everything from wooden buildings, the ground, the vegetation to be dark, grainy and a color palette that makes things hard to see. Sure there are Mods for Mods to change a lot of the things I am talking about so I'm not including any of those despite most people loving to Mod their Mods.

So there's my rant. I'll probably play a little more. I did spawn myself some better armors, better helmets, better weapons and other objects just so I could study the upgrade paths so don't think I'm just talking about the early, basic starter objects and items.

TS
  08:59:08  20 March 2020
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Tejas Stalker
Official Stalker on Facebook
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On forum: 05/12/2007
 

Message edited by:
Tejas Stalker
03/20/2020 12:15:29
Messages: 27240
Anomaly Mod

nashathedog:

---QUOTATION---

Another Misery clone

This mod's like Marmite,
You either love it or hate it.

I start the game in the Marshes, First off I find that if I go into the menu to put an item of clothing on it forces me out of the menu where it seems like I'm doing a jig to something on my Walkman before regaining control of myself, then I have to do the same thing again to put on a helmet.
However, I can put up with that as it's not something you do very often so I moved on, At the church I tried to get to the headstone stash and found that entering a radiated area makes the screen look like some Stalker's shining a torch in my eyes, Mind you it can't be the same sort of torch I've been given, I finally got it working after buying batteries and figuring out that it uses the O button instead if the L button as the main menu states. I haven't tested it but I presume the O button's still the artifact detector button as well meaning it's a one or the other item that barely manages to light up the end of my gun, let alone anything that's more than a foot away, sod going into any dark areas with that. But, I'll keep going.
Next I reach the burnt farmstead where a psydog jumps me, It's first bite blinds me with blood all over the screen & the second bite kills me and this is on the novice setting, WTF! I gave up at that point, It seems I'm a hater.

---END QUOTATION---



You know I think I may have read this when this post was first created but I had no context to understand what you meant. I think the only reason I decided to give it a try this year was the recent glowing review by PC Gamer. Your last paragraph about dying by the Pseudodog bite was my Game in a nutshell.

Several people on FB said you can adjust the economy, the bleeding, the damage and other stuff. However I think that's just wrong. A Mod should be made to please and satisfy the most people. Hardship should be something to be adjusted or modded to it instead. It doesn't make sense for a Game to kick your ass so bad you give up on it.

nashathedog:

---QUOTATION---

For me it was more like a torture test than an enjoyable experience, Misery was the same too. I prefer a more leasurely visit so I tend to play COC original with a few tweaks & additions out of the addons section.

---END QUOTATION---



I'm starting to believe we must be very similar type of Players. Everything you have said has been spot on to how I feel. I went back to playing CoC.

TS
  09:33:02  15 March 2020
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nashathedog
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On forum: 01/31/2011
Messages: 8143
For me it was more like a torture test than an enjoyable experience, Misery was the same too. I prefer a more leasurely visit so I tend to play COC original with a few tweaks & additions out of the addons section.
  23:47:28  10 March 2020
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Tejas Stalker
Official Stalker on Facebook
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On forum: 05/12/2007
Messages: 27240
Anomaly Mod

Things looked promising and interesting but my character will die if he so much as receives a scratch. Medkits are over 2,000 rubles. A bandage is 900 rubles. This is a broken economy. No one would ever survive in this Zone. Traders would have no one to sell to. The Zone would truly be abandoned in this fragile, over-priced world. I can only assume this is the Misery influence. My video gobbled up too much hard drive space and stopped recording but I made it up to the Mill and found the Stalker I was looking for. Two Bandits appeared and I hid behind some boxes. I actually survived the firefight, getting both with my pistol. They both had a lot of loot but all the weapons, armor and supplies were so worn down they were junk. We fled outside and those same 3 cats that attacked the Rookie Village in my earlier life got me again. Dead from a cat scratch. It doesn't make sense to die so easily. I don't think I'll be playing this Mod again. Zero fun. I also don't like the shiny, glare like sheen on men and mutants when they move around.

Anomaly 1.5.b3 - Beginning Part 2: Loner ( Rookie Village )
https://www.youtube.com/watch?v=XoQPEMO5-_A

TS
  23:27:47  9 March 2020
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Tejas Stalker
Official Stalker on Facebook
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On forum: 05/12/2007
Messages: 27240
Anomaly Mod

My first exposure to the Anomaly Mod. Strange colors and textures. Somewhat disconcerting. I am unfamiliar with so many new items, armor and weapons. This video ends with my death as I was not expecting enemies in a place where Boars were supposed to be and Fanatic was little help to a Rookie. I also made another mistake of not making a Manual Save right before or after I talked to Fanatic. Or Wolf or Sidorovich. Normally I'm good at making frequent Manual Saves before significant actions, so this will be the last time I will be so unprepared. The learning curve is steep on this Mod.

Anomaly 1.5.b3 - Game Beginning: Loner ( Rookie Village )
https://www.youtube.com/watch?v=wlCyiR9orXo

TS
  15:24:26  9 December 2019
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badade
Senior Resident
 

 
On forum: 12/18/2011
 

Message edited by:
badade
12/09/2019 17:30:27
Messages: 696
Mod Too Dark.

Unpacked db's and tried modifying user.ltx [fsgame= true true] but although read only ticked the game ignores it and on exiting the game it has un- ticked read only?

I recently lost 3x2gb storage drives and all my stalker stuffs gone, I managed to modify the last Anomaly and I think I just altered the user.ltx but Update 4's got me beat and I would really appreciate any tips as its unplayable for me.

Edit: I also tried altering and then deleting the other user.ltx in public docs.

Thanks.

Complete delete and careful reinstall/setup sorted it -- so my fault.
  03:33:33  3 December 2019
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Pseudostomp
There is a strange beauty in The Zone.
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On forum: 04/17/2010
Messages: 1196
Update 4 is out (cumulative, 1.2 Gig download). Not sure what is new in this update.
  14:34:49  2 December 2019
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100RadsBar
100RadsBar - Formerly known as LoboTheMan
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On forum: 06/03/2009
Messages: 1702
Just a quick note to this mod.

Moving it from a regular 2.5" SSD, to an M.2 SSD made the levels load noticeably faster, and also mitigated some micro stuttering that sometimes occurred.

One thing that still annoys me is the super aim of NPC's. Once they have you pinpointed, they rarely miss, even of lower difficulty settings, and without Hardcore aim enabled.
At least you don't die as quickly on the lower settings, but still.....
  20:07:20  2 October 2019
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badade
Senior Resident
 

 
On forum: 12/18/2011
Messages: 696

---QUOTATION---
Anomaly Update 3, cumulative patch, compatible with previous saves, 1 Gig download, huge changelog.

https://www.moddb.com/mods/stalker-anomaly/downloads/stalker-anomaly-150-update-3
---END QUOTATION---



Thanks for the heads up.
  16:23:52  2 October 2019
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Pseudostomp
There is a strange beauty in The Zone.
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On forum: 04/17/2010
Messages: 1196
Anomaly Update 3, cumulative patch, compatible with previous saves, 1 Gig download, huge changelog.

https://www.moddb.com/mods/stalker-anomaly/downloads/stalker-anomaly-150-update-3
  00:04:00  29 September 2019
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Tejas Stalker
Official Stalker on Facebook
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On forum: 05/12/2007
Messages: 27240
Anomaly Mod

Updated Radio [1.5] addon - S.T.A.L.K.E.R. Anomaly mod for S.T.A.L.K.E.R.: Call of Pripyat
https://www.moddb.com/mods/stalker-anomaly/addons/updated-radio

TS
  09:12:31  18 September 2019
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Tejas Stalker
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On forum: 05/12/2007
 

Message edited by:
Tejas Stalker
09/18/2019 9:12:44
Messages: 27240
Anomaly Mod

All of this is sounding good.

Might have to check it out after LADC 1.4007 and before Stalker 2 in 2021.

TS
  19:43:14  17 September 2019
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Pseudostomp
There is a strange beauty in The Zone.
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On forum: 04/17/2010
Messages: 1196
Another article about Anomaly 1.5 from Rock Paper shotgun. They liked it, "the next best thing to a sequel".

https://www.rockpapershotgun.com/2019/09/17/modder-superior-s-t-a-l-k-e-r-anomaly-is-the-next-best-thing-to-a-sequel/

"Anomaly can be as casual or as brutal as you like, with some options set during character creation and others tweakable in-game via the main menu.".
  12:12:49  9 September 2019
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Roadkilll
Merc
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On forum: 05/27/2011
 

Message edited by:
Roadkilll
09/09/2019 12:14:31
Messages: 1307
I'm not a fan of the Misery clones as they take fun out of Stalker, too many items, too many guns, weird character models, stupid difficulty etc.

After getting killed by my own supidity and frustrated by 1 hit kills I just shut down the game.

Later on I started it again, now with more patience to get to know the game and it's mechanics, I kind liked it.
No more sprinitng through maps because anomalies now change position after the emmision, mutant parts are again very usefull,cookable and asked for by traders/hunters. Inventory management is more emphasized, new items that reduce raduation, new healing items.
Radiant quests and some new and unique ones, econmy is tougher but easily tweakable in options(extra) and lots of little things/addons can be turned off via options ????
There is 1 extra map called Meadow between Cordon and Dark Valley and Darkscape.

Overall mod is good if you give it a chance, it just slows the pace down comparing it to the original series, much more caution needed.
  11:02:48  8 September 2019
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Tejas Stalker
Official Stalker on Facebook
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On forum: 05/12/2007
Messages: 27240
Anomaly Mod

Stalker: Anomaly 1.5 is a worthy fan-made successor to the series
https://www.pcgamer.com/stalker-anomaly-15-is-a-worthy-fan-made-successor-to-the-series/

TS
  10:45:17  8 September 2019
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ticchi
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On forum: 11/11/2014
Messages: 191
what do you think about this mod?Is there a new story?
  21:19:55  23 October 2018
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badade
Senior Resident
 

 
On forum: 12/18/2011
Messages: 696

---QUOTATION---
Another Misery clone

This mod's like Marmite,
You either love it or hate it.

I start the game in the Marshes, First off I find that if I go into the menu to put an item of clothing on it forces me out of the menu where it seems like I'm doing a jig to something on my Walkman before regaining control of myself, then I have to do the same thing again to put on a helmet.
However, I can put up with that as it's not something you do very often so I moved on, At the church I tried to get to the headstone stash and found that entering a radiated area makes the screen look like some Stalker's shining a torch in my eyes, Mind you it can't be the same sort of torch I've been given, I finally got it working after buying batteries and figuring out that it uses the O button instead if the L button as the main menu states. I haven't tested it but I presume the O button's still the artifact detector button as well meaning it's a one or the other item that barely manages to light up the end of my gun, let alone anything that's more than a foot away, sod going into any dark areas with that. But, I'll keep going.
Next I reach the burnt farmstead where a psydog jumps me, It's first bite blinds me with blood all over the screen & the second bite kills me and this is on the novice setting, WTF! I gave up at that point, It seems I'm a hater.
---END QUOTATION---



I started in Cordon as a loner and restarted 3 times as training as there are many options which I tried until I had the game challenge I liked. After choosing one of the 3 starting modes (I choose Loner in Story mode) I hadn't realised you could change the difficulty.

There's something wrong with your install Nash as I've had no problems, except for about 3 ctd with no log in 20 hours of gameplay, have you applied the 1.3.3 update.

Have you unpacked the DB's? I unpacked but only used the files I wanted to alter rather than replacing the whole gamedata; you've cocked something up there me old mate as this is the most stable mod I've ever played.
  20:14:01  23 October 2018
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nashathedog
Senior Resident
 

 
On forum: 01/31/2011
Messages: 8143
There was one big difference that's a positive and that was how smoothly it seemed to run, It had none of judder I normally experience with the Stalker titles and that may be down to the 64bit change so I'm going to see if I can use the engine changes with the original COC.
  20:10:37  23 October 2018
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nashathedog
Senior Resident
 

 
On forum: 01/31/2011
Messages: 8143
Another Misery clone

This mod's like Marmite,
You either love it or hate it.

I start the game in the Marshes, First off I find that if I go into the menu to put an item of clothing on it forces me out of the menu where it seems like I'm doing a jig to something on my Walkman before regaining control of myself, then I have to do the same thing again to put on a helmet.
However, I can put up with that as it's not something you do very often so I moved on, At the church I tried to get to the headstone stash and found that entering a radiated area makes the screen look like some Stalker's shining a torch in my eyes, Mind you it can't be the same sort of torch I've been given, I finally got it working after buying batteries and figuring out that it uses the O button instead if the L button as the main menu states. I haven't tested it but I presume the O button's still the artifact detector button as well meaning it's a one or the other item that barely manages to light up the end of my gun, let alone anything that's more than a foot away, sod going into any dark areas with that. But, I'll keep going.
Next I reach the burnt farmstead where a psydog jumps me, It's first bite blinds me with blood all over the screen & the second bite kills me and this is on the novice setting, WTF! I gave up at that point, It seems I'm a hater.
  20:34:56  21 October 2018
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nashathedog
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On forum: 01/31/2011
Messages: 8143
It sounds interesting, I'll have to give it a try. Cheers for the heads up.
  21:42:04  19 October 2018
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badade
Senior Resident
 

 
On forum: 12/18/2011
Messages: 696
Anomaly Mod

Massive mod, stable and 64 bit, it feels like an updated vanilla stalker game, I can't understand why it no ones making a fuss.

"The main focus in the pack is better graphics and performance. And introducing a 64 bit X-Ray engine that can run many Call of Chernobyl based mods. Last Day is an awesome pack and I really enjoy it a lot, but it's a bit rough round the edges. So in its core, Anomaly tries to preserve the game mechanics of Last Day that I enjoyed the most while changing it from hard and punishing to challenging but fair"

https://www.moddb.com/mods/stalker-anomaly/downloads
 
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