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Call of Chernobyl mod (Official Thread)

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  07:04:57  27 September 2015
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Tejas Stalker
Official Stalker on Facebook
(Resident)

 

 
On forum: 05/12/2007
 

Message edited by:
Tejas Stalker
09/27/2015 7:06:59
Messages: 27144
Call of Chernobyl mod (Official Thread)

Bangalore:

---QUOTATION---

Call of Chernobyl is released today:

http://www.moddb.com/mods/call-of-chernobyl/downloads

---END QUOTATION---



Posted on Official S.T.A.L.K.E.R.
https://www.facebook.com/officialstalker

TS
  12:33:15  27 September 2015
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Charcharo
Senior Resident
 

 
On forum: 06/23/2009
Messages: 1175
it crashed again

Anyways, can we put suggestions here?
  13:24:15  27 September 2015
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2C.LiryC
Senior Resident
 

 
On forum: 09/26/2011
Messages: 230

---QUOTATION---
Call of Chernobyl mod (Official Thread)

Bangalore:

Call of Chernobyl is released today:

http://www.moddb.com/mods/call-of-chernobyl/downloads


Posted on Official S.T.A.L.K.E.R.
https://www.facebook.com/officialstalker

TS
---END QUOTATION---



Thanks Tejas.
  13:26:49  27 September 2015
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2C.LiryC
Senior Resident
 

 
On forum: 09/26/2011
Messages: 230

---QUOTATION---
it crashed again

Anyways, can we put suggestions here?
---END QUOTATION---


It will probably be more accurate at our BugTracker.

It can be found in the mod's FAQ :
http://forum.epicstalker.com/viewtopic.php?f=32&t=297
  03:19:43  28 September 2015
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Celice
Senior Resident
 

 
On forum: 08/10/2011
Messages: 284
Really liking the mod so far, but a couple issues:

1) The numpad is where I usually bind my weapon hotkeys. However in this mod, they are also used for squad commands. I want to rebind the squad commands elsewhere, so how can I do this?

2) The lighting is very bad in the mod. Everything has white bleedout, like the gloss and bloom are too high. Setting the lumscale_hemi lower helped, but I don't know if this is intended or not?

3) SweetFX causes a crash in the game. Is there a particular reason why? I use it for color correction and SMAA to improve the look of the game.

4) Will the randomizer feature be expanded? Currently all it seems to do is pick a name for you and randomly select a faction. The starting equipment looked to be the same. It would be MUCH cooler to have the starting loot be randomized as well, and to also have many different spawn positions in the Zone. That way those of us who want to go permadeath and randomized have a lot more chaos to enjoy, instead of starting in the same places and same loadouts every time.
  03:24:15  28 September 2015
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Alundaio
Sad Clown
(Resident)

 

 
On forum: 04/05/2010
Messages: 2230

---QUOTATION---
Really liking the mod so far, but a couple issues:

1) The numpad is where I usually bind my weapon hotkeys. However in this mod, they are also used for squad commands. I want to rebind the squad commands elsewhere, so how can I do this?

2) The lighting is very bad in the mod. Everything has white bleedout, like the gloss and bloom are too high. Setting the lumscale_hemi lower helped, but I don't know if this is intended or not?

3) SweetFX causes a crash in the game. Is there a particular reason why? I use it for color correction and SMAA to improve the look of the game.

4) Will the randomizer feature be expanded? Currently all it seems to do is pick a name for you and randomly select a faction. The starting equipment looked to be the same. It would be MUCH cooler to have the starting loot be randomized as well, and to also have many different spawn positions in the Zone. That way those of us who want to go permadeath and randomized have a lot more chaos to enjoy, instead of starting in the same places and same loadouts every time.
---END QUOTATION---



1. You can rebind these keys in axr_options.ini, look at the FAQ to see the correct keybind names: http://forum.epicstalker.com/viewtopic.php?f=32&t=297

2. AFAIK SweetFX doesn't work with DX10 or DX11. So run the game in renderer r2.5 (Enhanced Dynamic Lighting DX9)

3. Starting equipment is different but there are about 10 different loadouts for each faction. Random spawn locations is a nice suggestion.
  10:44:54  28 September 2015
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lowenz
Augmented Technician
(Resident)

 

 
On forum: 04/15/2007
 

Message edited by:
lowenz
09/28/2015 12:51:13
Messages: 332

---QUOTATION---

2. AFAIK SweetFX doesn't work with DX10 or DX11. So run the game in renderer r2.5 (Enhanced Dynamic Lighting DX9)
---END QUOTATION---


We can test the new ReShade!

Question: are campfires fixed in D3D11 in CoC?

EDIT: it seems there's the old problem (use of R1 light)

http://postimg.org/image/8fm2aw4rv/
http://postimg.org/image/mkrvcpdt7/
  11:20:56  28 September 2015
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lowenz
Augmented Technician
(Resident)

 

 
On forum: 04/15/2007
Messages: 332
Second question: what is the "technician feature" ?
  11:50:21  28 September 2015
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lowenz
Augmented Technician
(Resident)

 

 
On forum: 04/15/2007
 

Message edited by:
lowenz
09/28/2015 12:15:32
Messages: 332
Third question

Loading default colour and brightness values in AF3 submenu set the sunrays quality to "low". Is it intended (->performance), right?

Same for "Grass Shadow" (AF3 enables it).
  12:50:02  28 September 2015
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Roadkilll
Merc
(Resident)

 

 
On forum: 05/27/2011
Messages: 1306
Is it possible to remove AF3 from the mod ? I don't really like it.
 
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