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Call of Chernobyl mod (Official Thread)

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  08:08:59  4 July 2020
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Tejas Stalker
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On forum: 05/12/2007
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Call of Chernobyl mod (Official Thread)

CoC 1.4.22 - AO 3.1 / Outfit Addon 1.4.7 / Fast Travel v 1.5 / Better NV / Sell Damaged Weapons / Stashes from SoC & CS for 1.4.22. Red Forest Follies ( Part 1 of 5 ) I'm starting out at the Red Forest Mine Elevator building where Forester lives. My 5 Companions are parked in the downstairs bathroom, allowing me to go out alone and get caught up in the mischief the Red Forest never fails to deliver.

CoC 1.4.22 & AO 3.1 - Red Forest Follies ( Part 1 of 5 )
https://www.youtube.com/watch?v=W-wW1Q3xCaQ

TS
  01:22:25  6 July 2020
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Tejas Stalker
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On forum: 05/12/2007
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Call of Chernobyl mod (Official Thread)

CoC 1.4.22 - AO 3.1 / Outfit Addon 1.4.7 / Fast Travel v 1.5 / Better NV / Sell Damaged Weapons / Stashes from SoC & CS for 1.4.22. Red Forest Follies ( Part 2 of 5 ) More action from the Red Forest Mine Elevator as a vantage point to the comings and goings of men and mutants.

CoC 1.4.22 & AO 3.1 - Red Forest Follies ( Part 2 of 5 )
https://www.youtube.com/watch?v=Wc5goOSK1GQ&t=54s

TS
  13:18:00  7 July 2020
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Tejas Stalker
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On forum: 05/12/2007
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Call of Chernobyl mod (Official Thread)

CoC 1.4.22 - AO 3.1 / Outfit Addon 1.4.7 / Fast Travel v 1.5 / Better NV / Sell Damaged Weapons / Stashes from SoC & CS for 1.4.22. Red Forest Follies ( Part 3 of 5 ) Continued video of action at night surrounding the Red Forest Mine Elevator and the nearby attractions. This is the Monolith episode.

CoC 1.4.22 & AO 3.1 - Red Forest Follies ( Part 3 of 5 )
https://www.youtube.com/watch?v=IPqfTTtU8JM

TS
  11:13:10  16 July 2020
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Tejas Stalker
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On forum: 05/12/2007
Messages: 27144
Call of Chernobyl mod (Official Thread)

CoC 1.4.22 - AO 3.1 / Outfit Addon 1.4.7 / Fast Travel v 1.5 / Better NV / Sell Damaged Weapons / Stashes from SoC & CS for 1.4.22. Red Forest Follies ( Part 4 of 5 ) Continued video with the sun coming up and more action in the Red Forest.

CoC 1.4.22 & AO 3.1 - Red Forest Follies ( Part 4 of 5 )
https://www.youtube.com/watch?v=42fej2Mk2b0&t=390s

TS
  02:05:28  21 July 2020
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Tejas Stalker
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On forum: 05/12/2007
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Call of Chernobyl mod (Official Thread)

CoC 1.4.22 - AO 3.1 / Outfit Addon 1.4.7 / Fast Travel v 1.5 / Better NV / Sell Damaged Weapons / Stashes from SoC & CS for 1.4.22. Red Forest Follies ( Part 5 of 5 ) The last section of video with more action in the Red Forest. At the beginning you can see me find the mine shaft opening with my binoculars from the top of the elevator tower. I make a Fast Travel jump to the Devilish Encampment and immediately I'm attacked by a Pseudogiant. I do a little artifact hunting near the Tank and back to the elevator right before an Emission hits.

CoC 1.4.22 & AO 3.1 - Red Forest Follies ( Part 5 of 5 )
https://www.youtube.com/watch?v=MJECrpjSsUA

TS
  03:21:13  12 August 2020
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Tejas Stalker
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Call of Chernobyl mod (Official Thread)

Day 71 and still have not found a Svarog Detector. My previous Game that didn't have any added Mods, I found one within the first few days. I wonder when I will find one.

TS
  00:43:26  15 August 2020
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Tejas Stalker
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On forum: 05/12/2007
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Call of Chernobyl mod (Official Thread)

This video shows how much better the Night Vision Mod is I'm using.

CoC 1.4.22 - AO 3.1 / Outfit Addon 1.4.7 / Fast Travel v 1.5 / Better NV / Sell Damaged Weapons / Stashes from SoC & CS for 1.4.22. Starting off at the Rookie Village with various places visited, some by foot and others by fast travel. My Companions were parked the entire time in the cellar.

CoC 1.4.22 - AO 3.1 & More: Rookie Village Roundabout
https://www.youtube.com/watch?v=qti9i5oP5CE&t=99s

TS
  08:57:23  22 August 2020
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Tejas Stalker
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On forum: 05/12/2007
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Call of Chernobyl mod (Official Thread)

CoC 1.4.22 - AO 3.1 / Outfit Addon 1.4.7 / Fast Travel v 1.5 / Better NV / Sell Damaged Weapons / Stashes from SoC & CS for 1.4.22. left the Cordon and arrived at the Southern Farmstead in the Marshes. I've got 13 activated stashes and I'm still looking to find a Svarog Detector which I have yet to see. It's Day 71 in my Game.

CoC 1.4.22 - AO 3.1 & More: Marshes Mashup ( Part 1 )
https://www.youtube.com/watch?v=2rPtqfDxRmc&t=219s

TS
  22:31:09  24 August 2020
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Tejas Stalker
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On forum: 05/12/2007
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Call of Chernobyl mod (Official Thread)

CoC 1.4.22 - AO 3.1 / Outfit Addon 1.4.7 / Fast Travel v 1.5 / Better NV / Sell Damaged Weapons / Stashes from SoC & CS for 1.4.22. This video picks up right where Part 1 ended. While the video contains the usual artifact hunting and attacks on the Bandits at the Boat House and the Military at the Sunken Village, it is notable for studying the fast Travel Mod I added. It is convenient for times when you're overloaded with loot and want to cut out the tedious travel, it has other side effects.

Namely how there is hesitation of NPCs to load at locations until you get away from them slightly. Also this video shows how when I first walked to the Pump Station it was empty and then a Psi Storm hit. I got messages of an attack at the Fishing Village, where my Companions were parked and in the middle of the that, I attempted to rescue them. I found them all dead except one after killing the Bandit. I had failed to leave them on "Defensive" mode and had left them on "Passive" I believe.

This shows one of the downsides to Companions that they can be killed, even in a place where you think they are far enough away to be off-line. I should have left them at the Clear Sky Base since it never gets attacked by Bandits. Of course I didn't want them to be dead, so I loaded an earlier Manual Save which, as can happen on any loaded Manual Save now I had 2 Bloodsuckers to fight. I then used Fast Travel to jump back to the Fishing Village before the Psi Storm hit. I was able to kill the Bandit when he attempted to seek shelter. A later trip to the Pump Station showed it empty again but stepping away loaded 3 Friendlies. A moment later 2 more Bandits appeared and I turned around to dispatch them quickly. Expect the unexpected when using Fast Travel to bounce around.

CoC 1.4.22 - AO 3.1 & More: Marshes Mashup ( Part 2 )
https://www.youtube.com/watch?v=VNGesdquO00

TS
  09:33:11  27 August 2020
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Tejas Stalker
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On forum: 05/12/2007
Messages: 27144
Call of Chernobyl mod (Official Thread)

CoC 1.4.22 - AO 3.1 / Outfit Addon 1.4.7 / Fast Travel v 1.5 / Better NV / Sell Damaged Weapons / Stashes from SoC & CS for 1.4.22. This video picks up right where Part 2 ended. After leaving the Clear Sky Base, an Emission happens at the Fishing Village. Then a quick stop at the Pump Station and then to the Marshes Church and northward to the Machine Yard to wipe out the Military with sniper fire. After that, some activated stashes, a quick dump of the ammo and selling loot by Fast Travel. A jump to the Northern Farmstead for the last two of the 13 activated Marshes stashes. A stop by the Southern Farmstead, Marshes Church and lastly back to the Pump Station.

CoC 1.4.22 - AO 3.1 & More: Marshes Mashup ( Part 3 )
https://www.youtube.com/watch?v=Y41qmpVfN7Q&t=332s

TS
 
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