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Call of Chernobyl mod (Official Thread)

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  01:04:00  7 June 2020
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Tejas Stalker
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On forum: 05/12/2007
 

Message edited by:
Tejas Stalker
06/07/2020 1:41:19
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Call of Chernobyl mod (Official Thread)

Derell Licht:

---QUOTATION---

Yeah, Sakharov's inventory is pretty useless... however, all the standard merchants are still available - Yanov, Cordon, 100 Rads Bar... and Yanov is available almost immediately, since Ecologist starts out in the Scientists bunker right near it (that was one of two options). It *was* a challenge, though, stepping out the door from Yanov station the first time, and being greeted by a pseudogiant!! Got me off to a rousing start!

I'll keep in mind your comments about the Escort mission site possibly being concealed, if I go back to CoC at some point. For now, I'm done with it... once I had my preferred kit, wandering from region to region with no purpose except fighting mutants, wasn't very interesting...

---END QUOTATION---



I didn't realize you started as an Ecologist in Jupiter. You picked the most difficult, unrewarding start in the entire Game. Jupiter and Zaton are terrible starts because there are no stashes in the northern levels other than the chests at Yanov and the Skadovsk. Without access to early stashes, non-activated and activated, you are not going to get needed supplies, not going to get early artifacts, not going to get a good detector, a possible armor or scarce ammo when you're broke. I would have highly recommended you not start up north if I had known.

One thing that I don't agree with is the northern levels were intentionally changed from Call of Pripyat. Instead of having a good variety of Loners, Freedom, Duty, Mercenaries and Bandits wandering around, they were removed and replaced with larger concentrations of Monolith ( Zaton ) and Zombies, Zombies, Zombies everywhere. It is unknown to the Player but you actually have to turn off the Brain Scorcher ( impossible to do from the north ) in order to get all the friendly Factions in balance in Jupiter and Zaton. Sure you get a lot of loot, but Zombie loot is sparse and while you can get a Gauss Gun or RPG-7 from the Monolith, no one sells GG ammo and OG-7V rounds are very expensive and not useful for everyday encounters.

First impressions are important and I was unaware you had chosen the worst combination of Faction and location that you could have. I would have recommended a Loner start in Rostok ( much easier ) or a Loner start in the Cordon ( medium ) or later after having played CoC, a challenge like a Monolith Player in Pripyat or a Bandit in the Dark Valley to experience how they see the Zone. All of these have access to activated stashes and the most important things to find are the Basic, Advanced and Expert Tool Sets.

Call of Chernobyl ( the base Mod ) is definitely a do-your-own-thing Mod. Some people have immediately complained when it came out that they can't stand not being told ( through PDA commands ) how/why/where to go from point A to B to C to D to E to F and so on. I guess CoC is more like a buffet where you can look around and choose what you want to eat. If you don't want it, you don't do it. However I guess you have to have a decent knowledge of what is what before playing.

Some people even had trouble with the original Games. Being a semi-opened world Game ( some levels would become unlocked through progress ) it was found to be confusing, to be able to go in any direction but not being told what to do in the direction they chose. Call of Pripyat changed this dynamic by having larger levels, but some people complained about the large expanses of nothing happening between anomaly sites. One way to look at it is Call of Pripyat ( and the same Call of Chernobyl northern levels ) are like an Amusement Park. You walk around going to each ride. At each ride are the Anomalies, Artifacts and mutants. CoC at all the SoC and CS levels is a free-for-all of NPCs and mutants going everywhere.

Hopefully you will give Call of Chernobyl another try in the future. I believe if you choose a Faction in one of the southern levels, with a more balanced challenge ( Ecologists only have Monolith and Bandits as enemies of the 9 Factions ) and have a more enjoyable activated stashes experience, you will have a lot more fun. A northern start in Zaton or Jupiter is definitely wandering around with no purpose except fighting Zombies and mutants, which isn't very interesting. It's the "Misery" start of CoC.

TS
  01:56:39  7 June 2020
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Derell Licht
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On forum: 05/31/2020
 

Message edited by:
Derell Licht
06/07/2020 2:02:11
Messages: 14
Heh... Okay, sorry for viewing CoC through a very different lens than yours !!

I agree that Yanov and region aren't the most exciting places to start out, but I didn't actually spent much time there... I *was* rather suprised that the areas where I expected to do some tough early fighting and thus gain some early equipment (such as the enemy fortress in the SE of the Yanov level (I don't recall all the names any more)), had already been occupied by friendly forces in CoC; all the enemies were already dead, and all equipment scavenged from them... very disappointing. I had the same experience later on in Radar; instead of the powerful Monolith militias that I dealt with the the official games, there were just mutants and zombies... not interesting at all... and then there was the Military Outpost in Cordon; I snuck in there early on, with somewhat inadequate equipment, hoping to survive through strategy, and gain some good equipment upgrades - but it *also* had been overrun by friendly forces... and there was nothing to find there at all.

The other struggle up front, was getting *out* of the Yanov region, back to the rest of the game, which required a running detour through Red Forest, something that I really wasn't ready for at that point, but fortunately there wasn't much there either.

However, I might also note that my previous comment was referring to after I had already completed all of the major quests, and had high-end equipment (NBC Suit, fast-shooting 7.62x51 for long range, 9x39 for short range, all fully upgraded). At that point, there really wasn't much reason to go wandering from region to region, it's just monster shooting... FPS folk love games like that; RPG and exploration folk want some reason to wander... and I just wasn't seeing anything interesting to keep me wandering...
  15:40:44  7 June 2020
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Tejas Stalker
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Message edited by:
Tejas Stalker
06/07/2020 15:45:03
Messages: 27236
Call of Chernobyl mod (Official Thread)

It's my fault. I should have asked where you started and what Faction you were in, before making assumptions as to what your problems were or with the complaints that you had. If I had known I would have understood better the wandering around, boring and empty part which is certainly a Jupiter start.

Being a Call of Pripyat Mod and the most recent Game, most Players I know are anxious to enjoy the specific upgrades for the weapons and armors, the changed artifacts and other refined features ( compared to the first two Games ) than what they just saw in the limited levels of CoP. They usually pick a southern start wanting to see those parts of the Zone not seen since the previous two Games with the Call of Pripyat look and feel. Players usually choose the Loners and later try the other ones. Again, my fault for assuming all these things as I was trying to help you.

I was just curious how many other Factions did you change to friendly "green" in your Game? I always consider that one of the first objectives I work at so that I can hire Companions, however as a Loner your start is neutral with your own Faction giving you no choice. Additionally I didn't mention the Achievements ( taken from Call of Pripyat ) that are slightly changed and another feature for working towards the benefits each one rewards you with.

Like you mention, I love to explore and see new things. You don't really get that with the exception of the Truck Cemetery level which is totally new and unique to Call of Chernobyl. It's a very impressive creation but a dangerous place and not one that's safe to linger in. You know, if you want to see some new levels you should check out the Lost Alpha Mod. It has the most new levels I've seen in a Mod and also features earlier versions of the Zone that were drastically changed from what we see in SoC.

TS
  05:42:15  8 June 2020
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Derell Licht
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On forum: 05/31/2020
Messages: 14
Heh... it's funny you should mention Lost Alpha... I've actually played (part of) it several times... but certainly not because I like it...

I *do* like all the new areas to explore. What I *despise* - absolutely cannot tolerate - is that damned ammo belt !! It massively discourages one from experimenting with different weapons, because you cannot just switch to a new weapon during a battle, to see if it works better against a particular opponent... because you won't have any ammo for your new weapon, even if you have 10,000 rounds in your pack. I tried discussing this with people involved in the mod, but all they talk about is 'realism' ... *fuck* realism !! If I want 'realism', I'll just go out every morning and drive on the freeway for an hour or so (meaning, to the next exit on the freeway). I just want to enjoy playing the game, and that damned belt really sucks it out of me.

There are still other people talking about further work on the mod, but they are all talking about doing even *more* to make it miserable... all they care about is extremely challenging battles... nothing else is relevant.

The only reason I ever fire it up, is because I get to the end of the three official games, and *really* don't want the games to end!! But LA solves that for me quickly enough. Hopefully I'll eventually find something that is more worthwhile for me.
  01:55:31  13 June 2020
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Derell Licht
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On forum: 05/31/2020
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trying again...

Well, I finally blew off SS; took your advice and started Rostok, with a loner. I'm a ways into the game now, and pretty well equipped.

I began in Story mode, and have just reached the Great Swamps, looking for Doc to begin the story threads... but he's nowhere to be found; I've looked in all the areas between Clear Sky and the elevated platform, where I found him previously, but he's nowhere around...

I tried resting for 24 hours at Clear Sky (a couple of times, actually), and then rechecked the region, but didn't gain anything from that.

Interestingly, after I rested at CS, there was a friendly psuedodog in the main camp, just standing there looking friendly. Pointing the cursor at it shows red (indicating 'hostile'), but it isn't, and nobody else in the camp is hostile either!! Is that possibly Doc's pet?? when I first saw it, I spent 20 minutes digging around the camp, as I assumed that Doc was there somewhere, but never found him.
  05:13:54  13 June 2020
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Tejas Stalker
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Message edited by:
Tejas Stalker
06/13/2020 5:41:25
Messages: 27236
Call of Chernobyl mod (Official Thread)

Not surprised to hear you found SS the same mess as I've heard from others.

A Rostok start enables you to go to the Army Warehouses and enjoy large quantities of support from Freedom while you encounter Military, Monolith and Bandits. Good place to pick up a high end weapon and a better starter armor. You also have quick and easy access to Dead City where I believe the basic Mercenary suit is the best beginner armor. It's better than the 3 slot Sunrise suit.

It's funny that you mention this about Doc. Last night I went to the Marshes for the exact same reason to find Doc, to get the PDA assigned Lab ( Underground ) missions. However, I waited until I had an Exoskeleton to be able to haul out the usual large quantity of loot, supplies and other goodies found and to have better protection against men, mutants and anomalies. About 27 days have passed in my Game. I've only managed to make the Loners and Clear Sky friendly "green" but I'm working on the others.

That's fine if you want to go as equipped as you feel like to the Underground. Doc travels from the Clear Sky Base going north, just west of the Pump Station and can be found sitting at the Trailer on Anomaly Island ( where the Player is sent at the beginning of Clear Sky ) which you can find by it's lone sentry tower right next to it in the far west. Doc will also travel north along another path west of the Pump Station going to the Sunken Village ( Military camp ) and then farther north to the Boat House ( Bandit Camp ) and may even go to his Cave but I've never found him there.

Sometimes, though rarely, Doc can be killed and you may have to go searching for his body as indicated by a white dot in your Mini-map. Don't worry, even in death you can load the missions to your PDA when you search his body. Yes, there is a Pseudodog at the Clear Sky Base but Doc actually has his own but I've only seen it at the Trailer on Anomaly Island and only in some Games. It's a mystery as to where it goes or comes from but it never follows him to the Clear Sky Base or anywhere from what I've seen. Doc also likes to sit in the large berthing building at the Clear Sky Base when he's not walking around. Be careful he's a looter. I've had him steal loot right in front of me when I wiped out the Military and Bandit Camps.

TS
  16:04:01  13 June 2020
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Derell Licht
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On forum: 05/31/2020
 

Message edited by:
Derell Licht
06/13/2020 16:10:49
Messages: 14
Ah, I didn't think of trying to go Dead City that early. I went to Garbage to get a little experience, then to Wild Territories, which is always good for a starting weapon, plus lots of spare equipment to haul back to the bar. I bought the NBC Suit from Barman, which is the best equipment that I've found, that can be stopped from degrading; sadly, the Outfit Addon doesn't add entries to outfit.ltx, so I don't get the option to disable degradation on them. Oddly enough, the standard SEVA Suit *also* is not in outfit.ltx, so I can't fix it either. I'll likely stick with the upgraded NBC Suit through the game, as I did the first time. It *is* pretty good armor!!

After that, I spent some time in Army Warehouses, which provides nice weapons. Beyond that, I did Agroprom, which mostly gives me sellable equipment. Then I went to Great Swamps, where I'm trying to progress the story line...

Later notes:
Actually, I'm a dummy; I should have looked further in that configs/misc directory...
All those added armors have their *own* .ltx files, with the appropriate fields in them...
So I *will* be able to un-degrade them and upgrade further...
I wonder if the added weapons also have their own ltx files in the appropriate directories???
  04:26:46  14 June 2020
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Tejas Stalker
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On forum: 05/12/2007
 

Message edited by:
Tejas Stalker
06/14/2020 4:32:11
Messages: 27236
Call of Chernobyl mod (Official Thread)

Travels with Doc

Getting the Underground Lab missions from Doc at the Clear Sky Base:
https://i.imgur.com/gU2rbSV.jpg

Doc traveling north from the Fishing Hamlet:
https://i.imgur.com/SJzw0Ep.jpg

Doc south-west of the Pump Station:
https://i.imgur.com/u3NwHqV.jpg

Doc using a pistol against Dogs and a Pseudodog:
https://i.imgur.com/dbVyIJs.jpg

Doc skirting the Pump Station just to the west:
https://i.imgur.com/JUshzKA.jpg

A Psi Storm hit and I went to the Pump Station. Doc continued north. After the Psi Storm I found him on the same path where he was fighting a Bloodsucker:
https://i.imgur.com/xVzQ7P1.jpg

Doc continuing north on the wooden plank bridges to the Sunken Village ( Military Camp )
https://i.imgur.com/jNihgET.jpg

On another trip to the Marshes, I was at the Pump Station when I spotted Doc through my gun scope, west of me. Doc was just east of Anomaly Island:
https://i.imgur.com/INiHFTW.jpg

Funny how Doc realized he was walking down a dead-end island sand bar, and then turned around:
https://i.imgur.com/pCd7hT3.jpg

Doc continuing south ( after course correction ) to the Clear Sky Base with Anomaly Island in the background:
https://i.imgur.com/kn2SE3D.jpg

Meeting Doc on Anomaly Island at night ( headlamp )
https://i.imgur.com/DVcuKsN.jpg

Meeting Doc on Anomaly Island at night ( night vision )
https://i.imgur.com/k7oIpML.jpg

Doc's inventory showing he loots weapons from the dead and takes artifacts from Anomaly fields:
https://i.imgur.com/69i9m5S.jpg

TS
  02:00:06  21 June 2020
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Tejas Stalker
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On forum: 05/12/2007
Messages: 27236
Call of Chernobyl mod (Official Thread)

The various paths Doc will travel in the Marshes. Favorite resting spots are the Clear Sky Base and the trailer on Anomaly Island:
https://i.imgur.com/MCERwaF.jpg

TS
  03:15:11  25 June 2020
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Tejas Stalker
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On forum: 05/12/2007
 

Message edited by:
Tejas Stalker
06/25/2020 3:15:54
Messages: 27236
Call of Chernobyl mod (Official Thread)

CoC 1.4.22 - AO 3.1 / Outfit Addon 1.4.7 / Fast Travel v 1.5 / Artifact Expansion v 1.32 / Better NV / Sell Damaged Weapons / Stashes from SoC & CS for 1.4.22. The last two Mods were added after some Game Play, so I could make money to try all the new weapons and armors and have the funds to upgrade them. The Stashes Mod just takes the stash descriptions from SoC & CS and adds them where available for CoC. This recorded Game Play shown is a little sloppier than my normal Game Play, that is a lot more cautious and more deliberate in gunfights. The purpose of this video was to show how the Fast Travel Mod can be used to spend more time in action and less time just traveling around overweight with loot walking everywhere.

CoC 1.4.22 with AO 3.1 and other Mods: Demonstration of Fast Travel in Loner Game with Companions
https://www.youtube.com/watch?v=42oWeFHenZU&t=445s

TS
 
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