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S3r1ous Call of Pripyat

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  21:16:16  30 December 2014
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S3r1ous
Andres
(Resident)

 

 
On forum: 04/29/2014
 

Message edited by:
S3r1ous
12/30/2014 21:16:42
Messages: 1622

---QUOTATION---

1.14.8 must have YUP stuff left over.
---END QUOTATION---



Yes. I noticed there were same files left over once i narrowed it down to scripts that cause the crashes both in YUP files i had and PR v1.14.8.
  03:08:09  1 January 2015
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Jketiynu
Swartz
(Resident)

 

 
On forum: 04/05/2007
Messages: 867
Hey, just wanted you to know that I haven't forgotten about you. I've just been very busy with work.

I didn't download the very newest of your shaders, but I did a winmerge of them with the vanilla shaders, and did you realize some of them are identical?

One of the things I'm going to throw in is a port of Lost Alpha's DX9 soft shadows (zero aliasing on 1024 smap) when I send you the modified source.
  04:18:38  1 January 2015
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S3r1ous
Andres
(Resident)

 

 
On forum: 04/29/2014
Messages: 1622
Yes they are, lots of stuff is just white space clean up.
  16:18:02  1 January 2015
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MrSuicideSheep
(Novice)
 
On forum: 03/29/2013
 

Message edited by:
MrSuicideSheep
01/01/2015 16:18:29
Messages: 17
Okay so the good news is the bug with the blackbox mission is really fixed! thanks alot for this man!

Bad news here is some other crash i just got. Don't know if it will repeat but it happen when i tried to make a hard save at skadovsk.

FATAL ERROR

[error]Expression : xml_doc.NavigateToNode(path,index)
[error]Function : CUIXmlInit::InitStatic
[error]File : D:\prog_repository\sources\trunk\xrGame\ui\UIXmlInit.cpp
[error]Line : 156
[error]Description : XML node not found
[error]Argument 0 : message_box_illegal_file_name
[error]Argument 1 : ui\message_box_16.xml


stack trace:

0023:69737365 nvd3dum.dll
  16:42:55  1 January 2015
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S3r1ous
Andres
(Resident)

 

 
On forum: 04/29/2014
 

Message edited by:
S3r1ous
01/01/2015 16:46:21
Messages: 1622
Thx, i'll take a look.

UPDATE: Doesn't make any sense, theres no such node in vanilla or my files. So name save file something else, obviously its saying it doesn't support the name. LOL. Its vanilla bug too.
  16:47:04  1 January 2015
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MrSuicideSheep
(Novice)
 
On forum: 03/29/2013
 

Message edited by:
MrSuicideSheep
01/01/2015 16:47:45
Messages: 17
Alright i have another problem now with the game. OK im at zulu and i got wano with me and i want to go to pripyat underground but right before there is a sequence were nitro opens the underground gate and that just won't start... no crash it's like the game is playing normal but you can't do anything.
  17:05:40  1 January 2015
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S3r1ous
Andres
(Resident)

 

 
On forum: 04/29/2014
 

Message edited by:
S3r1ous
01/02/2015 22:10:22
Messages: 1622
Ok, give me your save. I'll take a look at that.

UPDATE:
Patch v1.82 Changes:
*Added back old scripts files for Bloodsuckers quest to prevent it bugging out, works
only on fresh install, remember to kill all bloodsuckers while gassing if its still buggy
(vanilla problem)
*Updated to S3r1ous CoP Shaders v7 (utak3r + Kingo64 + ecb + SLAM) - Complete Cleanup

Thanks def1ne, nashathedog, MrSuicideSheep and Jketiynu(Swartz) for helping me to fix bugs

UPDATE 2: Upload kept failing, now its finally getting there
UPDATE 3: Upload Complete
  09:24:48  3 January 2015
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S3r1ous
Andres
(Resident)

 

 
On forum: 04/29/2014
 

Message edited by:
S3r1ous
01/03/2015 16:36:14
Messages: 1622
Patch v1.83 Changes:
*Updated to S3r1ous CoP Shaders v7.1 (utak3r + Kingo64 + ecb + OGSE + SLAM) - DX9 Screen-Space Particles/Water (performance improvements)
*Updated to S3r1ous CoP Assets v12.2 (too many sources to name)(from Misery/PCFM/SGM/UP etc) - Noisy land textures fixed

Uploaded.
  00:52:42  4 January 2015
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Jketiynu
Swartz
(Resident)

 

 
On forum: 04/05/2007
 

Message edited by:
Jketiynu
01/04/2015 0:57:42
Messages: 867
Update: Instead of releasing the engine now, I'm going to wait until some people I'm collaborating with do some stuff, as it will make it much better. Also the OGSE source code will likely reveal some amazing stuff that I'll want to add (including shaders), so I think it's best I release the engine after the 16th (around the time the OGSE source code is set to be released).

In the meantime, here's Lost Alpha's soft shadows shader ported to COP: http://pastebin.com/t45K91EG (DX9 only; only shadow_hw modified if you want to merge it with your whitespace-reduced shader).
Note to those who don't know: every time you modify or mess with shaders you need to delete your shaders_cache folder for the changes to take proper effect.

*Edit*
Also, for those of you who have a Nvidia card and want HBAO+ in DX9 COP:
Follow S3rious's guide in the Lost Alpha forum (https://www.gsc-game.com/main.php?t=community&s=forums&s_game_type=xr&thm_page=7&thm_id=22526&sec_id=19#381756) but do NOT use 0x00000029 (Elder Scrolls V: Skyrim) as it flickers in and out.
Instead use the flag 0x0000002C (Counter-Strike: Global Offensive).
  11:10:43  4 January 2015
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S3r1ous
Andres
(Resident)

 

 
On forum: 04/29/2014
 

Message edited by:
S3r1ous
01/04/2015 20:35:06
Messages: 1622
Take your time.

OGSE thou, they have delayed stuff back in the past, so if they decide to delay their project again, well, don't delay yours too. It might take years.

Stuff they make is top notch thou. No doubt about that.

Patch v1.84 Changes (so far):
*Updated to S3r1ous CoP Shaders v8 - Soft Shadows from Lost Alpha in DX9/R2
(thx Jketiynu(Swartz))
*Updated to S3r1ous CoP Assets v12.3 (too many sources to name)
(from Misery/PCFM/SGM/UP etc) - Various noisy textures fixed

Uploaded.
 
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