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Compilation of fixes for Stalker CoP, discussion thread

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  21:18:10  28 June 2014
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Stalker_93
(Novice)
 
On forum: 09/10/2013
 

Message edited by:
Stalker_93
06/28/2014 22:20:43
Messages: 41
Ok, so this are fixes for CoP:

- anomaly artifact spawning fix
- iron sights align fix
- jupiter scanners fix
- kovalski one shoot fix
- invincible burrers fix
- pripyat base fix
- crows fix
- knife range fix
- unreachable stashes fix

This are optional gameplay changes for CoP:

- full upgrades for armor and weapons
- human bodies stay for 48h
- improved svarog display
- monster bodies stay for 48h
- silent night vision
- silent scientist bunker
- actor wears helmet

Now I would like to add more fixes if possible, for example, fixes for scopes which don't zoom like they should.

And should I move Svarog display to fixes?
Artifact dot is just too small for searching anomalies, maybe it's developers mistake?
  22:16:08  28 June 2014
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nashathedog
Senior Resident
 

 
On forum: 01/31/2011
Messages: 8421
I'd say there in the right categories, Where the knife distance mod belongs is debatable though
  22:19:36  28 June 2014
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Stalker_93
(Novice)
 
On forum: 09/10/2013
Messages: 41
Oh, well, if you noticed you can't reach same distance with right mouse button attack like you can with left.

If I remember correctly you could reach same distance in previous games.
  22:51:52  28 June 2014
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Stalker_93
(Novice)
 
On forum: 09/10/2013
 

Message edited by:
Stalker_93
06/28/2014 22:57:58
Messages: 41
Stalker Call of Pripyat Fixes

List of fixes:

- anomaly artifact spawning fix
Fixes problems with anomalies not spawning artifacts.
By: mnn

- iron sights align fix
In vanilla game iron sights are not aligned, now they are fixed.
By: Control Volume, Anonymous

- jupiter scanners fix
Scanners from first batch could be placed at anomalies for second batch, fixed.
By: mnn

- kovalski one shoot fix
Sometimes mission "One shoot" given by Kovalski would freeze, fixed.
By: mnn

- invincible burrers fix
Fixes invicible burrers in x8 lab.
By: mnn

- pripyat base fix
Makes Laundromat safe for cover from emissions for NPC's
By: (I found what to change thanks to post from Caeno, don't know original)

- crows fix
Keeps number of crows to default 7, crows would keep spawning in vanilla above default number.
By: Nazgutek

- knife range fix
Fixes right mouse button knife attack, in vanilla it has shorter reach than supposed.

- unreachable stashes fix
Fixes unreachable stashes.
By: angrydog

==================================================

List of optional changes:

- actor wears helmet
Now Major will wear his helmet during cutscenes.
By: Mori

- full upgrades
Now you can choose every upgrade for weapons and armors.
By: NovaRain

- human bodies
Now human corpses stay for 48h in game and they are increased from vanilla's 15 to 45 bodies.
By: (this is general community edit, I just edited it for 48h and increased number of bodies 3x)

- improved svarog display
Makes really small artifact dot on svarog display bigger, now it's easier to spot artifact.
By: krilatizmajra

- mutant body remover
Now mutant bodies stay for 48h in game.
By: (this is general community edit, I just put it to 48h)

- silent night vision
Night vision is now silent, without annoying constant buzz.
By: Nordom

- silent scientist bunker
No more annoying hiss sound when entering scientist's bunker.
By: Ceive

Download:
https://www.gsc-game.com/main.php?t=community&s=forums&s_game_type=xr3&thm_page=1&thm_id=6205&sec_id=19#116301
  10:33:33  29 June 2014
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nashathedog
Senior Resident
 

 
On forum: 01/31/2011
Messages: 8421
There's a bug with the Berril armour upgrade tree that needs to be included.
  00:20:45  30 June 2014
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Stalker_93
(Novice)
 
On forum: 09/10/2013
 

Message edited by:
Stalker_93
06/30/2014 0:24:06
Messages: 41

---QUOTATION---
There's a bug with the Berril armour upgrade tree that needs to be included.
---END QUOTATION---



Unfortunately I only know how to change very basic stuff in Stalker.
I will include it as soon somebody posts fix or tells me how to fix it.

Also there is mistake with some NATO scopes, for example SUSAT 4x zooms 2x.
  16:03:12  30 June 2014
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Charcharo
Senior Resident
 

 
On forum: 06/23/2009
Messages: 1175
Call of Pripyat has a lot of mistakes.
It needed a Pripyat Reclamation Project. Or a patch 1. 6 .03...

Well, I hope this works uys
  16:24:52  30 June 2014
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nashathedog
Senior Resident
 

 
On forum: 01/31/2011
Messages: 8421
Berill armour fix.

http://stalker.filefront.com/file/Berill5M_Armor_Upgrade_FIX;116922
  17:00:06  30 June 2014
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Charcharo
Senior Resident
 

 
On forum: 06/23/2009
Messages: 1175
Nice!
Once you guys have something can I test it ?
  23:48:26  30 June 2014
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Stalker_93
(Novice)
 
On forum: 09/10/2013
Messages: 41
Added Berill-5M fix

List of fixes:

- anomaly artifact spawning fix
Fixes problems with anomalies not spawning artifacts.
By: mnn

- berill-5m suit upgrade fix
Fixes artifact container upgrade on Berill-5M suit.
By: Mam_Las

- iron sights align fix
In vanilla game iron sights are not aligned, now they are fixed.
By: Control Volume, Anonymous

- jupiter scanners fix
Scanners from first batch could be placed at anomalies for second batch, fixed.
By: mnn

- kovalski one shoot fix
Sometimes mission "One shoot" given by Kovalski would freeze, fixed.
By: mnn

- invincible burrers fix
Fixes invicible burrers in x8 lab.
By: mnn

- pripyat base fix
Makes Laundromat safe for cover from emissions for NPC's
By: (I found what to change thanks to post from Caeno, don't know original)

- crows fix
Keeps number of crows to default 7, crows would keep spawning in vanilla above default number.
By: Nazgutek

- knife range fix
Fixes right mouse button knife attack, in vanilla it has shorter reach than supposed.
By: XoBar

- unreachable stashes fix
Fixes unreachable stashes.
By: angrydog

==================================================

List of optional changes:

- actor wears helmet
Now Major will wear his helmet during cutscenes.
By: Mori

- full upgrades
Now you can choose every upgrade for weapons and armors.
By: NovaRain

- human bodies
Now human corpses stay for 48h in game and they are increased from vanilla's 15 to 45 bodies.
By: (this is general community edit, I just edited it for 48h and increased number of bodies 3x)

- improved svarog display
Makes really small artifact dot on svarog display bigger, now it's easier to spot artifact.
By: krilatizmajra

- mutant body remover
Now mutant bodies stay for 48h in game.
By: (this is general community edit, I just put it to 48h)

- silent night vision
Night vision is now silent, without annoying constant buzz.
By: Nordom

- silent scientist bunker
No more annoying hiss sound when entering scientist's bunker.
By: Ceive

Download:
https://www.gsc-game.com/main.php?t=community&s=forums&s_game_type=xr3&thm_page=1&thm_id=6205&sec_id=19#116301
 
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