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How many hours have you spent?

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  17:27:26  15 October 2012
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g-box
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On forum: 10/26/2009
 

Message edited by:
g-box
10/15/2012 19:57:35
Messages: 1126
How much hours u spent?

Hi Stalkers,
I just think how much we spent times/hours on our favourites games Stalker?

I find with raptr.com it's collected all u steam/x360/ps3 games...

My result at this moment next:

Stalker - Call of Pripyat ~477 hours
Stalker - Clear Sky ~ 1163

Well I don't even khow I play so much CS

What u result?
  23:31:22  15 October 2012
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nashathedog
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On forum: 01/31/2011
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I only recently bought steam copies of the games so more than 90% of my stalker time is with my DVD copies so I can't give actual hours played however I have been using the Steam version of COP to play with the Misery v2 beta and it is currently at 135 hours. But that's a blink of the eye up to my main play time. I'm pretty sure I could be in double figure months for both CS and COP. Not as much for SHOC but LA will probally help it catch up.
  00:12:04  16 October 2012
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g-box
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On forum: 10/26/2009
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Yep this time only with steam version.
Like example I buy Call of pripyat when released in Russia....beggining october 2009....steam version only this year (2012), also cs version .
  13:02:44  16 October 2012
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Ancient
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On forum: 03/31/2007
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I have played SoC about 10 months, every day.

Other two not that much.
  17:01:18  16 October 2012
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Three Mile Island
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Clear Sky for 2-3 years, lets say an hour a day on average. You do the math.
  18:55:44  16 October 2012
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punishersal
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On forum: 06/05/2009
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Xfire says SoC about 100 hours, but I havent used Xfire for long time now. Those 100 hours are when I played Narodnaya Soljanka mod version of 2009 I think.
  08:20:28  17 October 2012
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Tejas Stalker
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On forum: 05/12/2007
 

Message edited by:
Tejas Stalker
10/17/2012 8:21:44
Messages: 27144
How many hours have you spent?

You don't need to be signed onto a special account anywhere
to determine how much time you have spent in the 3 Games:

All you need to do is know when the 3 Games start:

SoC: May 1, 2012
CS: September 10, 2011
CoP: August 3, 2012

And compare that to your PDA present date.

Zone Time ( conversion)

Game Time vs. Real Time
( Zone Time compared to Actual Time )
________________________________

01 minute = 06 seconds
10 minutes = 60 seconds
60 minutes = 06 minutes
( 1 hour )

05 hours = 30 minutes
10 hours = 1 hour
12 hours = 1 hour 12 minutes
24 hours = 2 hours 24 minutes
( 1 day )

48 hours ( 2 days ) = 4 hours 48 minutes
72 hours ( 3 days ) = 7 hours 12 minutes
240 hours ( 10 days ) = 24 hours

For example my first Game of CoP was over 660 real time hours.

TS
  22:18:49  17 October 2012
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pinso
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On forum: 10/15/2012
 

Message edited by:
pinso
10/17/2012 22:31:41
Messages: 5
I completed S.T.A.L.K.E.R. Call of Pripyat in 1 and a half weeks, but those hours were unforgettable, engrossing and nostalgic almost lost track of my time and routine.

Now i am on ClearSky. What a game.

STALKER RELEASE DATE FOR THOSE WHO WANT TO KNOW WHICH IS THE FIRST SERIES:


S.T.A.L.K.E.R: Shadow of Chernobyl___Release Date: March 20, 2007
STALKER: Clear Sky___ Release Date September 15, 2008
S.T.A.L.K.E.R: Call of Pripyat___ Release Date February 3, 2010
  23:42:10  17 October 2012
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Roadkilll
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On forum: 05/27/2011
 

Message edited by:
Roadkilll
10/17/2012 23:43:34
Messages: 1306
Played Soc since release , and Clear sky too i have many hours put into those 2 games , while CoP didn't amaze me i didn't play it too much. I dunno why Clear Sky is my fav at the same time so is Soc. .
Constantly switching between those 2 games.
  18:18:52  19 October 2012
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stalker-of-fortune
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On forum: 07/13/2008
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I have beaten all three titles once. It took me nearly 6 months alone to beat SoC after release. Currently on a second playthrough of CoP with Misery. I like to do all the side quests and explore everywhere so full playthroughs take me forever. This and between my work and other life responsibilities leaves me with little disposable time anymore.

All said and done I can say that i have clocked more hours in Stalker than any other games between '07 and now.
  00:23:43  29 October 2012
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pinso
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On forum: 10/15/2012
Messages: 5
i wont lie, i started playing STALKER title beginning with Call of Pripyat, and really it really sent me back to those days when i had first started playing computer games, very engrossing, i was really emersed in the game like no other, then i played Clear Sky, which was also good, now i am playing S.T.A.L.K.E.R.: Shadow of Chernobyl, i don't don't know but this game after dieing for 5 to 6 times i simply want to exit to windows, but Pripyat and Clear Sky was different, although Chernobyl looks visually better than Clear sky in small fraction, but " RK Roadkill " may be you too started your STALKER series with Clear Sky or Chernobyl, hence you may be feel that way.

By the way " stalker-of-fortune ", i just wanted to ask this very much in Call of Pripyat (since you have been playing it thoroughly) ,i.e., in the ending part of the game , when the STALKERS along with other groups reaches the helicopter and their is a message saying , something like "DO YOU WANT TO ENTER THE HELICOPTER, THIS WOULD END THE GAME, YES OR NO " haha something like, at one time i choosed No and what happened after that was the helicopter left but i was left alone in Pripyat, and no one else, although their few baddies and after killing them the zone was all left to oneself, yet another bug i feel.
How would this be an ending. ???
  01:30:13  29 October 2012
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DRIFTING PROPHET
Psi-Melder librarian and archivist
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Overall playtime? No-one can hold a candle to Tejas but them hours, there are a lot of them that is for sure.


---QUOTATION---
By the way " stalker-of-fortune ", i just wanted to ask this very much in Call of Pripyat (since you have been playing it thoroughly) ,i.e., in the ending part of the game , when the STALKERS along with other groups reaches the helicopter and their is a message saying , something like "DO YOU WANT TO ENTER THE HELICOPTER, THIS WOULD END THE GAME, YES OR NO " haha something like, at one time i choosed No and what happened after that was the helicopter left but i was left alone in Pripyat, and no one else, although their few baddies and after killing them the zone was all left to oneself, yet another bug i feel.
How would this be an ending. ???
---END QUOTATION---


Everything is as it should be.
Should you choose 'Yes' then the game will end there and then but if you choose 'No' then you enter freeplay mode where you can go about your business as ordinary stalker until you decide you have had enough, at which point you can talk the guide choosing the 'I want to leave the zone' or some dialogue option like that ending the game.
  20:55:02  29 October 2012
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pinso
(Novice)
 
On forum: 10/15/2012
Messages: 5

---QUOTATION---
Everything is as it should be.
Should you choose 'Yes' then the game will end there and then but if you choose 'No' then you enter freeplay mode where you can go about your business as ordinary stalker until you decide you have had enough, at which point you can talk the guide choosing the 'I want to leave the zone' or some dialogue option like that ending the game.
---END QUOTATION---



Ohh so its that way, actually i didn't see the guides icon which usually is a green dot, on the map. So i was feeling really deserted their and really felt bad to how a good game would end.
But thanks for clearing that up.
  06:20:21  1 November 2012
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Vintar
a bit of this and a lot of that
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On forum: 08/08/2008
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Soc - 3000+
CS - 0
cop - 300
LA - 3000+
  23:49:58  1 November 2012
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Roadkilll
Merc
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On forum: 05/27/2011
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Vintar , why CS 0, its great game
  23:05:51  6 November 2012
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Tejas Stalker
Official Stalker on Facebook
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On forum: 05/12/2007
Messages: 27144
How many hours have you spent?

One of the best features of Clear Sky, as many have found out,
is seeing the huge differences of how the Zone is in 2011 and
comparing that to the changes that take place in SoC in 2012.

TS
  16:36:52  7 November 2012
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Darkh4
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On forum: 04/01/2007
Messages: 1177
You know, I really have no idea how much time I've spent on Stalker. It has to be in the 4 digits, though. I've played all three games through several times, usually going on for a couple game months after either completing all the missions or reaching the point of no return.

I probably have the least of amount of time in Clear Sky, though. It's fun to play through, but once I've done all the missions and reached the point of no return, I find it's A-Life to be the least engaging and "alive" of the three titles.

Stalker has certainly saved me money on other games, though.
  08:49:54  9 November 2012
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Tejas Stalker
Official Stalker on Facebook
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On forum: 05/12/2007
Messages: 27144
How many hours have you spent?

Darkh4:

---QUOTATION---

Stalker has certainly saved me money on other games, though.

---END QUOTATION---



Ain't that the truth.

TS
  13:57:37  10 November 2012
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stalker-of-fortune
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On forum: 07/13/2008
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---QUOTATION---
You know, I really have no idea how much time I've spent on Stalker. It has to be in the 4 digits, though. I've played all three games through several times, usually going on for a couple game months after either completing all the missions or reaching the point of no return.

I probably have the least of amount of time in Clear Sky, though. It's fun to play through, but once I've done all the missions and reached the point of no return, I find it's A-Life to be the least engaging and "alive" of the three titles.

Stalker has certainly saved me money on other games, though. [/quote

Same here, CS just didn't have the same replay value like CoP and SoC had.
  17:45:01  10 November 2012
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Three Mile Island
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On forum: 11/04/2008
Messages: 2728

---QUOTATION---
I probably have the least of amount of time in Clear Sky, though. It's fun to play through, but once I've done all the missions and reached the point of no return, I find it's A-Life to be the least engaging and "alive" of the three titles.
---END QUOTATION---


Actually many of SoC's levels eventually end up with 100% scripted NPC spawning too (Wild Territory and all the underground levels are good examples, not much ever changes there). The only variation is due to the occasional migrating NPCs, but such occurences are the exception, not the rule.

As for CoP, the only unpredictable part is how long it will take before the buggy engine lets some random NPCs spawn right in front of your eyes. Meeting five Chimeras in a row one night is not engaging, it feels more like oversaturation. And of course no NPCs are able to migrate across levels.

But in CS, the faction dynamics make NPC movements very varied, for example with Bandits entering Army Warehouses, or Monolith moving through Red Forest all the way into Yantar. Even better is that you can control such movements yourself with a little nudge here and there. Mutants are very active too at certain stages of the game, but just like with the Monolith spawning the game changes after certain main missions. In other words: you can't play CS until "the point of no return" and only then go looking around --by then you've already missed much of the fun.
  19:21:20  10 November 2012
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Darkh4
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On forum: 04/01/2007
 

Message edited by:
Darkh4
11/11/2012 0:03:50
Messages: 1177

---QUOTATION---

Actually many of SoC's levels eventually end up with 100% scripted NPC spawning too (Wild Territory and all the underground levels are good examples, not much ever changes there). The only variation is due to the occasional migrating NPCs, but such occurences are the exception, not the rule.

As for CoP, the only unpredictable part is how long it will take before the buggy engine lets some random NPCs spawn right in front of your eyes. Meeting five Chimeras in a row one night is not engaging, it feels more like oversaturation. And of course no NPCs are able to migrate across levels.

---END QUOTATION---


I certainly won't argue these points. I've always lamented those exact shortcomings in those games. And I won't argue that the A-Life in CS never does anything interesting at certain points in the game.

And I do take my time with the game. I don't just rush to the end and then look around. But eventually I get to the end and that's where the A-Life breaks down a bit for me.

Part of it is my play style. I tend to be a bit of a pacifist, making friends with all the factions, and only fighting if attacked. It just makes sense from a survival standpoint. But in Clear Sky it eventually leads to a stagnant Zone, where all the factions have reached a balance of power and no one makes a serious attempt to destabilize it. You have to pick a fight if you want anything to change.

If you're not interested in attacking a friendly faction, all that leaves is wasting ammo on mutants who respawn almost immediately and drop nothing, or taking pot shots at poorly equipped Renegades.

Clear Sky is easily as good as the others during the play through of it's story, but available activities after completing the storyline are the reason I have more time on the other two titles. They just keep me on the same play through longer.
  22:47:38  10 November 2012
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nashathedog
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On forum: 01/31/2011
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I loved each in turn and when the next was released I loved what it added like CS added upgrades ( that was a biggie for me) But CS is buggy as hell, COP has minor fixable bugs, CS has gamebreaking bugs that modders have been unable to fix. Alright it has one game breaking bug that no-ones managed to reliably fix but it only needs one to wreck it. So CS becomes unreliable in Limansk and gets corrupt saves. COP has nothing like that. It's minor issues were fixed, The problem for me is it's not long enough and deserves more maps.
  01:54:48  11 November 2012
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Three Mile Island
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On forum: 11/04/2008
 

Message edited by:
Three Mile Island
11/11/2012 2:31:20
Messages: 2728

---QUOTATION---
But eventually I get to the end and that's where the A-Life breaks down a bit for me.
You have to pick a fight if you want anything to change.

If you're not interested in attacking a friendly faction, all that leaves is wasting ammo on mutants who respawn almost immediately and drop nothing, or taking pot shots at poorly equipped Renegades.

---END QUOTATION---


I can agree with that. I recall the Monolith stop spawning as soon as you transmit the coordinates for the lost Mercs. Zombies and hostile Mercs are also long gone by then.

I guess my trick is to avoid the main story as much as possible, and when I'm finally done I simply restart or reload earlier stages. During my replays I mostly advance the main story to make it trig some desired change in the environment. Scar is happy with that too, since I've told him that his chase towards the NPP is in vain anyway.
  02:30:54  11 November 2012
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Three Mile Island
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On forum: 11/04/2008
Messages: 2728

---QUOTATION---
But CS is buggy as hell
---END QUOTATION---


Don't spread such exaggerated rumours about CS. Statements like that scare people away. Just patch it - and don't use DX10 - and it can be the smoothest of games (Stalker games, at least). Any minor bugs are a feature to cherish, since they let you exploit the game in ways that are impossible in CoP. SoC has a few such quirks too, like the one that makes Bandits neutral.


---QUOTATION---
COP has minor fixable bugs
---END QUOTATION---


How do you fix the delayed spawning? At least SoC's awful storage box related freezing can be modded away.


---QUOTATION---
CS has gamebreaking bugs that modders have been unable to fix.
---END QUOTATION---


It does start to crash after a month or so, which is indeed a tragedy. But unmodded SoC also crashes in Pripyat eventually, and much sooner.


---QUOTATION---
So CS becomes unreliable in Limansk and gets corrupt saves.
---END QUOTATION---


I've not encountered anything game-breaking there, though the Monolith ambush works poorly if at all. But I usually don't go to Limansk.


---QUOTATION---
[CoP is] not long enough and deserves more maps.
---END QUOTATION---


I'd just start a new game, like with CS. Unfortunately the variations in CoP are very limited, except for the different combinations of "achievements" --but I don't like those anyway, since they feel cheap and immersion-breaking. It would have been more fun if they were replaced with e.g. actual changes in missions (minor variations in trader inventory is not enough).
  15:15:56  11 November 2012
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nashathedog
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Message edited by:
nashathedog
11/11/2012 15:25:03
Messages: 8136

---QUOTATION---

But CS is buggy as hell

---END QUOTATION---



Alright, sorry but this does kinda cover it


---QUOTATION---

It does start to crash after a month or so, which is indeed a tragedy

---END QUOTATION---



as does

---QUOTATION---

I've not encountered anything game-breaking there, though the Monolith ambush works poorly if at all. But I usually don't go to Limansk.

---END QUOTATION---


And why don't you go to Limansk, you'll say it's the no return issue but even modded so you can return once you hit Limansk the problems start in earnest which is why several mods that did rebuilds avoided using it.

Don't get me wrong as I said I loved CS, It was released just after I took a brain injury which left me bedridden with partial paralisis and I played it literally every waking hour for nearly a year(I found it very theraputic and it played a big part in my recovery). I also had mental injuries including short term memory loss, which was great I never got bored of playing it as I would not remember what was coming next, I was hooked but, it was buggy. Yes the patches fixed it up but to spend long periods of time in a game is virtually impossible without learning how to beat the quirks but even then when you do recognise that ones occured you often would have to restart an area which you've been in for days and treat it with soft gloves to get past the danger stage. I don't know what dx10 issue your talking about as at that time I was running a 2ghz dual core Athlon with 2gb ram and a 8600gt and I was never able to run it that well.

Let me finish by saying CS is one of the best games I've ever played and I will always recommend it.
  16:01:10  11 November 2012
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Darkh4
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On forum: 04/01/2007
 

Message edited by:
Darkh4
11/11/2012 16:02:10
Messages: 1177

---QUOTATION---

At least SoC's awful storage box related freezing can be modded away.

---END QUOTATION---


Wait, it can? How? I did a google search and came up with nothing. One of the downsides of playing the same game for a long time is that I accrue lots of stuff to collect, and I end up using perma-corpses for storage in order to prevent the game freezes when it loads up all the contents of the box.

If there is a way to use the legitimate boxes without the load times I would love to know. Using corpses just seems a little....off. Especially as a place to store food.
  18:34:05  11 November 2012
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Three Mile Island
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On forum: 11/04/2008
 

Message edited by:
Three Mile Island
11/11/2012 18:34:52
Messages: 2728

---QUOTATION---
And why don't you go to Limansk, you'll say it's the no return issue but even modded so you can return once you hit Limansk the problems start in earnest which is why several mods that did rebuilds avoided using it.
---END QUOTATION---


Not only is it the point of no return, it also becomes a scripted corridor, lacking both artifacts and mutants. But I've never had any game-breaking problems there, my only problem has always been with the Monolith ambush in the square.


---QUOTATION---
I don't know what dx10 issue your talking about
---END QUOTATION---


It might be related to newer video cards and/or drivers (just noticed it myself, don't know how common it is): https://www.gsc-game.com/index.php?t=community&s=forums&s_game_type=xr2&thm_page=1&thm_id=23211&sec_id=19 (scroll down a bit for my contribution).


---QUOTATION---
Let me finish by saying CS is one of the best games I've ever played and I will always recommend it.
---END QUOTATION---


Now we're talking!
  18:40:10  11 November 2012
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Three Mile Island
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On forum: 11/04/2008
Messages: 2728

---QUOTATION---

At least SoC's awful storage box related freezing can be modded away.

Wait, it can? How?

---END QUOTATION---


Maybe not after all, sorry. So SoC is still awfullly buggy.
  21:17:35  11 January 2014
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CCR
(Senior)
 
On forum: 02/22/2011
Messages: 53
hi
to all

i just play STLAKER cop many times is one of my favorite games all the time

How about hours that you have played in one day?
personally some day about 4/5 hours
  08:38:43  12 January 2014
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Audioave10
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On forum: 07/19/2008
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Most of my hours are in SHOC from day one (Mar. 24th, 2007)and never on Steam.
I could probably count weeks instead of hours.
  15:37:42  14 February 2014
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CCR
(Senior)
 
On forum: 02/22/2011
Messages: 53

---QUOTATION---
Most of my hours are in SHOC from day one (Mar. 24th, 2007)and never on Steam.
I could probably count weeks instead of hours.
---END QUOTATION---



that's right

i'm just playing at the moment at SHOC for the fisrt time ( i'm at laboratory x-16 fucking cool!!!!!!!!!!!!!!!!!!!!!!!!!)

I used to play COP a lot of time after finished it especially in the zaton and yanov level with many monstrs to kill and many anomalies to explore
The PRYPIAT level is very well done but my favorite is YANOV
  21:18:50  23 August 2014
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bodyguard121
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On forum: 08/23/2014
Messages: 17
i finished the shoc twice one time with lost alpha and one time with complete mod.Finished clear sky with complete and i ve played call of pripyat over 200 hours with misery and vanilla
  23:36:31  28 December 2014
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MTGunslinger
The S.T.A.L.K.E.R. Screenshot Artist
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On forum: 10/27/2013
Messages: 200
I have S.T.A.L.K.E.R. on CD (all 3) and have about 500 hours total on those but as for steam I have 1300 hours total and still going.
  00:14:01  29 December 2014
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Steelyglint
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On forum: 06/06/2009
 

Message edited by:
Steelyglint
12/29/2014 0:15:38
Messages: 5171
Somewhere between 16,800 and 33,600 hours spread across the three games and multiple mods.

I play at least 50 hours per week, and often as many as 100. That's what happens when you get addicted and have little or nothing else to do other than sleeping, which I regularly forgo due to being engrossed in some Stalker game.

I live far more in the Zone than I do in England. If you'd ever lived in England you'd probably understand why.

EDIT: MTGunslinger, that is not how you spell 'mercenary'.

.
  00:19:57  29 December 2014
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MTGunslinger
The S.T.A.L.K.E.R. Screenshot Artist
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On forum: 10/27/2013
Messages: 200
I used to be like that. I would play at least 70 hours a week but then I became crushed by my workload and stopped getting to do that. I try to get as much time on stalker as possible all the same though.
  01:11:10  29 December 2014
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nashathedog
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On forum: 01/31/2011
Messages: 8136

---QUOTATION---
hi
to all

i just play STLAKER cop many times is one of my favorite games all the time

How about hours that you have played in one day?
personally some day about 4/5 hours
---END QUOTATION---



For the last six or so months I've been using my Steam copies of the game rather than my DVD versions and COP currently reads at 1,400 hours but that's a fraction of my actual time as I've done a hell of a lot more on the dvd copies which can't be timed reliably.. Steam also count how much time you spend in game over a two week period and for the last few months I've been at around 140 hours a fortnight.

I really need to get a real life but as a stuck at home full time carer for now this is it.

I do play other games, I've completed a few like Alien: Isolation, Deadlight, Far cry 3 and Tomb raider, I try hard to find decent games like Stalker but there few and far between, My Steam account houses over a thousand titles yet it's always Stalker I come back too.

My Raptr account has me as the number 1 COP player time wise but it can only count what's available, ie: Steam hours.
 
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