 |
 |
 |
|
 |
 |
 |
|
 |
 |
How many hours have you spent? |
|
1 2 3 4 |
 Question |
Do u have raptr account? |
Answers |
|
|
|
22:18:49 17 October 2012 |
|
pinso
(Novice) On forum: 10/15/2012
 Message edited by: pinso 10/17/2012 22:31:41
Messages: 5
|
I completed S.T.A.L.K.E.R. Call of Pripyat in 1 and a half weeks, but those hours were unforgettable, engrossing and nostalgic almost lost track of my time and routine.
Now i am on ClearSky. What a game.
STALKER RELEASE DATE FOR THOSE WHO WANT TO KNOW WHICH IS THE FIRST SERIES:
S.T.A.L.K.E.R: Shadow of Chernobyl___Release Date: March 20, 2007
STALKER: Clear Sky___ Release Date September 15, 2008
S.T.A.L.K.E.R: Call of Pripyat___ Release Date February 3, 2010 |
00:23:43 29 October 2012 |
|
pinso
(Novice) On forum: 10/15/2012
Messages: 5
|
i wont lie, i started playing STALKER title beginning with Call of Pripyat, and really it really sent me back to those days when i had first started playing computer games, very engrossing, i was really emersed in the game like no other, then i played Clear Sky, which was also good, now i am playing S.T.A.L.K.E.R.: Shadow of Chernobyl, i don't don't know but this game after dieing for 5 to 6 times i simply want to exit to windows, but Pripyat and Clear Sky was different, although Chernobyl looks visually better than Clear sky in small fraction, but " RK Roadkill " may be you too started your STALKER series with Clear Sky or Chernobyl, hence you may be feel that way.
By the way " stalker-of-fortune ", i just wanted to ask this very much in Call of Pripyat (since you have been playing it thoroughly) ,i.e., in the ending part of the game , when the STALKERS along with other groups reaches the helicopter and their is a message saying , something like "DO YOU WANT TO ENTER THE HELICOPTER, THIS WOULD END THE GAME, YES OR NO " haha something like, at one time i choosed No and what happened after that was the helicopter left but i was left alone in Pripyat, and no one else, although their few baddies and after killing them the zone was all left to oneself, yet another bug i feel.
How would this be an ending. ??? |
01:30:13 29 October 2012 |
|
DRIFTING PROPHET
Psi-Melder librarian and archivist (Resident)
 On forum: 03/29/2008
Messages: 2341
|
Overall playtime? No-one can hold a candle to Tejas but them hours, there are a lot of them that is for sure.
---QUOTATION--- By the way " stalker-of-fortune ", i just wanted to ask this very much in Call of Pripyat (since you have been playing it thoroughly) ,i.e., in the ending part of the game , when the STALKERS along with other groups reaches the helicopter and their is a message saying , something like "DO YOU WANT TO ENTER THE HELICOPTER, THIS WOULD END THE GAME, YES OR NO " haha something like, at one time i choosed No and what happened after that was the helicopter left but i was left alone in Pripyat, and no one else, although their few baddies and after killing them the zone was all left to oneself, yet another bug i feel.
How would this be an ending. ??? ---END QUOTATION---
Everything is as it should be.
Should you choose 'Yes' then the game will end there and then but if you choose 'No' then you enter freeplay mode where you can go about your business as ordinary stalker until you decide you have had enough, at which point you can talk the guide choosing the 'I want to leave the zone' or some dialogue option like that ending the game.
THE DEDICATED, CERTIFIED, RESIDENT MADMAN
There is no such thing as innocence in the ZONE, only degrees of guilt.
KNOWLEDGE IS POWER, GUARD IT WELL.
We are shaped by fate, just as we shape it
YOU SHOULD NEVER BE IN THE COMPANY OF ANYONE WITH WHOM YOU WOULD NOT WANT TO DIE.
Akir man yamut malak al-mut ---the last to die is the angel of death
CAN YOU FEEL THE TRANQUILLITY OF THE ZONE
|
20:55:02 29 October 2012 |
|
pinso
(Novice) On forum: 10/15/2012
Messages: 5
|
---QUOTATION--- Everything is as it should be.
Should you choose 'Yes' then the game will end there and then but if you choose 'No' then you enter freeplay mode where you can go about your business as ordinary stalker until you decide you have had enough, at which point you can talk the guide choosing the 'I want to leave the zone' or some dialogue option like that ending the game. ---END QUOTATION---
Ohh so its that way, actually i didn't see the guides icon which usually is a green dot, on the map. So i was feeling really deserted their and really felt bad to how a good game would end.
But thanks for clearing that up. |
16:36:52 7 November 2012 |
|
Darkh4
Senior Resident
 On forum: 04/01/2007
Messages: 1177
|
You know, I really have no idea how much time I've spent on Stalker. It has to be in the 4 digits, though. I've played all three games through several times, usually going on for a couple game months after either completing all the missions or reaching the point of no return.
I probably have the least of amount of time in Clear Sky, though. It's fun to play through, but once I've done all the missions and reached the point of no return, I find it's A-Life to be the least engaging and "alive" of the three titles.
Stalker has certainly saved me money on other games, though. |
17:45:01 10 November 2012 |
|
Three Mile Island
Senior Resident
On forum: 11/04/2008
Messages: 3007
|
---QUOTATION--- I probably have the least of amount of time in Clear Sky, though. It's fun to play through, but once I've done all the missions and reached the point of no return, I find it's A-Life to be the least engaging and "alive" of the three titles. ---END QUOTATION---
Actually many of SoC's levels eventually end up with 100% scripted NPC spawning too (Wild Territory and all the underground levels are good examples, not much ever changes there). The only variation is due to the occasional migrating NPCs, but such occurences are the exception, not the rule.
As for CoP, the only unpredictable part is how long it will take before the buggy engine lets some random NPCs spawn right in front of your eyes. Meeting five Chimeras in a row one night is not engaging, it feels more like oversaturation. And of course no NPCs are able to migrate across levels.
But in CS, the faction dynamics make NPC movements very varied, for example with Bandits entering Army Warehouses, or Monolith moving through Red Forest all the way into Yantar. Even better is that you can control such movements yourself with a little nudge here and there. Mutants are very active too at certain stages of the game, but just like with the Monolith spawning the game changes after certain main missions. In other words: you can't play CS until "the point of no return" and only then go looking around --by then you've already missed much of the fun.
Clear Sky threads
Monolith in Red Forest: http://tinyurl.com/clb36bx
Skipping the first mission: http://tinyurl.com/6zaq6rh
Friendly with the Renegades: http://tinyurl.com/6y5qhf8
From Freedom to Bandits to Duty: http://tinyurl.com/6723e95
Avoid Strelok's ambush in Red Forest: http://tinyurl.com/6haa2p8
|
19:21:20 10 November 2012 |
|
Darkh4
Senior Resident
 On forum: 04/01/2007
 Message edited by: Darkh4 11/11/2012 0:03:50
Messages: 1177
|
---QUOTATION---
Actually many of SoC's levels eventually end up with 100% scripted NPC spawning too (Wild Territory and all the underground levels are good examples, not much ever changes there). The only variation is due to the occasional migrating NPCs, but such occurences are the exception, not the rule.
As for CoP, the only unpredictable part is how long it will take before the buggy engine lets some random NPCs spawn right in front of your eyes. Meeting five Chimeras in a row one night is not engaging, it feels more like oversaturation. And of course no NPCs are able to migrate across levels.
---END QUOTATION---
I certainly won't argue these points. I've always lamented those exact shortcomings in those games. And I won't argue that the A-Life in CS never does anything interesting at certain points in the game.
And I do take my time with the game. I don't just rush to the end and then look around. But eventually I get to the end and that's where the A-Life breaks down a bit for me.
Part of it is my play style. I tend to be a bit of a pacifist, making friends with all the factions, and only fighting if attacked. It just makes sense from a survival standpoint. But in Clear Sky it eventually leads to a stagnant Zone, where all the factions have reached a balance of power and no one makes a serious attempt to destabilize it. You have to pick a fight if you want anything to change.
If you're not interested in attacking a friendly faction, all that leaves is wasting ammo on mutants who respawn almost immediately and drop nothing, or taking pot shots at poorly equipped Renegades.
Clear Sky is easily as good as the others during the play through of it's story, but available activities after completing the storyline are the reason I have more time on the other two titles. They just keep me on the same play through longer. |
16:01:10 11 November 2012 |
|
Darkh4
Senior Resident
 On forum: 04/01/2007
 Message edited by: Darkh4 11/11/2012 16:02:10
Messages: 1177
|
---QUOTATION---
At least SoC's awful storage box related freezing can be modded away.
---END QUOTATION---
Wait, it can? How? I did a google search and came up with nothing. One of the downsides of playing the same game for a long time is that I accrue lots of stuff to collect, and I end up using perma-corpses for storage in order to prevent the game freezes when it loads up all the contents of the box.
If there is a way to use the legitimate boxes without the load times I would love to know. Using corpses just seems a little....off. Especially as a place to store food. |
15:37:42 14 February 2014 |
|
CCR
(Senior) On forum: 02/22/2011
Messages: 53
|
---QUOTATION--- Most of my hours are in SHOC from day one (Mar. 24th, 2007)and never on Steam.
I could probably count weeks instead of hours. ---END QUOTATION---
that's right
i'm just playing at the moment at SHOC for the fisrt time ( i'm at laboratory x-16 fucking cool!!!!!!!!!!!!!!!!!!!!!!!!!)
I used to play COP a lot of time after finished it especially in the zaton and yanov level with many monstrs to kill and many anomalies to explore
The PRYPIAT level is very well done but my favorite is YANOV
STALKER FOR LIFE
|
21:18:50 23 August 2014 |
|
bodyguard121
(Novice) On forum: 08/23/2014
Messages: 17
|
i finished the shoc twice one time with lost alpha and one time with complete mod.Finished clear sky with complete and i ve played call of pripyat over 200 hours with misery and vanilla |
|
1 2 3 4 |
|
|
|
» » |
|
All short dates are in Month-Day-Year format. |
 |
|
 |
|
|
|
 |
 |
 |