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How many hours have you spent?

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Question Do u have raptr account?
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Get out of here stalker!
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  19:21:20  10 November 2012
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Darkh4
Senior Resident
 

 
On forum: 04/01/2007
 

Message edited by:
Darkh4
11/11/2012 0:03:50
Messages: 1177

---QUOTATION---

Actually many of SoC's levels eventually end up with 100% scripted NPC spawning too (Wild Territory and all the underground levels are good examples, not much ever changes there). The only variation is due to the occasional migrating NPCs, but such occurences are the exception, not the rule.

As for CoP, the only unpredictable part is how long it will take before the buggy engine lets some random NPCs spawn right in front of your eyes. Meeting five Chimeras in a row one night is not engaging, it feels more like oversaturation. And of course no NPCs are able to migrate across levels.

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I certainly won't argue these points. I've always lamented those exact shortcomings in those games. And I won't argue that the A-Life in CS never does anything interesting at certain points in the game.

And I do take my time with the game. I don't just rush to the end and then look around. But eventually I get to the end and that's where the A-Life breaks down a bit for me.

Part of it is my play style. I tend to be a bit of a pacifist, making friends with all the factions, and only fighting if attacked. It just makes sense from a survival standpoint. But in Clear Sky it eventually leads to a stagnant Zone, where all the factions have reached a balance of power and no one makes a serious attempt to destabilize it. You have to pick a fight if you want anything to change.

If you're not interested in attacking a friendly faction, all that leaves is wasting ammo on mutants who respawn almost immediately and drop nothing, or taking pot shots at poorly equipped Renegades.

Clear Sky is easily as good as the others during the play through of it's story, but available activities after completing the storyline are the reason I have more time on the other two titles. They just keep me on the same play through longer.
  22:47:38  10 November 2012
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nashathedog
Senior Resident
 

 
On forum: 01/31/2011
Messages: 8136
I loved each in turn and when the next was released I loved what it added like CS added upgrades ( that was a biggie for me) But CS is buggy as hell, COP has minor fixable bugs, CS has gamebreaking bugs that modders have been unable to fix. Alright it has one game breaking bug that no-ones managed to reliably fix but it only needs one to wreck it. So CS becomes unreliable in Limansk and gets corrupt saves. COP has nothing like that. It's minor issues were fixed, The problem for me is it's not long enough and deserves more maps.
  01:54:48  11 November 2012
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Three Mile Island
Senior Resident
 

 
On forum: 11/04/2008
 

Message edited by:
Three Mile Island
11/11/2012 2:31:20
Messages: 2728

---QUOTATION---
But eventually I get to the end and that's where the A-Life breaks down a bit for me.
You have to pick a fight if you want anything to change.

If you're not interested in attacking a friendly faction, all that leaves is wasting ammo on mutants who respawn almost immediately and drop nothing, or taking pot shots at poorly equipped Renegades.

---END QUOTATION---


I can agree with that. I recall the Monolith stop spawning as soon as you transmit the coordinates for the lost Mercs. Zombies and hostile Mercs are also long gone by then.

I guess my trick is to avoid the main story as much as possible, and when I'm finally done I simply restart or reload earlier stages. During my replays I mostly advance the main story to make it trig some desired change in the environment. Scar is happy with that too, since I've told him that his chase towards the NPP is in vain anyway.
  02:30:54  11 November 2012
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Three Mile Island
Senior Resident
 

 
On forum: 11/04/2008
Messages: 2728

---QUOTATION---
But CS is buggy as hell
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Don't spread such exaggerated rumours about CS. Statements like that scare people away. Just patch it - and don't use DX10 - and it can be the smoothest of games (Stalker games, at least). Any minor bugs are a feature to cherish, since they let you exploit the game in ways that are impossible in CoP. SoC has a few such quirks too, like the one that makes Bandits neutral.


---QUOTATION---
COP has minor fixable bugs
---END QUOTATION---


How do you fix the delayed spawning? At least SoC's awful storage box related freezing can be modded away.


---QUOTATION---
CS has gamebreaking bugs that modders have been unable to fix.
---END QUOTATION---


It does start to crash after a month or so, which is indeed a tragedy. But unmodded SoC also crashes in Pripyat eventually, and much sooner.


---QUOTATION---
So CS becomes unreliable in Limansk and gets corrupt saves.
---END QUOTATION---


I've not encountered anything game-breaking there, though the Monolith ambush works poorly if at all. But I usually don't go to Limansk.


---QUOTATION---
[CoP is] not long enough and deserves more maps.
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I'd just start a new game, like with CS. Unfortunately the variations in CoP are very limited, except for the different combinations of "achievements" --but I don't like those anyway, since they feel cheap and immersion-breaking. It would have been more fun if they were replaced with e.g. actual changes in missions (minor variations in trader inventory is not enough).
  15:15:56  11 November 2012
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nashathedog
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On forum: 01/31/2011
 

Message edited by:
nashathedog
11/11/2012 15:25:03
Messages: 8136

---QUOTATION---

But CS is buggy as hell

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Alright, sorry but this does kinda cover it


---QUOTATION---

It does start to crash after a month or so, which is indeed a tragedy

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as does

---QUOTATION---

I've not encountered anything game-breaking there, though the Monolith ambush works poorly if at all. But I usually don't go to Limansk.

---END QUOTATION---


And why don't you go to Limansk, you'll say it's the no return issue but even modded so you can return once you hit Limansk the problems start in earnest which is why several mods that did rebuilds avoided using it.

Don't get me wrong as I said I loved CS, It was released just after I took a brain injury which left me bedridden with partial paralisis and I played it literally every waking hour for nearly a year(I found it very theraputic and it played a big part in my recovery). I also had mental injuries including short term memory loss, which was great I never got bored of playing it as I would not remember what was coming next, I was hooked but, it was buggy. Yes the patches fixed it up but to spend long periods of time in a game is virtually impossible without learning how to beat the quirks but even then when you do recognise that ones occured you often would have to restart an area which you've been in for days and treat it with soft gloves to get past the danger stage. I don't know what dx10 issue your talking about as at that time I was running a 2ghz dual core Athlon with 2gb ram and a 8600gt and I was never able to run it that well.

Let me finish by saying CS is one of the best games I've ever played and I will always recommend it.
  16:01:10  11 November 2012
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Darkh4
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On forum: 04/01/2007
 

Message edited by:
Darkh4
11/11/2012 16:02:10
Messages: 1177

---QUOTATION---

At least SoC's awful storage box related freezing can be modded away.

---END QUOTATION---


Wait, it can? How? I did a google search and came up with nothing. One of the downsides of playing the same game for a long time is that I accrue lots of stuff to collect, and I end up using perma-corpses for storage in order to prevent the game freezes when it loads up all the contents of the box.

If there is a way to use the legitimate boxes without the load times I would love to know. Using corpses just seems a little....off. Especially as a place to store food.
  18:34:05  11 November 2012
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Three Mile Island
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On forum: 11/04/2008
 

Message edited by:
Three Mile Island
11/11/2012 18:34:52
Messages: 2728

---QUOTATION---
And why don't you go to Limansk, you'll say it's the no return issue but even modded so you can return once you hit Limansk the problems start in earnest which is why several mods that did rebuilds avoided using it.
---END QUOTATION---


Not only is it the point of no return, it also becomes a scripted corridor, lacking both artifacts and mutants. But I've never had any game-breaking problems there, my only problem has always been with the Monolith ambush in the square.


---QUOTATION---
I don't know what dx10 issue your talking about
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It might be related to newer video cards and/or drivers (just noticed it myself, don't know how common it is): https://www.gsc-game.com/index.php?t=community&s=forums&s_game_type=xr2&thm_page=1&thm_id=23211&sec_id=19 (scroll down a bit for my contribution).


---QUOTATION---
Let me finish by saying CS is one of the best games I've ever played and I will always recommend it.
---END QUOTATION---


Now we're talking!
  18:40:10  11 November 2012
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Three Mile Island
Senior Resident
 

 
On forum: 11/04/2008
Messages: 2728

---QUOTATION---

At least SoC's awful storage box related freezing can be modded away.

Wait, it can? How?

---END QUOTATION---


Maybe not after all, sorry. So SoC is still awfullly buggy.
  21:17:35  11 January 2014
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CCR
(Senior)
 
On forum: 02/22/2011
Messages: 53
hi
to all

i just play STLAKER cop many times is one of my favorite games all the time

How about hours that you have played in one day?
personally some day about 4/5 hours
  08:38:43  12 January 2014
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Audioave10
Senior Resident
 

 
On forum: 07/19/2008
Messages: 2461
Most of my hours are in SHOC from day one (Mar. 24th, 2007)and never on Steam.
I could probably count weeks instead of hours.
 
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