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Survarium

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  13:34:56  23 May 2013
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snorkbait
Nexus 6
(Resident)

 

 
On forum: 11/21/2008
Messages: 1081

---QUOTATION---
Why not go for greatness instead of run-of-the-mill?
---END QUOTATION---



Because, by and large, we live in an age of mediocrity, with this mediocrity being driven by an obsession with the massive bottom line (as opposed to being happy with a tidy, if relatively small, profit, or simply breaking even).
The problem with trying to launch for the stratosphere when you have this Great Attractor at the bottom is that the very best you will do is reach somewhere in the middle (mediocrity), most likely because you've had to strip out or compromise on all the great things to keep the bean-counters happy with their profit margin calculations.

Of course, flip that around and you can see the need to make tons of money over and above the break-even point. It's one thing to have a project break even or turn a small profit, but where then does the funding come from? (I know that, in itself, is simplistic, because massive profits tend to go to shareholders, 'partners', and so on rather than being retained by the dev house.)

It's probably why a lot of the better/riskier/'groundbreaking' stuff is (again) coming from 'bedroom enthusiasts'. It's all a bit Back to the Eighties.
In the meantime, you get some big(gish) players falling by the wayside (THQ) because the stuff they influence and put out is no better than OK - or could have been epic but was chucked out riddled with bugs and incomplete scripting (SoC, which actually made it a modders' paradise - I think ).

Of course, in theory, if you make something that's undeniably brilliant, the tills will ring like church bells at Christmas anyway. However, accountants, by their nature and certainly by nurture, are very risk-averse and like to map everything out to the nth degree where possible (which is a pointless and actually impossible task due to all the variables, but nevertheless, they insist on trying).

I'll shut up now.
  15:36:32  23 May 2013
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Darkh4
Senior Resident
 

 
On forum: 04/01/2007
Messages: 1177
Exactly. I think that video games are art. And that like any other form of art, greatness comes from the vision of the artist/s.

But big AAA publishers these days are so concerned with the bottom line and pleasing their shareholders, that they don't allow the devs to express their vision any more. They want games designed by marketing research and focus group, not by artistic vision. And it shows.

Most AAA games are becoming a grey mush that try to be all things to all people, instead of trying to be great to a slightly smaller audience.

Essentially, the bean counters would rather have 5 million people say, "Meh, it looks okay, I guess I'll buy it," than have 4 million say "Wow, that game looks amazing!"
  11:52:31  24 May 2013
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Tejas Stalker
Veteran of the Psychic Wars
(Resident)

 

 
On forum: 05/12/2007
Messages: 29388
Survarium

Let's not forget many PC Games are dumbed down to work on Consoles.
With the new Xbox One & PS4 coming out soon we should see an influx
of emphasis on Consoles again which really might not be a bad thing
since the greatest increase in Gaming have been Apps for Mobile.

TS
  03:53:16  20 July 2013
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Three Mile Island
Senior Resident
 

 
On forum: 11/04/2008
Messages: 3841
Interview with Oleg Yavorsky: http://www.rockpapershotgun.com/2013/07/19/zoning-out-vostok-on-survarium-alpha-progress/
  21:25:53  2 December 2013
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Ancient
Senior Resident
 

 
On forum: 03/31/2007
Messages: 678
New video and screens:

http://www.bravo.rs/screenfun/survarium-stigli-novi-screenshotovi-i-dnevnik-razvojnog-tima/
  16:18:25  15 December 2013
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CCR
(Senior)
 
On forum: 02/22/2011
Messages: 53
hi

to all fellow stalkers

i know tha this new game called Survarium will be off in 2014
So STALKER 2 is considered dead or will be some posibilty for the future?
Ii possible that GSC in futur will made another chapter of stalker?
  18:19:33  15 December 2013
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DRIFTING PROPHET
Psi-Melder librarian and archivist
(Resident)

 

 
On forum: 03/29/2008
 

Message edited by:
DRIFTING PROPHET
12/15/2013 18:20:04
Messages: 2341
Currently, as far as I know, unlikely.
Your best bet for something resembling a new game any time soonish would be LA.
  18:53:46  30 December 2013
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CCR
(Senior)
 
On forum: 02/22/2011
Messages: 53

---QUOTATION---
Currently, as far as I know, unlikely.
Your best bet for something resembling a new game any time soonish would be LA.
---END QUOTATION---



Stalkers series N1 Pcgame no matter what

I think there also some cool games like Scorpion Disfigured or Fallout

But i hope to see a sequel for STALKER
  08:38:56  1 April 2014
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Don Reba
Bishop and Councilor of War
(Moderator)

 

 
On forum: 12/04/2002
 

Message edited by:
Don Reba
04/01/2014 8:41:25
Messages: 11731
http://www.rockpapershotgun.com/2014/03/31/survarium-gameplay-preview/

I’ve really enjoyed myself. Survarium’s early offering is strong. It plays well and it looks beautiful. Good things. There are moments of frustration, which I will come to in a moment, but it’s a pleasing and fierce start, and one that bodes well for the future.
[...]
A counter-point to these annoyances is the sheer beauty of the thing. Yes, we’ve all fallen hopelessly in love with ruined wastelands before, but this really is exceptional. And it’s the first time in a couple of years I’ve looked at my graphics card and known the poor thing is soon destined for my Dad’s PC. Survarium at full whack is a beast, and a beautiful beast, and beautiful excuse to buy another fresh wad of roaring silicon. Oh yes, the map designs and large, lavish, and swamped with horrible detail. It’s exactly where I want to be fighting, and if the free-roaming parts of the game look anything like this then it’s going to be a marvel.
  19:27:08  4 April 2014
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snorkbait
Nexus 6
(Resident)

 

 
On forum: 11/21/2008
 

Message edited by:
snorkbait
04/04/2014 19:28:45
Messages: 1081
It does look very nice. The problem I have with it is getting shouted at in Russian and/or Ukrainian. My language skills wouldn't be up to that kind of task so joint ops would be a nightmare (in addition to being a harsh learning experience). Though I suppose I could put my headset on and shout "F*** off and learn a proper language!" back at them, just for a laugh...
 
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