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Mini-mod thread

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  05:47:04  12 April 2012
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nashathedog
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On forum: 01/31/2011
Messages: 8358
Mini-mod thread

This is a thread for any-one to put any minor mods they have done so that there is one place for people to look for small stuff.
  05:53:14  12 April 2012
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nashathedog
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On forum: 01/31/2011
Messages: 8358
Lootable Mutant Parts

This mod is by Fluffy 22 and has been extended with Meshes and textures from Smrtphoneusr so that it now includes all vanilla mutants.

Flesh, Boar, Dog, Pauedodog, Bloodsucker, Snork, Chimera, Tushanko, and now Controller, Burer and Psuedogiant.


http://www.mediafire.com/?i3qdruxncgpn2on
  04:14:37  13 April 2012
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_xXxTWiST3DxXx_
(Senior)
 
On forum: 05/26/2009
 

Message edited by:
_xXxTWiST3DxXx_
04/13/2012 4:56:21
Messages: 126
Muzzle Flash Alignment Fix (Widescreen)

This mod correctly aligns the muzzle flash while zoomed in when looking through the scopes of the FT200M, GP37, SVDm2, SVUmk-2, and the IL86. If you ever noticed, (which you must have since you downloaded this) the muzzle flashes were way off and misaligned, notably with the snipers and most profoundly with the SVUmk-2. This has been an issue with widescreen resolutions and it really bugged me, so I fixed it and now I'm sharing this mod with you. Along with aligning the muzzle flashes, I fixed the FN2000's movement when the actor brings the scope in to view. Originally it kinda just gets bigger and pulls in closer to the screen, well I made the actor actually bring the scope into his sight, like all the rest weapons.

*This fix is for Call of Pripyat 1.6.02

Download:
https://rapidshare.com/files/1725928158/Fixed_Muzzle_Flash.zip

Mod Discussion:
https://www.gsc-game.com/index.php?t=community&s=forums&s_game_type=xr3&thm_page=1&thm_id=5311&sec_id=18
  22:14:33  23 April 2012
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nashathedog
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On forum: 01/31/2011
Messages: 8358
FOV switcher v17

Credit: MacroN



http://narod.ru/disk/46878952001.1e34fbe2c550bb3799acddd362abf1f6/fov_switcher_v17.7z.html
  03:25:39  28 April 2012
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nashathedog
Senior Resident
 

 
On forum: 01/31/2011
Messages: 8358
Music in the base bars.

I found this mod through AMK site. It adds music to the bar radios in the Skadovsk (Beard) and Yanov (Hawaiian) and also to the small radio by the window in Nitro's room. It is not done by the all.spawn but by scripting and is easy to merge (If I can do it!). There are two versions a normal version with around ten tracks per spot and a lite version that has 2 songs for each place. Credit: Maks (dva_kota)

Lite version:

http://ifolder.ru/15340963


Normal version:

http://ifolder.ru/15341218
  08:10:42  22 May 2012
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nashathedog
Senior Resident
 

 
On forum: 01/31/2011
Messages: 8358
Nimble Ammo mod

This mini mod gives Nimble a list of ammo's for you to order from him.

Credit Brainwrinkle

http://www.mediafire.com/?lwpi288itp7h7qs
  17:37:25  2 June 2012
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nashathedog
Senior Resident
 

 
On forum: 01/31/2011
Messages: 8358
Medic Replacement (vanilla)

This scripts a replacement for Tremor when the time comes.

CREDITS: Jurok/SGM, Swartz/jketiynu, Gannebamm, and Thunderfreak



http://www.mediafire.com/?8drd424dlpeyf81
  16:09:28  19 June 2012
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olivius74
Senior Resident
 

 
On forum: 11/19/2010
Messages: 1991
I'm cleaning my DD and I saw an old little mod for CoP.
I do not know if this old Russian mod may be helpful in your quest changes or additions of your mod:

Second way mod: Call of Pripyat SWMod v0.6 (78Mo)

http://ifolder.ru/30216712

The main purpose of fashion is a more detailed disclosure of the characters and some of the nuances of the original game.
For this part of the side quests (main quest has not changed) was slightly prolonged. Now the player will know who is Myron, will have the opportunity to avenge himself and Flint offer Noah go to Pripyat, and much more.
All this was done in order to apprehend "jog" on the locations ZP HS, better put him into the world of the exclusion zone. Also objective was the complete eradication of all the "pop", which we can see in STALKER: Call of Pripyat.

"New features"

(1) Fixed a lot of shortcomings of the original game;
(2) brought to mind many quests default (the opportunity to take revenge on Flint, learn the history of Myron, Noah offer to go to Pripyat, etc.);
(3) Now you can learn more about the characters, who originally did not have a biography (Hawaiian, Zulus, chiropractor, Senka, a drunkard, and many others);
(4) The number of people in the zone reduced by 2-3 times (now it's really not crowded, dangerous and little-studied area, which could reach up to not many);
(5) Almost complete elimination of all "pop" (in all senses of the word);
(6) Heavy, but interesting and logical flow.

I did not know where to put this.I think perhaps it will be interesting for you.
But if you ever find that the message is not appropriate, I delete it immediately,no problem!
  20:25:28  3 January 2013
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nashathedog
Senior Resident
 

 
On forum: 01/31/2011
Messages: 8358
No-Intro Mod

Credit: Crew 900

The old links were dead and I had it on harddrive.


http://www.mediafire.com/?dfc6ubu657os574
  23:46:26  28 January 2013
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nashathedog
Senior Resident
 

 
On forum: 01/31/2011
Messages: 8358
Random treasure mod

Credits: Shredder, OGSE

This mod does two things, It gives a contents list when you put your map marker over a stash you've been awarded and it randomises the stash content so that each time you play a game the weapons in the stashes will of been moved around. I've translated the text to English so it is ready to use.


http://www.mediafire.com/?bo71yrymfcvr61u
 
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