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  05:47:04  12 April 2012
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nashathedog
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On forum: 01/31/2011
Messages: 8421
Mini-mod thread

This is a thread for any-one to put any minor mods they have done so that there is one place for people to look for small stuff.
  05:53:14  12 April 2012
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nashathedog
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On forum: 01/31/2011
Messages: 8421
Lootable Mutant Parts

This mod is by Fluffy 22 and has been extended with Meshes and textures from Smrtphoneusr so that it now includes all vanilla mutants.

Flesh, Boar, Dog, Pauedodog, Bloodsucker, Snork, Chimera, Tushanko, and now Controller, Burer and Psuedogiant.


http://www.mediafire.com/?i3qdruxncgpn2on
  04:14:37  13 April 2012
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_xXxTWiST3DxXx_
(Senior)
 
On forum: 05/26/2009
 

Message edited by:
_xXxTWiST3DxXx_
04/13/2012 4:56:21
Messages: 126
Muzzle Flash Alignment Fix (Widescreen)

This mod correctly aligns the muzzle flash while zoomed in when looking through the scopes of the FT200M, GP37, SVDm2, SVUmk-2, and the IL86. If you ever noticed, (which you must have since you downloaded this) the muzzle flashes were way off and misaligned, notably with the snipers and most profoundly with the SVUmk-2. This has been an issue with widescreen resolutions and it really bugged me, so I fixed it and now I'm sharing this mod with you. Along with aligning the muzzle flashes, I fixed the FN2000's movement when the actor brings the scope in to view. Originally it kinda just gets bigger and pulls in closer to the screen, well I made the actor actually bring the scope into his sight, like all the rest weapons.

*This fix is for Call of Pripyat 1.6.02

Download:
https://rapidshare.com/files/1725928158/Fixed_Muzzle_Flash.zip

Mod Discussion:
https://www.gsc-game.com/index.php?t=community&s=forums&s_game_type=xr3&thm_page=1&thm_id=5311&sec_id=18
  22:14:33  23 April 2012
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nashathedog
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On forum: 01/31/2011
Messages: 8421
FOV switcher v17

Credit: MacroN



http://narod.ru/disk/46878952001.1e34fbe2c550bb3799acddd362abf1f6/fov_switcher_v17.7z.html
  03:25:39  28 April 2012
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nashathedog
Senior Resident
 

 
On forum: 01/31/2011
Messages: 8421
Music in the base bars.

I found this mod through AMK site. It adds music to the bar radios in the Skadovsk (Beard) and Yanov (Hawaiian) and also to the small radio by the window in Nitro's room. It is not done by the all.spawn but by scripting and is easy to merge (If I can do it!). There are two versions a normal version with around ten tracks per spot and a lite version that has 2 songs for each place. Credit: Maks (dva_kota)

Lite version:

http://ifolder.ru/15340963


Normal version:

http://ifolder.ru/15341218
  08:10:42  22 May 2012
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nashathedog
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On forum: 01/31/2011
Messages: 8421
Nimble Ammo mod

This mini mod gives Nimble a list of ammo's for you to order from him.

Credit Brainwrinkle

http://www.mediafire.com/?lwpi288itp7h7qs
  17:37:25  2 June 2012
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nashathedog
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On forum: 01/31/2011
Messages: 8421
Medic Replacement (vanilla)

This scripts a replacement for Tremor when the time comes.

CREDITS: Jurok/SGM, Swartz/jketiynu, Gannebamm, and Thunderfreak



http://www.mediafire.com/?8drd424dlpeyf81
  16:09:28  19 June 2012
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olivius74
Senior Resident
 

 
On forum: 11/19/2010
Messages: 1991
I'm cleaning my DD and I saw an old little mod for CoP.
I do not know if this old Russian mod may be helpful in your quest changes or additions of your mod:

Second way mod: Call of Pripyat SWMod v0.6 (78Mo)

http://ifolder.ru/30216712

The main purpose of fashion is a more detailed disclosure of the characters and some of the nuances of the original game.
For this part of the side quests (main quest has not changed) was slightly prolonged. Now the player will know who is Myron, will have the opportunity to avenge himself and Flint offer Noah go to Pripyat, and much more.
All this was done in order to apprehend "jog" on the locations ZP HS, better put him into the world of the exclusion zone. Also objective was the complete eradication of all the "pop", which we can see in STALKER: Call of Pripyat.

"New features"

(1) Fixed a lot of shortcomings of the original game;
(2) brought to mind many quests default (the opportunity to take revenge on Flint, learn the history of Myron, Noah offer to go to Pripyat, etc.);
(3) Now you can learn more about the characters, who originally did not have a biography (Hawaiian, Zulus, chiropractor, Senka, a drunkard, and many others);
(4) The number of people in the zone reduced by 2-3 times (now it's really not crowded, dangerous and little-studied area, which could reach up to not many);
(5) Almost complete elimination of all "pop" (in all senses of the word);
(6) Heavy, but interesting and logical flow.

I did not know where to put this.I think perhaps it will be interesting for you.
But if you ever find that the message is not appropriate, I delete it immediately,no problem!
  20:25:28  3 January 2013
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nashathedog
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On forum: 01/31/2011
Messages: 8421
No-Intro Mod

Credit: Crew 900

The old links were dead and I had it on harddrive.


http://www.mediafire.com/?dfc6ubu657os574
  23:46:26  28 January 2013
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nashathedog
Senior Resident
 

 
On forum: 01/31/2011
Messages: 8421
Random treasure mod

Credits: Shredder, OGSE

This mod does two things, It gives a contents list when you put your map marker over a stash you've been awarded and it randomises the stash content so that each time you play a game the weapons in the stashes will of been moved around. I've translated the text to English so it is ready to use.


http://www.mediafire.com/?bo71yrymfcvr61u
  06:45:37  18 February 2013
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Jketiynu
Swartz
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On forum: 04/05/2007
 

Message edited by:
Jketiynu
02/18/2013 17:49:35
Messages: 867
Better Bullet Piercing

Credits: Swartz/jketiynu

What it does: it turns out that bullets going through walls and different materials is done by a value called "Shootfactor" definied in the gamemtl.xr file which is edited in the SDK. If the k_ap value of a given ammo type is equal-or-greater than the "Shootfactor" value of a given material in that file than the bullet will go through.
I used the values from Clear Sky as bullets penetrated cover pretty well in that game.

One thing to note is I changed the Shootfactor of trees different from both vanilla and Clear Sky values as it was currently possible to shoot through some pretty thick trees. Now only really powerful ammo should be able to do that.

Anyways, here it is if people want to be able to shoot through cover better as well as be in danger of the AI shooting through your cover.

Note: This should be compatible with any mod.

http://www.sendspace.com/file/brylei
  00:14:29  22 June 2013
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nashathedog
Senior Resident
 

 
On forum: 01/31/2011
Messages: 8421
Grass draw distance mod

This contains the following distances, 200, 300, 400, 500, 600, 700 and 800. Each distance has it's own folder containing all four dll's (all tested). There is also a full set for Af3 users.


http://www.moddb.com/mods/translations/downloads/grass-draw-distances
  20:04:32  15 August 2013
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_xXxTWiST3DxXx_
(Senior)
 
On forum: 05/26/2009
 

Message edited by:
_xXxTWiST3DxXx_
08/15/2013 21:03:46
Messages: 126
Hostile Factions v1.0

This mod will make all the bandits become hostile towards you if you side with the stalkers on Skadovsk and earn the "One of Ours" Achievement. However Stalkers will not become hostile even if you side with the bandits, this is because that would potentially ruin many quest lines.

Also, it will make all of Freedom hostile towards you if you get the "Friend of Duty"
achievement, and all of Duty hostile towards you if you get the "Friend of Freedom" achievement.

*Uncle Yar is now switched into the Stalker faction (However he still acts as a Freedom member) This is so that even if you have earned the "Friends of Duty" achievement, he will still repair your stuff while in freeplay mode.

Download:
http://www.mediafire.com/download/04i4ggo7d3mxb13/Hostile_Factions.zip
  16:25:24  2 April 2014
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soljer13
(Novice)
 
On forum: 05/30/2011
Messages: 8

---QUOTATION---
Better Bullet Piercing

Credits: Swartz/jketiynu

What it does: it turns out that bullets going through walls and different materials is done by a value called "Shootfactor" definied in the gamemtl.xr file which is edited in the SDK. If the k_ap value of a given ammo type is equal-or-greater than the "Shootfactor" value of a given material in that file than the bullet will go through.
I used the values from Clear Sky as bullets penetrated cover pretty well in that game.


One thing to note is I changed the Shootfactor of trees different from both vanilla and Clear Sky values as it was currently possible to shoot through some pretty thick trees. Now only really powerful ammo should be able to do that.

Anyways, here it is if people want to be able to shoot through cover better as well as be in danger of the AI shooting through your cover.

Note: This should be compatible with any mod.

http://www.sendspace.com/file/brylei
---END QUOTATION---



PLease Reupload this!
  06:22:35  29 August 2014
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BegunValkery
Senior Resident
 

 
On forum: 02/23/2013
Messages: 221

---QUOTATION---
Music in the base bars.

I found this mod through AMK site. It adds music to the bar radios in the Skadovsk (Beard) and Yanov (Hawaiian) and also to the small radio by the window in Nitro's room. It is not done by the all.spawn but by scripting and is easy to merge (If I can do it!). There are two versions a normal version with around ten tracks per spot and a lite version that has 2 songs for each place. Credit: Maks (dva_kota)

Lite version:

http://ifolder.ru/15340963


Normal version:

http://ifolder.ru/15341218
---END QUOTATION---



The normal version has an error, please reupload.
  00:56:07  19 November 2014
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bamah
Senior Resident
 

 
On forum: 02/10/2008
Messages: 911
Anyone got an upload for this?

Better Bullet Piercing
Credits: Swartz/jketiynu

I would appreciate it!!!!!
B
  18:39:40  16 May 2015
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nashathedog
Senior Resident
 

 
On forum: 01/31/2011
Messages: 8421
Better Bullet Piercing

Credits: Swartz/jketiynu

What it does: it turns out that bullets going through walls and different materials is done by a value called "Shootfactor" definied in the gamemtl.xr file which is edited in the SDK. If the k_ap value of a given ammo type is equal-or-greater than the "Shootfactor" value of a given material in that file than the bullet will go through.
I used the values from Clear Sky as bullets penetrated cover pretty well in that game.

One thing to note is I changed the Shootfactor of trees different from both vanilla and Clear Sky values as it was currently possible to shoot through some pretty thick trees. Now only really powerful ammo should be able to do that.

Anyways, here it is if people want to be able to shoot through cover better as well as be in danger of the AI shooting through your cover.

Note: This should be compatible with any mod.


http://www.mediafire.com/download/z9r6q85gmy91s70/bullet_piercing.rar
  12:01:11  19 June 2015
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notanumber
mod abuser & exploiter
(Resident)

 

 
On forum: 03/22/2008
 

Message edited by:
notanumber
06/19/2015 12:07:31
Messages: 2832
Loot Armor minimod

Credits: hi-ban.

There's a 50% chance to loot outfits off of dead NPCs.

The original mod had outfits in perfect condition. I changed that so that there's a 15% chance that they'll be between 50% and 80% and the rest of the time between 10% and 50%.

I tried this with several other minimods using SMM and it works just fine:
http://zhat.dk/stalker/pics/smm_mso_mix1.png

Download: http://zhat.dk/stalker/files/cop_loot_armor_v1.0.7z
  12:16:54  19 June 2015
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notanumber
mod abuser & exploiter
(Resident)

 

 
On forum: 03/22/2008
Messages: 2832
Removable Quest Items

Allows you drop or stash away all of the quest items (even the damaged Gauss rifle). It's up to you player if you choose to take advantage of the exploits that it makes possible.

Download http://zhat.dk/stalker/files/cop_removebla_quest_items_v1.0.7z
  00:19:16  20 July 2015
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Khimicheskiy Ali
Senior Resident
 

 
On forum: 01/10/2015
 

Message edited by:
Khimicheskiy Ali
07/20/2015 17:25:00
Messages: 307
Simple Repair Kit 1.1

Credits: TKGP

Does what it says on the tin: implements a portable repair kit that can be used (once each) to repair your helmet, suit, or weapons. By default they can be purchased from Owl or Hawaiian for 5000ru, and repair 20% of the item's condition. Of course, this can be easily changed in the configs.

Screenshot:

http://puu.sh/j634w/5e43cb9895.jpg

Download:

http://www.mediafire.com/download/wc1bzb9rocmoauc/
  06:30:00  23 December 2015
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nashathedog
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On forum: 01/31/2011
 

Message edited by:
nashathedog
12/23/2015 23:01:42
Messages: 8421
Versions of better bullet piercing

In the extra's folder of the new SGM I'll be uploading to Moddb I included a set of gamemtl.xr files based on Jketinyu's better bullet piercing. I did versions with radiated water, water drag like in Clear sky and a version with both. They will work with any mods that do not tweak the gamedata/gamemlt.xr file. I uploaded them for anyone who's interested.

http://www.mediafire.com/download/gkbkbom00o46eoa/Versions+of+better+bullet+piercing.7z
  23:01:02  23 December 2015
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nashathedog
Senior Resident
 

 
On forum: 01/31/2011
 

Message edited by:
nashathedog
12/23/2015 23:02:09
Messages: 8421
Music in the base bars.

I found this mod through AMK site. It adds music to the bar radios in the Skadovsk (Beard) and Yanov (Hawaiian) and also to the small radio by the window in Nitro's room. It is not done by the all.spawn but by scripting and is easy to merge (If I can do it!). There are two versions a normal version with around ten tracks per spot and a lite version that has 2 songs for each place. Credit: Maks (dva_kota)



Normal version:

http://www.mediafire.com/download/d4a0p2ap5a2ud40/music+in+bar.7z

New link as the old links were down, I do not have the lite version but reducing the amount of songs in the regular version is simple enough.
 
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