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What do the numeric values mean that follow a sound file path?

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  14:58:13  25 February 2012
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Stalkerstein
Senior Resident
 

 
On forum: 04/24/2010
 

Message edited by:
Stalkerstein
02/25/2012 14:58:47
Messages: 1975
What do the numeric values mean that follow a sound file path assignment?

snd_draw = weapons\generic_draw
snd_holster = weapons\generic_holster
snd_shoot = weapons\t_lr300_shot
snd_empty = weapons\gen_empty, 0.5
snd_reload = weapons\lr300_reload, 0.7, 0.4
snd_shoot_grenade = weapons\gen_grenshoot
snd_reload_grenade = weapons\gen_grenload, 1.0, 0.8
snd_switch = weapons\groza_switch, 1.0, 0.5
  16:12:42  25 February 2012
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Seeker_of_Strelok
Senior Resident
 

 
On forum: 05/02/2011
 

Message edited by:
Seeker_of_Strelok
02/25/2012 16:13:23
Messages: 279
Numeric values

I believe these are placed to make the sound played ( vanilla or otherwise ) a certain percentage quieter than normal. Sound files that contain more than one sound ( inserting the clip, then pulling the charging handle for reloading ) perhaps are used for the files containing two numbers following the file path.

I'm not completely sure of this, though I believe that I'm somewhat correct. Regardless, someone here must know.

SoS
  13:11:12  27 February 2012
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Stalkerstein
Senior Resident
 

 
On forum: 04/24/2010
Messages: 1975
I have searched the Internet and installed the SDK and nothing, nothing.

You might be correct. If I ever do find out I will post the info.
  13:16:15  27 February 2012
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nashathedog
Senior Resident
 

 
On forum: 01/31/2011
Messages: 8353

---QUOTATION---
I have searched the Internet and installed the SDK and nothing, nothing.

You might be correct. If I ever do find out I will post the info.
---END QUOTATION---



Hello, Please do I have been waiting for the answer aswell.

Not saying that SoS is wrong just waiting on confirmation as he said he is unsure.
  22:22:06  27 February 2012
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SetaKat
Ex modder, Zones only ferret and will someday release a game
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On forum: 02/20/2010
Messages: 6342
I know this was explained over in the SoC forums once - somewhere. I'll try to find the link.

This question should have been placed in the Mod Disscussion forum, you might have gotten an answer from one of the audio mod guru's here.
 
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