Message edited by: Don Reba 04/05/2012 14:50:29
The Шпіль magazine had a very interesting interview with STALKER's designer Alexey Sytianov. I will translate the printed part from Russian in a day or two. Here is the video part (in Russian): http://youtu.be/IM_GVQTnSKc
the bloodsucker looks fantastic is a bit nonthreatening. It doesn't move with much intent... Looks bored and tired lol. ---END QUOTATION---
It does not seem in a rush to do anything but it looks good. I like how it travelled across the screen more akin to the Chimera or Snork but I liked it, Not sure if I prefer it to invisibility because would it mmean we basically lose a type. Maybe if it was for a specific bloodsucker type like one that keeps to buildings and darkened underground areas. That way we still have the normal type roaming the land and we have a type which ambushes you indoors. It would be good to see one of them running at you along a long corridor maybe able to run using the walls aswell.
Everything you want to know about Degtarev's zone is in the: COP Survival guidehttp://cop.zsg.dk/