Frankly speaking, we wanted to hold this particular announcement for a while. But our colleagues at Epic accidentally made a New Year surprise for everyone, including us.
GSC Game World team constantly searches for the best technologies to work with, and UE was the most suitable choice for us.
It gives the opportunity to make the game you wait for with the atmosphere of tension and mystery — the flesh and blood of the S.T.A.L.K.E.R. universe. Additionally, Unreal Engine harmonizes well with our goal to make modding more easy and accessible. User modifications help the world of the Zone to live on while we are busy with making a sequel, and we can't be more grateful for that.
Yes, we know what you are thinking about, but this announcement has nothing to do with platforms or digital stores. We will talk about this later.
Anything else? Ah, sure — a loaf of last year's bread. Both a stalker snack and a bit of slavic humour.
---QUOTATION--- ...Stalker 2 will use the Unreal Engine to make modding 'more easy and accessible'... ---END QUOTATION---
I wonder how transferable the xray maps are to Unreal. I'm guessing 'not very', but I'm really hoping for 'easily'. So many of the maps from the trilogy feel like old friends when I return to them.
On a separate note, a-life really needs inclusion. It's at least 50% of what gave STALKER its seemingly near endless replay-ability, and certainly contributes to the feeling of the place being alive.
Being honest - I'd be pretty happy with a reboot of ShoC. I'm not sure how or why, but the majority of ShoC feels like a living/breathing environment, in a way that few other games have managed, for me at least.