| 15:29:32 11 September 2013
On forum: 11/21/2008
Yeah, I guess you're right, but who knows? Maybe CS and CoP would be way better and Sergey would have more faith in the Stalker series and wouldn't ditch S2?
Possibly. But then, maybe the Metro games wouldn't have been the same (or even come to exist) and the only thing that CS and CoP really lack is that same air of low constant menace (seriously, this is the Zone we're talking about, yet for most of CoP I've felt more 'threatened' walking around the local park (leaving aside the 'threat of the real world vs perceived in-game threat through suspension of disbelief' stuff)).
But this really ties in to the next point...
Note that the developers did stay at GSC for many years, apparently because they enjoyed their work immensely (there are some hints about that in https://www.gsc-game.com/main.php?t=community&s=forums&s_game_type=xr&thm_page=1&thm_id=22142&sec_id=1 ) and maybe also because they couldn't find any better work anyway.
The article makes mention of the lack of opportunity elsewhere. This'd lead to top bods, like Sergey, basically saying "You want to work. Here's the deal, take it or leave it".
Some guys could do other things, but there were also those who went into gaming because they couldn't get jobs in their actual field or because they wanted to be involved in gaming.
When jobs are in short supply wages and work conditions tend to get driven down, because somebody will grasp the chance with both hands. (If they didn't, pay and conditions would have to be raised across the board to attract people, but that's the game and there you go.)
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| 20:04:48 11 September 2013
On forum: 03/31/2007
Stalker 2 info
I'm not surprised at all that you don't understand.
And respect for people like Sergei!??
This man has destroyed S2, and even previous games are
rushed and unfinished because of him. It's not surprising
because he lost the best people during Stalker creation.
You must be stupid or greedy to do this.
Btw, greedy people are stupid people. It's the same.
Actually I do understand. That's just my way of wording it nicely that
there are people that are self-centered and expect instant gratification.
You can give them everything today and tomorrow they will wake up in
anger and frustration because you haven't given them anything new that
day. You give them a few things and they feel they deserve more. They
don't show appreciation, they show their impatience and entitlement to
receive more because they think they are more important than the world
around them. If they don't get something that was mentioned, planned or
promised then they have the attitude that something has been stolen from
them. They will show their rage and contempt for anyone that they perceive
as the impetus for them not being fulfilled of their raw desires and greed.
What you say makes no sense. If Sergiy Grygorovych was stupid he
would have kept production on a Game that was getting no where and
not what he wanted. If Sergiy Grygorovych was greedy he would have
released anything of inferior quality so you could pay him to snatch it up
and take your money while delivering crap. Neither of these took place.
If the best people have left GSC at various times like in 2006, 2007, 2008
and lastly in 2011/2012, why have all the projects from the Metro Games
to Survarium to Nuclear Union failed on the very basic level to give us
what we want? It is simple. A First Person Shooter that is open-ended
in a Post Apocalyptic setting with a Save system that you can initiate at
any point. The Metro Games? Not open ended. Horrible checkpoint
save system like a 1990s console game. Survarium? Shows the most
promise for looking like Stalker but when I saw the test footage of players
running around as fast as meth addicts shooting everything and everyone
with the unrealistic lack of immersion that happens with an MMO, I lost hope.
Nuclear Union? Looks good. Right idea...but 3rd person. Why? Why?
I don't want to play ANY Game where it looks and feels like someone is
there standing in front of me blocking my movement while I look over
their shoulder. All these former GSC Employees that fail to understand
and comprehend the most basic minimum requirements for what we want.
Apparently it takes a Sergiy Grygorovych to make that happen and without
him, all these former employees don't seem to have a clue what we want.
It is a sad situation indeed.
Again, you never create something alone! Ok! Remember this!
And you talk here about Sergei like he is some holy man and only person responsible for Stalker success? That's one big BS!
Other people are more responsible for this game success, people who actually worked for charity. You have a statement from Prokhorov about Sergei's greed.
And you don't need any statement. You just need to analyze things. Stalker SoC has excellent sales, the game is very popular, and yet the key people are leaving a team. Something is not right here!
Why newly created teams can't create something like Stalker or better is very easy to explain. Today you need huge team and a lot of money to create something good. They don't have this.
The money is in Sergei's hands. His team and we the people who bought this game have made Sergei rich. You never create something alone!
And no you don't understand. Your awareness is limited by you. Expand it.
S.C.O.P.: Realistic mod for S.T.A.L.K.E.R. - Call Of Pripyat:
M.I.S.T.Y.: mod for S.T.A.L.K.E.R. - Call Of Pripyat:
| 03:10:43 12 September 2013
Bishop and Councilor of War
On forum: 12/04/2002
Entire team is responsible for Stalker creation.
You never create something alone.
Not literally, no. You are right in that. But the environment that was GSC created great games. There was STALKER and there were Cossacks; even the less successful titles, like Codename: Outbreak, Firestarter, and Heroes of Annihilated Empires were very well made. And Sergey created this environment.
Very few people stayed through all three Stalker games. The original X-ray programmers split off in the beginning and founded Deep Shadows (closed a few years ago), the SoC leads left to 4A Games at the end of SoC — all three projects were done under different managers. And because of low pay, there was a high turnover rate among the lower level staff, as well. It is said that every game dev team in Kiev has someone from GSC.
When STALKER 2 was cancelled, the market in CIS was very hostile towards high-budget single-player games. Studios were closing left and right. Some changed profile to social or mobile and became successful in those fields. The strongest moved to MMOs. Today, only a select few studios compete in AAA single-player. It was very sad when Sergey backed out, but not totally unexpected.
Ce n'est que pour vous dire ce que je vous dis.
| 03:46:39 12 September 2013
Bishop and Councilor of War
On forum: 12/04/2002
Message edited by:
If the best people have left GSC at various times like in 2006, 2007, 2008 and lastly in 2011/2012, why have all the projects from the Metro Games to Survarium to Nuclear Union failed on the very basic level to give us what we want? It is simple. A First Person Shooter that is open-ended in a Post Apocalyptic setting with a Save system that you can initiate at any point. The Metro Games? Not open ended. Horrible checkpoint save system like a 1990s console game. Survarium? Shows the most promise for looking like Stalker but when I saw the test footage of players running around as fast as meth addicts shooting everything and everyone with the unrealistic lack of immersion that happens with an MMO, I lost hope. Nuclear Union? Looks good. Right idea...but 3rd person. Why? Why? I don't want to play ANY Game where it looks and feels like someone is there standing in front of me blocking my movement while I look over their shoulder. All these former GSC Employees that fail to understand and comprehend the most basic minimum requirements for what we want. Apparently it takes a Sergiy Grygorovych to make that happen and without him, all these former employees don't seem to have a clue what we want.
By the way, Tejas, Hinterland Games is making a game called The Long Dark and it sounds like it just might hit the spot. They will be doing a Kickstarter on Monday. What do you think?
Imagine the lights go out, never to return. Bright aurora flare across the sky, and all humanity’s technological might is laid to waste, neutralized in a kind of quiet apocalypse. Everything that has shielded humanity from the disinterested power of Mother Nature is suddenly wrenched from us, dropping us a few links down the food chain. Food and water are scarce. The roads are no longer safe. And winter approaches…
Welcome to The Long Dark, the inaugural title from Hinterland, a new independent game studio comprised of veteran developers from the triple-A game industry. Hinterland’s core team have collectively worked on over 40 triple-A games on console and PC, and are now turning their talents to creating an independent game—an immersive survival simulation for the PC.
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• Will You Be Saviour, or Survivor? Morally challenging scenarios that push players to answer the question: “How far will you go to survive?”. Any survivor you meet in the world can be friend or foe. Will you risk your life to discover what they know and selflessly sacrifice for the common good, or live—and potentially die—by the adage, “might makes right”?
• Explore A Living World. Rich episodic fiction featuring dozens of locations, a cast of memorable characters, and a mature post-disaster storyline inspired by the creative risk-taking seen in many of today’s exciting television series. This isn’t the end of the world, but you can see it from here.
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Ce n'est que pour vous dire ce que je vous dis.