ProjectsWhat's NewDownloadsCommunitySupportCompany
Forum Index » S.T.A.L.K.E.R.: Call of Pripyat Forum » S.T.A.L.K.E.R.: Call of Pripyat
Stalker 2 info

« Previous 10 events | 1 ... 33 34 35 36 37 38 39 40 41 42 | Next 10 events »
Posted by/on
Question/AnswerMake Newest Up Sort by Descending
  15:29:32  11 September 2013
profilee-mailreply Message URLTo the Top
snorkbait
Nexus 6
(Resident)

 

 
On forum: 11/21/2008
Messages: 1081

---QUOTATION---
Yeah, I guess you're right, but who knows? Maybe CS and CoP would be way better and Sergey would have more faith in the Stalker series and wouldn't ditch S2?
---END QUOTATION---



Possibly. But then, maybe the Metro games wouldn't have been the same (or even come to exist) and the only thing that CS and CoP really lack is that same air of low constant menace (seriously, this is the Zone we're talking about, yet for most of CoP I've felt more 'threatened' walking around the local park (leaving aside the 'threat of the real world vs perceived in-game threat through suspension of disbelief' stuff)).
But this really ties in to the next point...


---QUOTATION---
Note that the developers did stay at GSC for many years, apparently because they enjoyed their work immensely (there are some hints about that in https://www.gsc-game.com/main.php?t=community&s=forums&s_game_type=xr&thm_page=1&thm_id=22142&sec_id=1 ) and maybe also because they couldn't find any better work anyway.
---END QUOTATION---



The article makes mention of the lack of opportunity elsewhere. This'd lead to top bods, like Sergey, basically saying "You want to work. Here's the deal, take it or leave it".
Some guys could do other things, but there were also those who went into gaming because they couldn't get jobs in their actual field or because they wanted to be involved in gaming.
When jobs are in short supply wages and work conditions tend to get driven down, because somebody will grasp the chance with both hands. (If they didn't, pay and conditions would have to be raised across the board to attract people, but that's the game and there you go.)
  17:34:11  11 September 2013
profilee-mailreply Message URLTo the Top
Three Mile Island
Senior Resident
 

 
On forum: 11/04/2008
Messages: 3856

---QUOTATION---
When jobs are in short supply wages and work conditions tend to get driven down
---END QUOTATION---


I suspect this may actually have benefited Stalker development, since low wages means you can hire more staff and get more work done. A Western game company wouldn't consider it profitable to invest in a game with as many features.
  18:03:22  11 September 2013
profilee-mailreply Message URLTo the Top
Tejas Stalker
Veteran of the Psychic Wars
(Resident)

 

 
On forum: 05/12/2007
 

Message edited by:
Tejas Stalker
09/11/2013 18:11:11
Messages: 29404
Stalker 2 info

Ancient:

---QUOTATION---

I'm not surprised at all that you don't understand.

And respect for people like Sergei!??
This man has destroyed S2, and even previous games are
rushed and unfinished because of him. It's not surprising
because he lost the best people during Stalker creation.

You must be stupid or greedy to do this.
Btw, greedy people are stupid people. It's the same.

---END QUOTATION---



Ancient~

Actually I do understand. That's just my way of wording it nicely that
there are people that are self-centered and expect instant gratification.
You can give them everything today and tomorrow they will wake up in
anger and frustration because you haven't given them anything new that
day. You give them a few things and they feel they deserve more. They
don't show appreciation, they show their impatience and entitlement to
receive more because they think they are more important than the world
around them. If they don't get something that was mentioned, planned or
promised then they have the attitude that something has been stolen from
them. They will show their rage and contempt for anyone that they perceive
as the impetus for them not being fulfilled of their raw desires and greed.

What you say makes no sense. If Sergiy Grygorovych was stupid he
would have kept production on a Game that was getting no where and
not what he wanted. If Sergiy Grygorovych was greedy he would have
released anything of inferior quality so you could pay him to snatch it up
and take your money while delivering crap. Neither of these took place.

If the best people have left GSC at various times like in 2006, 2007, 2008
and lastly in 2011/2012, why have all the projects from the Metro Games
to Survarium to Nuclear Union failed on the very basic level to give us
what we want? It is simple. A First Person Shooter that is open-ended
in a Post Apocalyptic setting with a Save system that you can initiate at
any point. The Metro Games? Not open ended. Horrible checkpoint
save system like a 1990s console game. Survarium? Shows the most
promise for looking like Stalker but when I saw the test footage of players
running around as fast as meth addicts shooting everything and everyone
with the unrealistic lack of immersion that happens with an MMO, I lost hope.
Nuclear Union? Looks good. Right idea...but 3rd person. Why? Why?
I don't want to play ANY Game where it looks and feels like someone is
there standing in front of me blocking my movement while I look over
their shoulder. All these former GSC Employees that fail to understand
and comprehend the most basic minimum requirements for what we want.
Apparently it takes a Sergiy Grygorovych to make that happen and without
him, all these former employees don't seem to have a clue what we want.

It is a sad situation indeed.

TS
  20:04:48  11 September 2013
profilee-mailreply Message URLTo the Top
Ancient
Senior Resident
 

 
On forum: 03/31/2007
Messages: 678

---QUOTATION---
Stalker 2 info

Ancient:

I'm not surprised at all that you don't understand.

And respect for people like Sergei!??
This man has destroyed S2, and even previous games are
rushed and unfinished because of him. It's not surprising
because he lost the best people during Stalker creation.

You must be stupid or greedy to do this.
Btw, greedy people are stupid people. It's the same.


Ancient~

Actually I do understand. That's just my way of wording it nicely that
there are people that are self-centered and expect instant gratification.
You can give them everything today and tomorrow they will wake up in
anger and frustration because you haven't given them anything new that
day. You give them a few things and they feel they deserve more. They
don't show appreciation, they show their impatience and entitlement to
receive more because they think they are more important than the world
around them. If they don't get something that was mentioned, planned or
promised then they have the attitude that something has been stolen from
them. They will show their rage and contempt for anyone that they perceive
as the impetus for them not being fulfilled of their raw desires and greed.

What you say makes no sense. If Sergiy Grygorovych was stupid he
would have kept production on a Game that was getting no where and
not what he wanted. If Sergiy Grygorovych was greedy he would have
released anything of inferior quality so you could pay him to snatch it up
and take your money while delivering crap. Neither of these took place.

If the best people have left GSC at various times like in 2006, 2007, 2008
and lastly in 2011/2012, why have all the projects from the Metro Games
to Survarium to Nuclear Union failed on the very basic level to give us
what we want? It is simple. A First Person Shooter that is open-ended
in a Post Apocalyptic setting with a Save system that you can initiate at
any point. The Metro Games? Not open ended. Horrible checkpoint
save system like a 1990s console game. Survarium? Shows the most
promise for looking like Stalker but when I saw the test footage of players
running around as fast as meth addicts shooting everything and everyone
with the unrealistic lack of immersion that happens with an MMO, I lost hope.
Nuclear Union? Looks good. Right idea...but 3rd person. Why? Why?
I don't want to play ANY Game where it looks and feels like someone is
there standing in front of me blocking my movement while I look over
their shoulder. All these former GSC Employees that fail to understand
and comprehend the most basic minimum requirements for what we want.
Apparently it takes a Sergiy Grygorovych to make that happen and without
him, all these former employees don't seem to have a clue what we want.

It is a sad situation indeed.

TS
---END QUOTATION---



Again, you never create something alone! Ok! Remember this!

And you talk here about Sergei like he is some holy man and only person responsible for Stalker success? That's one big BS!
Other people are more responsible for this game success, people who actually worked for charity. You have a statement from Prokhorov about Sergei's greed.
And you don't need any statement. You just need to analyze things. Stalker SoC has excellent sales, the game is very popular, and yet the key people are leaving a team. Something is not right here!

Why newly created teams can't create something like Stalker or better is very easy to explain. Today you need huge team and a lot of money to create something good. They don't have this.
The money is in Sergei's hands. His team and we the people who bought this game have made Sergei rich. You never create something alone!

And no you don't understand. Your awareness is limited by you. Expand it.
  21:50:13  11 September 2013
profilee-mailreply Message URLTo the Top
Tejas Stalker
Veteran of the Psychic Wars
(Resident)

 

 
On forum: 05/12/2007
 

Message edited by:
Tejas Stalker
09/11/2013 21:53:12
Messages: 29404
Stalker 2 info

Ancient~

Star Wars came from the mind of one person. So did Star Trek. So did
Harry Potter and the Hobbit/Lord of the Rings Trilogy. Remember this!

Just because you are angry at him for not giving you Stalker 2 or giving
all his employees a new nice shiny car is no reason to discredit a leader.

I never said other people were not responsible for their contribution or
work in the Games. I said that if the employees on their own without
Sergiy Grygorovych can deliver something we want...where is it? Most
of the really talented and credited people known to contribute so much
to SoC left before it was released. That was 7 years ago. Where's the
Game that comes close to what we love? It's not there. The Metro Games
have their moments but now they are finished and it looks like we're going
to be lucky to get some stupid Space Game that I could care less about.

The statement from Prokhorov about Sergei's greed ( owning 3 cars )
while the other employees had none. What difference does that make?
You just personally don't like that thought and it is totally irrelevant to
talking about the Games we got from GSC and all the Games that have
come or to come from ex-GSC Employees. With that logic when they
had no cars we got great games. Now on their own they have cars but
can't seem to figure out what type of Games we want. NOT 3rd person.
NOT MMO. NOT a corridor shooter with a crappy Save system. But who
cares you say? Now they can zoom around in their cars & they are happy.

I've never said Sergiy Grygorovych was holy or perfect. I never said
working for him was ideal or a happy place. I never said he only paid
people what they were worth or even brought up the state of the economy
in Ukraine or if the employees of GSC were lucky to have a job at any wage.

I think it is you who don't understand even the most basic aspects of this
situation. You think because SoC was great and a success that we should
just have more of the same and if not then it's all Sergiy Grygorovych's
fault. You seem to forget Clear Sky was released and had it's trouble.
You seem to forget that GSC's 3rd Game corrected many mistakes of the
2nd Game but lost a lot of the soul, immersion and atmosphere people
liked in the 1st. It sounds to me that Sergiy Grygorovych was aware of
that and was wanting that in Stalker 2. And for whatever reasons the
period from 2009 to 2012 was not producing that and for that fault GSC
shutdown Stalker 2. Be aware of this. Stop limiting your limited mind.

TS
  23:28:01  11 September 2013
profilee-mailreply Message URLTo the Top
BobBQ
2007-2017
(Resident)

 

 
On forum: 07/30/2007
Messages: 3336

---QUOTATION---
Now on their own they have cars but can't seem to figure out what type of Games we want.
---END QUOTATION---


Speak for yourself, please.
  00:49:55  12 September 2013
profilee-mailreply Message URLTo the Top
Tejas Stalker
Veteran of the Psychic Wars
(Resident)

 

 
On forum: 05/12/2007
 

Message edited by:
Tejas Stalker
09/12/2013 2:04:48
Messages: 29404
Stalker 2 info

BobBQ~

Please feel free to elaborate what you mean since you are
implying that the single player 1st Person Shooter that is in
a Post-Apocalyptic open-ended setting is not what you want.
When people whine about Stalker 2 not coming out ( the very
thread that we are both on ) I can only assume my description fits.

TS
  03:10:43  12 September 2013
profilee-mailreply Message URLTo the Top
Don Reba
Bishop and Councilor of War
(Moderator)

 

 
On forum: 12/04/2002
Messages: 11733

---QUOTATION---
Entire team is responsible for Stalker creation.

You never create something alone.
---END QUOTATION---


Not literally, no. You are right in that. But the environment that was GSC created great games. There was STALKER and there were Cossacks; even the less successful titles, like Codename: Outbreak, Firestarter, and Heroes of Annihilated Empires were very well made. And Sergey created this environment.

Very few people stayed through all three Stalker games. The original X-ray programmers split off in the beginning and founded Deep Shadows (closed a few years ago), the SoC leads left to 4A Games at the end of SoC — all three projects were done under different managers. And because of low pay, there was a high turnover rate among the lower level staff, as well. It is said that every game dev team in Kiev has someone from GSC.

When STALKER 2 was cancelled, the market in CIS was very hostile towards high-budget single-player games. Studios were closing left and right. Some changed profile to social or mobile and became successful in those fields. The strongest moved to MMOs. Today, only a select few studios compete in AAA single-player. It was very sad when Sergey backed out, but not totally unexpected.
  03:46:39  12 September 2013
profilee-mailreply Message URLTo the Top
Don Reba
Bishop and Councilor of War
(Moderator)

 

 
On forum: 12/04/2002
 

Message edited by:
Don Reba
09/12/2013 3:49:00
Messages: 11733

---QUOTATION---
If the best people have left GSC at various times like in 2006, 2007, 2008 and lastly in 2011/2012, why have all the projects from the Metro Games to Survarium to Nuclear Union failed on the very basic level to give us what we want? It is simple. A First Person Shooter that is open-ended in a Post Apocalyptic setting with a Save system that you can initiate at any point. The Metro Games? Not open ended. Horrible checkpoint save system like a 1990s console game. Survarium? Shows the most promise for looking like Stalker but when I saw the test footage of players running around as fast as meth addicts shooting everything and everyone with the unrealistic lack of immersion that happens with an MMO, I lost hope. Nuclear Union? Looks good. Right idea...but 3rd person. Why? Why? I don't want to play ANY Game where it looks and feels like someone is there standing in front of me blocking my movement while I look over their shoulder. All these former GSC Employees that fail to understand and comprehend the most basic minimum requirements for what we want. Apparently it takes a Sergiy Grygorovych to make that happen and without him, all these former employees don't seem to have a clue what we want.
---END QUOTATION---


By the way, Tejas, Hinterland Games is making a game called The Long Dark and it sounds like it just might hit the spot. They will be doing a Kickstarter on Monday. What do you think?

http://hinterlandgames.com/projects

http://www.gameranx.com/features/id/17315/article/the-long-dark-interview-with-hinterland-games-raphael-van-lierop/


Imagine the lights go out, never to return. Bright aurora flare across the sky, and all humanity’s technological might is laid to waste, neutralized in a kind of quiet apocalypse. Everything that has shielded humanity from the disinterested power of Mother Nature is suddenly wrenched from us, dropping us a few links down the food chain. Food and water are scarce. The roads are no longer safe. And winter approaches…

Welcome to The Long Dark, the inaugural title from Hinterland, a new independent game studio comprised of veteran developers from the triple-A game industry. Hinterland’s core team have collectively worked on over 40 triple-A games on console and PC, and are now turning their talents to creating an independent game—an immersive survival simulation for the PC.

Features:

• Front Seat to the End of the World. Immersive first-person exploration gameplay featuring a stunning, original art style. Take on the role of bush pilot Will Mackenzie, and navigate the savage beauty of the Northern Wilderness while you face the hazards of the new “post-digital” frontier.
• Survive By Your Wits Alone. Be on the lookout for potential supply caches, all the while using survival skills to overcome hazards introduced by harsh weather, wildlife, lack of food and water, other survivors, and the mysterious aurorae that add unpredictability to an already extreme situtation.
• Survival of the Fittest. Deep survival simulation gameplay where every decision matters. Explore a large open world in search of resources, and balance Condition and Willpower against the needs of your daily survival.
• Will You Be Saviour, or Survivor? Morally challenging scenarios that push players to answer the question: “How far will you go to survive?”. Any survivor you meet in the world can be friend or foe. Will you risk your life to discover what they know and selflessly sacrifice for the common good, or live—and potentially die—by the adage, “might makes right”?
• Explore A Living World. Rich episodic fiction featuring dozens of locations, a cast of memorable characters, and a mature post-disaster storyline inspired by the creative risk-taking seen in many of today’s exciting television series. This isn’t the end of the world, but you can see it from here.
• Master the Survival Sandbox. In addition to playing Mackenzie in Survival Story mode, experience potentially hundreds of hours of free-form Survival Sandbox gameplay. Push yourself and your skill to last as long as possible in a variety of survival scenarios.
  09:55:41  12 September 2013
profilee-mailreply Message URLTo the Top
MemoHK
NPC
(Resident)

 

 
On forum: 09/26/2007
Messages: 395
Very nice, Don. I will follow the game. Sounds promising.
 
Each word should be at least 3 characters long.
Search:    
Search conditions:    - spaces as AND    - spaces as OR   
 
Forum Index » S.T.A.L.K.E.R.: Call of Pripyat Forum » S.T.A.L.K.E.R.: Call of Pripyat
 

All short dates are in Month-Day-Year format.


 

Copyright © 1995-2022 GSC Game World. All rights reserved.
This site is best viewed in Internet Explorer 4.xx and up and Javascript enabled. Webmaster.
Opera Software products are not supported.
If any problem concerning the site functioning under Opera Software appears apply
to Opera Software technical support service.