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S.T.A.L.K.E.R. 2 Ideas Thread.

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  08:41:18  27 April 2011
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Derranged
Senior Resident
 

 
On forum: 04/12/2010
 

Message edited by:
Derranged
04/27/2011 12:58:17
Messages: 1009
S.T.A.L.K.E.R. 2 Ideas Thread.

I just felt like creating one of these threads.


My Ideas.

From The Old Games.

1: Bring back the old In-Game ranking system from Shadow Of Chernobyl.
2: Allow Faction change from Clear Sky.

From Me.

1: Being able to re-name your own weapons for a price (I just feel like carrying around my own type of gun).
2: Bait so that you put it on the ground and a random type of mutant comes around which you then will be able to kill and take whatever it is carrying (Like a boars Hoof, Bloodsuckers tentacles, etc).
3: Another one of my ideas would be to release DLC packs instead of having to release a whole new game just to show off anything new that they have finished. Maybe the DLC's could include extra side missions, different story lines which you can select when starting a new game, etc.

So yeah, what do you guys think should be added to the second game?


Maimans Ideas:

I say customizable stalker suits!

The customizations may not give you so much as a stat boost but they will customize your suit to look more... you? Maybe choose camoflague, patches, trims, decoration items, whether it has a hood or not, whether you wear glasses, etc.

But then they would probably for optimum immersion they would have to add randomized combinations of these options to the npcs...

They probably won't add anything like this.

On a more real note, random and replayable fetch/kill/find quests such as in CS or SoC and more labs...

Also add maybe five new guns or five new mutants or maybe two new suits, don't need much, just a few things to shake our games up a bit, maybe just replace every item with a new item, it is a sequel after all, can't just give is the same old shit (tm)


Halon

Being able to "read the elements" of things that are about to happen would be great. For example half an hour before an emission begins, you should be able to see animals starting to run around like crazy and birds trying to fly away. Or certain marks on the ground for example that could allow you to understand-if you're observant enough- that a mutant is around there somewhere. And in the same category is Derranged's bait idea.

So this, wouldn't particularly change the game in it's essence for new guys to stalker, but it would be a great addition that would give even more immersion as the player gets more used to the environment of the Zone.
  09:29:43  27 April 2011
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Maiman
Guess Who.
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On forum: 01/22/2008
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I say customizable stalker suits!

The customizations may not give you so much as a stat boost but they will customize your suit to look more... you? Maybe choose camoflague, patches, trims, decoration items, whether it has a hood or not, whether you wear glasses, etc.

But then they would probably for optimum immersion they would have to add randomized combinations of these options to the npcs...

They probably won't add anything like this.

On a more real note, random and replayable fetch/kill/find quests such as in CS or SoC and more labs...

Also add maybe five new guns or five new mutants or maybe two new suits, don't need much, just a few things to shake our games up a bit, maybe just replace every item with a new item, it is a sequel after all, can't just give is the same old shit (tm)

http://www.youtube.com/watch?v=WsFswQ7W81c
  10:59:22  27 April 2011
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Derranged
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On forum: 04/12/2010
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I agree, customizable suits would be pretty good to use but it might be too much of a hassle for them.

Another one of my ideas would be to release DLC packs instead of having to release a whole new game just to show off anything new that they have finished. Maybe the DLC's could include extra side missions, different story lines which you can select when starting a new game, etc.
  12:33:08  27 April 2011
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Halon
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On forum: 12/13/2010
Messages: 177
I think that I've posted this a while ago in a mod discussion thread, but I'll say it again here:

Being able to "read the elements" of things that are about to happen would be great. For example half an hour before an emission begins, you should be able to see animals starting to run around like crazy and birds trying to fly away. Or certain marks on the ground for example that could allow you to understand-if you're observant enough- that a mutant is around there somewhere. And in the same category is Derranged's bait idea.

So this, wouldn't particularly change the game in it's essence for new guys to stalker, but it would be a great addition that would give even more immersion as the player gets more used to the environment of the Zone.
  12:57:34  27 April 2011
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Derranged
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On forum: 04/12/2010
Messages: 1009
Nice idea, I know that this thread will most likely not be read by GSC but nobody knows if they will.
  14:55:57  5 June 2011
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nashathedog
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On forum: 01/31/2011
 

Message edited by:
nashathedog
06/05/2011 22:08:12
Messages: 8353
Being able to bait mutants is a good idea, I'm not sure what a DLC stands for but if I'm reading it right you mean an add-on, an extension for the original release, That would be good(wouldnt it cause problems for modders though?) Anyway there are some good ideas here but as you say its a shame they dont read our stuff(English language).
EDIT: The SOC ranking system gets a thumbs up aswell, really there is so many good points through-out the series that if you did manage to get it all together STALKER 2 could be unbeatable, Still whatever they create for the next instalement I hope they leave it as easily accessible to modders as the first three have been. That is one of STALKER's best attributes, What you guys have been able to do with the series, I have only been on line for a few months(first time ever) and I'm amazed at what I have been missing out on, Stroll on stalker 2
  14:41:29  6 June 2011
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Alundaio
Sad Clown
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On forum: 04/05/2010
Messages: 2230
Dude you are completely new to the internet? My god. I remember I was like 11 or something. Those were the days, when the internet was bright and shiny and you could pick up chicks down the street via AOL.

On-Topic:

Better AI. A majority of the AI in STALKER is actually unused. They did all this neat stuff with relations, factions and reputation and didn't use it. The panic system is whacked out. The job system is great but it has some serious flaws and the wierd group thing they did in Pripyat is kinda ridiculous.

If I were to make this game, I would have stalkers randomly meet up with each other or bond relations just like the player can. This would be much better then randomly spawning a group of stalkers to follow each other around. Squads are stupid. A buddy system would be much more enjoyable.

The buddy system:

1. Stalkers can form relationships with other stalkers
2. Stalkers will travel with their buddies
3. Sometimes they will split from their buddies to do other tasks
4. When separated they can form other relations with other stalkers
5. This can create squads of mixed factions

This way it will make the zone seem more alive and the stalkers more unique. The player will see from his perspective stalkers being more alife.

Another thing I would like to see is diversity in each faction. I'm tired of looking at the same suits and faces and knowing exactly what rank and community they are.
  19:45:30  6 June 2011
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nashathedog
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On forum: 01/31/2011
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Alundaio

I just deleted my last post here I think I might have misread and mis-understood what was written by you previously so I wish to apologise. I'm sorry
  20:24:09  6 June 2011
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Roadkilll
Merc
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On forum: 05/27/2011
 

Message edited by:
Roadkilll
06/06/2011 20:25:44
Messages: 1307
It would be nice if your character would just be a regular stalker instead of brainwashed , or military agent , and being harassed by 1 faction( like in CS, they r using u to achive their goal).
Also , customizable suits sound s great (puting raspirators on or gas masks or bandanas hood on/off niice)
And most important leave STALKERS/LONERS to actually be LONERS no squads, mabe sometimes u meet 2 stalker s travel together here and there.
Also would be nice if NPCs can find artifacts and have custom weapons of their own lke in SoC(some had abkan with scope)
And alos most important let BANDITS to be BANDITS, mug and kill everyone, not to be neutral with player, but if u wanted to help them you can talk to certain cahracter that will connect you with bandits so u can work for them.

atmosphere like in soc also
  20:39:50  6 June 2011
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Kaplan994
Animator/Modeler
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On forum: 08/28/2010
Messages: 1062
customizing your weapon.
different types of magazines,scopes,silencers,grips,stocks,laser sights,camo and things like that.
assassination missions,and an assassin faction.
bounty hunting missions.
more knives,more explosives,more enemies.
 
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Forum Index » S.T.A.L.K.E.R.: Call of Pripyat Forum » Questions and Suggestions to Developers
 

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