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S.T.A.L.K.E.R. 2 Ideas Thread.

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  15:28:14  21 June 2011
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nashathedog
Senior Resident
 

 
On forum: 01/31/2011
Messages: 8353
It seems that I was a bit unclear myself I am not just knocking your idea out of hand, The problem is as you yourself have mentioned that you would need to be "in the know" with regards to the storyline GSC has for Stalker 2 in order to be able to flesh it out and entwine it through the storyline as the game progresses. It is not a bad idea it has merit you just cant evolve it beyond the basic idea without more information. For example are they already planning on introducing a new group(faction) that this could be an addition too? Help to introduce. Or maybe it could be done as a freeplay series of tasks that only start once the main storyline has been completed but again will it have freeplay possibilities just because they introduced them for COP does not mean they will have them for Stalker 2, (It would have been a good way of adding some substance to Cop's barethread freeplay) I wish you all the luck in the world when it comes to getting the information and getting in with the in crowd because if you did in my view the more game content and more tasks would mean more running around being kept busy and that can only be a good thing. It would help create a better game, obviously everyone has different views and visions on what is better for the game and not everyone will like every aspect of it, but the more content they add the more chances to please, So I hope you do it, Good luck, Nasha
  20:37:25  21 June 2011
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Shodan_Reincarnate
(Senior)
 
On forum: 08/01/2007
Messages: 53
YEa I would have to wait till I hear back from the head honchos about if they will let me run this idea.. Since the game is in development, i would think it very rare, but they would basically have to get me to sign some form of non disclosure agreement stuff, at the very least if they were to tell me.."ok.. heres the storyline, heres whats goign to be going on.. and here is a map so you can start building your idea.. " since obivously they cant risk someone leaking the information and all.. I haev had experiance with this kind of legal thing before.. I work for Microsoft Xbox Customer support.. lots of stuff i cant tell the average person, aside from the obvious handling of custimers billing and CC info.. to even my short time with the air force and having a top secret security clearance...Just think, alot of young people say.." i want to design video games for a career" just imagine if I were to get on with GSC and help with this... talk about a foot in the door.. and all I wanted is to just help with this idea and see if they like it.

Question, do you think, as far as survival goes with STALKER 2, in CoP you had to eat food regularily.. the whole "hunger" game play...what if that were to be made on a larger scale, help out this group of people in their little town/base... by making sure they are supplied with food and medical.. either by hualing in individual items, or doing a mission to establish a supply line with one of the major traders from STALKER 2's main storyline...?



---QUOTATION---
It seems that I was a bit unclear myself I am not just knocking your idea out of hand, The problem is as you yourself have mentioned that you would need to be "in the know" with regards to the storyline GSC has for Stalker 2 in order to be able to flesh it out and entwine it through the storyline as the game progresses. It is not a bad idea it has merit you just cant evolve it beyond the basic idea without more information. For example are they already planning on introducing a new group(faction) that this could be an addition too? Help to introduce. Or maybe it could be done as a freeplay series of tasks that only start once the main storyline has been completed but again will it have freeplay possibilities just because they introduced them for COP does not mean they will have them for Stalker 2, (It would have been a good way of adding some substance to Cop's barethread freeplay) I wish you all the luck in the world when it comes to getting the information and getting in with the in crowd because if you did in my view the more game content and more tasks would mean more running around being kept busy and that can only be a good thing. It would help create a better game, obviously everyone has different views and visions on what is better for the game and not everyone will like every aspect of it, but the more content they add the more chances to please, So I hope you do it, Good luck, Nasha
---END QUOTATION---

  23:45:18  21 June 2011
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nashathedog
Senior Resident
 

 
On forum: 01/31/2011
 

Message edited by:
nashathedog
06/22/2011 6:19:31
Messages: 8353
Shodan reincarnate, As you start to help people with setting up the different aspects of what is needed one would possibly be helping secure regular reliable supply lines of food/water etc. Then at a later stage through a radio message maybe they could send you an sos because they are in a state of siege from any of the possible culprits, maybe bandits or another faction or hordes of mutants, There supplies could be dwindling away and they need you to do a few runs through enemy lines bringing them food stuff one time, ammo another, meds ,I dont know due to weight limits and how many of them there are you would have to do several trips and at the end of them(With more of the enemy spawning for each run) maybe they will then be in a position with your help to end the enemys stranglehold, If you do all the tasks right, tradegy averted if not goodbye Newhaven. So as you said near the beginning tasks to help them set up and establish supply lines and as things progress elsewhere,whatever you like the sound of. At the end of the day it is not hard to sit and dream up stuff,Fantasize it can be fun.
  01:21:52  22 June 2011
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Shodan_Reincarnate
(Senior)
 
On forum: 08/01/2007
Messages: 53
Thats exactly a scenario I thought up for missions that "Newhaven" (thanks for finally giving me a name to refer to it as) can give you so that there is a renewable source of "action"

The Trader or any trader found in STALKER 2 could each have a possible supply line choice for basic food/water/medical needs for any safe location..(they got to get it from somewhere right?) You choose your source, boom Newhaven can get moving on other tasks, throughout gameplay at random times, times that wont happen while your in a lab or mission that wont let you return whenever you want that is..(say not during the passage to pripyat mission in CoP) You would get a radio message.. hey.. we are under attack, come defend us..(like CS) or that.."Hey.. supplies havent shown up, we are running low.. whats going on.." Mission has you goto a few waypoints till you find the supplies or captured couriers, then you can free and return them to the town. Supplies for Newhaven could take the form of heavy crates/boxes.. instead of having to amass a large amount of individual food items that you normally use.

The "come defnd us" missions though would be a good source of "re play" value.. and hopefully are more dynamic then the CS missions...the farmstead was always attacked by the same ill equiped bandits that are always found dead near that truck.

If all works out I would think it a good idea to team up with you so we can work on this together, two heads are better then one obviously.
  00:25:05  27 June 2011
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jason95821
(Novice)
 
On forum: 06/25/2011
Messages: 34
an idea

i would like to see a ranking / skill leveling system
also as a story line show how a certain fraction got started and have it's founder be you

you are the founder of duty/freedom/ bandits witch ever you choose
goal and quest line would be to
recruit
gain respect
build and fortify a base
defend base against opsing fraction/mutant attacks
destroy all other fractions or become allies with them

ranking system is based on points value
kills
shooting skill hit or miss how many hits it takes to kill a target
quest completed or failed


ad choices in game with the out come that affects a persons gaming exp
for instance you aid bandits to rob other stalkers
long term affects trust with stalker fraction less likly to give quest or come to your rescue

and char customization add a way to make char male female how they look and such

add females to the game and kids *with blocks to killing kids or molesting them to those who might try lol*
  23:12:50  15 July 2011
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Stalkerstein
Senior Resident
 

 
On forum: 04/24/2010
Messages: 1975
S2 should definitely have an SDK so it can be mod'd.
  23:10:23  16 July 2011
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belizarius
Strelok Holmes
(Resident)

 

 
On forum: 09/02/2009
Messages: 222
S.T.A.L.K.E.R. 2 Ideas Thread

How about the action happening even before Clear Sky, you would be one of the survivor soldiers sent in the zone and abandoned, and became one of the first original stalkers.

Or maybe you're part of the group that gathered arround East Rostock, and started what now is Duty faction.

Playing the games, especially ShOC, I sometimes get a bit nostalgic, because I never got to meet and chat to Ghost, or Fang, or that Otter guy everyone in Cordon is talking about. So I'd enjoy a trip to the past.
  05:24:24  17 July 2011
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Trollevich
(Senior)
 
On forum: 12/29/2007
Messages: 125
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