ProjectsWhat's NewDownloadsCommunitySupportCompany
Forum Index » S.T.A.L.K.E.R.: Call of Pripyat Forum » Mod discussion
[PRP] CALL Of PRiPYAT ~ Reclamation Project

1 2 3 4 5 6 ... 18 | Next 10 events »| All Messages
Posted by/on
Question/AnswerMake Newest Up Sort by Descending
  17:01:13  19 August 2010
profilee-mailreply Message URLTo the Top
shifter
Senior Resident
 

 
On forum: 06/20/2008
 

Message edited by:
shifter
08/21/2010 14:55:32
Messages: 2413
This is a community work to continue fixing the game STALKER: Call Of Pripyat after official patching has ended.

The same work is ongoing for the previous two titles in the series.
STALKER Shadow Of Chernobyl - Zone Reclamation Project;
- ZRP - http://www.metacognix.com/stlkrsoc/
STALKER Clear Sky - Sky Reclamation Project;
- SRP - http://stalker.filefront.com/file/Sky_Reclamation_Project;104153#Download

Thank you to everyone for all the hard work that has gone into those projects and for making those excellent games even better.

-----


- [ Community Patch and Options ] -

_____________________________________________________________________
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

- - C A L L Of P R i P Y A T ~ R e c l a m a t i o n ~ P r o j e c t = PRP - -

_____________________________________________________________________
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

_____________________________________________________________________
- B u g s -
_____________________________________________________________________

- bug.axxx - GENERAL Bug - (Fix Available? = [1] Standalone Created? = [2])


- [ Number ] - [ Situation Name _____ ] - [ Fix Name ___________ ] - [1] - [2]

- bug.a001 - Iron Sight Mal-Aligned. - Fixed Iron Sights (All Res) - [Y] - [Y]
Description: Fixes the iron sights for STALKER - CoP, version 1.6.02. There's also a sound mod included but that's just to make sure the game doesn't break when you install this mod.
Download: stalker.filefront - controlvolume
Filename:

- bug.a002 - Can't Drop Quest Items. - Document and Quest Item Drop. - [N] - [N]
Description: Via dragging item out of the inventory and off onto the scenery we should be able to drop anything.
The ability to drop existed in 1.6.00 (..,01?) one in 1.6.02. Or was it a bug in the early versions to be able to drop!?
Download:
Filename:

- bug.a003 - Dead Mutants Not Removed. - Bodies Stay Longer. - [Y] - [N]
Description: Mutant corpses are not being cleared in a timely way.
Download: http://code.google.com/p/s-cop/downloads/list
Filename: Bodies Stay Longer.7z

- bug.a004 - Gauss Lab opening. - [N] - [N]
Description: It is possible for the doors to open before the intended triggering event.
Download:
Filename:

- bug.a005 - X8's Trio - X8 Burers Fix [Y] - [Y]
Description: This is restricted to when player is not in the Burer room in question - The team of Burers in the X8 lab would erroneously heal in between being damaged by the player. This meant they could really only be killed by inflicting huge damage in a short time - this is not part of the game as they should be able to be damaged over time with any weapons.
Download: http://www.mediafire.com/?usuij1zrqjvorok
Filename: lx8_burers.ltx

- bug.a006 - Crows! - Crowfix. - [Y] - [Y]
Description: Crow numbers build up and follow the player around.
Download: http://www.filefront.com/15654565/stalker_cop_1602_crowfix.zip
Filename: stalker_cop_1602_crowfix.zip

- bug.a007 - Stashes - UNREACHABLE STASH FIX v1.1. - [Y] - [Y]
Description: Yet to be verified. "Fixes the unreachable stashes in the game." (4 fixes, and 3 tweaks)
Fixed Stashes: 1) Zaton - The Infamous "bandage in the rock" stash, 2) Jupiter - Stash in a truck near SAM Site, 3) Jupiter - Monolith Stash under tanks in Jupiter Factory Complex, 4) Pripyat - RPG7/OG-7B under grate in Grocery Store.
Stashes Adjusted (To make them easier to pick up): 1) Jupiter - Adjusted position of LR300 under dock, NE Jupiter, 2) Jupiter - Adjusted position of LR300 in tunnel complex, NW Jupiter, 3) Jupiter - Adjusted position of 7.62 ammo under bridge, central Jupiter.
Download: http://www.mediafire.com/?0kzzozd2mjm
Filename: UNREACHABLE STASH FIX MOD V1.1.zip

... more general bugs coming.

_____________________________________________________________________

- bug.bxxx - MISSION Bug - (Fix Available? = [1] Standalone Created? = [2])

[ Number ] [ Task Name _________ ] - [ Fix Name __________ ] - [1] - [2]

- bug.b001 - Anomaly Research. - Jupiter scanners fix. - [Y] - [Y]
Description: Removes ability to place scanners from first batch into anomalies of second batch.
Download: http://www.mediafire.com/?ws69b3s8h67p9wx
Filename: standalone_fix_jup_b32_scanners_fix.7z

- bug.b002 - One Shot. - Kovalski cutscene fix. - [Y] - [Y]
Description: Cutscene could freeze when starting this mission.
Download: http://www.mediafire.com/?kdrl8a6y8zhvp7x
Filename: kovalski_one_shot_fix.7z

- bug.b003 - "?". - [N] - [N]
Description: UI and NPC feedback halts before completion (Svarog detector collection)
Download:
Filename:

- bug.b004 - "?". - - [N] - [N]
Description : Awl should give Fireball before our attempt of rescue of Petruha (Petruha and Awl) Once taking the mission to go into the Boiler and help Petruha, Awl announces to the player something like 'go on, i said it will protect you', which indicated to me that this could have been an Artifact 'tutorial' part of the game. that is; Awl gives the player a Fireball and we are told it will protect us.
This is also worth looking at because it is unclear if we are supposed to get given a Bear detector or the Fireball. Is it scripted to give Bear.. or Fireball if player has equal or better detector?
Download:
Filename:

... more mission bugs coming.

_____________________________________________________________________

- bug.cxxx - ACHIEVEMENT Bug - (Fix Available? = [1] Standalone Created? = [2])

[ Number ] [ Achievement Name __ ] - [ Fix Name __________ ] - [1] - [2]

- bug.c001 - Pioneer. - [N] - [N]
Description: May have a reward that is not given.
Download:
Filename:

... more achievement bugs coming.

_____________________________________________________________________

- bug.dxxx - EQUIPMENT Bug - (Fix Available? = [1] Standalone Created? = [2])

- [ Number ] [ Equipment Type ____ ] - [ Fix Name __________ ] - [1] - [2]

- bug.d001 - Protection, All Headgear. - xname - [N] - [N]
Description: Stamina Upgrades can be bought and then listed in gear specs but are not
evident in practice. In-game Stamina indicator also not reflecting the change.
Download:
Filename:

- bug.d002 - Protection, SEVA - xname - [N] - [N]
Description: NV missing; Carry Weight result does not match in-game note.
Download:
Filename:

- bug.d003 - Scopes, CoP special scopes - xname - [N] - [N]
Description: All types other than PSO-1 and SUSAT: Morphing into other scopes if
attached to a weapon and placed in container.
Download:
Filename:

- bug.d004 - Scopes, Removable zoom types. - xname - [N] - [N]
Description: Sometimes erratically zooming in/out rapidly. Can be worked-around in-game by equipping another weapon and the re-equipping the offending zoom scoped weapon.
Download:
Filename:

- bug.d004 - Protection, Helmets with NV. - xname - [N] - [N]
Description: NV effect remains after stashing the equipped helmet.
Download:
Filename:

... more equipment bugs coming.

_____________________________________________________________________
- O p t i o n s -
_____________________________________________________________________

- opt.xxxx - OPTION - (Option Available? - = [1] PRP Edition Made? = [2])

[ Number ] - [ Option Name _______ ] - [1] - [2]

- opt.x001 - Drag Bodies. - [N] - [N]
Description: Introduce (enable?) 'Drag Bodies' of past games. (is this a bug?)
Download:
Filename:

- opt.x002 - AAO and SO - [Y] - [N]
Description: Ambient Audio Overhaul (AAO) and Sound Overhaul (SO). Each contain fixes
not only affecting what we hear.
Download:
Filename:

- opt.x003 - Real Weapon Names - [Y] - [N]
Description:
Download:
Filename:

- opt.x004 - Wear Your God Damn Helmet! - [Y] - [N]
Description: This zazzy mod forces the major to wear his helmet on all possible third
person models (see readme)
Also alters the duty heavy suit and bulat to use the sealed seva first person hands
instead of fingerless gloves.
Download: http://stalker.filefront.com/file/Wear_Your_Goddamn_Helmet_Mod;111005
Filename: Wear Your Goddamn Helmet Mod

- opt.x005 - Ammo Agregation. - [Y] - [N]
Description: Partial boxes of ammo are added together to make full boxes.
Download: http://code.google.com/p/s3r/downloads/list
Filename: mod_fix_5_Dunin.COP.mod.0_contains ammo aggregation.7z

- opt.x006 - BBB's Updated Bump and Spec maps. - [Y] - [N]
Description:
Download:
Filename:

... more options coming.

_____________________________________________________________________
- U t i l i t i e s -
_____________________________________________________________________

- utility - UTILITY NAME - These are to help install the variations of the PRP, or to tweak it and the game after installation.

- utility - STALKER Modifier
Description: ... of ZRP for ShOC (this is here as an example of what would be good to have!)
Download:
Filename:

- utility - Smart Mod Manager
Description: ... of ShOC and CS and coming soon to CoP. This would be good to get into everyones hands for managing their mods and help if we were making the PRP to have various installation types.
Such as; (i) PRP Almost Vanilla (core fixes). (ii) PRP Core with Options (core and most highly recommended extras).
Download:
Filename:

- utility - GOTZ
Description: Spawn and Cheat Menu. (this or something like it would be good if a version of STALKER Modifier weren't to be made for CoP. This should be without the gameplay changes that it currently makes)
Download:
Filename:

_____________________________________________________________________

- - - - - - - - - - - - - G o o d ~ H u n t i n g - - - - - - - - - - - PRP - - - - - - - -
_____________________________________________________________________



thank you to everyone for adding to the project. s3r

i'll keep adding until i get locked out of this post!
  17:01:33  19 August 2010
profilee-mailreply Message URLTo the Top
shifter
Senior Resident
 

 
On forum: 06/20/2008
 

Message edited by:
shifter
08/19/2010 17:43:47
Messages: 2413
BUGLIST. Outstanding Bugs and Annoyances not mentioned above:

these are gathered from various places. this first batch is from stalker.wiki and

- stalker.wikia CoP bugs -

---QUOTATION---

* Sometimes while reloading, a rare bug may occur, causing the protagonist to continue loading shells into the drum past the 12 round limit. This will carry on untill the reload sequence is disturbed or all shells in the inventory is loaded into the shotgun.

* The rocket for RPG in the game is mistakely called OG-7V, but in fact it's PG-7VL. The OG-7V is an anti-personnel rocket and it's "pencil"-shaped.

* The trio of Burers in X8's "secret floor" are a special case - because of a bug in scripting they are completely invincible unless the player is actually in the room,

* As a drawback, the F2000 can not take a silencer(which very much seem to be a bug, because silencer presence is fully scripted, but just turned off...

* PIONEER - Despite the hint suggesting they can sell new Anabiotics, Herman does not sell any until you've earned the Researcher achievement.
With the A Wealthy Client Achievement, there is a low chance that Hermann may in fact sell a "Svarog" detector. Even if the player hasn't given Grey the "Veles" detector necessary to create one!
Likely due to a bug, this achievement has no real reward.

* The Courier of Justice Achievement is bugged (or unfinished). After getting it, player doesn't recieve any Flint's loot. The suits from either Duty or Freedom are just gestures shown player for his help.

* After obtaining all the documents the main door will close and will remain closed until a freshly spawned Controller is killed. Note that he can actually spawn behind the door, which is a game-breaking bug. Save before you pick the last set of documents - or you'll need to load the autosave and do the entire lab all over again.

* Kirillov - In the final evacuation, he has a minor bug which means that he may sometimes only shoot with his pistol even if he has ammunition for his rifle.

---END QUOTATION---



please add bugs you have noticed and fixes if you have them. this goes for major annoyances too, as there will be those things covered in 'Options'.
  18:01:24  19 August 2010
profilee-mailreply Message URLTo the Top
Kane4
"Order of the Liquidators" and Dez0wave Tester
(Resident)

 

 
On forum: 07/17/2008
Messages: 12553
One very annoying bug: putting special scopes into boxes and picking them up again changes them to normal ones.
  18:41:15  19 August 2010
profilee-mailreply Message URLTo the Top
shifter
Senior Resident
 

 
On forum: 06/20/2008
 

Message edited by:
shifter
08/19/2010 18:46:43
Messages: 2413
it's in the list above.

Kane, are you interested in looking at the equipment borknesses? even if it is collating them all into one place.
  18:41:26  19 August 2010
profilee-mailreply Message URLTo the Top
mnn
Senior Resident
 

 
On forum: 06/12/2009
 

Message edited by:
mnn
08/19/2010 18:45:14
Messages: 2694

---QUOTATION---
* The Courier of Justice Achievement is bugged (or unfinished). After getting it, player doesn't recieve any Flint's loot. The suits from either Duty or Freedom are just gestures shown player for his help.
---END QUOTATION---


This one is a tricky one - in terms of what kind of loot give to player. Too few would be bad, because Flint is not a newbie and he's also stolen a lot. But too many would hurt already unbalanced economy...


---QUOTATION---
* After obtaining all the documents the main door will close and will remain closed until a freshly spawned Controller is killed. Note that he can actually spawn behind the door, which is a game-breaking bug. Save before you pick the last set of documents - or you'll need to load the autosave and do the entire lab all over again.
---END QUOTATION---


Never experienced this one - need a saved game, in which the bug can be reproduced 100% in order to test the fix. The fix itself should be easy (if spawned behind doors, teleport him back - or always teleport him back, when he spawns).


---QUOTATION---
* Kirillov - In the final evacuation, he has a minor bug which means that he may sometimes only shoot with his pistol even if he has ammunition for his rifle.[/quote[
Might be an engine bug, or (really low probability) in state manager (weapon's to be specific).

I think this one is really low chance to get - and I think simple save/load could fix it.
  18:43:43  19 August 2010
profilee-mailreply Message URLTo the Top
shifter
Senior Resident
 

 
On forum: 06/20/2008
 

Message edited by:
shifter
08/19/2010 18:46:01
Messages: 2413
yes, i have not validated any of the bugs in that post. i was directly quoting from elsewhere. they are there as a result of just gathering.

this is what we need to refulte or support all of the problems noticed by players.

the bugs that are validated are in the work sheet, which i am yet to post because of a format change i need to make but have run out of time for today.
  18:46:05  19 August 2010
profilee-mailreply Message URLTo the Top
mnn
Senior Resident
 

 
On forum: 06/12/2009
 

Message edited by:
mnn
08/19/2010 18:46:37
Messages: 2694

---QUOTATION---
* The trio of Burers in X8's "secret floor" are a special case - because of a bug in scripting they are completely invincible unless the player is actually in the room
---END QUOTATION---


I take that back - they're healed on actor hit, if actor is not inside the room...
[hit_1]
on_info = {=hit_by_actor !actor_in_zone(lx8_sr_burer_out_restr)} %=restore_health% 

  19:25:01  19 August 2010
profilee-mailreply Message URLTo the Top
thorbits
(Novice)
 
On forum: 07/04/2010
Messages: 38

---QUOTATION---
I take that back - they're healed on actor hit, if actor is not inside the room...
[hit_1]
on_info = {=hit_by_actor !actor_in_zone(lx8_sr_burer_out_restr)} %=restore_health%
---END QUOTATION---



probably a headshot with the gauss rifle might take care of them even from outside... can't clearly remember though, i haven't play "vanilla" for a while
  19:28:19  19 August 2010
profilee-mailreply Message URLTo the Top
Ceano
Senior Resident
 

 
On forum: 03/02/2006
Messages: 4820
mnn

So is it just to comment that line out to fix it so you can hurt them from the outside of the room?

Like this...


--[hit_1]
on_info = {=hit_by_actor !actor_in_zone(lx8_sr_burer_out_restr)} %=restore_health%

  19:29:44  19 August 2010
profilee-mailreply Message URLTo the Top
mnn
Senior Resident
 

 
On forum: 06/12/2009
 

Message edited by:
mnn
08/19/2010 19:31:43
Messages: 2694
Yeah, I was able to kill them with RPG from outside.

But with conventional weapons (even grenades), highly likely not possible...

Ceano: Here you go, so you won't make any half-baked "fixes" like that anymore...

http://www.mediafire.com/?usuij1zrqjvorok
 
Each word should be at least 3 characters long.
Search:    
Search conditions:    - spaces as AND    - spaces as OR   
 
Forum Index » S.T.A.L.K.E.R.: Call of Pripyat Forum » Mod discussion
 

All short dates are in Month-Day-Year format.


 

Copyright © 1995-2019 GSC Game World. All rights reserved.
This site is best viewed in Internet Explorer 4.xx and up and Javascript enabled. Webmaster.
Opera Software products are not supported.
If any problem concerning the site functioning under Opera Software appears apply
to Opera Software technical support service.