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  16:07:33  25 January 2015
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angrydog
Senior Resident
 

 
On forum: 09/01/2009
Messages: 3341

---QUOTATION---
hello guys
can anyone point me to a valid link for sgm 1.7 in english
thx in advance
---END QUOTATION---



http://www.igniferous.net/SGM/
  17:24:43  25 January 2015
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Steelyglint
Senior Resident
 

 
On forum: 06/06/2009
Messages: 5171

---QUOTATION---
EDIT: i had another rather random thing happen. A week ago all money that I had at the banker disappeared and my rank was reset to 0.
---END QUOTATION---



Something similar happens in the 1.7 version, but you don't lose money, and the only things that reset to 0 are in the vanilla PDA - the numbers of mutants and humans killed, number of artifacts found, tasks done, stashes found, most dangerous mutant killed and fave weapon.

The bonus in 1.7 when that happens is that all vanilla stashes (geocaches) are refilled, so any you've found will be there again, any you haven't will have twice as much stuff in them. The best one is that the 'fake' Gauss rifle stash in Zaton is a real weapon second time around.

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  15:41:58  26 January 2015
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strelok0017
Senior Resident
 

 
On forum: 05/28/2009
 

Message edited by:
strelok0017
01/27/2015 9:30:25
Messages: 307
Crashes stopped but I noticed that they appear every time I take a new task. I went to dark valley via a spatial anomaly and everything went well until I took the final set of documents from lab X-18. Then the game started reporting invalid saves and loading a save made after the error message would CTD the game. Same goes for all other tasks.

EDIT: Latest Crash Log

Expression : !m_error_code
Function : raii_guard::~raii_guard
File : D:\prog_repository\sources\trunk\xrServerEntities\script_storage.cpp
Line : 748
Description : No such operator defined

I also forgot to mention that I have 3 quests named "Title doesn't exist". They appeared before some sort of electrical storm.
  00:22:16  28 January 2015
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Steelyglint
Senior Resident
 

 
On forum: 06/06/2009
Messages: 5171
You'd be better off reporting such things in the 2.2 thread - I think David (nashathedog) probably looks in there more often than here and he's done quite a bit of work on the later versions, so he might be able to help.

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  02:05:06  28 January 2015
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nashathedog
Senior Resident
 

 
On forum: 01/31/2011
Messages: 8120

---QUOTATION---
Crashes stopped but I noticed that they appear every time I take a new task. I went to dark valley via a spatial anomaly and everything went well until I took the final set of documents from lab X-18. Then the game started reporting invalid saves and loading a save made after the error message would CTD the game. Same goes for all other tasks.

EDIT: Latest Crash Log

Expression : !m_error_code
Function : raii_guard::~raii_guard
File : D:\prog_repository\sources\trunk\xrServerEntities\script_storage.cpp
Line : 748
Description : No such operator defined

I also forgot to mention that I have 3 quests named "Title doesn't exist". They appeared before some sort of electrical storm.
---END QUOTATION---



The title doesn't exist fix is in the description of the download page, just copy paste it at the end of this file.

configs/misc/tasks/task_manager.ltx

http://www.moddb.com/mods/translations/downloads/sgm-22-english-all-in-one


No operator defined is usually a random crash that happens now and then, Are you unable to restart and play on past where it crashed even from an older save?
  11:13:52  28 January 2015
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strelok0017
Senior Resident
 

 
On forum: 05/28/2009
 

Message edited by:
strelok0017
01/29/2015 10:49:19
Messages: 307
I'm able to load a working save but CTD happens eventually anyway. I was convinced that it happens when I take certain tasks but the last time it crashed I took no task from anyone and the only mission I had was to find a spatial anomaly through which I can go to the Dark Valley. Crash log only says "stack trace:".

EDIT: I managed to load an older save and this time with static lightning setting. So far no errors or CTDs.

EDIT 2: CTD again.

[error]Expression : fatal error
[error]Function : CInifile::r_section
[error]File : D:\prog_repository\sources\trunk\xrCore\Xr_ini.cpp
[error]Line : 502
[error]Description : <no expression>
[error]Arguments : Can't open section 'ac}'. Please attach [*.ini_log] file to your bug report

EDIT 3: I came to a point where crashes are just random. Can't continue playing, same thing happens over and over again. One save works in Zaton and when I'd ask the guide to get me to Yanov so I can give the scientist an unknown artifact it would crash. Loading the same working save and attempting to go to Pripyat causes CTD also.
  14:11:40  30 January 2015
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SlamDuck
(Novice)
 
On forum: 06/04/2014
 

Message edited by:
SlamDuck
01/30/2015 14:18:47
Messages: 7
Ai not shooting beyond 10 meters

I'm using SGM 2.2 Lost Souls and AI don't seem to shoot me after a certain distance(about 10 meters),they just stand there pointing their gun at me. (green bar is full)

Also,AI don't seem to care if i shoot near them or even shoot them,they just stay in relax mode or keep walking.

When alerted they just go back to their routine after like 2 sec if i'm not in their sight.They don't even bother searching for me.

I've been looking through files and changing values and nothing seems to make it.

How do i fix?

I changed my FOV (xrGame.dll) if that matter
  16:02:33  30 January 2015
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Steelyglint
Senior Resident
 

 
On forum: 06/06/2009
Messages: 5171
You say you changed FOV. Have you tried changing it back to see if the problem persists? If it does you will at least have found the cause.

.
  16:28:13  30 January 2015
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SlamDuck
(Novice)
 
On forum: 06/04/2014
Messages: 7
Changed fov back to default

still no change in AI behavior

Funny thing is that they shoot each other from like 200 meter away and completely ignores me with modified eye_range.
  03:05:48  31 January 2015
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Steelyglint
Senior Resident
 

 
On forum: 06/06/2009
Messages: 5171
Sounds like you need the attention of Nashathadog or David. He's the one to ask for uncommon problems with the later SGM versions. He drops in here from time to time, so might see your posts. Might be an idea to put a post on the SGM 2.2 thread, though.

.
 
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