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S.T.A.L.K.E.R 2 Suggestions?

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  07:40:46  20 May 2010
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Research And Dev
(Novice)
 
On forum: 05/20/2010
 

Message edited by:
Research And Dev
05/20/2010 7:47:39
Messages: 1
S.T.A.L.K.E.R 2 Suggestions?

What suggestions do "you" have for the next installment in the S.T.A.L.K.E.R series?
Gameplay mechanics or strictly cosmetic.
  07:43:25  20 May 2010
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Stoned Chef
hehe ^.^
(Resident)

 

 
On forum: 07/06/2009
 

Message edited by:
Stoned Chef
05/20/2010 7:43:50
Messages: 1299
S.talkers kiling stalkers!!!!!!! And getting drunk.
  07:52:05  20 May 2010
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300000
Addicted to Sunrise suit
(Resident)

 

 
On forum: 01/29/2009
Messages: 727
I doubt that devs will ever read this :/
  03:29:37  21 May 2010
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Darkh4
Senior Resident
 

 
On forum: 04/01/2007
 

Message edited by:
Darkh4
05/21/2010 3:31:41
Messages: 1177
Hmm...maybe I'm just naive, but is it possible this is legit?

Of course, it's entirely possible that someone created a brand new account, named it Research and Development, and asked our suggestions for Stalker 2, just to mess with us.

But on the off-chance, here's what I'd like to see.

1. More to do in freeplay.
Provide more reasons to revisit locations. Artifacts, mutants, NPC's, etc. CoP has a few places worth revisiting, but many more areas simply seem to be set pieces for a single scripted scenario. Once that scenario has played out, nothing ever happens there again and there's no reason to go back. X8 is an example of this.

2. More exploration of buildings, with more details
It's frustrating seeing interesting looking buildings that we can't explore. Interiors should show more evidence of the people that used to live and work there.

3. More underground levels and survival-horror feeling
This speaks for itself. SoC had plenty of both, but CS and CoP have moved away from this a bit. Underground levels that can be returned to to flush out mutants and maybe collect an artifact or two would be ideal.

So anyway, this is probably falling on deaf ears, but who knows.
  03:40:00  21 May 2010
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Steelyglint
Senior Resident
 

 
On forum: 06/06/2009
Messages: 5171
Probably be a few more bells and whistles if this was 'official'.

.
  14:20:37  21 May 2010
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punishersal
Lone Merc looking for a job.
(Resident)

 

 
On forum: 06/05/2009
Messages: 1801
Interesting main story. Something unexpected.
  19:54:23  30 May 2010
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F!xou
Senior Resident
 

 
On forum: 10/06/2009
Messages: 416

---QUOTATION---
Hmm...maybe I'm just naive, but is it possible this is legit?

Of course, it's entirely possible that someone created a brand new account, named it Research and Development, and asked our suggestions for Stalker 2, just to mess with us.

But on the off-chance, here's what I'd like to see.

1. More to do in freeplay.
Provide more reasons to revisit locations. Artifacts, mutants, NPC's, etc. CoP has a few places worth revisiting, but many more areas simply seem to be set pieces for a single scripted scenario. Once that scenario has played out, nothing ever happens there again and there's no reason to go back. X8 is an example of this.

2. More exploration of buildings, with more details
It's frustrating seeing interesting looking buildings that we can't explore. Interiors should show more evidence of the people that used to live and work there.

3. More underground levels and survival-horror feeling
This speaks for itself. SoC had plenty of both, but CS and CoP have moved away from this a bit. Underground levels that can be returned to to flush out mutants and maybe collect an artifact or two would be ideal.

So anyway, this is probably falling on deaf ears, but who knows.
---END QUOTATION---



I second everything that Darkh4 said ! and maybe more weapons like in Smrter mod
  06:20:27  2 June 2010
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METREONFUTURE
(Senior)
 
On forum: 03/29/2008
Messages: 80
what about, stalker in outer space?

maybe?



we definitely need to go back to the sarcophagus to clean up this shit. they didn't destroy the zone after all.


we must smash it!
  06:20:28  2 June 2010
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METREONFUTURE
(Senior)
 
On forum: 03/29/2008
 

Message edited by:
METREONFUTURE
06/02/2010 6:30:29
Messages: 80
what about, stalker in outer space?

maybe?



we definitely need to go back to the sarcophagus to clean up this shit. they didn't destroy the zone after all.


we must smash it!

oh, and yeah, fewer un-openable doors would be nice. i mean, why can't i just blow them down with grenades?


and also, you really REALLY need to go over the top with the creepiness. the next one must be the creepiest ickiest thing ever made.

more AND BIGGER underground levels would be nice.

also, it would be nice if things were a hair more linear. i hate the feeling of wandering around for nothing, but i also hate the feeling of having nothing to explore.
call of pripyat seemed to have a lot of places to explore, but none of them had much size or depth.

i would prefer a smidgen fewer places to explore that are better fleshed out... and bigger and more detailed and more important. AND MUCH CREEPIER!!!

making the artifacts harder to find and MUCH more powerful would be nice.

also, making the weapon's innate qualities more important would be nice. making it to where the sniper rifle played a larger role and that sort of thing. make it to where certain weapons are needed to complete a mission instead of just making the mission slightly more convenient to conquer.


we need more detail on the wicked experiments these sicko scientists conducted.


pseudo giants should be a lot bigger.

and perhaps the game could have more locations than just around the reactor. in COP the Caribbean was mentioned as a place of experimentation.

also, it would be nice if, instead of hordes of mutants, one would find a few that were more intricately tied to the story and the labs.


also, a walking brain with tentacles couldn't hurt.


that's another thing, maybe the artifacts could be made more important to the story line. kinda like in zelda where you have to find new items to tackle obstacles. but flesh it out in a way that doesn't seem formulaic.
  11:46:13  2 June 2010
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Ancient
Senior Resident
 

 
On forum: 03/31/2007
Messages: 678
Don't make Stalker 2 multiplatform!
 
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