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S.T.A.L.K.E.R 2 Suggestions?

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  10:17:51  20 August 2010
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iceagecoming
(Novice)
 
On forum: 10/04/2008
Messages: 6
I would like to see Tornado anomalies/weather


http://farm5.static.flickr.com/4042/4659537444_413b818aff.jpg
  15:31:00  20 August 2010
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llama man
Llamanized metalheadstalker
(Resident)

 

 
On forum: 04/29/2008
Messages: 1424

---QUOTATION---
I would like to see Tornado anomalies/weather


http://farm5.static.flickr.com/4042/4659537444_413b818aff.jpg
---END QUOTATION---



That'd be awesome.

More mutants, please.
They've got quite alot to work with really. Apart from varieties of the already existing mutants, they've still got animals they havent used.

Oxes,
http://en.wikipedia.org/wiki/Wisent

Deer,
http://en.wikipedia.org/wiki/Roe_Deer
http://en.wikipedia.org/wiki/Red_Deer

MOOSES,
http://en.wikipedia.org/wiki/Moose

Beavers(lol),
http://en.wikipedia.org/wiki/Beaver

Bears(chimera?),
http://en.wikipedia.org/wiki/Brown_bear

Lynx(remake it the ones they have make me laugh),
http://en.wikipedia.org/wiki/Lynx

Pretty much all of those can make cool and scary mutants, no?
  16:25:16  20 August 2010
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User115
(Novice)
 
On forum: 08/20/2010
Messages: 3
My Stalker 2 wishlist:

* When looting corpses it happens a lot of times that the player *has to* pick up the enemy weapon first in order to be able to loot the body. That should be made better as it can be really annoying if one has to remove the unwanted weapon from the inventory afterwards again and again.

* Mutants should be lootable too (e.g. Flesh, Teeth etc).

* CoP felt so emty at times, there should have been more enemies. I like it that you don't have to shoot hordes of them as it adds to the atmosphere, but a few more would have been nice.

* There should have been more items and "treasures" to find too. It's a bit disappointing if you make your way through whole buildings just to find empty rooms most of the time (applies to enemies too).

* For people like me who prefer to play as a lone wolf, there should be places in the world which the player can use to make himself a save hiding spot/ home. e.g. an old tower, bunker etc with a mattress inside, candles, box ... - or something similar, so you don't have to stay with other stalkers all the time if you don't want to.

* Enemies shoul have better A.I. especially humans..

* some more city areas would be nice, that's what i liked best in the games as the atmosphere is the most intensive there in my opinion (because these places really do exist).

*higher floors of the high-rise flats should be accessible too and not all locked by iron gratings.

*Player should be able to set his own waypoints on the map /radar

*Player should be able to change zones by himself instead of having to pay a scout everytime.

*For later in the game, when the player has already discovered most of the map area by foot: a quad bike, to get faster from A to B.
  20:50:59  20 August 2010
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llama man
Llamanized metalheadstalker
(Resident)

 

 
On forum: 04/29/2008
Messages: 1424

---QUOTATION---
My Stalker 2 wishlist:

* When looting corpses it happens a lot of times that the player *has to* pick up the enemy weapon first in order to be able to loot the body. That should be made better as it can be really annoying if one has to remove the unwanted weapon from the inventory afterwards again and again.

* Mutants should be lootable too (e.g. Flesh, Teeth etc).

* CoP felt so emty at times, there should have been more enemies. I like it that you don't have to shoot hordes of them as it adds to the atmosphere, but a few more would have been nice.

* There should have been more items and "treasures" to find too. It's a bit disappointing if you make your way through whole buildings just to find empty rooms most of the time (applies to enemies too).

* For people like me who prefer to play as a lone wolf, there should be places in the world which the player can use to make himself a save hiding spot/ home. e.g. an old tower, bunker etc with a mattress inside, candles, box ... - or something similar, so you don't have to stay with other stalkers all the time if you don't want to.

* Enemies shoul have better A.I. especially humans..

* some more city areas would be nice, that's what i liked best in the games as the atmosphere is the most intensive there in my opinion (because these places really do exist).

*higher floors of the high-rise flats should be accessible too and not all locked by iron gratings.

*Player should be able to set his own waypoints on the map /radar

---END QUOTATION---



I agree with all of the above points.


---QUOTATION---
*Player should be able to change zones by himself instead of having to pay a scout everytime.
---END QUOTATION---



Yes, like in SoC and CS - but i think that if you're gonna have large maps like in CoP(which i dearly hope they wont), they should have transitional maps that you have to cross to get where you want, or you could pay that guide and not have to. The transitional maps should be as interesting as any other map, of course, and have some purpose.


---QUOTATION---
*For later in the game, when the player has already discovered most of the map area by foot: a quad bike, to get faster from A to B.
---END QUOTATION---



Cant say i like this idea, but if done correctly, sure it might work.
They certainly did not in SoC anyway. Man ive never experienced worse vehicle controls.
  21:24:03  20 August 2010
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Danlo
The Lazy Writer
(Resident)

 

 
On forum: 10/21/2008
Messages: 5198

---QUOTATION---
My Stalker 2 wishlist:

* When looting corpses it happens a lot of times that the player *has to* pick up the enemy weapon first in order to be able to loot the body. That should be made better as it can be really annoying if one has to remove the unwanted weapon from the inventory afterwards again and again.
---END QUOTATION---

never happened to me, ever - at least not in CoP anyway


---QUOTATION---
* Mutants should be lootable too (e.g. Flesh, Teeth etc).
---END QUOTATION---

this never bothered me when it was removed - I didn't really see the point of it in SoC


---QUOTATION---
* CoP felt so emty at times, there should have been more enemies. I like it that you don't have to shoot hordes of them as it adds to the atmosphere, but a few more would have been nice.
---END QUOTATION---

I liked the emptiness - brought back the emptiness of the original - most people thought CS was too crowded - can't have it both ways


---QUOTATION---
* There should have been more items and "treasures" to find too. It's a bit disappointing if you make your way through whole buildings just to find empty rooms most of the time (applies to enemies too).
---END QUOTATION---

Personally I thought this made it more realistic


---QUOTATION---
* For people like me who prefer to play as a lone wolf, there should be places in the world which the player can use to make himself a save hiding spot/ home. e.g. an old tower, bunker etc with a mattress inside, candles, box ... - or something similar, so you don't have to stay with other stalkers all the time if you don't want to.
---END QUOTATION---

this would be a really good idea for an RPG


---QUOTATION---
* Enemies should have better A.I. especially humans..
---END QUOTATION---

GSC apologised for that - but it was apparently necessary to dumb the AI down for CoP


---QUOTATION---
* some more city areas would be nice, that's what i liked best in the games as the atmosphere is the most intensive there in my opinion (because these places really do exist).
---END QUOTATION---

I completely agree -but I want more real world locations


---QUOTATION---
*higher floors of the high-rise flats should be accessible too and not all locked by iron gratings.
---END QUOTATION---

I want it realistic - if you can get to it normally then yes if not then no


---QUOTATION---
*Player should be able to set his own waypoints on the map /radar
---END QUOTATION---

this has been asked for since SoCI think and gets a thumbs up from me


---QUOTATION---
*Player should be able to change zones by himself instead of having to pay a scout everytime.
---END QUOTATION---

this is a trick that could have been used in all three games - the transition areas could have been used as places were we walk and then loading the next area in as we walk - streaming


---QUOTATION---
*For later in the game, when the player has already discovered most of the map area by foot: a quad bike, to get faster from A to B.
---END QUOTATION---

the mods that add working vehicles into the zone just don't add anything - any vehicle will eventually hit an anomaly and get blown to crap if it is being driven
  14:04:49  21 August 2010
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User115
(Novice)
 
On forum: 08/20/2010
Messages: 3
Another suggestion that came into my mind is to either produce real ingame-sequences or remove them completely. e.g. if you found a document in cop, the charcter said a few lines while the camera was rotating slowly around him. That was it... and i thought that's just ridiculus. Instead it would have been better if you pick up a document, the charcter says something and thats it. The "rotating camera" crap was just unnecessary.
  14:46:58  21 August 2010
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llama man
Llamanized metalheadstalker
(Resident)

 

 
On forum: 04/29/2008
Messages: 1424

---QUOTATION---
Another suggestion that came into my mind is to either produce real ingame-sequences or remove them completely. e.g. if you found a document in cop, the charcter said a few lines while the camera was rotating slowly around him. That was it... and i thought that's just ridiculus. Instead it would have been better if you pick up a document, the charcter says something and thats it. The "rotating camera" crap was just unnecessary.
---END QUOTATION---



I found it quite ridiculous myself as well. Despite it just being ugly and poorly made it also had to load for a few seconds to fetch the info. It would've been much more effective if he grabbed the documents, gave them a look over and said a line, all in first person view.
  23:59:04  25 August 2010
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Lobo_Won
Senior Resident
 

 
On forum: 08/25/2010
 

Message edited by:
Lobo_Won
08/26/2010 0:21:46
Messages: 176
STALKER 2 suggestions.

I think it would be very addicting to be able to order many more custom weapons/armor(at least 3 times as many more, as in CoP), and have them be random. Maybe set it up a little like the "mystery box" in COD WaW, to add a type of gamblers chance on purchasing an unknown customized weapon(or armor).

Maybe a special quest can be performed for a trader, before he will look for a customized weapon or armor for you.

Co-Op mode would be awesome for STALKER 2.

I'd like to see more faction wars, and the ability to do freelance work for or even join a faction.

Maybe you can take some game add on ideas from the modmakers of Oblivion Lost 2009, SMP mod 2.4, SMRTER Pripyat, and PRIPYATAN.

More weapons = better. Less CTD's.
  02:25:45  26 August 2010
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Steelyglint
Senior Resident
 

 
On forum: 06/06/2009
Messages: 5171

---QUOTATION---
My Stalker 2 wishlist:

* When looting corpses it happens a lot of times that the player *has to* pick up the enemy weapon first in order to be able to loot the body. That should be made better as it can be really annoying if one has to remove the unwanted weapon from the inventory afterwards again and again.

* Mutants should be lootable too (e.g. Flesh, Teeth etc).

* CoP felt so emty at times, there should have been more enemies. I like it that you don't have to shoot hordes of them as it adds to the atmosphere, but a few more would have been nice.

* There should have been more items and "treasures" to find too. It's a bit disappointing if you make your way through whole buildings just to find empty rooms most of the time (applies to enemies too).

* For people like me who prefer to play as a lone wolf, there should be places in the world which the player can use to make himself a save hiding spot/ home. e.g. an old tower, bunker etc with a mattress inside, candles, box ... - or something similar, so you don't have to stay with other stalkers all the time if you don't want to.

* Enemies shoul have better A.I. especially humans..

* some more city areas would be nice, that's what i liked best in the games as the atmosphere is the most intensive there in my opinion (because these places really do exist).

*higher floors of the high-rise flats should be accessible too and not all locked by iron gratings.

*Player should be able to set his own waypoints on the map /radar

*Player should be able to change zones by himself instead of having to pay a scout everytime.

*For later in the game, when the player has already discovered most of the map area by foot: a quad bike, to get faster from A to B.
---END QUOTATION---



Most of that has been made available in the Sigerous mod.

The quad bike has not.

But the locked 'iron bar gates' blocking access to many higher floors are just not in keeping with the scenario - during the evacuation of Pripyat in 1986 the inhabitants were told to shut off gas/water/electricity and to leave their doors UNLOCKED.

Who came along afterwards and fitted iron security gates all over the place? The C-Con?

.
  02:30:09  26 August 2010
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Tejas Stalker
Veteran of the Psychic Wars
(Resident)

 

 
On forum: 05/12/2007
 

Message edited by:
Tejas Stalker
08/26/2010 2:31:21
Messages: 29408
S.T.A.L.K.E.R 2 Suggestions?

I've always felt like you had a better chance of scribbling a note
and stuffing it in a bottle and throwing it into the ocean and hope it
would float to GSC than getting them to read anything in this section.

TS
 
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