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S.T.A.L.K.E.R 2 Suggestions?

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  20:09:06  21 August 2011
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nashathedog
Senior Resident
 

 
On forum: 01/31/2011
 

Message edited by:
nashathedog
08/21/2011 20:24:38
Messages: 8426
Stalker is not centered around zombie issues if you want that try one of a hundred zombie games available, Resident evil, left for dead.
I agree that it might be better if rather than the durr type zombies the zones version became more in control of there facultys and harder to spot from a normal stalker due to the C-cons improved mind control techniques. Making them more able to mingle among and infiltrate the stalker community right upto the point where there chosen target is there and then wallop full on mind control kill or be killed attacks. A new kind of smart bullet. Again all depending on the when and where part of Stalker 2.

I suppose the zombiefieds do serve a purpose in so far as they are supposedly the more capable stalkers who made it far enough into the centre to be attacked in this way and effectively made into another barrier to add to the centre's protection against others. Which is an effective use of available resources
  18:55:06  21 August 2011
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Blocks100
Pseudogiant's gonna getcha!
(Resident)

 

 
On forum: 03/22/2007
Messages: 971

---QUOTATION---


Just some ideas about zombies.
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As Fluffy hints at, Stalkers 'zombies' are not born from a virus, but are the result of exposure to the Brain Scorcher and other associated installations that are used by C-Con to protect against unwelcome intrusions into their business. The zombies you speak of don't belong in S.T.A.L.K.E.R, sorry. (Sure trad sci-fi zombies were cut from SHoC, and for a good reason - they were pants!)

I'm not sure if I even want the Brain Scorched zombies to make a return in the sequel. C-Con should be using more sophisticated methods to prevent Stalkers from reaching the centre of the Zone. Strelok was a brainwashed operative sent to (accidentally) assassinate himself by C-Con - I want more of these kind of 'zombies' to be hunting in the Zone. Not the brain melted variety, but Stalkers under the mind control of C-Con sent to thwart the factions efforts to unlock the Zone's secrets.

Of course all this idle conjecture, because we don't even know if C-Con even exist by the time of Stalker 2!
  18:43:12  21 August 2011
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Halon
Senior Resident
 

 
On forum: 12/13/2010
Messages: 177

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Oh, not another virus zombie infection. Hasn't Hollywood done this to death already?
And Stalker has 'Zombified', meaning zombie like, or having zombie like qualities, but not actually a zombie. The difference is important.
(Sorry, small pet hate kicking in)
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I agree there. But the headshot thing is a good idea to work on i think. Having exactly one way to kill certain things that live in the Zone would be yet another immersion adding piece of information you'd have to acquire.
  18:29:12  21 August 2011
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SetaKat
Ex modder, Zones only ferret and will someday release a game
(Resident)

 

 
On forum: 02/20/2010
Messages: 6342
Oh, not another virus zombie infection. Hasn't Hollywood done this to death already?
And Stalker has 'Zombified', meaning zombie like, or having zombie like qualities, but not actually a zombie. The difference is important.
(Sorry, small pet hate kicking in)
  17:36:57  21 August 2011
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cribbie00
(Novice)
 
On forum: 08/10/2011
Messages: 3
Improvements/Stalker 2 Again. . .

Question: Where do zombies come from?
Answer: Zombies are STALKERS that have gotten killed while hunting for artifacts in an anomalous field by an emission. A "virus" is inhabiting the bodies. Everyone in the zone is infected by this virus to some degree, but it only gets switched on if the host is dead, and the body is in a anomalous field during an emission. Being attacked or bitten by a zombie will not turn you into a zombie. Zombies will not attack other zombies. Animals in the zone give zombies a wide berth, they smell like death. A zombie has a relatively short shelf life, there is no such thing as a "old" zombie. The bodies are decomposing and the virus is always on the look out for a new host. The virus can use the memories of it's zombie body, to use sight and hearing and use weapons, a lot of STALKERS are ex-military, which explains why they have and are using AK's. A zombies sole function is to kill humans and drag the body to the nearest anomalous field. You can only "kill" a zombie with a head-shot. Exposing the zombies infected brain to the air will kill off the virus. Shooting a zombie in the body is a waste of ammo and loosing a limb is just a minor problem for the virus. It will just seek out a new host. Zombies instinctively seek other zombies and they hunt in packs.
Just some ideas about zombies.
  16:48:27  21 August 2011
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cribbie00
(Novice)
 
On forum: 08/10/2011
Messages: 3
Improvements/Stalker 2

Why aren't there any women in you games? Encountering a female stalker now and then would be refreshing. Have an officer from USS Special Forces investigate where all the zombies are coming from and how they're created. Make explosives and timers for them an item. Being able to blow open locked doors would be nice. If the main character has to use a key card to open a bunker that hasn't been opened in years, to get documents or something, how could there be zombies in there? Unless there's another entrance. Just saying. . .
  10:36:52  12 July 2011
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Bladewraith
Senior Resident
 

 
On forum: 10/21/2010
Messages: 306

---QUOTATION---
Autosave every 5 minutes - I think I'm not the only one who was so sucked into game he often forgot to quicksave it. It sometimes resulted rage quit from the game, because you lost hour of progress just by that small mistake. For bigger challenge new autosave won't work if there's enemy nearby.
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The problem with autosave, is it makes it too easy, i liked the lack of autosaving, it was sometimes annoying, but it supposed to stop you running in and doing something stupid, and taking that big risk, like in reality, it shows being slow and careful pays off in the long run.


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Meat bait - When you eat diet sausage, smell of it will bring dogs attention. They will follow you, or go any place you throw the food (like Bantits firecamp

Bottled water - most useful in polluted areas in centre of the Zone. I really like elements of survival.
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yes that would be good
Is that a type of bird, i've heard of Blue tits but never Ban Tits


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PDA Radio - yeah I bet devs already had in mind radio stations. I have an idea to sauce that up - when you have turned radio on, it can be sometimes interupted by surreal and disturbing noise waves - a proof that Zone lives. Great source for noises are records from space [link]http://www.youtube.com/watch?v=9C6lymtHG60[/link] mixed with pieces of concrete music: [link]http://www.youtube.com/watch?v=3XfeWp2y1Lk[/link]. I think it's great nightmare fuel for the game
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would be good, but...
  02:09:04  11 July 2011
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bsq
(Novice)
 
On forum: 10/11/2010
Messages: 4
Hello again, here's few more ideas I'd like to share:

Autosave every 5 minutes - I think I'm not the only one who was so sucked into game he often forgot to quicksave it. It sometimes resulted rage quit from the game, because you lost hour of progress just by that small mistake. For bigger challenge new autosave won't work if there's enemy nearby.

Hard level being harder - you can't quicksave when enemy is aware of your presence, no crosshair, free aiming system like in Red Orchestra, no magic healing (you can't shoot at same time while patching yourself up)

Terrain affects your speed - on flat area you're going fast while in bushes or deep water you barely walk (I liked water walk in Clear Sky).

Meat bait - When you eat diet sausage, smell of it will bring dogs attention. They will follow you, or go any place you throw the food (like Bantits firecamp

Bottled water - most useful in polluted areas in centre of the Zone. I really like elements of survival.

Helmet immersion - When you wear gasmask, hood or eco suit enviourment sounds more dull, or you can hear wind blowing in your head (like in real life). You also can see dust and raindrops on your goggles That would be also cool to see stalkers taking off their gasmasks when entering the base.

PDA Radio - yeah I bet devs already had in mind radio stations. I have an idea to sauce that up - when you have turned radio on, it can be sometimes interupted by surreal and disturbing noise waves - a proof that Zone lives. Great source for noises are records from space [link]http://www.youtube.com/watch?v=9C6lymtHG60[/link] mixed with pieces of concrete music: [link]http://www.youtube.com/watch?v=3XfeWp2y1Lk[/link]. I think it's great nightmare fuel for the game
  04:48:21  10 July 2011
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Sonblade
(Novice)
 
On forum: 07/09/2011
Messages: 18

---QUOTATION---
Semi-Realistic in-game changes, and Multiplayer Overhaul

Weapons:
-Warsaw Pact weapons should be incredibly cheap and in vast quantities at traders. They have been noted as being found in abandoned warehouses, so they should be readily available in the Zone.
-NATO and other weapons should be significantly rarer, not available at traders, and if you do find someone selling them, even an LR-300 should be fairly expensive. More exotic imports, like the G36 and F2000, should only be available off of high-ranking Monolith, or from an importer like Nimble.
-Tracer rounds should be a separate type of ammo, which would be combined into magazines of normal ammunition, every 3 shots or so.

Entry into the Zone:
-If the story is of a newbie Stalker just entering the zone, the actor should be very poorly equipped. You should need to find something relatively decent, like in SoC, instead of starting off with an AK.
-At the very start, there should be a force-spawned pack of weaker mutants on the way to the nearby safe area to strike home the fact the Zone isn't very hospitable.

You seem to be contradicting yourself with the first parts of each of these paragraphs. If 'AK' weapons are so common and freely available what is wrong with a newbie to the Zone showing up with a nice, shiny AK74 and plenty of ammo for it?

In the case of Degtyarev in CoP I thought he was woefully underprovided at the start. Fair enough, giving him an exo and a G36 to start with would have made it sort of obvious he was being bankrolled by somebody. But he should have entered the Zone with a good 100,000 Rubles on his PDA - on such an important mission what government would send an operative with so little? He could then legitimately (as far as other stalkers could see) buy all that top-rank equipment.

.
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I was thinking of it more as the actor is just someone sneaking past military checkpoints to enter the Zone, so you haven't been able to get access to the weapons available there yet.

@009:
I was other thinking it quite a bit, since I did think & type up the post around 5 AM.
  04:35:17  10 July 2011
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009
Senior Resident
 

 
On forum: 05/13/2010
Messages: 754

---QUOTATION---
For such a complex overhaul, there will be a need for a system in which it saves character info. One solution is a unique ID generation system, in which the server creates a file in which it saves such info. So that people can rejoin the server and keep their character, it would require something like checking a machine's ID (like in Freelancer), or the CD Key/account system of Steam. The Machine ID I could see backfiring as characters would be lost if you get a new computer. The CD Key/Steam system though, would probably work best. The info file would probably include the player's ID, Name, inventory/item upgrades, current health/ailments, and coordinates. The CD-Key would be kept out of the file so that they can't be stolen, so the server would be contacted by the hub server (which displays the server list) about who the player is.
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