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S.T.A.L.K.E.R 2 Suggestions?

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  21:36:32  12 June 2010
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Steelyglint
Senior Resident
 

 
On forum: 06/06/2009
Messages: 5171

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Ewe, try the Sigerous mod.

Doesn't have the extra maps you seek, but it has almost everything else.

Wait for Smrter 0.45 for the rest.

.

Cool beans! I shall, thanks A good site to d/l it from? English version So many sites listed.
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Take a look at the thread in the downloads section. Other assistance can be found in the discussions thread.

.
  09:57:13  23 June 2010
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chuppa
Senior Resident
 

 
On forum: 04/11/2008
Messages: 409
I only just saw this...

As I mentioned in my thread about playing Boiling Point, White Gold and Precursors those three games demonstrate that a huge persistent world map IS possible so I'd like a similar thing for future STALKER.

Things like real glass in windows (BP etc. have this) and destroyable lights would be nice as well as at least some destroyable structures. I also like the power source recharging requirement in Metro 2033 - that's the sort of thing STALKER should have had all along.

As far as overall game, in addition to the campaign story a nice freeplay mode would be nice.

Alife IMO needs to be further developed into something I'd call "Living World" which in part would use the existing Alife system but take the whole concept further. This could be achieved by having a selection of scripted npc missions for each class of npc - ie. have Soldier missions, Bandit missions, Loner / Merc missions etc. the kind of thing I mean for example would be to have some of the soldier missions simply be patrols of certain sets of waypoints, attacking or extorting bribes from anyone they detect during these patrols. Other soldier missions could involve attempting to take certain checkpoints. Yet others could involve going to mutant "nests" to wipe them out (that last gives player an opportunity to scavenge gear in the aftermath). Bandits and Loners / Mercs could have their own set of mission "templates" too - and even each mutant class could have sets of "missions" to select from.

In that fashion, the game "AI Engine" could be randomly selecting sequences of missions for the various classes and setting them on their way - and within that the "Alife" AI would also be active for each npc / mutant - that way with organisms acting with a purpose plus also reactive to their ongoing environment the game world would feel full of purpose as opposed to just being a bunch of random behaviours.

Ideally this "Living World" concept could be the basis of the game right from getgo - and then the campaign / story could be overlaid onto this. As such there could be flexibility for player designed campaigns and / or ongoing DLC campaigns.
  16:49:36  24 June 2010
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snorker
(Novice)
 
On forum: 03/07/2010
Messages: 6
glass


---QUOTATION---


Things like real glass in windows (BP etc. have this) and destroyable lights would be nice as well as at least some destroyable structures.


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it'd be sweet if footstep noises could be dynamically worked into this, crunching glass underfoot could add an extra challenge to being stealthy

speaking of which, a wind direction indicator could also be an interesting feature, scent becoming a factor in being able to sneak up on critters/humans
  18:21:09  24 June 2010
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Steelyglint
Senior Resident
 

 
On forum: 06/06/2009
Messages: 5171
I think 'scent' is already in there. Notice how you can sometimes get quite close to blind dogs without them being aware of you. And the way some of them stand when a pack is at rest with their nose in the air - sniffing for danger.

Chuppa, a 'huge persistent world map' is possible. But probably not efficiently with the X-Ray engine. FarCry did it, and some HL2 mods do it. But they're not working with X-Ray.

.
  00:18:46  25 June 2010
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chuppa
Senior Resident
 

 
On forum: 04/11/2008
Messages: 409

---QUOTATION---
I think 'scent' is already in there. Notice how you can sometimes get quite close to blind dogs without them being aware of you. And the way some of them stand when a pack is at rest with their nose in the air - sniffing for danger.

Chuppa, a 'huge persistent world map' is possible. But probably not efficiently with the X-Ray engine. FarCry did it, and some HL2 mods do it. But they're not working with X-Ray.

.
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Yeah, the limitations of x-ray are a pain - I've suggested in other threads that GSC should adopt Deep Shadows' engine - either licence it from them if possible or the two companies should collaborate somehow.

Interestingly enough, I've discovered the other day that STALKER does have breakable glass - but it's used very rarely in the maps - and I don't think it crates a ground "object" that makes a sound when you step on it. I must check in Boiling Point if there's glass crunch near a window that's been shot. I have to say again that Boiling Point has received a lot of very undeserved bad feedback - it's actually a very well featured game and engine!!
  06:19:24  25 June 2010
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009
Senior Resident
 

 
On forum: 05/13/2010
 

Message edited by:
009
06/25/2010 6:36:33
Messages: 754
Well, here's what I want:

1)A major update to all of Stalker maps, adding and improving the existing area according to the players feed backs

2)Create semi-scripted events that is influenced by random variables and the games A-life system, similar to those in Call of Pripyat but more random.

3)Better faction system, faction strength (man power, equipments, etc) are randomly diversified when the game first start, factions will now use these variables to plan their attacks at later stages of the game, this will make faction wars much more interesting.

4)Fully enabled A-life, NPCs work to gain better equipments, ranking up, each NPC are unique in some way or another (random variables perhaps). Due to this, decrease the amount of NPCs on maps, not by lessening the amount of squads, but the amount of people in squad. Sure this will make the map feel more empty, but with the enhanced NPC behavior, its worth the risk.

5)Make NPCs fight more tactically, instead of running around shooting, NPC should move to better tactical locations such as covers, hills, bushes depending on there equipments (snipers should go up on hills while shotgunners should sneak up on bushes behind the enemies). While this sounds near impossible, I might have the solution, using smart terrains, when the NPCs know the location of the attacker, it determent the what smart terrain the attacker is on (might be a bit tricky on players), then it send that information to the smart terrain, and through scripted or semi-scripted jobs, the smart terrain order that NPC to a smart terrain that have a better tactical advantage than the previous, and that smart terrain will order that NPC to be more cautions, more stealthy, etc, apply that to individual NPCs in a squad rather than the squad it self and we might just have team work. Of course this will take a strain on computers, but with reduced A-life, it wouldn't be much.

6)More scarce equiments and suppiles, its stupid to buy 100 medkits and bandages at the start of the game, and its even more idiotic how one man can have this much weaponry
http://img413.imageshack.us/img413/2152/sshome062310220142jupit.jpg

7)No expensive and tacti-cool weapons like AA-12 Strikers and SOPMODed M4s, Nagant pistol please

8)Artifacts have more powerful (dis)benefits, for instance, an artifact that allow you to survive in blowouts but creates dangerous halculations that can hurt (and kill) you, similar to the ghosts in Yantar

9)Take you time to make the game, never rush for a release, especially with a complex and buggy game like Stalker, put some more love in the game

Well, thats it, hopes its not to over the top for the devs to do
  15:38:16  4 July 2010
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MarkedOne8
(Novice)
 
On forum: 07/04/2010
Messages: 5
Just continue like this!!!

I hope the story of S.T.A.L.K.E.R. 2 will remain in Chernobyl NPP...Whatever, I want to tell you that Call of Pripyat has very good in-game interface!!!I like inventory style,finding artifacts by radar,etc.
CoP is more real than CS and SoC.I have some sugestions...
1: Make story to be longer,CoP is short...
2: I would like to see more battles betwen fractions or just first-person alone battles...I hate when i have to pass many kilometers without a single shot fired!
3: I like the part of the game which lets you to subscribe to guy who will bring you extra stuff (It makes me feel good even it costs thousands of Roubles )
4: Finding tools is little bit stupid...I can only find them if I research whole game or watch guide on YTube!It would be better if you can make options like buying from Sidorovich or somebody else.
5: Bring back Sidorovich!
6: Weapon system is the think that S.T.A.L.K.E.R. game makes one of the best!!! I like every think in that system, but so I think you can even IMPROVE!!!
7: Mutants are ok but they are far from real...Mutants like ,,mutants' were unreal but maybe it would be better to remove them!(It will make game more realystic).If you have real weapon system,why should not have real environment!!
8: Arena(SoC) and Shooting facility(CS) are places where you can get money needed to buy stuff from courier,so I think that you MUST put something like that in S.T.A.L.K.E.R. 2!!!
9:I don't see reason why S.T.A.L.K.E.R. 2 should not be in are Chernobyl NPP...Chernobyl by itself is mystic and unresearched area...there still a lot of things to discover!
10: I know that this suggestions are epic long but I am TRULLY STALKER FAN!!!!!!
11:Anomalys must be reworked...Just little bit to make them more realystic
12: Cutting whole map to 3 sectors instead 7-10 is very good!!!(I never saw game with such sharp concept)
13: In case in which Chernobyl will be CENTER of the zone, There must be more realystic battles!It must least at las 1.5 hours!!!That is the key battle of the game,that's reason why it is CENTER of the zone!!!
14: I can't wait for news about S.T.A.L.K.E.R. 2
15: S.T.A.L.K.E.R. is un-cuted diamond which leads in numbers of innovative ideas...In some sections It is almost perfect!
  15:39:10  4 July 2010
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MarkedOne8
(Novice)
 
On forum: 07/04/2010
Messages: 5
Just continue like this!

I hope the story of S.T.A.L.K.E.R. 2 will remain in Chernobyl NPP...Whatever, I want to tell you that Call of Pripyat has very good in-game interface!!!I like inventory style,finding artifacts by radar,etc.
CoP is more real than CS and SoC.I have some sugestions...
1: Make story to be longer,CoP is short...
2: I would like to see more battles betwen fractions or just first-person alone battles...I hate when i have to pass many kilometers without a single shot fired!
3: I like the part of the game which lets you to subscribe to guy who will bring you extra stuff (It makes me feel good even it costs thousands of Roubles )
4: Finding tools is little bit stupid...I can only find them if I research whole game or watch guide on YTube!It would be better if you can make options like buying from Sidorovich or somebody else.
5: Bring back Sidorovich!
6: Weapon system is the think that S.T.A.L.K.E.R. game makes one of the best!!! I like every think in that system, but so I think you can even IMPROVE!!!
7: Mutants are ok but they are far from real...Mutants like ,,mutants' were unreal but maybe it would be better to remove them!(It will make game more realystic).If you have real weapon system,why should not have real environment!!
8: Arena(SoC) and Shooting facility(CS) are places where you can get money needed to buy stuff from courier,so I think that you MUST put something like that in S.T.A.L.K.E.R. 2!!!
9:I don't see reason why S.T.A.L.K.E.R. 2 should not be in are Chernobyl NPP...Chernobyl by itself is mystic and unresearched area...there still a lot of things to discover!
10: I know that this suggestions are epic long but I am TRULLY STALKER FAN!!!!!!
11:Anomalys must be reworked...Just little bit to make them more realystic
12: Cutting whole map to 3 sectors instead 7-10 is very good!!!(I never saw game with such sharp concept)
13: In case in which Chernobyl will be CENTER of the zone, There must be more realystic battles!It must least at las 1.5 hours!!!That is the key battle of the game,that's reason why it is CENTER of the zone!!!
14: I can't wait for news about S.T.A.L.K.E.R. 2
15: S.T.A.L.K.E.R. is un-cuted diamond which leads in numbers of innovative ideas...In some sections It is almost perfect!
  16:21:55  4 July 2010
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Don Reba
Bishop and Councilor of War
(Moderator)

 

 
On forum: 12/04/2002
Messages: 11725

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Hmm...maybe I'm just naive, but is it possible this is legit?

Of course, it's entirely possible that someone created a brand new account, named it Research and Development, and asked our suggestions for Stalker 2, just to mess with us.
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GSC's would have probably had a VIP or moderator account and it would not have had a Yahoo email address. Research And Dev is just a US fan. My first guess was that he just wanted to start a conversation, but then he did not post ever again.
  19:17:48  6 July 2010
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Vlam
Zone metalhead
(Resident)

 

 
On forum: 04/04/2010
 

Message edited by:
Vlam
07/06/2010 19:19:48
Messages: 225

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able to buy a small house or create one.
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It's the zone. Remember?

__

Anyway, The latest AMK SoC version had a map called "the caves" or something. Maybe use that one?
 
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