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S.T.A.L.K.E.R 2 Suggestions?

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  21:39:07  3 June 2010
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Taffy
Barely leaves the Cordon...
(Resident)

 

 
On forum: 03/19/2009
Messages: 672
Create a character perhaps?
  19:34:41  5 June 2010
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Randolph
(Novice)
 
On forum: 11/15/2009
Messages: 46
Things that are mentioned on first page+more and larger locations
  19:38:52  5 June 2010
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GrimReaperBG
(Senior)
 
On forum: 06/04/2010
Messages: 58
Maybe much more factions, and much more RP between them, and the factions war !
  03:51:28  12 June 2010
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Ewe
Senior Resident
 

 
On forum: 06/12/2010
Messages: 193
Make the game what it should be!


---QUOTATION---


1. More to do in freeplay.
Provide more reasons to revisit locations. Artifacts, mutants, NPC's, etc. CoP has a few places worth revisiting, but many more areas simply seem to be set pieces for a single scripted scenario. Once that scenario has played out, nothing ever happens there again and there's no reason to go back. X8 is an example of this.

---END QUOTATION---



Freeplay is what makes games now, scripted ending games are a waste of money. The maps could be bigger and populated with structures and such. As it is now...it looks like a 1/2 attempt to make a map area.


---QUOTATION---

2. More exploration of buildings, with more details
It's frustrating seeing interesting looking buildings that we can't explore. Interiors should show more evidence of the people that used to live and work there.

---END QUOTATION---



Agreed! Or destroyable structures or building damage.


---QUOTATION---
3. More underground levels and survival-horror feeling
This speaks for itself. SoC had plenty of both, but CS and CoP have moved away from this a bit. Underground levels that can be returned to to flush out mutants and maybe collect an artifact or two would be ideal.

So anyway, this is probably falling on deaf ears, but who knows.
---END QUOTATION---



Just more of what is there. It took me under a week to complete the game, it is hard to sell my friends in trying or buying it when it's over so quickly. This game has SO MUCH potential and yet is seems like it was just piecemealed together.

Rolling all the series into one would be great.

Scripting better, the game has so many obvious flaws such has NPC hitting their weight limit in loot and just sitting there or mobs spawing in your field of view when there are plenty of structures and bushes to hide the spawn in.

Weapon durability is a joke. For one, weapons dont wear out that fast nor would a stalker, merc or bandit be running around with a worn weapon. Weapons are your life blood in this game. Give weapon durability some love.

Humans should run to the nearest shelter, not pathed to some distance place prior to a blow out.

Mines / boobytraps

Better scripted paths / patrol routes for monsters and humans. How come the bandits aren't laying in wait somewhere instead of walking down the middle of the road asking to be shot?

Make the maps bigger! Oh..I mentioned that.

Make the maps bigger!

Females...not for looks, but it would change many game play... Besides I know a lot of female FPS players.

Manipulate objects better like in Oblivion...I like to be neat The ability to turn on and off building lights (that have power) or be able to shoot out lights in enemy areas.

Don't wear out the weather, it rains more in this game than it did on me during the monsoon in Asia.

Change the relationships, monsters should have a food chain, zombies should not be exempt...they are humans...dumb ones but human.

Those are some changes just to name a few. They really could have made this game stand out, but as it is; it's a short term single player quick game...

More exploration with bigger maps with the ability to discover all kinds of things instead of just doing quests, exploring what little is there then...game over. Rolling all 3 games into one would almost be about the right size even though all the other maps are quite small. It would take much to beef them up and populate them. Even populate with some of the military interaction...random patrols, fly overs etc.

There is so much that could be done with this game without making it a huge programming nightmare. They stopped too short.

They need to review older games like Novalogic Delta Force for the scripting and area builds.

Doom for area exploration and detail, no the game doesn't have to be top of the line graphics, what is there is good, but turning off lights, opening or breaking down any door. The trailer on YouTube gives a very good showing...a stalker exploring; something limited in the game.

/sigh I'll get of my box for now :\
  04:31:08  12 June 2010
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SetaKat
Ex modder, Zones only ferret and will someday release a game
(Resident)

 

 
On forum: 02/20/2010
Messages: 6342
If you beat the game in a week you
A) played through it so quickly you didn't even really explore
B) have WAY to much time on your hands

GSC has made the maps bigger in CoP compared to SoC/CS. Any bigger, and most computers would pack up, ctd, bsod and complain at the load the alife, level geometry, and everything else the game provides.

NPC's spawning in field of view. What the F^&k did gsc do with the spawn restrictor that was designed to stop this happening when regular spawns were happening in CS and SoC.

Weapon condtion is set when the npc dies holding onto the weapon. If you injure them to the point where they lie down injured, their weapon is in perfect condition.

GSC changed the travel system between CS and CoP. NPC's no longer follow way points to smart terrains, but free roam instead, choosing their own paths. Why aren't npcs lying in wait? Cause the zones so empty. You'll get bored too lying on a roadside for several days, and when someone did come along, your more likely to celebrate seeing another human being than shot them. And you want npcs to follow predictable paths again?

Weather. Time passes at the rate of a minute ingame for every real 6 seconds real time. Weather is updated every hour. And it's the zone, nothings really normal, including the weather.

Food chains. Have you even stopped for 10 minutes to observe mutants after wiping out a pack of stalkers?

Destroyable terrain. Xray engine isn't designed for it. Full stop.

There's more content in this game than SoC and CS, and you want more? And more maps? Sounds like you want to play v0.45 of smrter zone.

Mines/boobytraps. Anomalies anyone? And there are mines ingame already.

GSC focuses on making a storyline orientated game, but they have been learning from previous games. They implemented faction wars in CS cause that's what SoC modders were doing in SoC. They implemented free play mode after game completion in CoP cause that's what CS modders were doing in CS.

Female NPCs are planned for stalker 2 already.

All the stalker game have potenial (even CS, despite public opinion), its just that GSC cannot fully unlock it all, else they'd spend all their time making the game. This is where modders come in.

A more interactive environment would just increase the load on xray and computers. Xray simply isn't designed atm for something like this. I've played game with shitter graphics, ai, and smaller levels, and they strain my computer. Xray has quite decent sized maps, an excellent alife system (even better after modding), and runs quite well.

Freeplay is what makes game now? So why are linear shooters like Call of Duty, FEAR, and other similar game still so popular? They're so linear and scripted, you can't even lift a finger without hitting a linear or scripted component.
  05:54:47  12 June 2010
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Ewe
Senior Resident
 

 
On forum: 06/12/2010
 

Message edited by:
Ewe
06/12/2010 6:49:10
Messages: 193

---QUOTATION---
If you beat the game in a week you
A) played through it so quickly you didn't even really explore
B) have WAY to much time on your hands
---END QUOTATION---



B



---QUOTATION---
NPC's spawning in field of view. What the F^&k did gsc do with the spawn restrictor that was designed to stop this happening when regular spawns were happening in CS and SoC.
---END QUOTATION---



Beats me


---QUOTATION---
Weapon condtion is set when the npc dies holding onto the weapon. If you injure them to the point where they lie down injured, their weapon is in perfect condition.
---END QUOTATION---



That has not been my experience.


---QUOTATION---
GSC changed the travel system between CS and CoP. NPC's no longer follow way points to smart terrains, but free roam instead, choosing their own paths. Why aren't npcs lying in wait? Cause the zones so empty. You'll get bored too lying on a roadside for several days, and when someone did come along, your more likely to celebrate seeing another human being than shot them. And you want npcs to follow predictable paths again?
---END QUOTATION---



Agreed for the most part, but there is traffic and a bandit would be watching such in and out of bases...was just a thought. I was just making an example of scriptive behavior.


---QUOTATION---
Weather. Time passes at the rate of a minute ingame for every real 6 seconds real time. Weather is updated every hour. And it's the zone, nothings really normal, including the weather.
---END QUOTATION---



Constant rain can be depressing


---QUOTATION---
Food chains. Have you even stopped for 10 minutes to observe mutants after wiping out a pack of stalkers?
---END QUOTATION---



Yes, that isn't exactly what I was referring too.


---QUOTATION---
Destroyable terrain. Xray engine isn't designed for it. Full stop.
---END QUOTATION---



Not every company sticks with the same engine over time, or they develop it and improve on it. I'm somewhat aware Xray engine limitations.


---QUOTATION---
There's more content in this game than SoC and CS, and you want more? And more maps? Sounds like you want to play v0.45 of smrter zone.
---END QUOTATION---



Did and done for his last release. Probably be awhile before 0.45 is released


---QUOTATION---
Mines/boobytraps. Anomalies anyone? And there are mines ingame already.
---END QUOTATION---



No there isn't. You can't place the ones I'm talking about. Though anomalies make great boobytraps.


---QUOTATION---
GSC focuses on making a storyline orientated game, but they have been learning from previous games. They implemented faction wars in CS cause that's what SoC modders were doing in SoC. They implemented free play mode after game completion in CoP cause that's what CS modders were doing in CS.
---END QUOTATION---



yeah...


---END QUOTATION---
Female NPCs are planned for stalker 2 already.
---END QUOTATION---


Thanks, I wasn't aware.


---QUOTATION---
All the stalker game have potenial (even CS, despite public opinion), its just that GSC cannot fully unlock it all, else they'd spend all their time making the game. This is where modders come in.
---END QUOTATION---



No one fully unlocks it a game, their are limited ideas in a group, it was of my opinion they could have done more. It's too simplified. Staying in line with the OP


---QUOTATION---
A more interactive environment would just increase the load on xray and computers. Xray simply isn't designed atm for something like this. I've played game with shitter graphics, ai, and smaller levels, and they strain my computer. Xray has quite decent sized maps, an excellent alife system (even better after modding), and runs quite well.
---END QUOTATION---



I'm aware of the limitation, but some of the recommendations is just plain scripting. Increasing the size of the play area would hammer most computers.


---QUOTATION---
Freeplay is what makes game now? So why are linear shooters like Call of Duty, FEAR, and other similar game still so popular? They're so linear and scripted, you can't even lift a finger without hitting a linear or scripted component.
---END QUOTATION---



Have you looked around lately? It's not like the mid to late 90s...there really isnt much offerings out there in the way of gameplay, why some people hang on to games like WoW. What are they going to replace it with? (Though bad comparison since WoW is a social event game) Such is the same with CoD and FEAR. I still dig out some of my old games to play to break the boredom. Talk about scripted, Metro 2033...

Was just my .02 in regards to improving the game. That game is a vast improvement over the others.
  06:01:01  12 June 2010
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DeltaForce95
Senior Resident
 

 
On forum: 12/22/2008
 

Message edited by:
DeltaForce95
06/12/2010 6:07:47
Messages: 4762
More like SoC in atmosphere, I still find that its teh best out of the 3
Just let me have the option to choose between a knife or pistol(like the choice is have apistol holster on your leg, or have a knife sheath on your leg) or have the pistol in slots 2 or 3
or have any weapon in 2 and 3
Eitehr way, I feel that the knife in 1, and other stuff in 2 and 3 is still stiff
If I get rid of knife, I might not be able to have something that will break stuff open but whatever, I find the knife slot is out dated to hell, I feel melee button should be added
  09:03:53  12 June 2010
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Steelyglint
Senior Resident
 

 
On forum: 06/06/2009
Messages: 5171
Ewe, try the Sigerous mod.

Doesn't have the extra maps you seek, but it has almost everything else.

Wait for Smrter 0.45 for the rest.

.
  19:25:10  12 June 2010
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Ewe
Senior Resident
 

 
On forum: 06/12/2010
 

Message edited by:
Ewe
06/12/2010 19:33:45
Messages: 193

---QUOTATION---
Ewe, try the Sigerous mod.

Doesn't have the extra maps you seek, but it has almost everything else.

Wait for Smrter 0.45 for the rest.

.
---END QUOTATION---



Cool beans! I shall, thanks A good site to d/l it from? English version So many sites listed.
  21:23:03  12 June 2010
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ivanzu
Mutated into Mouse.
(Resident)

 

 
On forum: 05/02/2010
Messages: 220
female stalker ,able to have a girl ,able to buy a small house or create one.
 
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