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S.T.A.L.K.E.R 2 Suggestions?

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  13:24:36  29 April 2012
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blackwolfLT
A lone stalker with ak 74m...
(Resident)

 

 
On forum: 06/18/2011
Messages: 629
unfroze and finish stalker 2...
  12:10:47  29 March 2012
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Roadkilll
Merc
(Resident)

 

 
On forum: 05/27/2011
Messages: 1307
Say what...
  18:12:22  28 March 2012
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bsq
(Novice)
 
On forum: 10/11/2010
Messages: 4
There could be awesome to add possibility of moving some props, then stacking and gluing one to another. So you can build your own hideout from garbage laying everywhere.

Also please take a look on modifications popular to this date: garry's mod and san andreas multiplayer. Players can there exploit game content and in result they code thundreds of unique gameplay servers. If STALKER 2 will allow more than 32 players to join the server, then you will get chance to gain popularity of the game.
  05:46:42  7 February 2012
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Don Reba
Bishop and Councilor of War
(Moderator)

 

 
On forum: 12/04/2002
Messages: 11731

---QUOTATION---
sorry for bad english.
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It is fine, but don't make it worse by using abbreviations, like "u", and omitting capitals.
  22:26:02  6 February 2012
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stalkerROCKS
(Novice)
 
On forum: 02/06/2012
 

Message edited by:
stalkerROCKS
02/06/2012 22:52:02
Messages: 5
i read ur posts. the gsc have a lot to learn from u - nice thoughts. in my opinion, in stalker2 u could select 1 character from few in the beggining of the game, every character would change the storyline a bit. every character would have his abilities, features.
i think there should be more options in converations when going on quests. there was options in cop but only in few quests. these options in conversations would change the ending of quests, rewards or even the storylines ending a bit.

sorry for bad english.
  08:27:46  25 January 2012
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blackwolfLT
A lone stalker with ak 74m...
(Resident)

 

 
On forum: 06/18/2011
Messages: 629
snow, changing seasons - good for people like Tejas who spend 9months in the zone

, drinking vodka animation, heat meter (like hunger meter),

after rain there is small water ponds on the map......
  20:58:44  6 December 2011
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Roadkilll
Merc
(Resident)

 

 
On forum: 05/27/2011
Messages: 1307
Imagine havin a barbq in Zone while somwhere deep in zone
U would have lots of guest to share with, and share ur self as food
  08:48:04  4 December 2011
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nashathedog
Senior Resident
 

 
On forum: 01/31/2011
Messages: 8421
Being able to bait traps while out on the hunt would be good. Maybe you could make up a small parcel of boar legs to pull in a chimera your looking for or to liven up the area if you could chuck them over by some hostiles then sit back and watch the beasts do your job for you.
  07:22:59  4 December 2011
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Steelyglint
Senior Resident
 

 
On forum: 06/06/2009
Messages: 5171
I'd like to be able to distract the odd dog by throwing it a kolbasa. Or maybe even leaving a few of them lying around as a lure - that could bring anything in as all of the species in Stalker seem to be carnivores.

.
  09:53:36  9 October 2011
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punishersal
Lone Merc looking for a job.
(Resident)

 

 
On forum: 06/05/2009
Messages: 1801
Look what I found:

---QUOTATION---

Some new details have emerged (thanks to NeoGaf Forum Member subversus for listing them in English) from the recent interview GSC gave.

Quote:-they do not use military experts but visit military forums often to gather info about weapons. The game doesn't aim for complete realism.
-TV series are postponed, a full-feature movie will be released first.
-they don't outsorce much but some stuff is outsorced like animation for example. They do object physics in-house but have Havok licensed.
-There will be Strelok
-There is high chance that X360 version will be released but PS3 version is unlikely even though they have it running. It will depend on what state it will be in at the moment of release.
-It was mostly their decision to cut content from SOC even though they are flattered by their fans blaming the publisher. But it wasn't the case, these areas just weren't up to snuff.
-no Hollywod stuff, the focus is on authenticity (read atmosphere won't change much)
-they are not that excited about special effects like motion blur. He said that stuff like that + narrow FOV could affect a cerebellum negatively so they will decide what effects will stay at the polishing phase. It's all about realism again.
-they haven't decided yet if they ship with multiplayer or not but they want to make it special if they do.
-the team is about 60 people
-the game will look different but still realistic as it is their main focus. They want to build a good post-soviet atmosphere
-they don't talk with Metro 2033 team (still seems bitter about their departure)
-they will start releasing media in 6 months before the release.
-they were building the engine for a year because "it would take a year to learn a licensed engine" so they decided to build their own engine to render post-soviet stuff in a proper fashion
-the engine won't be licensed, it will be free. There are bigger companies that license their engine so they see no use in competing with them.
-it's their bestselling game obviously and they have 65 books released. They are planning to send these numbers t Guiness as a longest fiction series for a videogame or something like that.
-system requirements won't be low as they focus on graphics.
-the game is out in 2012

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