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Old Story mod

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  23:57:29  23 February 2014
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F!xou
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On forum: 10/06/2009
Messages: 398
Did you start a french translation ?
  12:34:01  24 February 2014
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olivius74
Senior Resident
 

 
On forum: 11/19/2010
Messages: 1973
Yes,I have many files done with the unpack files :so good to understand.
I work on the ogsm files with the english trad have done and it's good also.

So in few days (I test now Cordon),I share the text files, gameplay files (not a lot of work) and then script.
We can play at the end the mod, I read on russian forum, only some new quest are not perfectly ending .

But it's a good mod,great atmosfear,like it!
  10:07:32  25 February 2014
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gunso
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On forum: 01/24/2011
Messages: 230
@ olivius

Yep, downloaded the newest WinRar and was able to 'unzip' the archive and thanks to bdoomed able to unpack the (.db) files as well. Now to wait for English translation to be released, cause the dialogues seems to be in some kind of computer script I can't understand, maybe it's just me. Anyway, the mods started fine - that's a start...gunso
  12:00:10  25 February 2014
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olivius74
Senior Resident
 

 
On forum: 11/19/2010
Messages: 1973
Good!
Soon I will put all the french text files.
But have a weird problem :really something that takes the brain:

Scar has a great Palm Pilot but impossible for the moment to correctly set page layout texts.And can't find those at the bottom :

http://i.imgur.com/4OJyJRz.jpg

http://i.imgur.com/9h0vTfV.jpg

http://i.imgur.com/S83R7iG.jpg

http://i.imgur.com/vEwEbjN.jpg

http://i.imgur.com/JVIfyDt.jpg

http://i.imgur.com/ZttaVbd.jpg

http://i.imgur.com/YLRsivM.jpg

Perhaps scripts files...so many
  17:55:57  25 February 2014
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Ardias
(Senior)
 
On forum: 09/21/2013
Messages: 71

---QUOTATION---
[...]cause the dialogues seems to be in some kind of computer script I can't understand, maybe it's just me. Anyway, the mods started fine - that's a start...gunso
---END QUOTATION---


Sounds like the usual problem with your text editor not being able to recognise the text encoding which cyrillic uses. Personally, I use Notepad++ and, whenever I run into such a thing, I choose Encoding -> Character sets -> Cyrillic -> Windows-1251 from the menu and it works just fine. I've been using the Russian system locale for quite some time ever since I switched over from the Latvian one, so I haven't had to do the previously described action for months now.

Try it out for yourself and it should show up properly for you.
  19:55:11  25 February 2014
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olivius74
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On forum: 11/19/2010
Messages: 1973
Thank's Ardias

The problem is that I never see that,I use Notepad++ since years,but here I don't understand what's wrong,I scrupulously respected the russian file,correct the color code but I can't write a complete line in pda,like if there are line breaks...
With a clear head ...I will study what you say

I switched over from the Latvian
Go and see change the codage of these files...
  22:44:12  26 February 2014
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olivius74
Senior Resident
 

 
On forum: 11/19/2010
Messages: 1973
Fix version 1.1.2 to version 1.1.3
 
changes 1.1.3
• Fixed critical slide fly early in the game
• Fixed crash with reference to xr_defender.script around the mound in the swamp
• Fixed a crash due to a pair of helicopter at Yantar citing heli_combat.script
• Fixed crash with reference to smart_terrain.script
• Fixed crash "Can't open section 'wpn_hand_bandit_cloak_black'"
• Fixed a crash during a search of corpses in the Red Forest (WARWER, monk)
• Now the PDA displays all notes Scar
• Redesigned freeplay now snayarga remains at SG
• Fixed the ability to fill the plot ( opening the door to a landfill where we rob )
• Revisions to the agro-industrial sound of monk
• Returned MP5
 ( customized icon silencer on agro in the arena, as well as the characteristics introduced by wasps )
• Thomas issued Val instead 9a91
• Returned texture guitar ( left in the release test which is not removed )
• Returned texture kits ( In a release bump too big could appear friezes )
• Returned old vodka ( Texture \ icon)
• Fixed players coordination

New game advisable

https://disk.yandex.com/public/?hash=8ucuKoq4tKNkd3%2BrGjQRzqK7OEPObFQKOglFXMx%2BMeo%3D
  09:35:19  28 February 2014
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gunso
Senior Resident
 

 
On forum: 01/24/2011
 

Message edited by:
gunso
02/28/2014 9:37:56
Messages: 230

---QUOTATION---
English machine translation (SDH) for old story 1.1.3

http://www.petit-fichier.fr/2014/02/27/eng-machine-translation/

Not tested
I put in the link the 'text' file from the OGSM translation's from LiquidBronze if you will try to merge...
---END QUOTATION---


-------------------------------------------------------------------------------------
bdoomed Hi, I've just put your trans-file into my gamedata and at startup got this error:

FATAL ERROR

[error]Expression : false
[error]Function : CXml::Load
[error]File : E:\priquel\sources\engine\xrXMLParser\xrXMLParser.cpp
[error]Line : 87
[error]Description : XML file:ui\inventory_upgrade.xml value: errDescr: Error reading end tag.


stack trace:

I do hope this will be of some help to you...gunso
  10:22:57  28 February 2014
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bdoomed
Senior Resident
 

 
On forum: 07/03/2012
Messages: 302

---QUOTATION---
English machine translation (SDH) for old story 1.1.3

http://www.petit-fichier.fr/2014/02/27/eng-machine-translation/

Not tested
I put in the link the 'text' file from the OGSM translation's from LiquidBronze if you will try to merge...
-------------------------------------------------------------------------------------
bdoomed Hi, I've just put your trans-file into my gamedata and at startup got this error:

FATAL ERROR

[error]Expression : false
[error]Function : CXml::Load
[error]File : E:\priquel\sources\engine\xrXMLParser\xrXMLParser.cpp
[error]Line : 87
[error]Description : XML file:ui\inventory_upgrade.xml value: errDescr: Error reading end tag.


stack trace:

I do hope this will be of some help to you...gunso
---END QUOTATION---



Sorry for that,
I've re-uploaded the link, hope it will work this time
  17:06:37  28 February 2014
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olivius74
Senior Resident
 

 
On forum: 11/19/2010
 

Message edited by:
olivius74
02/28/2014 17:17:20
Messages: 1973
Great!

An adaptation of the STCOP Weapon Mod is realised for Old Story :


https://disk.yandex.com/public/?hash=9lC0HePWMaLy%2B2aezvOPEZQvHATmofSotXqanVjIK4Y%3D


1. Increased penetration of all rounds
( NPC killed at least 2 , and even 3 times faster )
2 . Adapted script on different addons from Shoker
3 . Replaced by a pair of hands visuals
4 . Zoom out of sight have all the weapons
5 . Replaced dull icons OGSM armor
6. XrGame.dll included with revisions fashion Cut X-Ray Project
7. Restored original sounds hit the actor
8. Everything else is the same as in STCoP Weapon Pack

To install:

1. Old Story
2 . Last fix ( patch version 1.1.3 +minifix)

https://disk.yandex.com/public/?hash=8ucuKoq4tKNkd3%2BrGjQRzqK7OEPObFQKOglFXMx%2BMeo%3D

https://disk.yandex.com/public/?hash=E9kTrGOBp%2B3X%2Bc9/My7GdDCajkPapsDAGDSgnynBZu4%3D

3 . Adaptation (self STCoP Weapon Pack DO NOT NEED !)
4 . Grid of 4x3 or 16x10 folders under your screen resolution
(if you have 16x9 - no change )

http://i.imgur.com/xxASvHM.jpg
 
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