Elementlmage
Sanity is the state of mind that you believe in sanity (Resident)
On forum: 04/08/2007
Messages: 258
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WOOTZOMGWTFBBQHAX I R GOTS TRANSLATIONS!!!! (Or a weapon modders primer)
I would just like to say Microsoft FTMFW for giving me every language known to man(and in multiple code formats) on one disc.
Now for the tranlastions. I will start with weapon accuracy:
fire_dispersion_base: the angle (in the degrees) of the base dispersion of weapon (weapon of that stopped up in the vises)
cam_relax_speed: the speed of recovery to the initial position
cam_dispersion: increase in the angle (in the degrees) with the first shot
cam_dispersion_inc: increase in cam_disp with each shot after the first
cam_dispersion_frac: [stem will rise on] cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
^^^^
(I believe now that cam_disp controlls the acc. of the first shot, cam_disp_inc either controlls the second shot or adds itself to cam_disp after the first shot, and cam_disp_frac follows the equation for each shot after.)
cam_max_angle: max recoil angle
cam_max_angle_horz: max horizontal recoil angle
cam_step_angle_horz: (degree) size of step camera moved in horizontal position while shooting**
use_aim_bullet: Is supported first [supper] the bullet*
holder range modifier: by how many times increases eye_range (I believe this refers to ironsight zoom?)
holder_fov_modifier: by how many times increases eye_fov (depth of field?)
fire_dispersion_condition_factor: an increase of the dispersion in the percentages with the maximum wear
misfire_probability: the probability of misfire with the maximum wear
condition_shot_dec: an increase in the wear with each shot
These were taken from the untranslated notes in the abakan.ltx weapon file
Next ammunition:
hit_probability_max_dist: dist after which hit probability is considered (refer to system.ltx for hit probability values)
air_resistance_k: air resistance, the percentage, which is taken away from the flight speed of the bullet (I FINALLY GOT MY ANSWER!!!)
time_step: the size of the step of time (in miliseconds [milisekundakh]), on which they are lost (the time it takes for bullets to disappear after shot?)
min_bullet_speed: the minimum speed (m/s), at which the bullet still is counted and shows (here is an interesting one!)
collision_energy_min: the percentage of energy the bullet will lose on collision with a material
collision_energy_max: the percentage of energy that will remain in the bullet with any collision
(I'm not 100 percent sure what energy refers to but given the example numbers( 0.5; 0.7; 0.5) I think it is an x,y,z projectile velocity adjustment
After reading over the explanations and with my modest experience with weapon modding I think that all of the percentages are based 1 being 100 percent and .00 being zero percent.
Ballistics mod video update 1: http://www.youtube.com/watch?v=jzCBcvWdc88
Weapon Modders Primer: https://www.gsc-game.com/main.php?t=community&s=forums&s_game_type=xr2&thm_page=11&thm_id=17337&sec_id=22
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