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Radar Enemy Hider

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  08:41:41  26 October 2014
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svartberg
(Novice)
 
On forum: 10/26/2014
 

Message edited by:
svartberg
10/26/2014 8:57:45
Messages: 42
Radar Enemy Hider

This mod allows hiding enemies/npcs/mutants from radar & map
Tested with SRP 1.03a bugfix mod (highly recommended), no compatibility issues

I am not the author of mod, I simply release with translation from russian, for people to enjoy this must have mod
All code is by Kirgudu, for the awesome OGSM mod

Screenshot - http://www.svartberg.com/files/stalker/RadarEnemyHider.jpg
Download - http://www.svartberg.com/files/stalker/RadarEnemyHider_v1.0.rar

Description
Possibly the biggest gameplay flaw of Clear Sky, unlike SoC you can see all enemies in the entire world at all times !
Think about it, even casual games don't do this, it completely ruins any suspense/horror/mystery.
This mod only shows friendly units in current zone by default, but can be customized (e.g. show in other zones, hide only mutants, etc..)

Installation
* copy gamedata to clear sky folder
* to customize settings - edit file "radar_hider.script" with notepad
by default the mod will hide enemies/mutants, and only show spots in the current zone location (e.g. cordon)

Discussion
https://gsc-game.com/index.php?t=community&s=forums&s_game_type=xr2&thm_page=1&thm_id=23450&sec_id=22
  03:18:45  6 November 2014
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svartberg
(Novice)
 
On forum: 10/26/2014
 

Message edited by:
svartberg
11/06/2014 10:36:05
Messages: 42
New version 1.1 released

Screenshot - http://www.svartberg.com/files/stalker/RadarEnemyHider.jpg
Download - http://www.svartberg.com/files/stalker/RadarEnemyHider_v1.1.rar

Changes
• Enabled setting "radar_spots_like_pda_spots" to hide spots from radar as well. (default)

Discussion moved here
https://gsc-game.com/index.php?t=community&s=forums&s_game_type=xr2&thm_page=1&thm_id=23456&sec_id=22
 
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