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  21:20:34  24 January 2014
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Ardias
(Senior)
 
On forum: 09/21/2013
Messages: 71
Seeing that my plans for the OLR 2.0 translation changed thanks to the dev team's intentions, I've decided to take a look at this mod instead. I already began doing work on it, so here's something to start it off.

http://media.moddb.com/images/members/3/2382/2381753/ss_ralfs_01-24-14_21-06-59_level_cave.jpg
http://media.moddb.com/images/members/3/2382/2381753/ss_ralfs_01-24-14_21-06-45_level_cave.jpg
http://media.moddb.com/images/members/3/2382/2381753/ss_ralfs_01-24-14_21-07-55_level_cave.jpg
  17:23:56  22 January 2014
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gunso
Senior Resident
 

 
On forum: 01/24/2011
Messages: 230
@ olivius

Thank you for the reply and the link for the HotFix. I was able to get back the mini-map and the fix was able for me to get to Cordon and complete a job for barman- Cold. I like to now if there are sleepingbags to be purchased or will there be sleeping areas later in the mod, haven't seen any yet. When someone gets a translation out, this will really get better, cause it's a pain knowing what is being offered as a job/quest. Right now I'm just playing FreePlay for the fun of it... gunso
  13:35:47  22 January 2014
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olivius74
Senior Resident
 

 
On forum: 11/19/2010
 

Message edited by:
olivius74
01/22/2014 14:57:13
Messages: 1991
For the minimap you just have to modify the file zone_map16.xml (for wide screen)


<!-- 16:10 ready -->
<window>
<minimap>
<level_frame x="10000" y="10000" width="0" height="0"/>

<background x="10000" y="10000" width="164" height="191" stretch="1">
<texture>ui_hud_map</texture>

<dist_text x="10000" y="10000" width="38" height="14">
<text align="r" font="arial_14" color="ui_3"/>
</dist_text>
</background>

<compass x="10000" y="10000" width="31" height="31" heading="1" s_tretch="0">
<texture a="170">ui_hud_compas</texture>
</compass>

<center width="0" height="0" alignment="c" stretch="1">
<texture >ui_minimap_point</texture>
</center>

<static_counter x="10000" y="10000" width="29" height="29" light_anim="ui_pda_contacts" la_cyclic="0" la_texture="0" la_text="1" la_alpha="1" stretch="1">
<texture>ui_hud_map_counter</texture>
<text_static x="7" y="7" width="12" height="14">
<text align="c" font="graffiti19" color="ui_7"/>
</text_static>
</static_counter>
</minimap>
</window>

to that (I change position minimap because want to see the totality of sky :

<!-- 16:10 ready -->
<window>
<minimap>
<level_frame x="648" y="584" width="136" height="166"/>

<background x="633" y="573" width="164" height="191" stretch="1">
<texture>ui_hud_map</texture>

<dist_text x="116" y="4" width="38" height="14">
<text align="r" font="arial_14" color="ui_3"/>
</dist_text>
</background>

<compass x="117" y="18" width="31" height="31" heading="1" s_tretch="0">
<texture a="170">ui_hud_compas</texture>
</compass>

<center width="3" height="4" alignment="c" stretch="1">
<texture >ui_minimap_point</texture>
</center>

<static_counter x="133" y="167" width="29" height="29" light_anim="ui_pda_contacts" la_cyclic="0" la_texture="0" la_text="1" la_alpha="1" stretch="1">
<texture>ui_hud_map_counter</texture>
<text_static x="7" y="7" width="12" height="14">
<text align="c" font="graffiti19" color="ui_7"/>
</text_static>
</static_counter>
</minimap>
</window>


Just adjust the coordonnes x and y to your preference.

For the ogg error,it was fixed by the fix above.

http://share.bashtel.ru/files/406933

(clic on Скачать (download in russian))

FATAL ERROR

[error]Expression : wave&&wave->length()
[error]Function : CSoundRender_Source::LoadWave
[error]File : E:\priquel\sources\engine\xrSound\SoundRender_Source_loader.cpp
[error]Line : 65
[error]Description : Can't open wave file:
[error]Arguments : a:\games\clear sky Время перемен\gamedata\sounds\music\psychomanteum_dop.ogg

stack trace:
-------------


Agree with you,...splendid mod !
  11:03:41  22 January 2014
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gunso
Senior Resident
 

 
On forum: 01/24/2011
 

Message edited by:
gunso
01/22/2014 12:57:07
Messages: 230
This is a great find Olivis74, and thanks for sharing with us. I've got out of the cave/underground rooms and now in the SWAMPS map just now wondering around taking-in all the sights...GREAT. I only have this one question for right now, while the Mod looks great - but I would really love to get the mini-map back into the picture, so, anyone can tell me how that's done. This MOD does have great potential to me... gunso


EDIT: Spoke to soon, got a CTD when trying to transition from Swamps to Cordon. Here is the log-file that caused it:

FATAL ERROR

[error]Expression : wave&&wave->length()
[error]Function : CSoundRender_Source::LoadWave
[error]File : E:\priquel\sources\engine\xrSound\SoundRender_Source_loader.cpp
[error]Line : 65
[error]Description : Can't open wave file:
[error]Arguments : c:\games\steam\steamapps\common\stalker clear sky\gamedata\sounds\music\psychomanteum_dop.ogg


stack trace:

I went to the folder and it played just fine using the VLC Media Player, so must be how the program is calling it up. If anyone has an ideal, I'm listenin'... gunso
  21:20:28  21 January 2014
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Ardias
(Senior)
 
On forum: 09/21/2013
 

Message edited by:
Ardias
01/21/2014 21:20:50
Messages: 71
Hrm, doesn't sound too bad, then. Report back to us with how nicely the whole "Freezing to death" system works if you can, it sounds like something that may be pretty cool but can also wind up jacked up thanks to it being imbalanced.
  20:16:27  21 January 2014
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olivius74
Senior Resident
 

 
On forum: 11/19/2010
Messages: 1991
The rooms are very well done, but I've seen only 2 snorks and 2 medkits, eager to see the snow outside !
  18:58:59  21 January 2014
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Ardias
(Senior)
 
On forum: 09/21/2013
Messages: 71
Anyone's feeling like sharing his experience with that new cave map? I've heard that it's a bit like the one which can be found in SOUP (along with some other slav mods like the Fallen Star one), and you apparently have to make it through without much gear either.
  12:37:09  21 January 2014
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olivius74
Senior Resident
 

 
On forum: 11/19/2010
 

Message edited by:
olivius74
01/21/2014 12:38:42
Messages: 1991
Thank's !

This mod is really splendid and no crash in full option DX 10 ,since I play.
And hard also due winter!

We play a scientific,that is good!
So after leave the labo and tunnel,the objective is to meet Sacharov.
He give missions.
The game start (seems) as a freeplay mod.

Two correctifs on ap pro :

http://ap-pro.ru/forum/37-10138-15

https://disk.yandex.com/public/?hash=LlDjp%2BpdRUN7cM0XfqMOik193CLQIcEMCoAQMu86G58%3D

https://disk.yandex.com/public/?hash=sStMhzkbHBl%2BSTdVtQixGki3GIGwfAa0O7wBVpzH568%3D
  01:02:36  21 January 2014
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playdough
Senior Resident
 

 
On forum: 04/20/2011
Messages: 938
Haven't played a CS mod for a long time ... looks very interesting.

Thank you so much for finding Olivius74 ... without you many new mods may not come to the attention of the non-Russian community.
  23:06:12  20 January 2014
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Roadkilll
Merc
(Resident)

 

 
On forum: 05/27/2011
Messages: 1307
Wow, new areas interest me the most also i like the snowy environment
Defiently downloading soon as translation comes
 
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