| 21:52:49 29 November 2013
On forum: 02/13/2012
Message edited by:
I so need to write a tool which automates the creation of upgrade schemes.
While I'm at that, I should probably write a set of tools packaged into one program which allows for editing of various aspects of the entire configs folder, particularly the upgrades.
2 hours spent on 1 six section upgrade scheme (that is 6 options in the upgrade tree)... Dread to think how long a 18 odd section scheme would take...
You do so need to, it's true. I tried hashing something together in Excel to assemble upgrade files for suits in CoP, but without success. I've managed to impose some order on the files there (http://puu.sh/5wXpC.png), but upgrades are still a crash-tastic experience. If I can be of any help (which I doubt, I assume you're miles ahead of me, but there we go), then I'd be happy to.
Irrespective of that, I've been following your implementation of the bar area with great interest, and I'm looking forward to seeing it in-game. Zone's Call may be the first mod since TFW to tempt me back into CS.
| 15:42:05 1 December 2013
On forum: 07/08/2008
Good to know, nice find.|
And just to rant a little bit, I wonder why it didn't occur to whomever implemented that #include syntax within XML just to use <include path="" /> or <include>path</include> instead. I mean was it necessary to break every XML parser ever written?
"If debugging is the process of removing software bugs, then programming must be the process of putting them in." -- Edsger Dijkstra
Version Control: http://mercurial.selenic.com/ | http://tortoisehg.bitbucket.org/ | http://bit.ly/pvGbs5
Organization & Collaboration: https://trello.com/
My LuaJIT DLL for CS/CoP: http://bit.ly/1oNN4K6 (2014-02-18)
http://pastebin.com/u/Xetrill (in case of broken links, posted code might still be there)