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  21:52:49  29 November 2013
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Etc.
(Novice)
 
On forum: 02/13/2012
 

Message edited by:
Etc.
11/29/2013 21:55:18
Messages: 44

---QUOTATION---
I so need to write a tool which automates the creation of upgrade schemes.
While I'm at that, I should probably write a set of tools packaged into one program which allows for editing of various aspects of the entire configs folder, particularly the upgrades.
2 hours spent on 1 six section upgrade scheme (that is 6 options in the upgrade tree)... Dread to think how long a 18 odd section scheme would take...
---END QUOTATION---



You do so need to, it's true. I tried hashing something together in Excel to assemble upgrade files for suits in CoP, but without success. I've managed to impose some order on the files there (http://puu.sh/5wXpC.png), but upgrades are still a crash-tastic experience. If I can be of any help (which I doubt, I assume you're miles ahead of me, but there we go), then I'd be happy to.

Irrespective of that, I've been following your implementation of the bar area with great interest, and I'm looking forward to seeing it in-game. Zone's Call may be the first mod since TFW to tempt me back into CS.
  03:22:08  1 December 2013
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SetaKat
Ex modder, Zones only ferret and will someday release a game
(Resident)

 

 
On forum: 02/20/2010
Messages: 6340
Wow, XRay sure is fussy.

Turns out that any '#include "blah.xml"' lines in the char_descr_*.xml files need to have NO spaces in front of them in order for the game to read them.
Spent 4 hours pouring over my scripts trying to figure out why npc dialogs weren't working, and it was because the dialog reference for the characters in the files had been aligned with the rest of the XML when I fixed the alignment of the XML.
Time to go and undo the alignment for all of them *grumble*
  15:42:05  1 December 2013
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Xetrill
(Senior)
 
On forum: 07/08/2008
Messages: 129
Good to know, nice find.

And just to rant a little bit, I wonder why it didn't occur to whomever implemented that #include syntax within XML just to use <include path="" /> or <include>path</include> instead. I mean was it necessary to break every XML parser ever written?
  21:18:58  2 December 2013
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Taffy
Barely leaves the Cordon...
(Resident)

 

 
On forum: 03/19/2009
Messages: 672
I'm certainly going to miss the freeplay aspect of the game. I always find the story to be very restricting.
But I'm still eagerly anticipating this.
  01:29:53  3 December 2013
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SetaKat
Ex modder, Zones only ferret and will someday release a game
(Resident)

 

 
On forum: 02/20/2010
Messages: 6340
I never said you had to do the story missions, only that I was going to implement all my changes into the vanilla game because I currently don't have the time to move everything around and set up new missions as how I see in my final vision.
I also never said I was removing freeplay, only moving from a total conversion to an overhaul at this stage.
[/hint]
  13:23:56  8 December 2013
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Taffy
Barely leaves the Cordon...
(Resident)

 

 
On forum: 03/19/2009
Messages: 672
Ohoho, very nice.
So will you be sticking with Senya or back to Scar?
  12:42:33  9 December 2013
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RK Roadkill
Merc
(Resident)

 

 
On forum: 05/27/2011
Messages: 1296
Nice that you put more time into this mod, it deserves attention.
  12:54:07  9 December 2013
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nashathedog
Senior Resident
 

 
On forum: 01/31/2011
Messages: 8025
And here I sit waiting patiently in the background, looking forward to what's on offer,


I think that would be a great solution, keep the storyline and have the new maps with a few things going on and add a few tasks to send you there through the game like Sid could need you to go there or maybe Forester could expand his requirement and then also have a freeplay option at the end. With additions like the helmet mod which you was working on and the other additions it'll be great and a lot more do-able than a total freeplay build.
  20:39:25  9 December 2013
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Taffy
Barely leaves the Cordon...
(Resident)

 

 
On forum: 03/19/2009
Messages: 672

---QUOTATION---
Forester could expand his requirement and then also have a freeplay option at the end. With additions like the helmet mod which you was working on and the other additions it'll be great and a lot more do-able than a total freeplay build.
---END QUOTATION---



Always interesting to see a different opinion on the matter. Don't you ever feel restricted by the storyline?

After a while I just favour starting up stalker and having all the freedom right from the start, instead of jumping through the story hoops.
In Presky I'd just head straight to anywhere I felt like, from the get go.
  23:29:35  9 December 2013
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Genocider
Caretaker of the infamous Pseudo duck
(Resident)

 

 
On forum: 03/20/2010
Messages: 627

---QUOTATION---
Forester could expand his requirement and then also have a freeplay option at the end. With additions like the helmet mod which you was working on and the other additions it'll be great and a lot more do-able than a total freeplay build.

Always interesting to see a different opinion on the matter. Don't you ever feel restricted by the storyline?

After a while I just favour starting up stalker and having all the freedom right from the start, instead of jumping through the story hoops.
In Presky I'd just head straight to anywhere I felt like, from the get go.
---END QUOTATION---



I don't mind the story simply because it's interesting to see how the game world changes as you progress through it, however having to go through the same monotonous process in the swamps can get old fast. Though I still love it map wise. If a mod has enough changed overall I don't mind going through the story again, a great example of that would be Spartan's mod or OGSE for SoC. In this case, I'm hoping I have stuff to do OTHER then just fetch quests and can make some sort of goal for myself ALA Faction Commander or TFW.

What I'm hoping for is a choice between the story or just freeplay, and in Freeplay's case something to do other then just wander around (Unless the ai has been changed in a way that makes it hard to predict so I'm open to surprises, part of the reason I don't play CoP as much is because you know that people won't move around at night since they'd have all made camp or something like that). Anyway those are my thoughts on the matter, no rush Fluffy/Seta but I'm looking forward to your mod and the next installment of TFW... And hopefully Spartan will return after a drunken frenzy or wherever he's been off to : P
 
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