On forum: 10/12/2018
Thanks for reply|
That would be against the spirit of the vanilla game, so I'm afraid not.
It's true, i'm asking this just for temporarily fix the recoll by not upgrade every reduce recoll option.
AFAIR, the Flea Market will continue to be a blocker because it's a special camp, but SRP v1.1.3 should be able to cope with this by finding another path to free up to undo any faction war jams.
I solved this by using the fix in this
Though my problem is different but it works.
Do srp 1.13 contain this fix?
Making them accessible would contradict the storyline, so I'm afraid those stashes will remain forever unobtainable if the player doesn't grab them before flooding the areas containing them. However, the SRP does prevent NPCs from selling the player coordinates to stashes in flooded areas after they've been flooded.
Maybe accesable after freeplay? Well it's nothing special to take those stashes.
Do the process of main quest affect faction spawning squads? My 3. question solved after i head to yantar, halve loners in agroprom disappeared (agroprom is filled with them before i enter yantar) and cordon start to spawn squads.
Another question is about barrier at military warehouse, those monoliths won't move down and attack unless i killed whoever taken the barrier, after that monoliths will take barrier and start spawn new squad moving. But if any faction capture barrier back, they will stop again.