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Sky Reclamation Project (SRP)

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  00:42:25  24 September 2015
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lowenz
Augmented Technician
(Resident)

 

 
On forum: 04/15/2007
 

Message edited by:
lowenz
09/24/2015 0:44:07
Messages: 332
Decane, can't you fix inventory weapon position and silencer alignment in default non-alternative-ballistics game too?

Why only in alternative ballistics?
  02:59:40  24 September 2015
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Marius Petran
(Novice)
 
On forum: 02/10/2014
Messages: 41
Military bug ??

I'm at Cordon now and recently i do a side quest from random NPC to return an special medkit from Military base,okay i was going to the military base through southstern side of road,jumping over fence and attacking them from behind,imediatly i noticed a little bug,the military don't even saw me or hear until i get in front pf them,and they finally shooting at me,the raid of their base was very easy for me ,also the latest two military,one run along the road to the Swamps intrance,and other one going into anomaly why ? i don't know but was funny anyway,and is sems the military don't respawn imediatly thats a good thing i have time to loot them all.
  15:24:42  24 September 2015
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RK Roadkill
Merc
(Resident)

 

 
On forum: 05/27/2011
Messages: 1296
For me they are usually confused when you kill one of them without being seen. They gather on the center of the road in their base and aim in different directions. While few go and scout the way to Swamps.
Even when they actively fight you 2-3 guys will again just stand at the center of the road.
  02:39:51  26 September 2015
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Marius Petran
(Novice)
 
On forum: 02/10/2014
Messages: 41
I tested a bit faction war,the result its same as vanilia -> bugged !.
I join the loners,then i capture and holding depot in garbage,i waited here for squad that are coming from cordon,but they allways capture some ecampments or others places near Flea Market instead to coming to Depot,i was stuck at this point "hold the depot",it was really frustating,because i continue to recive help task from loners,where they is constantly attacked by mutants,and after 3 h (in game) bandits respawn again and over again at depot,then i have to re-kill them and again wait for squad,that never made its way to depot,allways capture other place.
Now i give up,i deleted saves during the test,and now i decided to continue my playthrough as a "merc",i'm now heading to agroprom.
  02:41:02  26 September 2015
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Decane
Senior Resident
 

 
On forum: 04/04/2007
 

Message edited by:
Decane
09/26/2015 12:12:33
Messages: 1690
Out of curiosity, I investigated why high-ranking/well-equipped stalkers appear at the Cordon even early in the game. I discovered that at the beginning of the game, before the faction wars have begun for any faction, the situation is as follows:

faction	 resource level
-----------------------
mutants		1
freedom		0
stalkers	3
mercs		0
army		0
renegades	4
clear sky	0
duty		2
monolith	1
zombies		0
bandits		1

From the faction_*.ltx files and sim_faction.script, one can see that for every faction, a resource level of 3 suffices for NPC spawns to be drawn from the highest-tier NPC supply probability distribution, defined in their faction's faction_*.ltx file. Yet, as can be seen from the chart above, the stalker faction begins the game at a resource level of 3! In other words, from the very beginning of the game, the stalker faction will respawn squads from its highest-tier NPC supply probability distribution.

It seems very unlikely that this is intended behavior, as it would defeat the purpose of having variable supply tiers defined in the first place. So, at the moment, I'm considering 'shifting' all squad gear tiers down by whatever their parent faction's resource level is in the beginning of the game. That should result in the intended spawn behavior for each faction.* It would, however, change the game a bit, as the quality of gear the player would be able to loot off corpses would be reduced until the faction wars have progressed sufficiently.

* The Renegades have only one supply tier distribution defined in their faction ltx, so their initially sky-high resource level of 4 doesn't matter, as it doesn't vary by resource level anyway. Moreover, they're meant to lose resources as the game progresses, not gain them.

Marius Petran, the next version should offer some further respite to the faction wars, but the root of the issue is really the slow movement speed of offline squads, and from what I can tell, this is hard-coded into the game; I haven't found any way to make offline squads move to a target smart terrain faster.
  13:09:57  26 September 2015
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RK Roadkill
Merc
(Resident)

 

 
On forum: 05/27/2011
Messages: 1296
Hehe, it was funny to see exos in Cordon early in game and Vintar equipped stalkers.
  15:51:06  26 September 2015
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Marius Petran
(Novice)
 
On forum: 02/10/2014
Messages: 41
Hah, also in Swamps,veterans with latest weapons and suits (CS-1 Armor) and AKM-74/2. i think in vanilia they appear only in Red Forest,when you go to Limansk.
  16:11:50  26 September 2015
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Decane
Senior Resident
 

 
On forum: 04/04/2007
Messages: 1690

---QUOTATION---
i think in vanilia they appear only in Red Forest,when you go to Limansk.
---END QUOTATION---


Nope. On average, high-ranking CS troops appear in the SRP pretty much exactly as they do in vanilla. The gear progression of the Clear Sky faction is as it's supposed to be: by the end of the Swamp faction war, they have conquered substantial amounts of territory and resources, making new NPCs spawn with high-end gear.

The "resource level" I talked about in my previous post, by the way, corresponds to the number of 'resource'-type smart terrains captured by a faction, for those interested in the technical details of the issue.
  21:35:27  26 September 2015
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Charcharo
Senior Resident
 

 
On forum: 06/23/2009
Messages: 1175
How do I modify Limansk-13 Clear Sky loadout?
  22:05:59  3 October 2015
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Marius Petran
(Novice)
 
On forum: 02/10/2014
 

Message edited by:
Marius Petran
10/03/2015 22:08:51
Messages: 41
Limansk Squad,bug !? or glitch ?

They supposed to come with me after i eliminated machine guy in the buliding,but they stay in a place near road truck where is one Mercenary,and shoting walls .
Another weird thing is in location where is an ambush,and where duty and freedom was fighting,there is no one alive and i didn't see one the roof buliding,like in vanilia where they warmed me to get out of there because "an ambush monolith is coming".or something like that.
The rest of playtrough was fine until ChNPP level,where i can't disarm strelock psy protection,so i decied to go trough portals and run fast,after a while i make a quicksave,then i died because 5 monoliths spawned behinde me and killed me very quickly,ok loading last save and guess what ? strelock falled down to the ground,for me it was easy but i was felling like i used to cheat,anyway i beat him very funny and finish the goddamn game.
SRP 1.0.6 was ok,few bugs here and here,but i finish the game without major problems.
 
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