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Mod Requests and Suggestions

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Question Do you ever bother voting in these polls?
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Yes, always. Can't get enough of them.
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I can't even read.
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  11:15:20  8 April 2009
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Abokasee
(Novice)
 
On forum: 02/08/2009
Messages: 26
A mod that adds SoC locations to Clear sky. So Pripiyat will be the sight of a huge urban battle again.
  05:37:42  9 April 2009
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Freke
Chris Metzen's Son
(Resident)

 

 
On forum: 03/11/2009
 

Message edited by:
Freke
04/09/2009 5:38:53
Messages: 189

---QUOTATION---
I was thinking of a Warhammer:40,000 based conversion. Just some random ideas I have rolling in my head because I have no skill in modding >.< But I can come up with a name...

S.T.A.L.K.E.R. Rogue Trooper

Change the NPCs to refer to you as an Inquisitorial Storm Trooper. Add weapons like the Hell Gun las rifle, las pistols, bolter pistol and bolter rifle.

Add Daemons and Tyranids along with the mutants. Change blowout to warp storm that has a chance for friendly npcs to lose their minds and attack people. Add chaos anomalys, one can be like a 8 pointed glowing star on the ground with a small pulsing sphere at the center that kills instantly, sucking the blood out of the victim and splashing it in all directions, called a blood pulse in Dawn of War.

Add more humanoid enemies like heretics and sorcerors. I even thought it would be fun to have chaos marine bases around the deeper areas of the zone. Like in the chernobyl NPP and a Daemon Prince boss. Heck maybe even a Blood Thirster.

Change some of the factions like Military to Imperial Guard, Duty to Inquisition, Freedom to Space Marine, Loners to Rogue Traders...etc Monolith to Chaos, Bandits can stay the same etc. Friction between factions can remain because in 40k even allied forces can have major disagreements over who has the superior mandate and openly attack one another.

So many things, I can go on forever >.<
---END QUOTATION---





Ahhh..if such things were possible. Sadly, they aren't. ):

I've always wanted a Warhammer 40k fps but sadly, it just doesn't exist. Not counting Firewarrior, I never got to play that. But I want to. But yeah, having a 40k total conversion would be badass beyond the limit badassness can go, thus setting the badassness limit further than the one broken by a badass mod. But then it wouldn't really be a badassness limit breaker if the limit can be surpassed now can it, making my post meaningless. But yea..

Can't believe you forgot about Orkz man. ORKZ IS DA BEST. Of course they will take the place the mutants

*EdiT* I meant to post this hours ago, but I got sidetracked and the tab just sat unattended. So the post is incomplete and I have to go to sleep now so I can't finish it. ):
  05:28:53  3 May 2009
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-=Grunt=-
Cake Muncher
(Resident)

 

 
On forum: 01/08/2009
 

Message edited by:
-=Grunt=-
05/03/2009 6:33:06
Messages: 4114
Does anyone know how to add a Guide to a certain point?

I want to add a guide in Cordon at "Far Outpost" (Cordon to Garbage level changer, the outpost) can anyone help me please?

It's really annoying to run back there then run back to the Loner base to sell the loot from the fights there.

EDIT: Would be nice if someone makes a small script that makes the Bandits not rob you at their level changer outposts if you help them capture the Flea Market.
  20:49:33  5 May 2009
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Sgt Doom
Senior Resident
 

 
On forum: 08/01/2008
Messages: 330
A mod that improves A-Life but nothing else. All the all.spawn mods i've seen have a load of other stuff attached I don't want.
  11:44:06  29 May 2009
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Artistika
(Novice)
 
On forum: 05/29/2009
Messages: 2
Simplified Sleeping Bag

I would love to see a simplified version of the Sleeping Bag without dreams or any of the advanced features. Just a way to sleep through the night. I've tried doing it myself with AMK's for reference but sifting through all of the extras he has in there made it impossible for me to be able to extract the correct information. Impossible because I'm not a modder or script-er, hehe.

Would this be a difficult task? And is anyone up for such a thing? It would be an awesome thing and I don't think I'd be alone in appreciating it! The original tended to be only for one or two patch versions and then was never updated except for in large mod compilations.
It'd be so sweet to see something like this hit the downloads section!
  18:29:13  2 June 2009
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k1LLzyar
(Senior)
 
On forum: 02/22/2009
 

Message edited by:
k1LLzyar
06/02/2009 18:29:32
Messages: 51
+1


---QUOTATION---
A mod that improves A-Life but nothing else. All the all.spawn mods i've seen have a load of other stuff attached I don't want.
---END QUOTATION---

  03:22:00  10 June 2009
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chuppa
Senior Resident
 

 
On forum: 04/11/2008
Messages: 409
AMK / OL Style Emissions desperately needed!!!

We desperately need OL / AMK style Emissions - ie. NPC's run to cover, emissions are more powerful in relation to distance from NPP etc.

It would be nice if cover locations made sense - ie. underground or substantial buildings but the current cover locations would be ok as long as the rest of it was taken care of.
  22:13:29  13 June 2009
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DooMike
The Janitor
(Resident)

 

 
On forum: 01/31/2009
 

Message edited by:
DooMike
06/13/2009 22:25:55
Messages: 415
Stand alone levelchangers?

I have absolutely no idea whether this is possible to make as a stand alone feature, but it has been bugging me, ever since playing some mod where levelchangers were added so that one could return from beyond Limansk...

As someone previously mentioned, adding guides could possibly be a solution.

And in agreement with Chuppas post above: Why one earth is Scar the only one who has to hide from the emissions, when it´s stated at the very beginning that he´s the only one known to have survived one out in the open? It seems he´s actually the only one in the game who can die from it!

EDIT: "Damn, not again!" Just discovered the freeplay mod, which seems to solve the first part of this post. But i´m still annoyed with the blowout-thing!
  18:14:14  27 June 2009
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chuppa
Senior Resident
 

 
On forum: 04/11/2008
Messages: 409
Editing "build_details.dds" files??

I'd like to know if it's possible to edit build_details.dds files (in Levels folder) to make the ground cover "bigger" - ie. about 3x current size so the ground cover is about waist high?
  22:30:44  13 July 2009
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Crew 900
Senior Resident
 

 
On forum: 05/13/2007
Messages: 604
Hey ! I looking for some AI mod .
That allows NPC to use medkits bangagge, help other NPC when they need help , and other smart things ....
 
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