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For those who hate night vision NPC's

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  23:55:30  18 September 2008
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RabidStoat
(Novice)
 
On forum: 03/24/2007
 

Message edited by:
RabidStoat
09/19/2008 12:03:01
Messages: 44
Mucho grassy-arse Ceano, will give that a spin

edit: Found Natace's thread, I'll ask any further Q's there
  23:50:07  18 September 2008
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Ceano
Senior Resident
 

 
On forum: 03/02/2006
Messages: 4820
RabidStoat think this is what you are looking for.


---QUOTATION---
Natace wrote: I just wanted to mention that I was right about these specific settings, they're the only settings which I thought looked like it would control what you guys are all talking about, and I was right
You can edit the m_stalker.ltx file and find the settings to change.

HOWEVER, do not change them all to 0 the game will crash.
Have a fiddle around.
Mine are set up as the following settings for the time being.

ph_box0_center = 0.0, 0.9, 0.0
ph_box0_size = 0.05, 0.9, 0.05
ph_box1_center = 0.0, 0.6, 0.0
ph_box1_size = 0.07, 0.6, 0.07

Yes, the NPC can still push you around, however you can get much closer to NPC's now, they don't have a 5 metre invisible freaking wall around them and now you should be able to walk through corridoors that NPC's are in aswell.
I haven't looked for the setting to stop NPC's pushing you, however, I have an idea where I might find out where I can change that.

NOTE that changing those settings may have undesired results, such as NPC's walking inside of one another, the setting I just posted was the latest test I did, however it is not the best setting to use, it is just an example.

These are the original settings.



;---PHYSICS-----------------------------------------------------------
ph_box0_center = 0.0, 0.9, 0.0
ph_box0_size = 0.35, 0.9, 0.35
ph_box1_center = 0.0, 0.6, 0.0
ph_box1_size = 0.40, 0.6, 0.40

---END QUOTATION---

  23:40:27  18 September 2008
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RabidStoat
(Novice)
 
On forum: 03/24/2007
Messages: 44
While we're talking about sneaking about, does anyone know how to reduce the AIs' collision radius (if thats what you call it) so that it might be possible to creep up and knife them again? Cheers in (hopeful) advance
  21:35:17  18 September 2008
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Ceano
Senior Resident
 

 
On forum: 03/02/2006
 

Message edited by:
Ceano
09/18/2008 21:35:31
Messages: 4820
Well i am using Pliskin's settings and it works perfect


---QUOTATION---

In:
"m_stalker.ltx"

find:
[stalker_vision_free]

edit the following:

visibility_threshold = 125.0
always_visible_distance =0.0025
time_quant =0.010
luminosity_factor =1.666
transparency_threshold =0.666

find:
[stalker_vision_danger]

edit the following:

visibility_threshold =100.0
always_visible_distance =0.1
time_quant =0.002
decrease_value =0.02
luminocity_factor =1.0
transparency_threshold =0.333

find:
[stalker_sound_perceive]

edit the following:

weapon =1.666; 0.75; 10
npc =0.4; 1; 2
anomaly =0.5
---END QUOTATION---

  20:40:39  18 September 2008
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pgeek
(Senior)
 
On forum: 02/21/2008
 

Message edited by:
pgeek
09/18/2008 20:41:01
Messages: 75
time_quant
how fast they react (shoot)

stalker_sound_percieve
every sound has a volume value. for example:
in w_abakan.ltx there are these lines

snd_shoot = weapons\n_abakan_shot
snd_reload = weapons\groza_reload, 0.7

snd_shoot has no value, so it is set to 1.0
snd_reload has 0.7

the weapon variable in sound_percieve stands for the sound volume the npc will detect. in pliskins code, the setting is 1.66. this means, that the sound a weapon makes when it's fired or reloaded or empty, won't be heard by the npc.

meh... i hate english... sometimes i can't find the right words
i hope it's understandable.
  19:49:01  18 September 2008
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Decane
Senior Resident
 

 
On forum: 04/04/2007
Messages: 1706
I wish Mr.Klorox or someone would come here and elaborate on what all of the detection settings do. I was going to start modding them after finishing AWB, but I'm afraid it'll be a lot of work to test all of them individually. It'd be nice to not have to re-invent the wheel...
  18:16:39  18 September 2008
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danosuke
(Novice)
 
On forum: 09/16/2008
Messages: 1
Great write up man. Thank you. I'm gonna tweak it until it feels like splinter cell. heheh.
  11:48:03  16 September 2008
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woffen
(Novice)
 
On forum: 09/15/2008
Messages: 4
It wasnt so vague if you know how to read properly. But I agree, having a combination of the explanation and the code itself would have been better
  10:09:35  16 September 2008
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Natace
Independant games developer.
(Resident)

 

 
On forum: 02/13/2005
Messages: 618

---QUOTATION---
Try this:

In:
"m_stalker.ltx"

find:
[stalker_vision_free]

edit the following:

visibility_threshold = 125.0
always_visible_distance =0.0025
time_quant =0.010
luminosity_factor =1.666
transparency_threshold =0.666

find:
[stalker_vision_danger]

edit the following:

visibility_threshold =100.0
always_visible_distance =0.1
time_quant =0.002
decrease_value =0.02
luminocity_factor =1.0
transparency_threshold =0.333

find:
[stalker_sound_perceive]

edit the following:

weapon =1.666; 0.75; 10
npc =0.4; 1; 2
anomaly =0.5
---END QUOTATION---



Wonderful, now how bout you do that and tell people what all of that does as well

Next time don't be such an arse when someone is trying to help people out, you could have simply asked me to shorten what I wrote.
Now i'm not going to bother.
  08:39:55  16 September 2008
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Pliskin
(Novice)
 
On forum: 10/10/2007
Messages: 9
Try this:

In:
"m_stalker.ltx"

find:
[stalker_vision_free]

edit the following:

visibility_threshold = 125.0
always_visible_distance =0.0025
time_quant =0.010
luminosity_factor =1.666
transparency_threshold =0.666

find:
[stalker_vision_danger]

edit the following:

visibility_threshold =100.0
always_visible_distance =0.1
time_quant =0.002
decrease_value =0.02
luminocity_factor =1.0
transparency_threshold =0.333

find:
[stalker_sound_perceive]

edit the following:

weapon =1.666; 0.75; 10
npc =0.4; 1; 2
anomaly =0.5
 
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