ProjectsWhat's NewDownloadsCommunitySupportCompany
Forum Index » S.T.A.L.K.E.R.: Clear Sky Forum » Bugs & Tech support
ATI Sun Shadow, and fence/camo problems

1 2 3 4 5 6 ... 16 | Next 10 events »| All Messages
Posted by/on
Question/AnswerMake Newest Up Sort by Descending
  16:12:12  15 September 2008
profilee-mailreply Message URLTo the Top
corestandeven
(Senior)
 
On forum: 05/06/2007
Messages: 132
ATI Sun Shadow, and fence/camo problems

Like so many others it seems, I having lots of problems with the game. Since the 1.504 patch the crashes to desktops have stopped for me, but my graphical problems still remain.

Key specs are (let me know if anything is missing that might help):

Game – Patched to 1.504
ATI Radeon X1950 512MB – Latest 8.8 drivers.
Intel Core 2 6300 @ 1.86GHZ
2GB RAM
Windows XP
DirectX 9.0c
Latest soundcard/motherboard etc drivers. Only just formatted my PC last month.

1) Sun Shadow distance – Playing the game on Enhanced lighting (as that’s the way Stalker Clear Sky is meant to be played). Sun shadows on, sun quality medium, Rays and SSOA disabled. What I get is a clear light/shadow cut off at the same distance from the character. If I move forward the light/shadow cut off always remains at the same distance during the day time.

I’ve been playing around will all the game settings, turning on Ray and SSOA, putting up to maximum the vision distance, texture detail, lighting distance, shadow quality, and having volumetric lighting on/off, 60Hz on/off, Vsync on/off etc. None of those remove it.

The only setting that does affect it is the sun quality toggle. But if you put it on High the light/shadow cut off gets much nearer and darker, and if you put it to low the cut off distance moves further away but it looks much worse when you zoom with binoculars or with your gun crosshair. Medium is the best setting at the moment, but clearly its not right.

Screenshots below show the sun cut off (red arrow as divider), and the distortion effect in the distance (image 5). Image 1 shows it on the ground, image 2 on the roof of the building, 3 shows it worse, 4 shows how it moves away as you move, 5 shows the distortion in the distance.

Image 1 - http://img227.imageshack.us/my.php?image=image1tz9.jpg
Image 2 - http://img398.imageshack.us/my.php?image=image2jy9.jpg
Image 3 - http://img227.imageshack.us/my.php?image=image3gc7.jpg
Image 4 - http://img227.imageshack.us/my.php?image=image4vx7.jpg
Image 5 - http://img398.imageshack.us/my.php?image=image5hk9.jpg

2) Fences and camouflage not visible – Often I walk right into barbed wire fences because I can’t see them. I can’t see the camo netting in clear sky camp either. This seems to be an ATI issue, as ATI users are saying that on DX8 they see them, but on DX9 (like what I’m using) you can’t see them. Link to others with same problem - http://www.gamefaqs.com/boards/genmessage.php?board=942067&topic=45334914

Hope you can help. If not, how do I submit my problem to GSC/Deep Silver? Thanks.
  16:44:03  15 September 2008
profilee-mailreply Message URLTo the Top
corestandeven
(Senior)
 
On forum: 05/06/2007
Messages: 132
Should have said. If your an ATI user and having either of these two problems can you add your name to the thread? If loads of users have the same problems then maybe something will be done for the next patch, but if its just me then I guess I better contact GSC/Deep Silver tech support.

Thanks
  16:53:53  15 September 2008
profilee-mailreply Message URLTo the Top
Decane
Senior Resident
 

 
On forum: 04/04/2007
Messages: 1690
Doubt this will help anything, but I'm on an X1900XT (soon an HD4870) and I've experienced both of these issues since the beginning. The first one can be addressed by opening the console and typing: "r2_sun_tsm off" (without the quotes). The second one doesn't have a solution that I'm aware of.
  16:59:25  15 September 2008
profilee-mailreply Message URLTo the Top
corestandeven
(Senior)
 
On forum: 05/06/2007
Messages: 132

---QUOTATION---
Doubt this will help anything, but I'm on an X1900XT (soon an HD4870) and I've experienced both of these issues since the beginning. The first one can be addressed by opening the console and typing: "r2_sun_tsm off" (without the quotes). The second one doesn't have a solution that I'm aware of.
---END QUOTATION---



Thanks Decane, I'll try the first shortly!

If it makes matters worse though, I assume I get back to normal by typing r2_sun_tsm on ?
  17:24:21  15 September 2008
profilee-mailreply Message URLTo the Top
Decane
Senior Resident
 

 
On forum: 04/04/2007
Messages: 1690

---QUOTATION---
If it makes matters worse though, I assume I get back to normal by typing r2_sun_tsm on ?
---END QUOTATION---


Yes.
  17:28:37  15 September 2008
profilee-mailreply Message URLTo the Top
corestandeven
(Senior)
 
On forum: 05/06/2007
 

Message edited by:
corestandeven
09/15/2008 17:36:59
Messages: 132
r2_sun_tsm off works

Edit - Spoke to soon. Still get the dividing line on the floor and on objects, though its less noticable now with that tsm off. Thanks Decane.

Do you know of any other console commands that may help?

On another page its recommended to use:

- r2_sun_depth_near_bias 0.00001 (or -0.00001)
(Havent tried, as again don't know what the default is if it goes wrong)

- r2_sun_near_scale 1
(tried, but says its a unvalid command?).
  18:47:02  15 September 2008
profilee-mailreply Message URLTo the Top
Decane
Senior Resident
 

 
On forum: 04/04/2007
Messages: 1690
Bring up the console and just type the command without any value after it, to have the default value displayed to you. Also, I believe that the person who recommended trying to alter r2_sun_near_scale was actually referring to r2_sun_depth_near_scale, which at least for me is already set to 1. You can push the sun shadow border / seam backwards by setting the r2_sun_near parameter to a higher value, but note that this will also greatly reduce nearby shadow quality.

I have found the best compromise to be simply disabling r2_sun_tsm, as previously suggested, and leaving the other settings alone.
  18:57:59  15 September 2008
profilee-mailreply Message URLTo the Top
corestandeven
(Senior)
 
On forum: 05/06/2007
Messages: 132
Thanks again decane! Very useful.

As you say, maybe its best just to compromise with just the tsm command. It certainly is a LOT better than it was before, and i'd rather have better quality shadows upfront than worry about further away.
  19:19:59  15 September 2008
profilee-mailreply Message URLTo the Top
Decane
Senior Resident
 

 
On forum: 04/04/2007
Messages: 1690
If you want to experiment, you can try inserting the -smap4096 startup switch to your CS shortcut, and set the value of the r2_sun_near to around 25-30 or so to see if it makes the game look any better. Be warned though: the smap4096 command will set your shadow map size to 4096*4096, which will reduce performance A LOT! So I can't really see any feasible way of doing this without reducing performance to the point where the game becomes unplayable.

There might be some hope yet though... Rumor has it, jjwalker is going to make a Float32 for CS. If you ask him nicely enough, he might agree to look into the shadows-looking-like-crap issue when the r2_sun_near value is increased. At least it can't hurt to try...
  20:29:30  15 September 2008
profilee-mailreply Message URLTo the Top
woffen
(Novice)
 
On forum: 09/15/2008
 

Message edited by:
woffen
09/15/2008 20:32:45
Messages: 4

---QUOTATION---
I haven't been able to snag up a copy of CS yet due to my work schedule, But I have all of next week off and You guys should be seeing stuff for CS then.

Let the fun begin!

jjwalkeronSaturday 13 September 2008 - 10:57:54
---END QUOTATION---



[link]http://www.thefloatingpoint.org/main/news.php[/link]

Its more than a rumour I suppose We should hopefully see something this week. *holds thumbs*

By the way, I also have the missing fence issue. They appeared when I first started playing but now they are gone. Never saw any camo netting though..
 
Each word should be at least 3 characters long.
Search:    
Search conditions:    - spaces as AND    - spaces as OR   
 
Forum Index » S.T.A.L.K.E.R.: Clear Sky Forum » Bugs & Tech support
 

All short dates are in Month-Day-Year format.


 

Copyright © 1995-2020 GSC Game World. All rights reserved.
This site is best viewed in Internet Explorer 4.xx and up and Javascript enabled. Webmaster.
Opera Software products are not supported.
If any problem concerning the site functioning under Opera Software appears apply
to Opera Software technical support service.