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For those who hate night vision NPC's

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  04:25:14  3 January 2009
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weelillad
(Novice)
 
On forum: 12/06/2008
Messages: 6

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Mirror

Can anyone upload this, original link isn't working correctly,

"The bandwidth or page view limit for this site has been exceeded and the page cannot be viewed at this time. Once the site is below the limit, it will once again begin serving as normal."
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I just downloaded this from the provided link. It works fine now. If it should stop working again, try it after one day. I think there's a traffic volume limit on the host.
  22:49:47  1 February 2009
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Cozmo
(Senior)
 
On forum: 01/30/2009
Messages: 112
Sorry to dig up an old thread.

But I still have one little problem, the enemy in the near area still manage to detect when a guy is killed... I knife a army guy who is in a isolated room, (he never knows what happens) and the rest of the area suddenly know about it and converge on my position...

What setting should I change to fix this?
  23:31:46  1 February 2009
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{imperialreign}
Звуковой Шаман
(Resident)

 

 
On forum: 10/29/2008
Messages: 3075

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Sorry to dig up an old thread.

But I still have one little problem, the enemy in the near area still manage to detect when a guy is killed... I knife a army guy who is in a isolated room, (he never knows what happens) and the rest of the area suddenly know about it and converge on my position...

What setting should I change to fix this?
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I was just about to mention something else in regards to this -

there's one more kink in the whole stealth aspect of the game that can't be addressed through the .ltx files - each game sound has a comment that defines the type of sound, how far away AI can "hear" the sound, the base volume level of the sound, as well as the distances at which the player can hear it.

sound_percieve can be adjusted to change the threshold sound value that AI will hear a sound, but to change it properly, the audio files need to be re-commented to lower the AI max distance. If the file is commented for Max AI of 2 - no NPC will hear that sound beyond 2M.

Many of the NPC death sounds, as well as weapon sounds, player footsteps, etc. aren't properly commented for the "stealth" aspect of the game.


Granted, the methods mentioned above this post will greatly help in "fixing" the somewhat broken stealth aspect of STALKER, but to really be effective, many of the game's audio files need to be re-commented . . . and proper re-commenting will also make the above .ltx tweaks fairly unnecessary.
  01:22:42  2 February 2009
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Cozmo
(Senior)
 
On forum: 01/30/2009
Messages: 112
i take i the SoC SDK will have to be used?
  02:22:46  2 February 2009
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{imperialreign}
Звуковой Шаман
(Resident)

 

 
On forum: 10/29/2008
Messages: 3075

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i take i the SoC SDK will have to be used?
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yerp
 
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