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For those who hate night vision NPC's

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  20:40:39  18 September 2008
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pgeek
(Senior)
 
On forum: 02/21/2008
 

Message edited by:
pgeek
09/18/2008 20:41:01
Messages: 75
time_quant
how fast they react (shoot)

stalker_sound_percieve
every sound has a volume value. for example:
in w_abakan.ltx there are these lines

snd_shoot = weapons\n_abakan_shot
snd_reload = weapons\groza_reload, 0.7

snd_shoot has no value, so it is set to 1.0
snd_reload has 0.7

the weapon variable in sound_percieve stands for the sound volume the npc will detect. in pliskins code, the setting is 1.66. this means, that the sound a weapon makes when it's fired or reloaded or empty, won't be heard by the npc.

meh... i hate english... sometimes i can't find the right words
i hope it's understandable.
  21:35:17  18 September 2008
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Ceano
Senior Resident
 

 
On forum: 03/02/2006
 

Message edited by:
Ceano
09/18/2008 21:35:31
Messages: 4820
Well i am using Pliskin's settings and it works perfect


---QUOTATION---

In:
"m_stalker.ltx"

find:
[stalker_vision_free]

edit the following:

visibility_threshold = 125.0
always_visible_distance =0.0025
time_quant =0.010
luminosity_factor =1.666
transparency_threshold =0.666

find:
[stalker_vision_danger]

edit the following:

visibility_threshold =100.0
always_visible_distance =0.1
time_quant =0.002
decrease_value =0.02
luminocity_factor =1.0
transparency_threshold =0.333

find:
[stalker_sound_perceive]

edit the following:

weapon =1.666; 0.75; 10
npc =0.4; 1; 2
anomaly =0.5
---END QUOTATION---

  23:40:27  18 September 2008
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RabidStoat
(Novice)
 
On forum: 03/24/2007
Messages: 44
While we're talking about sneaking about, does anyone know how to reduce the AIs' collision radius (if thats what you call it) so that it might be possible to creep up and knife them again? Cheers in (hopeful) advance
  23:50:07  18 September 2008
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Ceano
Senior Resident
 

 
On forum: 03/02/2006
Messages: 4820
RabidStoat think this is what you are looking for.


---QUOTATION---
Natace wrote: I just wanted to mention that I was right about these specific settings, they're the only settings which I thought looked like it would control what you guys are all talking about, and I was right
You can edit the m_stalker.ltx file and find the settings to change.

HOWEVER, do not change them all to 0 the game will crash.
Have a fiddle around.
Mine are set up as the following settings for the time being.

ph_box0_center = 0.0, 0.9, 0.0
ph_box0_size = 0.05, 0.9, 0.05
ph_box1_center = 0.0, 0.6, 0.0
ph_box1_size = 0.07, 0.6, 0.07

Yes, the NPC can still push you around, however you can get much closer to NPC's now, they don't have a 5 metre invisible freaking wall around them and now you should be able to walk through corridoors that NPC's are in aswell.
I haven't looked for the setting to stop NPC's pushing you, however, I have an idea where I might find out where I can change that.

NOTE that changing those settings may have undesired results, such as NPC's walking inside of one another, the setting I just posted was the latest test I did, however it is not the best setting to use, it is just an example.

These are the original settings.



;---PHYSICS-----------------------------------------------------------
ph_box0_center = 0.0, 0.9, 0.0
ph_box0_size = 0.35, 0.9, 0.35
ph_box1_center = 0.0, 0.6, 0.0
ph_box1_size = 0.40, 0.6, 0.40

---END QUOTATION---

  23:55:30  18 September 2008
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RabidStoat
(Novice)
 
On forum: 03/24/2007
 

Message edited by:
RabidStoat
09/19/2008 12:03:01
Messages: 44
Mucho grassy-arse Ceano, will give that a spin

edit: Found Natace's thread, I'll ask any further Q's there
  07:26:07  19 September 2008
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Natace
Independant games developer.
(Resident)

 

 
On forum: 02/13/2005
Messages: 618
For those who have a luminosity setting at 1 or more, I'd suggest changing it since the NPC's tend to become oblivious to you in the dark and can act strangely during the day even.

Mine is set at .85 simply because it's the best compromise between realism and playability in my opinion.

I do notice that pliskin has also edited other values such as the time_quant, visibility distance etc which I have not tested yet as I have absolutely no need since the NPC's react just the way I want them just by editing the luminosity and transparency settings.

Fiddle around anyway, see how you go.
  14:01:07  19 September 2008
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arcana75
(Senior)
 
On forum: 08/28/2008
 

Message edited by:
arcana75
09/20/2008 2:31:46
Messages: 141
Mod download

Hi, for those who want the modified file, u can get it here:

[link]http://arcana75.googlepages.com/STCS_NPCcollisiondetection.zip[/link]

This file contains edits on m_stalker.ltx which includes Natace's NPC collision box advice as per below. YMMV but give it a go!


[stalker_vision_free]
luminocity_factor = 0.85
transparency_threshold = 0.75

[stalker_vision_danger]
luminocity_factor = 0.85
transparency_threshold = 0.25

;---PHYSICS-----------------------------------------------------------
ph_box0_center = 0.0,  0.9,  0.0
ph_box0_size = 0.06, 0.9,  0.06
ph_box1_center = 0.0,  0.6,  0.0
ph_box1_size = 0.08, 0.6,  0.08

  02:32:45  20 September 2008
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arcana75
(Senior)
 
On forum: 08/28/2008
Messages: 141
Those who downloaded the file and wanted the changed NPC collision values pls download again

I somehow didn't change the values for the NPC collision detection. But if u just wanted the night detection then no problem!
  04:46:05  20 September 2008
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arcana75
(Senior)
 
On forum: 08/28/2008
Messages: 141

---QUOTATION---
For those who have a luminosity setting at 1 or more, I'd suggest changing it since the NPC's tend to become oblivious to you in the dark and can act strangely during the day even.

Mine is set at .85 simply because it's the best compromise between realism and playability in my opinion.

I do notice that pliskin has also edited other values such as the time_quant, visibility distance etc which I have not tested yet as I have absolutely no need since the NPC's react just the way I want them just by editing the luminosity and transparency settings.

Fiddle around anyway, see how you go.
---END QUOTATION---



Hi Natace, I currently use the values as above. I noticed one thing, I was attacking the old factory in Dark Valley which was overrun with mercs.

At several points in the factory, the mercs were pointing their rifles at something else or maybe scanning for targets. I was about 10m away from them and could take potshots at them without them realising.

This is particularly true when the room is abit dark. I suspect this is a too-high luminocity_factor?
  07:44:35  2 January 2009
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DevochkaApokalipsisa
The Night Stalker, I'm S.T.A.L.K.ing the night.
(Resident)

 

 
On forum: 06/20/2007
Messages: 799
Mirror

Can anyone upload this, original link isn't working correctly,

"The bandwidth or page view limit for this site has been exceeded and the page cannot be viewed at this time. Once the site is below the limit, it will once again begin serving as normal."
 
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