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For those who hate night vision NPC's

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  02:22:46  2 February 2009
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{imperialreign}
Звуковой Шаман
(Resident)

 

 
On forum: 10/29/2008
Messages: 3075

---QUOTATION---
i take i the SoC SDK will have to be used?
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yerp
  01:22:42  2 February 2009
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Cozmo
(Senior)
 
On forum: 01/30/2009
Messages: 112
i take i the SoC SDK will have to be used?
  23:31:46  1 February 2009
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{imperialreign}
Звуковой Шаман
(Resident)

 

 
On forum: 10/29/2008
Messages: 3075

---QUOTATION---
Sorry to dig up an old thread.

But I still have one little problem, the enemy in the near area still manage to detect when a guy is killed... I knife a army guy who is in a isolated room, (he never knows what happens) and the rest of the area suddenly know about it and converge on my position...

What setting should I change to fix this?
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I was just about to mention something else in regards to this -

there's one more kink in the whole stealth aspect of the game that can't be addressed through the .ltx files - each game sound has a comment that defines the type of sound, how far away AI can "hear" the sound, the base volume level of the sound, as well as the distances at which the player can hear it.

sound_percieve can be adjusted to change the threshold sound value that AI will hear a sound, but to change it properly, the audio files need to be re-commented to lower the AI max distance. If the file is commented for Max AI of 2 - no NPC will hear that sound beyond 2M.

Many of the NPC death sounds, as well as weapon sounds, player footsteps, etc. aren't properly commented for the "stealth" aspect of the game.


Granted, the methods mentioned above this post will greatly help in "fixing" the somewhat broken stealth aspect of STALKER, but to really be effective, many of the game's audio files need to be re-commented . . . and proper re-commenting will also make the above .ltx tweaks fairly unnecessary.
  22:49:47  1 February 2009
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Cozmo
(Senior)
 
On forum: 01/30/2009
Messages: 112
Sorry to dig up an old thread.

But I still have one little problem, the enemy in the near area still manage to detect when a guy is killed... I knife a army guy who is in a isolated room, (he never knows what happens) and the rest of the area suddenly know about it and converge on my position...

What setting should I change to fix this?
  04:25:14  3 January 2009
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weelillad
(Novice)
 
On forum: 12/06/2008
Messages: 6

---QUOTATION---
Mirror

Can anyone upload this, original link isn't working correctly,

"The bandwidth or page view limit for this site has been exceeded and the page cannot be viewed at this time. Once the site is below the limit, it will once again begin serving as normal."
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I just downloaded this from the provided link. It works fine now. If it should stop working again, try it after one day. I think there's a traffic volume limit on the host.
  07:44:35  2 January 2009
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DevochkaApokalipsisa
The Night Stalker, I'm S.T.A.L.K.ing the night.
(Resident)

 

 
On forum: 06/20/2007
Messages: 799
Mirror

Can anyone upload this, original link isn't working correctly,

"The bandwidth or page view limit for this site has been exceeded and the page cannot be viewed at this time. Once the site is below the limit, it will once again begin serving as normal."
  04:46:05  20 September 2008
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arcana75
(Senior)
 
On forum: 08/28/2008
Messages: 141

---QUOTATION---
For those who have a luminosity setting at 1 or more, I'd suggest changing it since the NPC's tend to become oblivious to you in the dark and can act strangely during the day even.

Mine is set at .85 simply because it's the best compromise between realism and playability in my opinion.

I do notice that pliskin has also edited other values such as the time_quant, visibility distance etc which I have not tested yet as I have absolutely no need since the NPC's react just the way I want them just by editing the luminosity and transparency settings.

Fiddle around anyway, see how you go.
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Hi Natace, I currently use the values as above. I noticed one thing, I was attacking the old factory in Dark Valley which was overrun with mercs.

At several points in the factory, the mercs were pointing their rifles at something else or maybe scanning for targets. I was about 10m away from them and could take potshots at them without them realising.

This is particularly true when the room is abit dark. I suspect this is a too-high luminocity_factor?
  02:32:45  20 September 2008
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arcana75
(Senior)
 
On forum: 08/28/2008
Messages: 141
Those who downloaded the file and wanted the changed NPC collision values pls download again

I somehow didn't change the values for the NPC collision detection. But if u just wanted the night detection then no problem!
  14:01:07  19 September 2008
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arcana75
(Senior)
 
On forum: 08/28/2008
 

Message edited by:
arcana75
09/20/2008 2:31:46
Messages: 141
Mod download

Hi, for those who want the modified file, u can get it here:

[link]http://arcana75.googlepages.com/STCS_NPCcollisiondetection.zip[/link]

This file contains edits on m_stalker.ltx which includes Natace's NPC collision box advice as per below. YMMV but give it a go!


[stalker_vision_free]
luminocity_factor = 0.85
transparency_threshold = 0.75

[stalker_vision_danger]
luminocity_factor = 0.85
transparency_threshold = 0.25

;---PHYSICS-----------------------------------------------------------
ph_box0_center = 0.0,  0.9,  0.0
ph_box0_size = 0.06, 0.9,  0.06
ph_box1_center = 0.0,  0.6,  0.0
ph_box1_size = 0.08, 0.6,  0.08

  07:26:07  19 September 2008
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Natace
Independant games developer.
(Resident)

 

 
On forum: 02/13/2005
Messages: 618
For those who have a luminosity setting at 1 or more, I'd suggest changing it since the NPC's tend to become oblivious to you in the dark and can act strangely during the day even.

Mine is set at .85 simply because it's the best compromise between realism and playability in my opinion.

I do notice that pliskin has also edited other values such as the time_quant, visibility distance etc which I have not tested yet as I have absolutely no need since the NPC's react just the way I want them just by editing the luminosity and transparency settings.

Fiddle around anyway, see how you go.
 
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