ProjectsWhat's NewDownloadsCommunitySupportCompany
Forum Index » S.T.A.L.K.E.R.: Shadow of Chernobyl Forum » Mod downloads
Realistic Weapons mod for AMK Arsenal 1.0

Posted by/on
Question/AnswerMake Newest Up Sort by Descending
  10:56:27  7 January 2009
profilee-mailreply Message URLTo the Top
Koki
Senior Resident
 

 
On forum: 01/17/2008
 

Message edited by:
Don Reba
01/07/2009 15:53:28
Messages: 922
Realistic Weapons mod for AMK Arsenal 1.0

AMK Arsenal team used PLR's Realistic Weapons mod as a reference "at some point", but that only worked on the old weapons, not the new ones AMK Arsenal team did. Plus, as far as I know PLR never modified ammo stats.
So... here it is. All Arsenal 1.0 weapons and ammunition told to sit down and behave.

http://www.mediafire.com/?dilluddnfds (59kB)


---QUOTATION---
Rough changelist:

/weapons/:

- All files have been formatted.
- min_radius has been set to 0 for all weapons except grenade launchers and sniper rifles.
- max_radius has been adjusted based on weapon type.
- ammo_mag_size has been adjusted to 45 for AK-74U, AK-74U Camo, and 5.45.39mm Groza to give people a reason to use them.
- slot value has been adjusted: Only handguns, SMGs, and short/cut shotguns use the first weapon slot(In Arsenal 1.0 ALL shotguns fit in the first slot)
- inv_weight has been corrected where necessary.
- inv_grid_width corrected in some weapons with permanent silencers.
- fire_dispersion_base has been adjusted where necessary.
- disp_rate has been removed from all weapons.
- control_inertion_factor has been adjusted based on inv_weight. Bullpup weapons' values are further decreased to reflect their better balance. What this means is that heavy weapons will feel slightly more sluggish to move around... except bullpups.
- cam_relax_speed set to 0 for all weapons - you have to compensate for the recoil yourself.
- cam_relax_speed_ai has been added and set to values based on the weapon type.
- cam_dispersion_inc increased for Kriss Super V. Don't worry Kriss fans, it's still embarassingly miniscule.
- condition_shot_dec adjusted where necessary.
- PDM_* values adjusted, weapons are much more inaccurate on the move; also depends on the weapon type.
- hit_power was re-calculated for all weapons using (sqrt(0.5*[muzzle velocity[m/s]]*[muzzle velocity[m/s]]*[bullet weight[kg]]) /25 formula.
- hit_impulse vastly decreased for all weapons, practically nonexistant now.
- fire_distance has been adjusted based on weapons' maximum effective ranges.
- bullet_speed has been adjusted where necessary.
- RPM has been adjusted where necessary.
- use_aim_bullet has been set to true for all weapons.
- time_to_aim has been adjusted depending on the weapon type.
- silencer_* values have been modified; as a rule of thumb, silencer decreases hit_power, fire_distance and bullet_speed by 10%.
- ph_mass has been adjusted where necessary.
- scope_zoom_factor has been set to 90 where it wasn't; there is no iron sights zoom.
- snd_* values have been tweaked. Weapons are quieter to draw and holster, but operate(fire/reload) louder.
- snd_silncer_shot has been adjusted. All silencers operate louder except 9x39mm weapons. Attacheable silencers are louder than permanent silencers.
- scope FOV changes based on IRL.

/weapons/weapons.ltx

- a good portion of the file has been formatted.
- as a rule of thumb, FMJ is the basic version, all hollowpoints/frangibles/etc. have less k_pierce and more k_impair, AP bullets are the other way around.
- 9x39 is no longer a superbullet. But it still hits hard. 16 grams!
- don't use PAB-9 though. It sucks now.
- sniper cartridges have also been nerfed. Don't worry, they're still better than normal bullets(In fact I might have not nerfed them *enough*), they're just not one-hit-wherever-enemy-flies-fifty-meters-away-and-then-explodes kind of bullets they were.
- Bullet weight has been adjusted based on weight of the bullet and # in a "box".
- Too many results to display

/misc/unique_items.ltx:

- Weapon portion of the file has been formatted.
- Lines which didn't affect the weapon changes based on the description have been removed.
- Strelok's special AK74's RPM set to 1800. It's funny now, the double shot works just as it does in real Abakan. Auto makes your gun explode though. misfire_probability increased... a lot.
- "sniper" weapons no longer can only use single shot mode.
- "lighter" weapons had inv_weight value adjusted.
- hit_power adjusted for weapons which use different ammunition type(i.e. 9x18mm instead of 9x19mm)
- Threaded SPAS-12 can no longer fire buckshot.

/text/eng/string_table_enc_weapons.xml

- Few descriptions have been corrected to bring them in line with .ltx changes so that people won't get confused.
- All short ammo descriptions, both the ones in inventory and the displayed ones in HUD, have been changed to a single format.
---END QUOTATION---

 
Each word should be at least 3 characters long.
Search:    
Search conditions:    - spaces as AND    - spaces as OR   
 
Forum Index » S.T.A.L.K.E.R.: Shadow of Chernobyl Forum » Mod downloads
 

All short dates are in Month-Day-Year format.


 

Copyright © 1995-2021 GSC Game World. All rights reserved.
This site is best viewed in Internet Explorer 4.xx and up and Javascript enabled. Webmaster.
Opera Software products are not supported.
If any problem concerning the site functioning under Opera Software appears apply
to Opera Software technical support service.