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  20:09:18  2 July 2010
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notanumber
mod abuser & exploiter
(Resident)

 

 
On forum: 03/22/2008
Messages: 2832
The "guy at the bar" who has one is called Barin.
In most of my games he dies in Wild Territory when all the mutants pour in after you are done with Kruglov.
  15:01:15  4 July 2010
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_TheBreaker_
Senior Resident
 

 
On forum: 06/09/2009
Messages: 381
Much easier to get the one off Barin when the mutant spawn eats him. But I suppose having unlimited amounts would be better in the unmodded game. No repairs make me sad =/
  18:01:02  7 July 2010
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Dabur - Stalker
Dabur
(Resident)

 

 
On forum: 06/20/2010
Messages: 601

---QUOTATION---
Much easier to get the one off Barin when the mutant spawn eats him. But I suppose having unlimited amounts would be better in the unmodded game. No repairs make me sad =/
---END QUOTATION---



http://stalker.wikia.com/wiki/%22Tunder%22_5.45

got 12 in my game now , .....
  21:23:37  21 July 2010
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NatVac
Senior Resident
 

 
On forum: 06/15/2007
Messages: 4302

---QUOTATION---
Actually I've never used the ZRP. A version of it was never released
that just had Fixes. The ZRP is a combination of Fixes and Mods for
how some of the contributors wanted the Game to be.
---END QUOTATION---


This common perception about the ZRP is to my benefit, Tejas Stalker, as it cuts down on the support for folks who don't read the documentation.

The ZRP is pre-configured to reduce the annoyances that folks like to complain about. But there is a bit of info that is on the ZRP download page and in the ZRP thread (and in the documentation that comes with the latest ZRP RC versions): you can re-enable these annoyances and disable some of the "Mods for how some of the contributors wanted the Game to be". The info tells you how to restore the game very close to vanilla in a few simple steps with the Modifier program, or you can use Notepad to edit some files:

---QUOTATION---
The ZRP has a few default settings to reduce the complaints many make and to enhance the game experience without changing gameplay. However, you might want to suffer a bit first. To get almost pure vanilla out of the 1.05 version of the ZRP, run the Modifier program. Click on the following entries and follow the instructions, clicking the Apply button after making changes to each entry:

    * _ZRP Mod Stuff -- uncheck Automatic ammo boxing and Antirad Hotkey checkboxes
    * Quest Time Limits -- set quest_time_factor to 1, uncheck any checked checkboxes
    * Secret Stash Stuff -- uncheck any checked checkboxes
    * Sound Annoyances -- uncheck any checked checkboxes
    * Trade and Search Screens -- select "Vanilla Screens"
---END QUOTATION---


So you can move even more boxes of ammo, one at a time, after scrolling down the screen on each click because you are using the vanilla trade screen with only a few grid squares (10x6 vs. the ZRP 12x8 per side -- and you can have 17x12 if you want). You won't see what the ripoff rewards are for the quests, or know what level holds the secret stash without looking carefully at the map.

The default mini-mods are Dunin Ammo Aggregation by IG2007, Show Reward Mini Mod v1.03 by onionradish, and WideScreen Inventory Size by Raw. Only the last one is not optional, and it does fix the inventory selection bug for wide-screen users.

While other mini-mods are included, they are not enabled by default.

The MonoMartyrs/Artifact Swap version has the latest ZRP in a demo version, but it is not itself the ZRP and is not promoted as such. Even then, you can turn off the mini-mods. A separate ZRP (I'll probably call it 1.07 to avoid the blasted association with the patch versions*) is about to be released, after an elephant's gestation period.

¯¯¯¯¯¯¯¯¯¯
>> I also never got around to using the 1.0005 patch.

I have used all but the 1.0006 patch. The 1.0005 patch fixes only one single-player bug introduced in the 1.0004 patch involving the looping dialog with Bes about the Garbage. It does this by converting all the dialog ID numbers to strings, and breaks the dialog manager in the process for many mods.

The ZRP utilizes a different approach, one that fixes the 1.0004 dialog with Bes yet is compatible with 1.0005.

The 1.0005 patch also puts much more of a load on a system than 1.0004, which caused trouble for my older system. Newer GPUs and CPUs seem to work better, and can produce higher frame rates. On my PC, the frame rates went down and my PC ran hotter, so I rolled back to 1.0004.

Side note: the fastest version for me was 1.0001. It even supported grass shadows, something probably removed in 1.0004 for improving frame rate. But later versions have better graphics.

__________
*All available ZRP versions work with 1.0004, 1.0005 and 1.0006, despite the similarities on version numbering.
  01:09:48  22 July 2010
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Tejas Stalker
Veteran of the Psychic Wars
(Resident)

 

 
On forum: 05/12/2007
 

Message edited by:
Tejas Stalker
07/22/2010 1:11:09
Messages: 29385
Following Tejas in

NatVac~

I don't mean to put a bad light on something you have labored on
for so many years. I've always been leery of the ZRP when I've
read about jumping over some Bush and being spawned to another
level. It just seems it would be easier to have a version with just
fixes and another with the enhancements. After playing the Priboi
Story Mod, I do however see the point for things like Weapon Repair.
Otherwise all the unique weapons in the Game never really get to be
enjoyed since most of them when found are worn out, they were just
collectibles to me. It seems to me that all the so-called annoyances
should be left alone and turned on by default. I've never agreed with
those that complained about respawns. Like suddenly the Bandits
would stop trying to come into the Zone or take back areas that they
were defeated from. I guess I need to read the ZRP documentation
to see what it is up to nowadays. I really don't know anything about it.

TS
  15:49:20  22 July 2010
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romulous
Senior Resident
 

 
On forum: 12/28/2007
Messages: 1868

---QUOTATION---
It just seems it would be easier to have a version with just
fixes and another with the enhancements.
---END QUOTATION---



Bardak's BFA or fatrap's BFX sounds to be what you want I think Bardak's has a version for both 1.0003 and 1.0004, and I think fatrap is for 1.0005
  13:30:08  10 September 2010
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kojocel
Senior Resident
 

 
On forum: 09/28/2009
Messages: 228
Blasted...
And here I was thinking I did / got my hands on everything that was possible to in rookie village.
Yet another reason for me to go through whole game on Master difficulty.

I just have one question: can I get armor / Groza / etc with Stalker Complete 2012 as well? Thanks in advance for any help.

Regards.
 
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