This is not a "realism" mod . . . it's meant to spruce up the vanilla gameplay a little bit more (although can be easily
incorporated into other mods). There are now 3 different "green" nightvisions, ranging in clarity and low-light amplification
from worst to best; 3 "tactical" nightvisions, which also range in clarity and low-light amplification, and 3 "blue"
nightvisions following the same range as the other two.
The "best" of each style won't necessarily be found with the "best" armor suits - I've done this on purpose.
Feel free to use this in any upcoming mod, give credit where it's due, and enjoy!
Good work. I liked it so much, I ported it over to my CS stuff. Seems to work fine.
Edit-- Hmm, not as easy as I thought. Your first rel ported easy and worked OK. This one is a little harder. Think I just have to get all the new names right, not sure.
adds CS-style anomaly post-processing effects. Each type of anomaly now has it's own effect, instead of all anomalies using the radiation effect. Radiation and psy effects are a lot clearer now, and not as grainy.